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graveyardgremlin (7194 KP) rated Ashton's Bride in Books
Feb 15, 2019
I have mixed feelings about this book. It was well-written, Margaret and Ashton were sympathetic, but I hated the way she time-traveled. It started off well enough until that point and I had a hard time getting past it. (I'll talk more about that in a hidden spoiler) Other than the time-travel, which is a big part of the book obviously, I enjoyed it. The relationship between Margaret and Ashton was pretty realistic and loving. So as far as time-travel romances, it's not one of my favorites, but it is still a good love story. In some ways, I think it might have been better strictly as historical romance.
Be warned! Massive ranting ahead!
<spoiler>
1. Like I said before, I hated her time-travel method. I don't quite get even how she time-traveled and the part I hate the absolute most is that she's in someone else's body. I just recently read a short story that had the same time-travel method, except that it was explained. I just find it disturbing and creepy, not to mention the amount of times it is said in the book how beautiful and perfect her looks are. Pretty nauseating. I just don't know how you could get used to looking in the mirror and not seeing yourself. That'd just be weird to me, even if I did happen to enter into a drop-dead gorgeous body. And Margaret acted like she was some freak of nature when she was in 1993. Boo hoo. Be happy with yourself for goodness sake! It seemed somewhat like the author was saying that you're not good enough if you're not beautiful. At least, that's the impression it gave to me.
2. It seemed to me that Ashton was infatuated with Mag. He couldn't have possibly actually loved her the way she was before Margaret entered her body, but he said he had. He really had to have fallen in love with Margaret, not Mag, and the blurriness there bothered me.
3. They're cousins. Okay so Margaret actually isn't, but the body she's in is. So what about children? Not a major point since cousins marrying isn't all that odd back then, but because of my other problems, it creeped me out more here.
4. Margaret's whole "revelation." She says now her parents and siblings never went to Cape Cod and are alive after all since they only went because of her and now she's back in time, and her parents only had two kids and not three. Umm no. If her parents never had her, then it would be impossible (yes, so is time-travel, but that's beside the point) for her to have gone back in time at all! She would have disappeared; she couldn't just be there now! Am I the only one who can see that?! Remember the photo featuring disappearing McFly's in Back to the Future? What comes around goes around. There's a few instances of that, but this is the one that bothers me most.
5. How did the papers show up? Seemed really unnecessary just to have Ashton believe her.
Had the back cover described how exactly Margaret time-traveled (like a mention of waking up in a strange body, perhaps?), maybe I wouldn't have had such a hard time with the concept and the other stuff wouldn't have bothered me as much. Who's to know?</spoiler> I promise, I'm really not crazy, even if my rants point to the contrary. I really think it could have been a great story, and I'm sure others will enjoy it, I just was left very disappointed.
Be warned! Massive ranting ahead!
<spoiler>
1. Like I said before, I hated her time-travel method. I don't quite get even how she time-traveled and the part I hate the absolute most is that she's in someone else's body. I just recently read a short story that had the same time-travel method, except that it was explained. I just find it disturbing and creepy, not to mention the amount of times it is said in the book how beautiful and perfect her looks are. Pretty nauseating. I just don't know how you could get used to looking in the mirror and not seeing yourself. That'd just be weird to me, even if I did happen to enter into a drop-dead gorgeous body. And Margaret acted like she was some freak of nature when she was in 1993. Boo hoo. Be happy with yourself for goodness sake! It seemed somewhat like the author was saying that you're not good enough if you're not beautiful. At least, that's the impression it gave to me.
2. It seemed to me that Ashton was infatuated with Mag. He couldn't have possibly actually loved her the way she was before Margaret entered her body, but he said he had. He really had to have fallen in love with Margaret, not Mag, and the blurriness there bothered me.
3. They're cousins. Okay so Margaret actually isn't, but the body she's in is. So what about children? Not a major point since cousins marrying isn't all that odd back then, but because of my other problems, it creeped me out more here.
4. Margaret's whole "revelation." She says now her parents and siblings never went to Cape Cod and are alive after all since they only went because of her and now she's back in time, and her parents only had two kids and not three. Umm no. If her parents never had her, then it would be impossible (yes, so is time-travel, but that's beside the point) for her to have gone back in time at all! She would have disappeared; she couldn't just be there now! Am I the only one who can see that?! Remember the photo featuring disappearing McFly's in Back to the Future? What comes around goes around. There's a few instances of that, but this is the one that bothers me most.
5. How did the papers show up? Seemed really unnecessary just to have Ashton believe her.
Had the back cover described how exactly Margaret time-traveled (like a mention of waking up in a strange body, perhaps?), maybe I wouldn't have had such a hard time with the concept and the other stuff wouldn't have bothered me as much. Who's to know?</spoiler> I promise, I'm really not crazy, even if my rants point to the contrary. I really think it could have been a great story, and I'm sure others will enjoy it, I just was left very disappointed.
Mothergamer (1546 KP) rated the PC version of Assassin's Creed IV Black Flag in Video Games
Apr 3, 2019
I have to say Ubisoft truly redeemed themselves in my eyes with Black Flag. It seems they truly listened to the feedback from fans and Assassin's Creed IV was their heartfelt apology and I gladly accept it. I just finished the game and I loved every minute of it.
A Pirate's Life For Me!
The protagonist Edward Kenway is a great character because he starts off brash and a bit arrogant, but as his adventure continues he evolves into a smarter and more subtle man with a good heart. There are many other fantastic characters including some well known pirates; and lots of adventures on the high seas and around the vast world of this game. The main story is excellent and Edward is complex and interesting; he actually shows emotions and you feel the passion and bravado coming from him. The people he befriends are also memorable along with some pretty diabolical villains which makes for a great story all around.
There are also some great naval battles and here is where I sing the praises of the controls for the ship. They are 100% better than Assassin's Creed III. The controls are easier to use and respond faster too. You can upgrade the Jackdaw (Edward Kenway's ship) with some pretty spiffy hull armor, sails, rigging, weapons and be one hell of a badass with your glorious ship. You can even do some pretty epic battles taking down forts and taking them over. These battles are actually FUN. I know I cackled gleefully in delight as I took down a pirate hunter man o'war battleship and followed it up with an epic battle taking over a fort. It was refreshing to be genuinely enjoying a game and just having a good time with it.
Epic battles at sea are the best!
The world of Assassin's Creed IV is massive; there's lots to see and do and plenty of areas to explore. Sail everywhere in the game because there are so many great things to find such as hidden Mayan temples, ship wrecks full of treasure, and much much more. There are plenty of side quests and side missions to do too and some of them add a bit more to the story of Edward and company. You can even upgrade the various towns and even find new sea shanties for your crew to sing while you're on your adventures. And of course there's the downloadable content and multiplayer to add even more things for you to enjoy in the game.
Discovering new locations like this one is grand!
You do have your time in the real world too with our old friends Abstergo of course, and this aspect while brief is also quite fascinating because you can learn some pivotal plot points about characters from the previous game and run into a few familiar faces as well. I was a little thrown off that it was in first person mode, but the camera was very steady and it's only for a short time; so my vertigo didn't kick in thankfully. There are some brilliant plot reveals too in the real world scenes and there are some mini games here where you can unlock some item trophies and more information for your Animus database.
Remember these jerks? Oh yeah, they're still around.
After finishing it, you can continue the game finishing up any side quests you missed or unlocking achievements with the various mission goals. Overall, Assassin's Creed IV Black Flag is not just an amazing game; it's a great time for anyone who loves the series and enjoys an honest to goodness game about pirates, assassins, and tons of incredible adventures. I know I will be playing through it again because it was that much fun for me. If you haven't picked it up yet, what are you waiting for? There's adventure and glory to be had!
A Pirate's Life For Me!
The protagonist Edward Kenway is a great character because he starts off brash and a bit arrogant, but as his adventure continues he evolves into a smarter and more subtle man with a good heart. There are many other fantastic characters including some well known pirates; and lots of adventures on the high seas and around the vast world of this game. The main story is excellent and Edward is complex and interesting; he actually shows emotions and you feel the passion and bravado coming from him. The people he befriends are also memorable along with some pretty diabolical villains which makes for a great story all around.
There are also some great naval battles and here is where I sing the praises of the controls for the ship. They are 100% better than Assassin's Creed III. The controls are easier to use and respond faster too. You can upgrade the Jackdaw (Edward Kenway's ship) with some pretty spiffy hull armor, sails, rigging, weapons and be one hell of a badass with your glorious ship. You can even do some pretty epic battles taking down forts and taking them over. These battles are actually FUN. I know I cackled gleefully in delight as I took down a pirate hunter man o'war battleship and followed it up with an epic battle taking over a fort. It was refreshing to be genuinely enjoying a game and just having a good time with it.
Epic battles at sea are the best!
The world of Assassin's Creed IV is massive; there's lots to see and do and plenty of areas to explore. Sail everywhere in the game because there are so many great things to find such as hidden Mayan temples, ship wrecks full of treasure, and much much more. There are plenty of side quests and side missions to do too and some of them add a bit more to the story of Edward and company. You can even upgrade the various towns and even find new sea shanties for your crew to sing while you're on your adventures. And of course there's the downloadable content and multiplayer to add even more things for you to enjoy in the game.
Discovering new locations like this one is grand!
You do have your time in the real world too with our old friends Abstergo of course, and this aspect while brief is also quite fascinating because you can learn some pivotal plot points about characters from the previous game and run into a few familiar faces as well. I was a little thrown off that it was in first person mode, but the camera was very steady and it's only for a short time; so my vertigo didn't kick in thankfully. There are some brilliant plot reveals too in the real world scenes and there are some mini games here where you can unlock some item trophies and more information for your Animus database.
Remember these jerks? Oh yeah, they're still around.
After finishing it, you can continue the game finishing up any side quests you missed or unlocking achievements with the various mission goals. Overall, Assassin's Creed IV Black Flag is not just an amazing game; it's a great time for anyone who loves the series and enjoys an honest to goodness game about pirates, assassins, and tons of incredible adventures. I know I will be playing through it again because it was that much fun for me. If you haven't picked it up yet, what are you waiting for? There's adventure and glory to be had!
Movie Metropolis (309 KP) rated Pompeii (2014) in Movies
Jun 11, 2019
The disaster movie has always been a genre guaranteed to create incredible box-office returns. If you look at Roland Emmerich’s impressive blockbuster hit 2012, which grossed over $750million, it is clear that destroying well-known landmarks = bums on seats.
However since 2012‘s 2009 release the genre has fallen into a dormant state. Nevertheless, four years later Paul W.S. Anderson attempts to reawaken this box-office behemoth with his take on the tragic true events at Pompeii, but does the film succeed in its task?
Partially is the short answer. Anderson’s first film since 2012’s disaster Resident Evil: Retribution is as cheesy as a Dairylea triangle, but it also has some stunning special effects to give it some life.
Game of Thrones’ Kit Harington stars as Milo, a slave captured by the Romans after they wiped out his entire family. He is taken to a gloriously recreated Pompeii and immediately sets his sights on the very beautiful Lady Cassia, played by a rather dull Emily Browning, who just so happens to be the daughter of the city ruler, Severus. I’m sure you can guess the plot…
What ensues is a cheesy mess of terrible acting and stilted dialogue that jars with the period nature of the film. Only the knowing of what is to come from Mt Vesuvius, which is beautifully rendered in CGI, stops the film from grinding to a halt.
Kiefer Sutherland dons a downright ridiculous English accent for the role of Senator Corvus, the chief antagonist in the film. He is on business in Pompeii to see if trade can be established and investment can be agreed with the great city of Rome – though this plot point gets lost along the way.
Another issue is the true story which Pompeii is based on. The great tale of tragedy and mother nature showing her ruthless side is one we all know – but all we really want to see is the mountain going boom. Unfortunately we must wait whilst Anderson tries his best to make us care about the characters with their sickly back-stories, for which he fails in breathtaking fashion.
Finally after nearly an hour of what feels like a poor-mans Gladiator we are treat to a stunning spectacle, as Mt Vesuvius explodes in rip-roaring style. As the mountain blows and the fireballs rage Anderson once again tries to get us interested in the paper-thin story, thankfully not pushing too hard this time, and he lets the special effects take over.
Historical accuracy is, surprisingly, very good. According to the director, Pompeii was faithfully recreated for the film with aerial shots of the city as it stands today topped up with CGI to show the thriving metropolis we see in the film.
Unfortunately, scientific accuracy takes a back-seat for the sake of high drama, which is the case with many films of this nature. The iconic pyroclastic flow, attributed to killing the majority of Pompeii’s inhabitants due to its huge speed and massive temperatures is slowed right down to ensure the film can last another ten minutes or so – though this is perhaps to be expected.
Overall, Paul W.S. Anderson has created a film which certainly looks the part, but is lacking in so many other areas. Kiefer Sutherland’s villain is completely upstaged by the constant shots of the volcano, which are almost pantomime like in their ‘it’s behind you’ staging, and the rest of the cast are wooden and not particularly likeable.
However, what it lacks in story and acting finesse it makes up in the beautiful special effects and engaging cinematography. It’s worth a watch just to see Pompeii get obliterated – which is probably not a very nice thing to say at all.
https://moviemetropolis.net/2014/05/03/pompeii-3d-review/
However since 2012‘s 2009 release the genre has fallen into a dormant state. Nevertheless, four years later Paul W.S. Anderson attempts to reawaken this box-office behemoth with his take on the tragic true events at Pompeii, but does the film succeed in its task?
Partially is the short answer. Anderson’s first film since 2012’s disaster Resident Evil: Retribution is as cheesy as a Dairylea triangle, but it also has some stunning special effects to give it some life.
Game of Thrones’ Kit Harington stars as Milo, a slave captured by the Romans after they wiped out his entire family. He is taken to a gloriously recreated Pompeii and immediately sets his sights on the very beautiful Lady Cassia, played by a rather dull Emily Browning, who just so happens to be the daughter of the city ruler, Severus. I’m sure you can guess the plot…
What ensues is a cheesy mess of terrible acting and stilted dialogue that jars with the period nature of the film. Only the knowing of what is to come from Mt Vesuvius, which is beautifully rendered in CGI, stops the film from grinding to a halt.
Kiefer Sutherland dons a downright ridiculous English accent for the role of Senator Corvus, the chief antagonist in the film. He is on business in Pompeii to see if trade can be established and investment can be agreed with the great city of Rome – though this plot point gets lost along the way.
Another issue is the true story which Pompeii is based on. The great tale of tragedy and mother nature showing her ruthless side is one we all know – but all we really want to see is the mountain going boom. Unfortunately we must wait whilst Anderson tries his best to make us care about the characters with their sickly back-stories, for which he fails in breathtaking fashion.
Finally after nearly an hour of what feels like a poor-mans Gladiator we are treat to a stunning spectacle, as Mt Vesuvius explodes in rip-roaring style. As the mountain blows and the fireballs rage Anderson once again tries to get us interested in the paper-thin story, thankfully not pushing too hard this time, and he lets the special effects take over.
Historical accuracy is, surprisingly, very good. According to the director, Pompeii was faithfully recreated for the film with aerial shots of the city as it stands today topped up with CGI to show the thriving metropolis we see in the film.
Unfortunately, scientific accuracy takes a back-seat for the sake of high drama, which is the case with many films of this nature. The iconic pyroclastic flow, attributed to killing the majority of Pompeii’s inhabitants due to its huge speed and massive temperatures is slowed right down to ensure the film can last another ten minutes or so – though this is perhaps to be expected.
Overall, Paul W.S. Anderson has created a film which certainly looks the part, but is lacking in so many other areas. Kiefer Sutherland’s villain is completely upstaged by the constant shots of the volcano, which are almost pantomime like in their ‘it’s behind you’ staging, and the rest of the cast are wooden and not particularly likeable.
However, what it lacks in story and acting finesse it makes up in the beautiful special effects and engaging cinematography. It’s worth a watch just to see Pompeii get obliterated – which is probably not a very nice thing to say at all.
https://moviemetropolis.net/2014/05/03/pompeii-3d-review/
ArecRain (8 KP) rated Making Waves (League of 7, #1) in Books
Jan 18, 2018
As a first erotic novel, I believe this was a great choice. I bought this book years ago when I was still young and terrified about my parents finding out. I was just a freshman in high school looking for something that normal romance novels couldnt give me. I was so tired of all the sugary innuendoes. If I am going to read about people having sex, I want clear descriptions about what is going on or nothing at all. Innuendoes that compare a ladys part to food just grosses me out; and comparing an orgasm to an explosion of stars is just silly. Of course, I thought all this before I lost my
virginity at the ripe old age of 19 (yay for beating teen pregnancy?) And, I still think this today.
But I digress. This book is actually an anthology of two stories by different authors, both stories water related. Thus, the title.
The first story is titled Liquid Dreams by Cathryn Fox. From the very first page, Fox jumps right into the sex. When I first read it, I felt so scandalous that I knew my cheeks were red from embarrassment. Now, looking back, I realize how silly I was considering I have read much more graphic scenes since. Liquid Dreams does not want of sex scene. In fact, I am pretty sure that 85% of the novel is about the main characters partaking in foreplay. Another 10% is devoted to sex.
The plot consists of a young woman, Katrina, who keeps having dreams about a man that comes to her out of the sea. He pleases her, she pleases him. And then, by swallowing his semen, she starts regaining memories from a past life. Eventually, she figures out that the man, Ranek, is her lover from that. She also gradually realizes that she has been horribly miserable with her life because it is not her true life. The only problem is Raneks brother is hell-bent on seeing them both suffer.
A pretty straight forward plot with no twists or surprises and plenty of steamy sex scenes to call it erotic. The only problem I had with this novel was the way she covered her memories. Everything else was pretty believable for a fantasy erotic novel except that. In fact, it was pretty weird.
The second novel is called Dolphins Playground by Jaci Burton. At first, I was a little hesitant to read it just because of the title, but I sucked it up and read on. Unlike Fox, Burton is more about the plot-line than sex. This short story is about a marine biologist, Jasmine, who would rather spend her time with dolphins than people, especially her big wig boss who cares more about than living things. When she finds some sick dolphins, she decides to take them in much to the chagrin of her soon to be lover, Triton. Triton just so happens to be able to turn into a dolphin and is able to communicate with them. In fact, the dolphins that are now in Jasmines custody actually belong to Triton, who is also trying to find a cure with the diseased dolphins.
Since he cant get the dolphins out of the facility, Triton decides to use it, and Jasmine, to his advantage in his search for the cure. They, of course, hook up during this search and do end up having a happy ending.
The writing was pretty simple in terms of vocabulary and biology terms. However, I really enjoyed Triton and Jasmines witty banter and that the you could cut the sexual tension between them with a knife. It was the characters that made this story, honestly.
virginity at the ripe old age of 19 (yay for beating teen pregnancy?) And, I still think this today.
But I digress. This book is actually an anthology of two stories by different authors, both stories water related. Thus, the title.
The first story is titled Liquid Dreams by Cathryn Fox. From the very first page, Fox jumps right into the sex. When I first read it, I felt so scandalous that I knew my cheeks were red from embarrassment. Now, looking back, I realize how silly I was considering I have read much more graphic scenes since. Liquid Dreams does not want of sex scene. In fact, I am pretty sure that 85% of the novel is about the main characters partaking in foreplay. Another 10% is devoted to sex.
The plot consists of a young woman, Katrina, who keeps having dreams about a man that comes to her out of the sea. He pleases her, she pleases him. And then, by swallowing his semen, she starts regaining memories from a past life. Eventually, she figures out that the man, Ranek, is her lover from that. She also gradually realizes that she has been horribly miserable with her life because it is not her true life. The only problem is Raneks brother is hell-bent on seeing them both suffer.
A pretty straight forward plot with no twists or surprises and plenty of steamy sex scenes to call it erotic. The only problem I had with this novel was the way she covered her memories. Everything else was pretty believable for a fantasy erotic novel except that. In fact, it was pretty weird.
The second novel is called Dolphins Playground by Jaci Burton. At first, I was a little hesitant to read it just because of the title, but I sucked it up and read on. Unlike Fox, Burton is more about the plot-line than sex. This short story is about a marine biologist, Jasmine, who would rather spend her time with dolphins than people, especially her big wig boss who cares more about than living things. When she finds some sick dolphins, she decides to take them in much to the chagrin of her soon to be lover, Triton. Triton just so happens to be able to turn into a dolphin and is able to communicate with them. In fact, the dolphins that are now in Jasmines custody actually belong to Triton, who is also trying to find a cure with the diseased dolphins.
Since he cant get the dolphins out of the facility, Triton decides to use it, and Jasmine, to his advantage in his search for the cure. They, of course, hook up during this search and do end up having a happy ending.
The writing was pretty simple in terms of vocabulary and biology terms. However, I really enjoyed Triton and Jasmines witty banter and that the you could cut the sexual tension between them with a knife. It was the characters that made this story, honestly.
<a href="http://fuzzysparrow.tumblr.com/post/101435382283/review">October 2014 Book of the Month</a>
<i>I received this book for free through Goodreads First Reads.</i>
It has been over twenty years since Lois Lowry’s controversial children’s story <i>The Giver</i> was published and it certainly deserves its status as an essential modern classic. Jonas has grown up in the perfect world of the Community whose survival relies on strict rules and rituals. Adults are assigned spouses and children (one boy and one girl) as they take up their role within the society. At the beginning of the book Jonas is approaching then end of his eleventh year and feeling apprehensive about the Ceremony of Twelve where he will be assigned a job for him to do for the rest of his adult life. Jonas gets selected as the Receiver of Memory – a very rare position – and begins to experience memories from humans who lived a long time ago. For Jonas this is exciting until he begins to see the flaws in his perfect world.
Dystopian literature has become popular over the past few years and it would not be surprising if it were <i>The Giver</i> that inspired these contemporary works. Lowry claims that she did not intend for The Giver to have a sinister feel about it; she was writing an adventure story and exploring the concept of the importance of memory, but it turned out to be something much more thought provoking. As the children’s novelist Margaret Mahy (<i>The Haunting</i>) pointed out, up until the publication of this novel in 1993 Lowry was best known for her funny stories about Anastasia Krupnik resulting in <i>The Giver</i> being even more shocking and unexpected.
<i>The Giver</i> highlights that attempting to produce perfection can often result in the loss of good things as well as the bad. The notion of the ideal world may seem like a wonderful proposal, but in order to achieve it humans would have to do away with free choice as in ironing out the inequalities and injustices of the present world would result in everything becoming the same for each individual.
This is a difficult concept to grasp, particularly for a child. Although intended as a children’s series, <i>The Giver</i> and its following installments are more suitable for young adults and older. The only issue with this is that the writing style was target at a younger audience meaning that the overall story is short and lacks depth. If it were to have been written for older readers then there would have been the scope for it to become a much lengthier novel.
There are a lot of mixed reviews surrounding this book although they have changed greatly since the original publication. To begin with <i>The Giver</i> was banned in some areas however the dystopian theme has become accepted in today’s society. What many people comment on now is the oversimplification of such strong ideas. Then again, as already mentioned, it needs to be emphasized that this book was aimed at children, thus the language reflects the reading skills of its target audience.
<i>The Giver</i> is a gem of a book that not only is enjoyable but also can educate the reader on the dangers of attempting a utopian society and why it is important to retain human memories – even the bad – in order that wisdom can exist. Those who have become fans of contemporary dystopian novels, for example <i>Divergent</i> by Veronica Roth or <i>Delirium</i> by Lauren Oliver, will be sure to love this series.
<i>I received this book for free through Goodreads First Reads.</i>
It has been over twenty years since Lois Lowry’s controversial children’s story <i>The Giver</i> was published and it certainly deserves its status as an essential modern classic. Jonas has grown up in the perfect world of the Community whose survival relies on strict rules and rituals. Adults are assigned spouses and children (one boy and one girl) as they take up their role within the society. At the beginning of the book Jonas is approaching then end of his eleventh year and feeling apprehensive about the Ceremony of Twelve where he will be assigned a job for him to do for the rest of his adult life. Jonas gets selected as the Receiver of Memory – a very rare position – and begins to experience memories from humans who lived a long time ago. For Jonas this is exciting until he begins to see the flaws in his perfect world.
Dystopian literature has become popular over the past few years and it would not be surprising if it were <i>The Giver</i> that inspired these contemporary works. Lowry claims that she did not intend for The Giver to have a sinister feel about it; she was writing an adventure story and exploring the concept of the importance of memory, but it turned out to be something much more thought provoking. As the children’s novelist Margaret Mahy (<i>The Haunting</i>) pointed out, up until the publication of this novel in 1993 Lowry was best known for her funny stories about Anastasia Krupnik resulting in <i>The Giver</i> being even more shocking and unexpected.
<i>The Giver</i> highlights that attempting to produce perfection can often result in the loss of good things as well as the bad. The notion of the ideal world may seem like a wonderful proposal, but in order to achieve it humans would have to do away with free choice as in ironing out the inequalities and injustices of the present world would result in everything becoming the same for each individual.
This is a difficult concept to grasp, particularly for a child. Although intended as a children’s series, <i>The Giver</i> and its following installments are more suitable for young adults and older. The only issue with this is that the writing style was target at a younger audience meaning that the overall story is short and lacks depth. If it were to have been written for older readers then there would have been the scope for it to become a much lengthier novel.
There are a lot of mixed reviews surrounding this book although they have changed greatly since the original publication. To begin with <i>The Giver</i> was banned in some areas however the dystopian theme has become accepted in today’s society. What many people comment on now is the oversimplification of such strong ideas. Then again, as already mentioned, it needs to be emphasized that this book was aimed at children, thus the language reflects the reading skills of its target audience.
<i>The Giver</i> is a gem of a book that not only is enjoyable but also can educate the reader on the dangers of attempting a utopian society and why it is important to retain human memories – even the bad – in order that wisdom can exist. Those who have become fans of contemporary dystopian novels, for example <i>Divergent</i> by Veronica Roth or <i>Delirium</i> by Lauren Oliver, will be sure to love this series.
Ivana A. | Diary of Difference (1171 KP) rated Cryptid in Books
Jul 10, 2018
Cryptid by Michael Kott is the second book of these series. It is a sequel to the Piasa, and you can find my review on that here. I have to admit and say that I didn’t enjoy Cryptid as much as I would like to, and you’ll find out why soon.
About the book:
Cryptid continues to tell the story of Sara, a girl that survives a car accident, when all her family dies. While in the first book she meets Mike, who gets her a job as his assistant in his adventures, in this book we will see Sara still maintaining that position, but a little bit from the background. When a few cats that look like leopards will appear at the museum, people start to get scared, and the police wants to shoot the animals. Then Mike and the team come to the rescue, to try and identify what the cats are, and save them from dying.
Review:
In Cryptid, we will be introduced to a couple new characters, some of which I happened to be very fond of (Hi Xenia!). The good thing for me was, that I could get a bit of a break from all the Sara moments. The thing I didn’t like was the fact that their background was too short and untold, and they kept making decisions based on the past that we didn’t know (I will mention Shannon’s decision here).
My favourite moments of the book, were, of course, those where Sara wasn’t there. Followed by my previous review of the Piasa, I sometimes like the character of Sara. But I also couldn’t agree with her. I couldn’t understand her character, behaviour and decisions. Maybe it is because of my own childhood. I mean, luckily, I haven’t lost any of my family, but I have lived without both parents in those crucial years, raised by grandparents, while having a little sister to look after, and having an aunt similar to Pamela to guide me through my worst. But I was never this arrogant, self-centered and desperate for ME-ME-ME attention like Sara. Whoa, that lady really can push my limits sometimes.
The same goes with everyone around Sara that constantly tries to please her, and make sure she’s not upset.
And what is the reason that all of the characters are losing their shoes somewhere?
Unlike Piasa, in this book the focus is only on one big event, at two main places – the park and the museum. Apart from a few places in the introduction, the whole story keeps us around these places, which I particularly didn’t mind, but some people may or may not find it boring.
I was a bit sad because I really like Mike, and he wasn’t as present with his story as his was in the other book. I expected to see and learn a bit more of him.
Not to be all negative though, there were a few moments that I really enjoyed! I loved to read about the sisterhood of Pamela and Xenia, and the beginning of the book was fantastic. Xenia is also such an incredible character, and I really admired her. I also loved the explanations on the different kinds of cats and their latin names and meanings.
All in all, I am a bit sad to say that this will be a 3 out of 5 stars. Especially because the author, Michael Kott, is a dear friend of mine, and I greatly enjoyed the Piasa. I may have expected a bit too much of this book, that left me disappointed. But I do believe that some of you might greatly enjoy it! If you like Young-Adult fiction, and stories about mystery animals and cryptids, you will definitely enjoy this book!
Thank you Mike, for sending me a copy of the Cryptid, in exchange for an honest review.
About the book:
Cryptid continues to tell the story of Sara, a girl that survives a car accident, when all her family dies. While in the first book she meets Mike, who gets her a job as his assistant in his adventures, in this book we will see Sara still maintaining that position, but a little bit from the background. When a few cats that look like leopards will appear at the museum, people start to get scared, and the police wants to shoot the animals. Then Mike and the team come to the rescue, to try and identify what the cats are, and save them from dying.
Review:
In Cryptid, we will be introduced to a couple new characters, some of which I happened to be very fond of (Hi Xenia!). The good thing for me was, that I could get a bit of a break from all the Sara moments. The thing I didn’t like was the fact that their background was too short and untold, and they kept making decisions based on the past that we didn’t know (I will mention Shannon’s decision here).
My favourite moments of the book, were, of course, those where Sara wasn’t there. Followed by my previous review of the Piasa, I sometimes like the character of Sara. But I also couldn’t agree with her. I couldn’t understand her character, behaviour and decisions. Maybe it is because of my own childhood. I mean, luckily, I haven’t lost any of my family, but I have lived without both parents in those crucial years, raised by grandparents, while having a little sister to look after, and having an aunt similar to Pamela to guide me through my worst. But I was never this arrogant, self-centered and desperate for ME-ME-ME attention like Sara. Whoa, that lady really can push my limits sometimes.
The same goes with everyone around Sara that constantly tries to please her, and make sure she’s not upset.
And what is the reason that all of the characters are losing their shoes somewhere?
Unlike Piasa, in this book the focus is only on one big event, at two main places – the park and the museum. Apart from a few places in the introduction, the whole story keeps us around these places, which I particularly didn’t mind, but some people may or may not find it boring.
I was a bit sad because I really like Mike, and he wasn’t as present with his story as his was in the other book. I expected to see and learn a bit more of him.
Not to be all negative though, there were a few moments that I really enjoyed! I loved to read about the sisterhood of Pamela and Xenia, and the beginning of the book was fantastic. Xenia is also such an incredible character, and I really admired her. I also loved the explanations on the different kinds of cats and their latin names and meanings.
All in all, I am a bit sad to say that this will be a 3 out of 5 stars. Especially because the author, Michael Kott, is a dear friend of mine, and I greatly enjoyed the Piasa. I may have expected a bit too much of this book, that left me disappointed. But I do believe that some of you might greatly enjoy it! If you like Young-Adult fiction, and stories about mystery animals and cryptids, you will definitely enjoy this book!
Thank you Mike, for sending me a copy of the Cryptid, in exchange for an honest review.
postapocalypticplayground (27 KP) rated Heart of Thorns (Heart of Thorns #1) in Books
Aug 13, 2018
Firstly, I did enjoy Heart of Thorns, I found it an easy going read with lots going on and some twists I genuinely didn't see coming. Whilst Mia is the MC, I have to say that Quin does actually steal the show. As far as character development goes his transformation from formal and unemotional prince to what he becomes is a real joy to read with so many facets of his personality. I liked the way that the history of the world we find ourselves in is laid out conversationally rather than in one big chunk. The journey Mia and Quin find themselves on is long and for the most part without peril so it's the perfect way to fill the time. Given Quin's sheltered upbringing at the castle it's not so far fetched that given his fathers fears, he would know very little of the surrounding lands. Mia does struggle to get out her one dimension though, which I don't know if is by design to explain things later on or whether she simply needed a bit more breathing room and perhaps a different focus from time to time. Things really felt like she was too transfixed on righting the wrongs of the past to focus upon the present dangers.
The book also raises a lot about feminism, I have to say that it take a while to get to this point and to start I felt it was yet again another misrepresentation that Fighter = Feminist but thankfully all that changed. It makes much of the differences in society between men and women and how women need to fight to be anything but a pair of legs that needed to open. The origins of the magic within the story are really quite heartbreaking and born out of a necessity for self preservation which naturally becomes misrepresented and skewed over time to make magic a true evil which is feared by men. There is an element of the macabre in the King's fascination with the slaughter of those with magic and his trophy room will have your stomach clenching.
This book does misdirection well and it's all the more easier to achieve with a large supporting cast. I genuinely was left with a number of WTF moments as the story went on, I had to re-read a few pages just to confirm that the twist was as awesome as it was and this book has them in spades towards the end.
However, all this needs to be offset by some things that made it fall just short for me. It's clear that Mia has studied medicine, but her overly complex use of medical descriptions of bodily parts is unnecessary and makes for jarring reading "She dug her fingertips into the bridge of her nose. 'The sphenoid bone. It's like my whole cerebrum is on fire." Why not just say she had a headache? It's also mega tropey - I don't as a rule mind tropes in books, they exist for a reason but this book turned out so many including the ever present MC as a huntress with the sister who dreamed of marrying a nice prince, that I found my eyes rolling. There is also a lot of tick boxing going on in respect of LGBT diversity, there was a neon sign for one character as if the author was labouring the point - the disappointing thing is that this element did fit organically into the story in a really beautiful yet heartbreaking way at a later time which made me feel that the earlier depiction was somewhat unnecessary.
Whilst there are some failings, this is an enjoyable read with plenty of magic, mystery, and misdirection and if you are in the mood for an adventure you will hopefully enjoy Heart of Thorns
3*
The book also raises a lot about feminism, I have to say that it take a while to get to this point and to start I felt it was yet again another misrepresentation that Fighter = Feminist but thankfully all that changed. It makes much of the differences in society between men and women and how women need to fight to be anything but a pair of legs that needed to open. The origins of the magic within the story are really quite heartbreaking and born out of a necessity for self preservation which naturally becomes misrepresented and skewed over time to make magic a true evil which is feared by men. There is an element of the macabre in the King's fascination with the slaughter of those with magic and his trophy room will have your stomach clenching.
This book does misdirection well and it's all the more easier to achieve with a large supporting cast. I genuinely was left with a number of WTF moments as the story went on, I had to re-read a few pages just to confirm that the twist was as awesome as it was and this book has them in spades towards the end.
However, all this needs to be offset by some things that made it fall just short for me. It's clear that Mia has studied medicine, but her overly complex use of medical descriptions of bodily parts is unnecessary and makes for jarring reading "She dug her fingertips into the bridge of her nose. 'The sphenoid bone. It's like my whole cerebrum is on fire." Why not just say she had a headache? It's also mega tropey - I don't as a rule mind tropes in books, they exist for a reason but this book turned out so many including the ever present MC as a huntress with the sister who dreamed of marrying a nice prince, that I found my eyes rolling. There is also a lot of tick boxing going on in respect of LGBT diversity, there was a neon sign for one character as if the author was labouring the point - the disappointing thing is that this element did fit organically into the story in a really beautiful yet heartbreaking way at a later time which made me feel that the earlier depiction was somewhat unnecessary.
Whilst there are some failings, this is an enjoyable read with plenty of magic, mystery, and misdirection and if you are in the mood for an adventure you will hopefully enjoy Heart of Thorns
3*
Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games
Jun 19, 2019
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/
Darren (1599 KP) rated 400 Days (2016) in Movies
Jun 20, 2019
Story: 400 Days starts with our four main characters Captain Theo (Routh), Emily (Lotz), Cole (Cook) and Bug (Feldman) being put in a social simulation for 400 days to show what it will be like to travel through space over long periods of time. We follow the four as they get put hiccups as the learn to manage them after losing connect to mission control early on but it is dealing with the psychological side of the mission that will test them the most.
When they open the hatch they find themselves questioning what happened but more worrying where they are now.
400 days really seems to be a film that is two different incomplete films, the first half is all psychological but when they leave the hatch it turns into a post-apocalyptic film that never really ends up being dealt with. Each side of the story works well as a single film but both don’t have enough time to really pull off what is really happen. As for the ending it is all left up to you what you think happens which doesn’t help and what happens to two of the character never really gets answered either. This has problems but really could have been great.
Actor Review
Caity Lotz: Emily is the medical officers who is also the former partner of Theo who has to make sure the crew remains sane over the course of the mission as well as keeping the medication up to date. Caity gives us a solid performance but really doesn’t get a chance shine.
Brandon Routh: Theo is the captain of the mission; he has to make the big decision with the information provided by his crew. He doesn’t want to be on the mission and has been on a four-day bender before the mission. Brandon continued to show why he is struggling to live up to the hype he once had early in his career.
Dane Cook: Cole is the engineer on the mission, he is easily the most unpopular on the crew and his cocky attitude leads him to become distant to the rest of the crew. Dane is another actor in this film who hasn’t made much of his career and even with this choice because he tries to do something different.
Ben Feldman: Bug is the brains of the crew making all the hard decisions and is clearly the smartest of the four crew members on the ship. He had to leave his young family behind for the mission which haunts him every day of the mission. Ben does a good job even if he does end up being a very generic character for the genre.
Support Cast: 400 days has a supporting you only see half way through the film but they end up being very generic.
Director Review: Matt Osterman – Matt brings us a great idea that doesn’t quite get pulled off effectively.
Mystery: 400 days keep you guessing what is actually happening to our characters.
Sci-Fi: 400 days puts our character in the experiment which would include space travel and a post-apocalyptic world.
Thriller: 400 days does keep us guessing from start to finish.
Settings: 400 days has two good settings the space ship which creates the isolation and the town the end up in that shocks.
Special Effects: 400 days uses the effects for certain moments but tries to keep everything need to the minimum.
Suggestion: 400 days is one to try, it does have a few flaws but you can see a couple of good points. (Try It)
Best Part: The ideas are good.
Worst Part: Not enough time for each story, both sides could have been short to increase the second one.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Runtime: 1 Hour 31 Minutes
Overall: Something Missing but good ideas being created.
https://moviesreview101.com/2015/11/02/400-days-2015/
When they open the hatch they find themselves questioning what happened but more worrying where they are now.
400 days really seems to be a film that is two different incomplete films, the first half is all psychological but when they leave the hatch it turns into a post-apocalyptic film that never really ends up being dealt with. Each side of the story works well as a single film but both don’t have enough time to really pull off what is really happen. As for the ending it is all left up to you what you think happens which doesn’t help and what happens to two of the character never really gets answered either. This has problems but really could have been great.
Actor Review
Caity Lotz: Emily is the medical officers who is also the former partner of Theo who has to make sure the crew remains sane over the course of the mission as well as keeping the medication up to date. Caity gives us a solid performance but really doesn’t get a chance shine.
Brandon Routh: Theo is the captain of the mission; he has to make the big decision with the information provided by his crew. He doesn’t want to be on the mission and has been on a four-day bender before the mission. Brandon continued to show why he is struggling to live up to the hype he once had early in his career.
Dane Cook: Cole is the engineer on the mission, he is easily the most unpopular on the crew and his cocky attitude leads him to become distant to the rest of the crew. Dane is another actor in this film who hasn’t made much of his career and even with this choice because he tries to do something different.
Ben Feldman: Bug is the brains of the crew making all the hard decisions and is clearly the smartest of the four crew members on the ship. He had to leave his young family behind for the mission which haunts him every day of the mission. Ben does a good job even if he does end up being a very generic character for the genre.
Support Cast: 400 days has a supporting you only see half way through the film but they end up being very generic.
Director Review: Matt Osterman – Matt brings us a great idea that doesn’t quite get pulled off effectively.
Mystery: 400 days keep you guessing what is actually happening to our characters.
Sci-Fi: 400 days puts our character in the experiment which would include space travel and a post-apocalyptic world.
Thriller: 400 days does keep us guessing from start to finish.
Settings: 400 days has two good settings the space ship which creates the isolation and the town the end up in that shocks.
Special Effects: 400 days uses the effects for certain moments but tries to keep everything need to the minimum.
Suggestion: 400 days is one to try, it does have a few flaws but you can see a couple of good points. (Try It)
Best Part: The ideas are good.
Worst Part: Not enough time for each story, both sides could have been short to increase the second one.
Believability: No
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Runtime: 1 Hour 31 Minutes
Overall: Something Missing but good ideas being created.
https://moviesreview101.com/2015/11/02/400-days-2015/
Ross (3284 KP) rated Killer Dungeon (Euphoria Online Book 3) in Books
Jan 4, 2019
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")