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Hazel (1853 KP) rated Paper Towns in Books

May 30, 2017  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
X-Men: Supernovas
X-Men: Supernovas
Mike Carey | 2007
6
6.0 (1 Ratings)
Book Rating
Holy cow!! I read this back when it originally when it was published, back in '04. Or rather, I didn't read it, as it was at a time where I was starting to tire of the post-MESSIAH COMPLEX/SECOND COMING X-Men world. I felt Utopia was a good idea, but it never truly gelled in the same way that as the Mutant Nation that is Krakoa in Hickman's "Dawn of X". And dear God, I can stand most things to some degree, but I still <u>can not</u> accept Namor as a mutant! So, long story short (really?? now?? after all that??), re-visiting X-MEN: SUPERNOVA was a good read!

First thing I enjoyed was the fact that this was where the Children of the Vault first come into play! Such a cool-assed concept, so cool that, sixteen years later (oh come on, dear man, time doesn't even apply the Children of the Vault!), Jonathan Hickman brought them back in X-MEN #4! Brilliant!! And, seriously? I don't a number of X-fans really <b>abhor</b> the whole concept of the Children of the Vault and any appearances/re-appearances they show up in!

While I was not as much of a fan of Carey's X-Men contributions as I wanted to be (another reason I dropped X-Men in '04), I quite loved this collection, as the first half of the book is the 6-part "Supernovas" story, while the remainder was the next few issues in that run of Carey's that seemed to have nothing whatsoever to do with the Children of the Vault or anything <i>Supernova</i>ish! Yeah, sorry to anyone expecting this review to be about the whole book, but I checked out as soon as "Supernova" ended.

One of the things that really drew me back to this was how tight Chris Bachalo's art was for the "Supernova" story arc! He's one of those artists that I have found people either like or definitely <b>not</b> like his style! Me? I've liked him since his days during GENERATION X (man, I still love the way he drew Emma Frost!!) in the 90's!

I've seen some of his recent work, and while I don't love all of it, I still share a fondness for unique way he draws! And, as I said, I feel that this was some of his best! From his tricked out as hell action scenes to his capturing of the oddness and otherworldliness of the Children of the Vault, these pages do <u>not</u> disappoint visually!

Overall, a good read that was not bogged down by being set in and around Utopia or any of the usual bickering and <i>hot mess</i> was any of the X-books written at that time! Heck, you may enjoy the story in the second half of the book! And best case scenario, if you see it on sale (whether digitally or in print), pick it up for Bachalo's amazingly awesome art!

Ok, gang, Imma done! We can resume the craziness and hard-to-believe-it's-actually-happening that is the COVID-19 pandemic! Oh, and you're welcome for the distraction I provided..! :)
  
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BookInspector (124 KP) rated Zero in Books

Sep 24, 2020  
Zero
Zero
Marc Elsberg | 2014 | Thriller
6
6.0 (1 Ratings)
Book Rating
Living with a complete geek, I learned to love technology. It is kind of mesmerizing how technology is taking over our lives, that is why I was very intrigued by the blurb of this book. After reading the book, I am kind of petrified of how much of our personal data is actually collected without our knowledge… Or maybe because of our ignorance?

The protagonist in this novel is Cynthia, a single mother and investigative journalist, who lives in London. I really liked, how realistic the main character was, she is kind of old-fashioned when it comes to technology, and all the new findings really leave her confused. Also, I liked Cynthia’s personality, I think she was really curious, brave and adventurous. The Author offers a huge variety of characters in this book, representing different sectors and different perspectives, and in some places, I found it difficult to identify who belongs where, but to my luck, there was a handy list of characters at the back of the novel, which helped me.

The narrative was really thought-provoking. Elsberg highlights many aspects of data collection and usage, which really got me thinking. The story is told from multiple perspectives, and that kind of kept my interest going. To enjoy this book, you have to like technology, there is a ton of terms and IT processes being discussed, so if you not into computers, this book will not make sense to you. &#x1f642; I loved that author chose different settings in this book, incorporating his native town – Vienna. Also, I think, that the author used his knowledge of advertising and influencing people very smartly, and I bet, that the search for smart glasses will increase after reading this book. &#x1f600; (Because I am definitely going to search &#x1f600; )

I enjoyed author’s writing style, for me, it was understandable, action-filled and constantly changing. The whole book was fitted into eight chapters, and for me, they were really long. Even though every chapter shared multiple events, it still kind of dragged to me a sometimes… &#x1f626; (I love my short chapters!) The ending rounded up the story very nicely, but there are so many unanswered questions, that it is kind of bugging me. &#x1f600; I really liked The Circle, and I think with a good director, this book could be a superb movie.

So, to conclude, It is a very well crafted story, which feels kind of futuristic, but when you think about it, most of the things are already happening in one form or another. It is filled with smart characters, plenty of action, and I think it is kind of a wake-up call for all of the people, who are glued to their gadgets and the internet. So, “Hey, parents – do you know what your child is up to? “ Do read this book to find out why, and I hope you will enjoy it. &#x1f642;
  
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Hazel (1853 KP) rated Paper Towns in Books

Dec 7, 2018  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
This was my book of the month for March 2014. You can view and reblog my Tumblr post here: http://fuzzysparrow.tumblr.com/post/81305903630/x

<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
Love, Death &amp; Robots
Love, Death & Robots
2019 | Action, Animation, Comedy
Unique And Visceral Experience
Love, Death, & Robots is an adult animated anthology tv series on Netflix. The series is produced by Joshua Donen, David Fincher, Jennifer Miller, and Tim Miller. Each of the 18 episodes released on the first season was animated by different crews from a range of countries. It's also a re-imagining of 1981 animated sci-fi film Heavy Metal. Starring Mary Elizabeth Winstead, Topher Grace, Gary Cole, Samira Wiley, and Stefan Kapicic.


Produced by different casts and crews, and consisting of 18 stand-alone episodes, each under 20 minutes, the title of the series refers to the recurring themes of love, death, and robots in each episode. Full of terrifying creatures, wicked surprises and dark comedy, it's a collection of animated short stories spanning several genres like horror, comedy, fantasy, and science fiction. Captivating stories come to life with world-class animation in a plethora of tales unlike anything else.


This series was wicked awesome. Reminded me of some of the other animated anthologies I've seen such as The Animatrix and Batman: Gotham Knight, except quite a bit more NSFW. This series also gave me a Twilight Zone vibe but bit darker. More blood and guts and highly sexual. Even though it's pretty graphic, I really liked a lot of the stories they told and the twists that most had in the end as well. Some are kind of hit or miss or just better than others but I think that there is definitely something for everyone despite the gore and nudity and language. I especially enjoyed the following episodes, 1. Sonnie's Edge, 8. Good Hunting, 10. Shape-Shifters, 13. Lucky 13, and 18. Secret War. The way they went about the story telling and world building in each episode was phenomenal. I really feel that some of these episodes deserve their own individual films or series to do them better justice. I mean some were just so good and less than 20 minutes felt like not enough or that they could have been even better. I give the entire series overall a 9/10.
  
Call of Duty: Ghosts - Devastation
Call of Duty: Ghosts - Devastation
Shooter
The second of four planned content packs for Call of Duty: Ghosts has arrived and offers more than a way to tide fans over until the release the next pack and highly anticipated release of Call of Duty: Advanced Warfare in November. Following the established formula of previous releases, the new collection offers four new maps, a new weapon, and a new episode for the alien themed Extinction gameplay mode.

 

The following maps are included in the collection.

 

Behemoth

This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.

The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.

I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.

COD Ghosts Devastation_Behemoth Environment

Ruins

Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.

When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.

COD Ghosts Devastation_Predator vs the Volcano

 

 

Unearthed

Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.

COD Ghosts Devastation_Unearthed Environment

 

Collision

This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.

COD Ghosts Devastation_Collision Environment

 

The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.

 

The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.

This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.

 

While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.

http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/
  
A mixed bag
This ARC was provided by the publisher via NetGalley in exchange for an honest review

Stephanie Perkins, the best selling author of Anna and the French Kiss has compiled a second anthology of short stories. Twelve selected tales have been included from a variety of young adult authors including: Libba Bray, Veronica Roth, Cassandra Clare and Jennifer E. Smith. For those that have read Perkins’ previous anthology, My True Love Gave To Me, the concept is the same. Twelve love stories set in, as the title, Summer Days and Summer Nights, strongly suggests, the summer.

What can be expected from all the stories in this collection is that they fit snuggly into the Romance genre of young adult fiction. The way the authors decided to tackle this, however, was up to their own interpretations. Thus, the final outcome is a selection of works that fall into a variety of categories: fantasy, contemporary, LGBT, horror, sci-fi etc.

As a result there are a number of different character types and storylines, suggesting that there is bound to be something for everyone. There are lovey-dovey stories, heart-wrenching stories, exciting action stories, implying that there will be at least one you will favour, and hopefully make purchase worthwhile.

It is not merely love that can be found between these pages, so if you are, like me, not overly impressed with teenage love stories, there are other themes to focus on. Many of the main characters are nearing the end of their schooling and thinking about the future: college, perhaps. Readers discover, and possibly relate to, their hopes, doubts and fears of what is to come. Yet while these thoughts are buzzing in their heads they are also trying to enjoy their summers, some with summer jobs, others hanging out with friends. Alongside all of this are darker issues of depression, cancer and parents divorcing; events that many teenagers unfortunately have to deal with. So, throughout all the make-ups and break-ups, there is so much more going on under the surface.

It is always difficult to decide what age range “Young Adult” refers to. Some may assume it is anyone in their teens, however in the case of Summer Days and Summer Nights I would label it a book for older teenagers, those of similar ages to the characters depicted: sixteen to nineteen. This is due to the slightly adult themes of a few of the stories and the amount of swearing many of the authors resort to.

Unfortunately for me, I did not find a perfect story within this collection. There were some I enjoyed more than others; likewise there were some I was not keen on at all. It is for this reason I have only given a rating of three stars. I do not want to put prospective readers off however as this is merely a case of personal preferences and not a true reflection of the authors’ exceptional writing skills.