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KalJ95 (25 KP) rated Marvel's Spider-Man in Video Games
Jun 19, 2020
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.
Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.
The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.
The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.
The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.
I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.
The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.
The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.
The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.
I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
Hazel (1853 KP) rated Summer Days and Summer Nights: Twelve Summer Romances in Books
Dec 17, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
Stephanie Perkins, the best selling author of <i>Anna and the French Kiss</i> has compiled a second anthology of short stories. Twelve selected tales have been included from a variety of young adult authors including: Libba Bray, Veronica Roth, Cassandra Clare and Jennifer E. Smith. For those that have read Perkins’ previous anthology, <i>My True Love Gave To Me</i>, the concept is the same. Twelve love stories set in, as the title, <i>Summer Days and Summer Nights</i>, strongly suggests, the summer.
What can be expected from all the stories in this collection is that they fit snuggly into the Romance genre of young adult fiction. The way the authors decided to tackle this, however, was up to their own interpretations. Thus, the final outcome is a selection of works that fall into a variety of categories: fantasy, contemporary, LGBT, horror, sci-fi etc.
As a result there are a number of different character types and storylines, suggesting that there is bound to be something for everyone. There are lovey-dovey stories, heart-wrenching stories, exciting action stories, implying that there will be at least one you will favour, and hopefully make purchase worthwhile.
It is not merely love that can be found between these pages, so if you are, like me, not overly impressed with teenage love stories, there are other themes to focus on. Many of the main characters are nearing the end of their schooling and thinking about the future: college, perhaps. Readers discover, and possibly relate to, their hopes, doubts and fears of what is to come. Yet while these thoughts are buzzing in their heads they are also trying to enjoy their summers, some with summer jobs, others hanging out with friends. Alongside all of this are darker issues of depression, cancer and parents divorcing; events that many teenagers unfortunately have to deal with. So, throughout all the make-ups and break-ups, there is so much more going on under the surface.
It is always difficult to decide what age range “Young Adult” refers to. Some may assume it is anyone in their teens, however in the case of <i>Summer Days and Summer Nights</i> I would label it a book for older teenagers, those of similar ages to the characters depicted: sixteen to nineteen. This is due to the slightly adult themes of a few of the stories and the amount of swearing many of the authors resort to.
Unfortunately for me, I did not find a perfect story within this collection. There were some I enjoyed more than others; likewise there were some I was not keen on at all. It is for this reason I have only given a rating of three stars. I do not want to put prospective readers off however as this is merely a case of personal preferences and not a true reflection of the authors’ exceptional writing skills.
Stephanie Perkins, the best selling author of <i>Anna and the French Kiss</i> has compiled a second anthology of short stories. Twelve selected tales have been included from a variety of young adult authors including: Libba Bray, Veronica Roth, Cassandra Clare and Jennifer E. Smith. For those that have read Perkins’ previous anthology, <i>My True Love Gave To Me</i>, the concept is the same. Twelve love stories set in, as the title, <i>Summer Days and Summer Nights</i>, strongly suggests, the summer.
What can be expected from all the stories in this collection is that they fit snuggly into the Romance genre of young adult fiction. The way the authors decided to tackle this, however, was up to their own interpretations. Thus, the final outcome is a selection of works that fall into a variety of categories: fantasy, contemporary, LGBT, horror, sci-fi etc.
As a result there are a number of different character types and storylines, suggesting that there is bound to be something for everyone. There are lovey-dovey stories, heart-wrenching stories, exciting action stories, implying that there will be at least one you will favour, and hopefully make purchase worthwhile.
It is not merely love that can be found between these pages, so if you are, like me, not overly impressed with teenage love stories, there are other themes to focus on. Many of the main characters are nearing the end of their schooling and thinking about the future: college, perhaps. Readers discover, and possibly relate to, their hopes, doubts and fears of what is to come. Yet while these thoughts are buzzing in their heads they are also trying to enjoy their summers, some with summer jobs, others hanging out with friends. Alongside all of this are darker issues of depression, cancer and parents divorcing; events that many teenagers unfortunately have to deal with. So, throughout all the make-ups and break-ups, there is so much more going on under the surface.
It is always difficult to decide what age range “Young Adult” refers to. Some may assume it is anyone in their teens, however in the case of <i>Summer Days and Summer Nights</i> I would label it a book for older teenagers, those of similar ages to the characters depicted: sixteen to nineteen. This is due to the slightly adult themes of a few of the stories and the amount of swearing many of the authors resort to.
Unfortunately for me, I did not find a perfect story within this collection. There were some I enjoyed more than others; likewise there were some I was not keen on at all. It is for this reason I have only given a rating of three stars. I do not want to put prospective readers off however as this is merely a case of personal preferences and not a true reflection of the authors’ exceptional writing skills.
The Interactive Adventures of Sherlock Holmes
Book, Education and Stickers
App
iClassics: Beyond Engrossing iClassics unites the old and the new to create immersive experiences...
Kyera (8 KP) rated Tales from the Shadowhunter Academy in Books
Jan 31, 2018
Tales from the Shadowhunter Academy is a collection of short stories or novellas that delve deeper into the Shadow World. It follows Simon’s time at Shadowhunter Academy but is rife with additional fascinating information. Overall, it is a highly entertaining installment in the Shadowhunter Chronicles and I would definitely recommend that you read it prior to the Dark Artifices series. Please do not read this review if you have not yet read the Infernal Devices or the Mortal Instruments series as there will be plot points mentioned.
The first novella is Welcome to Shadowhunter Academy, where Simon decides that he wants to become a Shadowhunter. After losing his memories, Simon must decide who he wants to be – a mundane that does not remember the Shadow World or a future Shadowhunter that may regain some of his memories. He meets a collection of students, both Shadowhunter and mundane that will be with him for the next two years as they train to become proper Shadowhunters. Although we know these characters for less time than those we’ve grown to love in the other series, they are still likable and well-developed. Over the course of the two years that the novellas take place, each character learns what it means to be a Shadowhunter, to be loyal to their friends, and to not always take the Law at face value (thanks to Simon’s incessant dialogues that Downworlders are not lesser people.) Of course, we’ve loved Simon since we met him in the Mortal Instruments but this was a great series of stories that allowed us to get to know him better (even though he was missing his memories).
The second is The Lost Herondale, in which we learn more about the beliefs of the Shadowhunters. Deserting your fellow Shadowhunters is considered the worst thing that you can do – so the punishment is severe. This novella tells us the story of Tobias Herondale and shows Simon that not every story is as black and white as it may be presented. We also learn that Catarina Loss, Magnus’ friend and current teacher at Shadowhunter Academy, saved Tobias’ child – which means that there may be a lost Herondale in the world. This plot line is mentioned first in the Mortal Instruments and pursued more in the Dark Artifices, so that is one reason why I believe this series of novellas should be read prior to beginning Lady Midnight.
The third is the Whitechapel Fiend, in which Tessa comes to Shadowhunter Academy to teach a lesson. It was lovely to see more of our favourite characters from the Infernal Devices, especially because this was a later period in time than the books so we got a glimpse into their future lives. The fourth is Nothing but Shadows, which chronicles James Herondale’s time at the Academy. It made me miss the Infernal Devices and impatient for the next series that Cassandra Clare will be writing featuring the children we got glimpses of.
The fifth is The Evil We Love and a tale from the time of Valentine’s Circle. The Circle’s history is considered a dark time and infrequently talked about in the series. Most Shadowhunters who were involved are either ashamed of their actions and largely refuse to talk about it, or dead. It’s always fascinating to see what the power and influence of a charismatic leader can get people to do. Simon learns that he knows better than to just go along with the crowd and speaks out against ideas that he doesn’t agree with. It makes him even more likable as a character because I’m sure we all have experienced times when we disagreed with someone we cared about and how difficult it might be not to just follow their lead.
The sixth is Pale Kings and Princes, which creates some foundation for the world we will experience in the Dark Artifices. We learn how Mark and Helen Blackthorn came to be, with their half-faerie lineage. It is a heart-wrenching tale and makes you question the harshness of the Cold Peace. Helen is no longer trusted, and essentially banished, because of her heritage and that action fractures her entire family – as the Blackthorn parents were murdered during the War. Helen was willing to take care of her family, but she was torn away and those kinds of wounds will certainly affect the characters of the Dark Artifices in the future.
The seventh is Bitter of Tongue essentially just reiterates the point that Downworlders are not lesser beings than mundanes or Shadowhunters. We get to see more of the Blackthorn clan, the utterly repulsive treatment of the half-fae children Mark and Helen, and a lovely wedding.
The eighth is The Fiery Trial, in which Simon and Clary are asked to serve at witnesses for Julian and Emma’s parabatai ceremony. The story focuses more on the relationship between Simon and Clary than Julian and Emma but it was nice to see the ceremony. Jace and Alec became parabati prior to the Mortal Instruments, so until now, we had not seen the ceremony performed. It also made Simon and Clary evaluation their own friendship and the depth of their connection.
The ninth is Born to Endless Night and revolves around the beloved Malec, as well as Magnus Banes short tenure at Shadowhunter Academy. The character development shown in this novella was a culmination of Alec’s experiences throughout the Mortal Instruments and how he grew as a person. While not confident and cocky like Jace, he had become secure in his own skin and learned to love (romantically). It was the most normal of the novellas, showing a behind-the-scenes type look into the lives of our favourite Mortal Instruments characters.
The final novella in the collection is Angels Twice Descending in which Simon and the other mundanes of the Academy have their Ascension. Simon must decide whether he is ready to face the risks, to give up his mundane life and embrace the dangers and responsibility of being a Shadowhunter. It was a beautiful wrap up to the series, allowing Simon the time to explore the life he was leaving behind and the family that he was gaining. As I mentioned before, I would highly recommend reading this series of novellas as it only enhances the Shadowhunter experience (and deepens the world).
The first novella is Welcome to Shadowhunter Academy, where Simon decides that he wants to become a Shadowhunter. After losing his memories, Simon must decide who he wants to be – a mundane that does not remember the Shadow World or a future Shadowhunter that may regain some of his memories. He meets a collection of students, both Shadowhunter and mundane that will be with him for the next two years as they train to become proper Shadowhunters. Although we know these characters for less time than those we’ve grown to love in the other series, they are still likable and well-developed. Over the course of the two years that the novellas take place, each character learns what it means to be a Shadowhunter, to be loyal to their friends, and to not always take the Law at face value (thanks to Simon’s incessant dialogues that Downworlders are not lesser people.) Of course, we’ve loved Simon since we met him in the Mortal Instruments but this was a great series of stories that allowed us to get to know him better (even though he was missing his memories).
The second is The Lost Herondale, in which we learn more about the beliefs of the Shadowhunters. Deserting your fellow Shadowhunters is considered the worst thing that you can do – so the punishment is severe. This novella tells us the story of Tobias Herondale and shows Simon that not every story is as black and white as it may be presented. We also learn that Catarina Loss, Magnus’ friend and current teacher at Shadowhunter Academy, saved Tobias’ child – which means that there may be a lost Herondale in the world. This plot line is mentioned first in the Mortal Instruments and pursued more in the Dark Artifices, so that is one reason why I believe this series of novellas should be read prior to beginning Lady Midnight.
The third is the Whitechapel Fiend, in which Tessa comes to Shadowhunter Academy to teach a lesson. It was lovely to see more of our favourite characters from the Infernal Devices, especially because this was a later period in time than the books so we got a glimpse into their future lives. The fourth is Nothing but Shadows, which chronicles James Herondale’s time at the Academy. It made me miss the Infernal Devices and impatient for the next series that Cassandra Clare will be writing featuring the children we got glimpses of.
The fifth is The Evil We Love and a tale from the time of Valentine’s Circle. The Circle’s history is considered a dark time and infrequently talked about in the series. Most Shadowhunters who were involved are either ashamed of their actions and largely refuse to talk about it, or dead. It’s always fascinating to see what the power and influence of a charismatic leader can get people to do. Simon learns that he knows better than to just go along with the crowd and speaks out against ideas that he doesn’t agree with. It makes him even more likable as a character because I’m sure we all have experienced times when we disagreed with someone we cared about and how difficult it might be not to just follow their lead.
The sixth is Pale Kings and Princes, which creates some foundation for the world we will experience in the Dark Artifices. We learn how Mark and Helen Blackthorn came to be, with their half-faerie lineage. It is a heart-wrenching tale and makes you question the harshness of the Cold Peace. Helen is no longer trusted, and essentially banished, because of her heritage and that action fractures her entire family – as the Blackthorn parents were murdered during the War. Helen was willing to take care of her family, but she was torn away and those kinds of wounds will certainly affect the characters of the Dark Artifices in the future.
The seventh is Bitter of Tongue essentially just reiterates the point that Downworlders are not lesser beings than mundanes or Shadowhunters. We get to see more of the Blackthorn clan, the utterly repulsive treatment of the half-fae children Mark and Helen, and a lovely wedding.
The eighth is The Fiery Trial, in which Simon and Clary are asked to serve at witnesses for Julian and Emma’s parabatai ceremony. The story focuses more on the relationship between Simon and Clary than Julian and Emma but it was nice to see the ceremony. Jace and Alec became parabati prior to the Mortal Instruments, so until now, we had not seen the ceremony performed. It also made Simon and Clary evaluation their own friendship and the depth of their connection.
The ninth is Born to Endless Night and revolves around the beloved Malec, as well as Magnus Banes short tenure at Shadowhunter Academy. The character development shown in this novella was a culmination of Alec’s experiences throughout the Mortal Instruments and how he grew as a person. While not confident and cocky like Jace, he had become secure in his own skin and learned to love (romantically). It was the most normal of the novellas, showing a behind-the-scenes type look into the lives of our favourite Mortal Instruments characters.
The final novella in the collection is Angels Twice Descending in which Simon and the other mundanes of the Academy have their Ascension. Simon must decide whether he is ready to face the risks, to give up his mundane life and embrace the dangers and responsibility of being a Shadowhunter. It was a beautiful wrap up to the series, allowing Simon the time to explore the life he was leaving behind and the family that he was gaining. As I mentioned before, I would highly recommend reading this series of novellas as it only enhances the Shadowhunter experience (and deepens the world).
Chris Sawin (602 KP) rated Book of Blood (2008) in Movies
Jun 20, 2019
"The dead have highways. Highways that lead to intersections and intersections that spill into our world. And if you find yourself at one of those intersections, you should stop and you should listen because the dead have stories to tell."
Mary Florescu, writer, teacher, and overall expert of the paranormal, is still looking for the distinct evidence of supernatural occurences. A house catches her eye that has been on the market since the daughter of the couple living there before had been murdered. It's said the original homeowner was thrown against the wall by an invisible force so hard that shards of his broken bones pierced his lungs and he choked to death on his own blood. During each incident, the message, "Don't mock us," was found written in blood on the closet doors. Mary decides to move into the house to find proof of the supernatural, bringing an audio/video technician, Reg Fuller, to help document anything they find. A new student, Simon McNeal, transfers into Mary's class. He seems to have a special gift related to the paranormal and is brought into the house to help work with Mary and Reg on the project. Strange occurences seem to begin immediately and only get more violent as they occur. But as things progress, the relationship between Mary and Simon turns physical and suspicious evidence is found in Simon's bag that point to him being a fake. Is the house actually "haunted," or is Simon playing everyone for a fool?
I'm a fairly big fan of Clive Barker's work. I've loved the books and stories (Books of Blood Vol. 1-3, Mister B. Gone, The Hellbound Heart) of his that I've read and several of his films (Hellraiser, Midnight Meat Train) are some of the best the horror genre has to offer. Midnight Meat Train was probably the best horror film to come out of last year, so my expectations were high when I heard about this film and saw the trailer. This was one of my most anticipated horror films of the year even though it seemed to get the short end of the stick with its release much like what happened with Midnight Meat Train. I can tell you that Book of Blood is a good watch, but it may not be what you're expecting.
Book of Blood has its bloody moments, but it's not an all out gorefest. It's actually more of a supernatural thriller. The director, John Harrison, described the film as being more along the lines of films like The Others and The Orphanage. It relies more on mood and atmosphere rather than blood and guts splattering all over your face, which isn't a bad thing at all if done correctly. Book of Blood almost pulls that aspect of the film flawlessly. I say, "almost," because certain lines of dialogue ("I promise we will listen and I will tell your stories to the world.") and a few of the things that happened in the final act of the film (steel briefcase...it'll make sense when you see it) seem a bit cheesy, but may sit better with me on repeat viewings.
The film actually reminded me of Hellraiser quite a bit throughout the film. Other than Doug Bradley's brief cameo (if you blink, you'll probably miss him), the opening scene of when Reg and Mary go into the room where everything happened just reminds me of Frank staying in the attic in Hellraiser. Hellraiser is one of my favorite horror films, so the brief nod to the film (whether intentional or not) was very welcome to me.
My main concern with Book of Blood was how they were going to turn a short story that was originally just an introduction to the actual Books of Blood by Clive Barker into a full length film. The concern wound up being for nothing as Book of Blood met nearly all of my expectations and was extremely faithful to the original material while bringing in elements from another one of his stories called, "On Jerusalem Street." The story fleshes out nicely and the acting is good, for the most part. I think the perfectionist in me kept me from rating this any higher, but I'd definitely recommend it as it's a worthy addition to any avid horror movie enthusiast's collection.
Mary Florescu, writer, teacher, and overall expert of the paranormal, is still looking for the distinct evidence of supernatural occurences. A house catches her eye that has been on the market since the daughter of the couple living there before had been murdered. It's said the original homeowner was thrown against the wall by an invisible force so hard that shards of his broken bones pierced his lungs and he choked to death on his own blood. During each incident, the message, "Don't mock us," was found written in blood on the closet doors. Mary decides to move into the house to find proof of the supernatural, bringing an audio/video technician, Reg Fuller, to help document anything they find. A new student, Simon McNeal, transfers into Mary's class. He seems to have a special gift related to the paranormal and is brought into the house to help work with Mary and Reg on the project. Strange occurences seem to begin immediately and only get more violent as they occur. But as things progress, the relationship between Mary and Simon turns physical and suspicious evidence is found in Simon's bag that point to him being a fake. Is the house actually "haunted," or is Simon playing everyone for a fool?
I'm a fairly big fan of Clive Barker's work. I've loved the books and stories (Books of Blood Vol. 1-3, Mister B. Gone, The Hellbound Heart) of his that I've read and several of his films (Hellraiser, Midnight Meat Train) are some of the best the horror genre has to offer. Midnight Meat Train was probably the best horror film to come out of last year, so my expectations were high when I heard about this film and saw the trailer. This was one of my most anticipated horror films of the year even though it seemed to get the short end of the stick with its release much like what happened with Midnight Meat Train. I can tell you that Book of Blood is a good watch, but it may not be what you're expecting.
Book of Blood has its bloody moments, but it's not an all out gorefest. It's actually more of a supernatural thriller. The director, John Harrison, described the film as being more along the lines of films like The Others and The Orphanage. It relies more on mood and atmosphere rather than blood and guts splattering all over your face, which isn't a bad thing at all if done correctly. Book of Blood almost pulls that aspect of the film flawlessly. I say, "almost," because certain lines of dialogue ("I promise we will listen and I will tell your stories to the world.") and a few of the things that happened in the final act of the film (steel briefcase...it'll make sense when you see it) seem a bit cheesy, but may sit better with me on repeat viewings.
The film actually reminded me of Hellraiser quite a bit throughout the film. Other than Doug Bradley's brief cameo (if you blink, you'll probably miss him), the opening scene of when Reg and Mary go into the room where everything happened just reminds me of Frank staying in the attic in Hellraiser. Hellraiser is one of my favorite horror films, so the brief nod to the film (whether intentional or not) was very welcome to me.
My main concern with Book of Blood was how they were going to turn a short story that was originally just an introduction to the actual Books of Blood by Clive Barker into a full length film. The concern wound up being for nothing as Book of Blood met nearly all of my expectations and was extremely faithful to the original material while bringing in elements from another one of his stories called, "On Jerusalem Street." The story fleshes out nicely and the acting is good, for the most part. I think the perfectionist in me kept me from rating this any higher, but I'd definitely recommend it as it's a worthy addition to any avid horror movie enthusiast's collection.
Lyndsey Gollogly (2893 KP) rated Some Will Not Sleep: Selected Horrors in Books
Jun 22, 2021
90 of 250
Kindle
Some Will Not Sleep: selected horrors
By Adam Nevill
Once read a review will be written via Smashbomb and link posted in comments
A bestial face appears at windows in the night.
In the big white house on the hill angels are said to appear.
A forgotten tenant in an isolated building becomes addicted to milk.
A strange goddess is worshipped by a home-invading disciple.
The least remembered gods still haunt the oldest forests.
Cannibalism occurs in high society at the end of the world.
The sainted undead follow their prophet to the Great Dead Sea.
A confused and vengeful presence occupies the home of a first-time buyer.
In ghastly harmony with the nightmarish visions of the award-winning writer's novels, these stories blend a lifelong appreciation of horror culture with the grotesque fascinations and childlike terrors that are the author's own.
So I wrote a few notes on each story that I enjoyed!
They are just little rambling I’m far from a in depth critic!
1. Where Angels come in
I’ve read this before and it it’s stuck with me for some reason. We all had that one house as kids that spooked us, only luckily mine was never full of creepy things.
2. The Original Occupant
A man determined to spend time in a Swedish forest finds himself disturbing a sacred ritual only to disappear after writing a frantic letter to his friends. After a search of the house and forest he’s never seen again! Really good and quite creepy never mess with someone’s sacred alter!
3. Mother’s Milk
Well that’s just made my stomach turn! A man thinks he’s found lodgings and a job finds himself turned into a milk fiend the source of the milk is definitely an interesting one.
4. Yellow Teeth
An old friend comes to visit and never leaves. This was creepy I’d just hate having someone around me that filthy and smelly.
5. Pig Thing
A strange little piggy tale after a family move to New Zealand
6. What God have Wrought
This follows a soldier searching across desert for the creature that holds his sister! For some reason this didn’t grab me.
7. Doll Hands
This is what will happen when the world comes to an end the over privileged using the poor souls as meat! Quite chilling!
8. To Forget and be Forgotten
I loved this! It reminded me of his Apartment 16 which is a book I fell totally in love with and the first book I read of Adams and this was in that style. A lot of the paragraphs struck home with me especially at the start! Solitude is something we all seek at some point and being around people can be taxing.
9. The Ancestors
This is the second time I’ve read this and it still creeps me out! A little girl makes friends with a ghost and some toys that have dark intentions and definitely dislike parents!
10.!The Age of Entitlement
11. Florrie
Another brilliant short! I think a good cleansing of all newly brought houses is in order to prevent this!
Overall I absolutely love his writing style each story even ones I didn’t quite click with transports you to that scene you’re reading. I’m building a steady collection of Adams books I highly recommend anyone of them!
Kindle
Some Will Not Sleep: selected horrors
By Adam Nevill
Once read a review will be written via Smashbomb and link posted in comments
A bestial face appears at windows in the night.
In the big white house on the hill angels are said to appear.
A forgotten tenant in an isolated building becomes addicted to milk.
A strange goddess is worshipped by a home-invading disciple.
The least remembered gods still haunt the oldest forests.
Cannibalism occurs in high society at the end of the world.
The sainted undead follow their prophet to the Great Dead Sea.
A confused and vengeful presence occupies the home of a first-time buyer.
In ghastly harmony with the nightmarish visions of the award-winning writer's novels, these stories blend a lifelong appreciation of horror culture with the grotesque fascinations and childlike terrors that are the author's own.
So I wrote a few notes on each story that I enjoyed!
They are just little rambling I’m far from a in depth critic!
1. Where Angels come in
I’ve read this before and it it’s stuck with me for some reason. We all had that one house as kids that spooked us, only luckily mine was never full of creepy things.
2. The Original Occupant
A man determined to spend time in a Swedish forest finds himself disturbing a sacred ritual only to disappear after writing a frantic letter to his friends. After a search of the house and forest he’s never seen again! Really good and quite creepy never mess with someone’s sacred alter!
3. Mother’s Milk
Well that’s just made my stomach turn! A man thinks he’s found lodgings and a job finds himself turned into a milk fiend the source of the milk is definitely an interesting one.
4. Yellow Teeth
An old friend comes to visit and never leaves. This was creepy I’d just hate having someone around me that filthy and smelly.
5. Pig Thing
A strange little piggy tale after a family move to New Zealand
6. What God have Wrought
This follows a soldier searching across desert for the creature that holds his sister! For some reason this didn’t grab me.
7. Doll Hands
This is what will happen when the world comes to an end the over privileged using the poor souls as meat! Quite chilling!
8. To Forget and be Forgotten
I loved this! It reminded me of his Apartment 16 which is a book I fell totally in love with and the first book I read of Adams and this was in that style. A lot of the paragraphs struck home with me especially at the start! Solitude is something we all seek at some point and being around people can be taxing.
9. The Ancestors
This is the second time I’ve read this and it still creeps me out! A little girl makes friends with a ghost and some toys that have dark intentions and definitely dislike parents!
10.!The Age of Entitlement
11. Florrie
Another brilliant short! I think a good cleansing of all newly brought houses is in order to prevent this!
Overall I absolutely love his writing style each story even ones I didn’t quite click with transports you to that scene you’re reading. I’m building a steady collection of Adams books I highly recommend anyone of them!
3D Hairstyle Games for Girls: Stylish Hair Salon
Lifestyle and Games
App
*** The largest collection of the latest hairstyles only in our 3D hair salon games! *** * Step...
Mothergamer (1546 KP) rated the PlayStation 3 version of Catherine in Video Games
Apr 3, 2019
First of all, let me say that while I know a lot of you love Atlus games as much as I do, Catherine is not a typical video game. In fact, it is a sliding block puzzle game with a great story woven in. If you're not big on puzzle games, Catherine may not be the video game for you. However, if you genuinely enjoy challenging puzzles and are a puzzle game addict like myself, Catherine definitely gives you your money's worth.
Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.
Vincent Brooks In His Nightmare
Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.
Solve The Puzzle Or Die Trying
This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.
Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.
Vincent Brooks In His Nightmare
Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.
Solve The Puzzle Or Die Trying
This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.
The Collected Stories of Lydia Davis
Book
The Collected Stories of Lydia Davis is the complete collection of short fiction from the...
Night Reader Reviews (683 KP) rated Ten Minutes On Mars in Books
Jan 10, 2020
Honest Review for Free Copy of Book
Ten Minutes on Mars by Jonathan Fisher is a small collection of eighteen short stories. Some, or rather, most of these stories are a bit on the twisted side so reader be warned. On a deeper level this book appears to explore the darker side of humanity and how we are monsters to each other and to animals.
Keeping with more of a horror theme this book starts off with a ghost in a graveyard although the ghost doesn't make another appearance until the end of the book. Readers are then taken on a hunting trip through the eyes of the prey. A truly scary experience. During the course of this book, the people who live in the cracks in the pavement or as it seemed to be the down and out or homeless are brought to light as well. Basically these are the people that the majority of society pretends don’t exist.
This journey takes readers to the far reaches of space abroad The Ascension. It is on The Ascension where tattoos can be used to control people and others are able to shapeshift. In our technologically advanced society, many wonder about what will happen when AI becomes so advanced that it sees itself as human or tries to take over. That is what happens in another one of the stories to a worker on another planet. Finally, readers see the lengths that a mother will go to in order to avenge a close friend and protect her own child. So sit back and relax as you are taken on a creepy trip deep into the monstrous world that we call humanity, in a town where monsters are normal.
What I liked best was that many of the stories overlapped with one another in some way. While they all take place in the same town the connections go deeper than just that. This book could almost read as each story being just a chapter instead of a stand-alone story. What I did not like was how often this book was confusing to me. I had to reread areas to clear up and be sure what I just read was correct. Some of the confusing points were just because of me misunderstanding the wording. On the other hand, some areas such as when it talks about a decapitated dolphin head being sentient and a vampire still confuse me.
The target readers for this book are adults and young adults. Specifically, those who like fantasy and horror should enjoy this book the most. There is cussing, murder, and the overall tone was not for children to read, even if it wasn’t that long. A high school student should be able to handle this book if they wanted to read it. I rate this book 2 out of 4. After reading this book a second time I might increase my score but for now, this is the best I can offer it. I found this book to be enjoyable yet at the same time, I did not really like it. On the surface I found some of the stories to be confusing or even pointless. When I looked deeper I found it had more depth about the nature of humans than I previously thought, although I do not know if this was the author’s intention.
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Keeping with more of a horror theme this book starts off with a ghost in a graveyard although the ghost doesn't make another appearance until the end of the book. Readers are then taken on a hunting trip through the eyes of the prey. A truly scary experience. During the course of this book, the people who live in the cracks in the pavement or as it seemed to be the down and out or homeless are brought to light as well. Basically these are the people that the majority of society pretends don’t exist.
This journey takes readers to the far reaches of space abroad The Ascension. It is on The Ascension where tattoos can be used to control people and others are able to shapeshift. In our technologically advanced society, many wonder about what will happen when AI becomes so advanced that it sees itself as human or tries to take over. That is what happens in another one of the stories to a worker on another planet. Finally, readers see the lengths that a mother will go to in order to avenge a close friend and protect her own child. So sit back and relax as you are taken on a creepy trip deep into the monstrous world that we call humanity, in a town where monsters are normal.
What I liked best was that many of the stories overlapped with one another in some way. While they all take place in the same town the connections go deeper than just that. This book could almost read as each story being just a chapter instead of a stand-alone story. What I did not like was how often this book was confusing to me. I had to reread areas to clear up and be sure what I just read was correct. Some of the confusing points were just because of me misunderstanding the wording. On the other hand, some areas such as when it talks about a decapitated dolphin head being sentient and a vampire still confuse me.
The target readers for this book are adults and young adults. Specifically, those who like fantasy and horror should enjoy this book the most. There is cussing, murder, and the overall tone was not for children to read, even if it wasn’t that long. A high school student should be able to handle this book if they wanted to read it. I rate this book 2 out of 4. After reading this book a second time I might increase my score but for now, this is the best I can offer it. I found this book to be enjoyable yet at the same time, I did not really like it. On the surface I found some of the stories to be confusing or even pointless. When I looked deeper I found it had more depth about the nature of humans than I previously thought, although I do not know if this was the author’s intention.
https://www.facebook.com/nightreaderreviews