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The Ruin
Book
Galway 1993: Young Garda Cormac Reilly is called to a scene he will never forget. Two silent,...

Hazel (2934 KP) rated Silent Victim (DCI Matilda Darke #10) in Books
Oct 23, 2022
... aaaannnnd breathe!!!!
What can I say ... wow ... another absolute belter to add to this truly excellent series with the only complaint I have is that we have to wait until March for the next instalment ... March?!? ... I have to wait until March?!?!? Oh Mr Wood you are wicked 😀
I don't even know where to begin on just how good this book, and the rest of series, is but once again, we are treated to outstanding characters, a dark and gritty storyline all wrapped up in an tense plot with twists and turns that had me swiping my Kindle so fast I got friction burns!
Highly recommended book to read as a standalone but, to get the best out of it, I would suggest you read the whole series; you won't be disappointed and DCI Darke, her friends and colleagues will become like old friends you will laugh and cry with.
A huge thanks must go to HarperCollins UK, One More Chapter and NetGalley for enabling me to read and share my thoughts of the excellent Silent Victim.
What can I say ... wow ... another absolute belter to add to this truly excellent series with the only complaint I have is that we have to wait until March for the next instalment ... March?!? ... I have to wait until March?!?!? Oh Mr Wood you are wicked 😀
I don't even know where to begin on just how good this book, and the rest of series, is but once again, we are treated to outstanding characters, a dark and gritty storyline all wrapped up in an tense plot with twists and turns that had me swiping my Kindle so fast I got friction burns!
Highly recommended book to read as a standalone but, to get the best out of it, I would suggest you read the whole series; you won't be disappointed and DCI Darke, her friends and colleagues will become like old friends you will laugh and cry with.
A huge thanks must go to HarperCollins UK, One More Chapter and NetGalley for enabling me to read and share my thoughts of the excellent Silent Victim.

Veil of Mists (Seven Deadly Veils #2)
Book
Miranda Crescent travels to Paris to procure a rare Degas painting for New York’s High Lord...
Urban Fantasy Romance

Ships of War: Murky Waters
Book
1791 - England's cannon remain ever silent as her shipping is ruthlessly preyed upon, a detestable...
Naval Adventure Fiction Historical

Mark @ Carstairs Considers (2387 KP) rated A Killing Way in Books
May 8, 2025 (Updated May 8, 2025)
Tracking a Painting Stolen by a Dead Man
When famed silent film cowboy William S. Hart hires Nate Ross, he is looking for a portrait that was recently stolen from his home. He even knows who stole it. The catch? The thief was killed in a suspicious accident that has deeply divided the community of cowboy actors. Can Nate navigate the controversy and find the painting?
Since I live in the town that William S. Hart called home, I got a kick out of seeing a couple places I know well show in this historical mystery. The plot and pacing were great, and I had a hard time putting down this PI novel. Speaking of being a PI novel, there is a little more content than I might normally read, but it was a small amount. The characters are good overall. A few could be stronger, but fans will be happy to spend more time with everyone. If you haven’t started this fun series yet, fix that today.
Since I live in the town that William S. Hart called home, I got a kick out of seeing a couple places I know well show in this historical mystery. The plot and pacing were great, and I had a hard time putting down this PI novel. Speaking of being a PI novel, there is a little more content than I might normally read, but it was a small amount. The characters are good overall. A few could be stronger, but fans will be happy to spend more time with everyone. If you haven’t started this fun series yet, fix that today.

Neo Travel Your Mind
Health & Fitness
App
This app takes you on a personal, poetic, and immersive voyage to approach this ancient practice of...

Purple Phoenix Games (2266 KP) rated Ninja: Silent But Deadly in Tabletop Games
Aug 20, 2020
Playing games is so much fun, sometimes I wish I could play two games at the same time! Enter Ninja: Silent But Deadly. From the people who brought us Pretense, Button Shy Games delivers again with another meta-game card game that lasts the entire game night. So don’t get too caught up in the current game on the table, because there are Ninjas out to get you!
Ninja: Silent But Deadly (referred to simply as Ninja from here on out) is a party game of player elimination in which the goal is to be the last player standing. The setup is simple – each player receives 1 Ninja card. Yeah, that’s it. The gameplay is the fun part. Each player has until the end of the game night to hide/place their card in a spot where another player will be forced to see/find it. For example, maybe you drop some dice on the floor and ask your neighbor to pick it up for you. When they lean down, they see you also dropped your Ninja card as well! Upon their discovery, they are eliminated from the game and must forfeit their own Ninja card. The game continues with players being eliminated, until there is only one player left. That player is the winner! Be careful, though, because if another player sees you trying to sneak your Ninja card somewhere, they can call out “Ninja!” and you are eliminated from the game. It’s a game of stealth, cunning, and mistrust, and it makes for an entertaining experience.
Based on the above description, I’m sure you are thinking that Ninja is just a silly game. And you would be correct. It is no brain burner or king of strategy, but rather a fun way to keep the party engaged throughout the entire game night. Everyone has to be on their toes, and everyone is trying to come up with the most clever way to trick someone into finding their card. You have to be innovative and sly when hiding your card, as well as being wary of anything someone might ask you to do all night. Although games of player elimination can sometimes be cutthroat, Ninja feels light-hearted enough to be enjoyed by all gamers.
That being said, the problem with player elimination games is that only the players who have yet to be eliminated get to participate in the game to the fullest. If you are the first player out, the magic is kind of over and you just get to spend the rest of the game night as normal, watching others continue playing a game while you sit on the sidelines. That’s probably my biggest qualm with this game.
So overall, how is Ninja? I think it’s a cute little game. It is silly, light-hearted, and easily accessible to all ages and types of players. Having played Button Shy’s other meta-game, Pretense, however, I would say that Ninja falls a little flat. In Pretense, players are eliminated only if they have fulfilled the requirement on your individual role card. In Ninja, you are just automatically eliminated if you find a Ninja card. Pretense takes a little bit more strategy, and that makes the game more engaging for me. But all in all, Ninja: Silent But Deadly is a cute game that I will definitely bring out at larger game nights for some light-hearted fun! Purple Phoenix Games gives it a stealthy 5 / 12.
Ninja: Silent But Deadly (referred to simply as Ninja from here on out) is a party game of player elimination in which the goal is to be the last player standing. The setup is simple – each player receives 1 Ninja card. Yeah, that’s it. The gameplay is the fun part. Each player has until the end of the game night to hide/place their card in a spot where another player will be forced to see/find it. For example, maybe you drop some dice on the floor and ask your neighbor to pick it up for you. When they lean down, they see you also dropped your Ninja card as well! Upon their discovery, they are eliminated from the game and must forfeit their own Ninja card. The game continues with players being eliminated, until there is only one player left. That player is the winner! Be careful, though, because if another player sees you trying to sneak your Ninja card somewhere, they can call out “Ninja!” and you are eliminated from the game. It’s a game of stealth, cunning, and mistrust, and it makes for an entertaining experience.
Based on the above description, I’m sure you are thinking that Ninja is just a silly game. And you would be correct. It is no brain burner or king of strategy, but rather a fun way to keep the party engaged throughout the entire game night. Everyone has to be on their toes, and everyone is trying to come up with the most clever way to trick someone into finding their card. You have to be innovative and sly when hiding your card, as well as being wary of anything someone might ask you to do all night. Although games of player elimination can sometimes be cutthroat, Ninja feels light-hearted enough to be enjoyed by all gamers.
That being said, the problem with player elimination games is that only the players who have yet to be eliminated get to participate in the game to the fullest. If you are the first player out, the magic is kind of over and you just get to spend the rest of the game night as normal, watching others continue playing a game while you sit on the sidelines. That’s probably my biggest qualm with this game.
So overall, how is Ninja? I think it’s a cute little game. It is silly, light-hearted, and easily accessible to all ages and types of players. Having played Button Shy’s other meta-game, Pretense, however, I would say that Ninja falls a little flat. In Pretense, players are eliminated only if they have fulfilled the requirement on your individual role card. In Ninja, you are just automatically eliminated if you find a Ninja card. Pretense takes a little bit more strategy, and that makes the game more engaging for me. But all in all, Ninja: Silent But Deadly is a cute game that I will definitely bring out at larger game nights for some light-hearted fun! Purple Phoenix Games gives it a stealthy 5 / 12.

Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games
Nov 7, 2020
Hold Your Breath
Maid of Sker- is a excellent first person horror game.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.

Lee (2222 KP) rated A Quiet Place (2018) in Movies
Apr 3, 2018 (Updated Apr 3, 2018)
Superb tension, great monster movie
We're on day 79 of what we assume is some kind of apocalyptic event. A general store is deserted, without power, and in a complete mess. A man and his wife (John Krasinski and off screen wife Emily Blunt) along with their 3 children, are quietly scavenging for drugs for one of the sick children, along with general supplies. They move quietly, carefully moving objects so as to not make a sound. They communicate only by sign language, and the youngest of the children is refused a battery operated rocket toy, because it will make a noise. The family quietly walk back home, and you begin to wonder what exactly could be so dangerous that it's wiped out most of humanity and left this family in fear, desperately trying to remain silent. We soon find out though, in one quick, and shocking moment.
Then we skip forward a few hundred days, joining the family once more in their home in the forest. We discover that the creatures responsible for the apocalypse are blind, with armoured skin and a superb sense of hearing which attracts them to their prey, and also explains why everyone is now being so quiet. The family walk about barefoot, still communicating in sign language and taking care not to make a sound with everything they do. It's very quiet, and very tense, which consequently amplifies every sneeze and every noisy rustle in the cinema I'm sitting in. Some of these idiots wouldn't last 5 minutes if they were in this movie!!
And then we discover that Emily Blunts character is pregnant! We see the family preparing a sound proof cot, in an underground room where the other children are also trying to make the walls soundproof. How on earth are they going to keep a baby from being heard?
Occasionally the creatures make an appearance. All teeth and claws, and genuinely scary as the family try and contain their terror to avoid making a sound. The first half of the movie follows this formula - prolonged periods of silent tension, followed by the odd burst of terror. It's extremely effective. So when the final third of the movie shifts towards more lengthy moments of monster action, with the separated family all having their own problems to overcome, it's hugely enjoyable edge of seat stuff. This really is a refreshingly smart horror movie.
Then we skip forward a few hundred days, joining the family once more in their home in the forest. We discover that the creatures responsible for the apocalypse are blind, with armoured skin and a superb sense of hearing which attracts them to their prey, and also explains why everyone is now being so quiet. The family walk about barefoot, still communicating in sign language and taking care not to make a sound with everything they do. It's very quiet, and very tense, which consequently amplifies every sneeze and every noisy rustle in the cinema I'm sitting in. Some of these idiots wouldn't last 5 minutes if they were in this movie!!
And then we discover that Emily Blunts character is pregnant! We see the family preparing a sound proof cot, in an underground room where the other children are also trying to make the walls soundproof. How on earth are they going to keep a baby from being heard?
Occasionally the creatures make an appearance. All teeth and claws, and genuinely scary as the family try and contain their terror to avoid making a sound. The first half of the movie follows this formula - prolonged periods of silent tension, followed by the odd burst of terror. It's extremely effective. So when the final third of the movie shifts towards more lengthy moments of monster action, with the separated family all having their own problems to overcome, it's hugely enjoyable edge of seat stuff. This really is a refreshingly smart horror movie.

BankofMarquis (1832 KP) rated The Great Race (1965) in Movies
Jul 6, 2018
A fun throwback to 1920's Silent Film Farces
In a tribute to films of a bygone era, Director Blake Edwards pays homage to silent film farces of the 1920's - even dedicating this film to "Mr. Laurel and Mr. Hardy" - with the slapstick comedy THE GREAT RACE - and succeeds, mostly.
Reteaming Tony Curtis (as the brave, virtuous and good "The Great Leslie") and Jack Lemmon (as the sinister, dastardly and evil "Professor Fate"), The Great Race is great fun watching these two cartoon characters spar and parry with each other throughout the course of this 2 hour and 40 minute farce.
Lemmon, in particular, relishes in dual roles as the menacing Fate, always dressed in black, twirling his mustache and coming up with scheme after scheme to derail Leslie (think the Coyote in the RoadRunner cartoons). His overacting and hammyness in the character is perfect for the tone that this film has set. And his maniacal laugh is one to remember - unless you are remembering the childlike guffaws of the other character Lemmon portrays, the doppelganger of Fate, Crown Prince Frederick. Both these characters are fun to watch and Fate, especially, plays well against his bumbling assistant and foil, "Max", played in utter buffoonishness by the great Peter Falk.
Joining Curtis for the "good guys" is Natalie Wood as Suffragette and Newspaper
Reporter Maggie DuBois (obviously tailored after real life Suffragette and Newspaper Reporter Nellie Bly). It is said that Curtis and Wood did not get along on set (they had worked together in 2 other films and grew to dislike each other), but their on-screen chemistry cannot be ignored and they are fun together. As is the great Keenan Wynn as Leslie's mechanic and friend Hezekiah Sturdy.
But it is not the characters that makes this film go it is the set pieces and frenetic pacing that Director Edwards put before us. From thrilling chase scenes to a Western barroom brawl, to a trip through a blizzard with a polar bear to the "largest pie fight ever put on screen", this film delivers the goods in a wholesome, 1960's way that makes me truly say...
"They don't make 'em like this anymore".
8 out 10 stars and you can take that to the Bank (ofMarquis)
Reteaming Tony Curtis (as the brave, virtuous and good "The Great Leslie") and Jack Lemmon (as the sinister, dastardly and evil "Professor Fate"), The Great Race is great fun watching these two cartoon characters spar and parry with each other throughout the course of this 2 hour and 40 minute farce.
Lemmon, in particular, relishes in dual roles as the menacing Fate, always dressed in black, twirling his mustache and coming up with scheme after scheme to derail Leslie (think the Coyote in the RoadRunner cartoons). His overacting and hammyness in the character is perfect for the tone that this film has set. And his maniacal laugh is one to remember - unless you are remembering the childlike guffaws of the other character Lemmon portrays, the doppelganger of Fate, Crown Prince Frederick. Both these characters are fun to watch and Fate, especially, plays well against his bumbling assistant and foil, "Max", played in utter buffoonishness by the great Peter Falk.
Joining Curtis for the "good guys" is Natalie Wood as Suffragette and Newspaper
Reporter Maggie DuBois (obviously tailored after real life Suffragette and Newspaper Reporter Nellie Bly). It is said that Curtis and Wood did not get along on set (they had worked together in 2 other films and grew to dislike each other), but their on-screen chemistry cannot be ignored and they are fun together. As is the great Keenan Wynn as Leslie's mechanic and friend Hezekiah Sturdy.
But it is not the characters that makes this film go it is the set pieces and frenetic pacing that Director Edwards put before us. From thrilling chase scenes to a Western barroom brawl, to a trip through a blizzard with a polar bear to the "largest pie fight ever put on screen", this film delivers the goods in a wholesome, 1960's way that makes me truly say...
"They don't make 'em like this anymore".
8 out 10 stars and you can take that to the Bank (ofMarquis)