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The Invisible Man (2020)
The Invisible Man (2020)
2020 | Horror, Sci-Fi
I've always found the premise of The Invisible Man damn scary. Someone watching you, stood next to you, whilst you carry on obliviously. It's the kind of scariness that gets under the skin, honestly, just like this movie does. For the first time in a while, I felt truly uncomfortable and genuinely scared throughout a fair chunk of the run time.

The movie starts with leading lady Cecilia (Elisabeth Moss) quietly and frantically leaving her house in the dead of night, to get away from her abusive relationship with partner Adrian (Oliver Jackson-Cohen).
This opening scene sets the tone nicely. It's dimly lit, it's mostly silent, it's tense, and climaxes frantically with a swelling of orchestral score (the original score by Benjamin Wallfisch is fantastic throughout).
Finally free and living with friends, Cecilia is somewhat comforted by the news that Adrian has subsequently committed suicide, and is no longer a threat to her.
Before long though, she is being stalked by an unseen presence, and she quickly becomes convinced that Adrian as alive and well, and has perfected his work in the optics field to turn himself invisible, and systematically ruin her life.

Once it becomes apparent that Cecilia is not alone is where the movie really shines. We're subjected to wide shot after wide shot of her going about her daily routines, with plenty of empty camera space, where we as the audience are prompted to search the shot for clues, to see if we can see where The Invisible Man is in the moment. It's a simple and hugely effective tactic that had me squirming. The constant under current of dread is really quite horrible.

Elisabeth Moss is great from start to finish. The torment that she is out through is portrayed really well, and it doesn't take a lot to sympathise with her, and the yearning for everyone else to see she isn't crazy is strong.

Towards the final act, the tension predictably takes a bit of a backseat for a more fast faced finale, which mostly works, but it's hard to ignore a few glaring plot holes, and a late twist that feels like it was thrown in just for the sake of it. It's not enough to ruin what is undoubtedly a pretty solid edge-of-your-seat thriller though.
If Universal had perhaps approached The Mummy with a similar style, then we could be in the midst of a great Dark Universe franchise, but if all the seperate entries end up being as strong as The Invisible Man, then it's no loss.
  
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Josh Burns (166 KP) rated the PlayStation 4 version of Wraith in Video Games

Jun 21, 2019  
Wraith
Wraith
2017 | Horror, Shooter
Be Horror waveshooter
Wraith is a horror wave shooter. Now the thing with wave shooters is, that there are a TON of them on all VR platforms. They all have their own little things that make them stand out, but you only need to own so many before they get redundant. To its credit, Wraith has quite a few unique elements:
1: the wraiths make no sound as they approach, so unlike every other VR wave shooter, you can't hear them come up behind you.
2: when you switch magazines in you gun, any rounds that were still in it are lost, they don't magically stay like most games.
3: you have an in the moment shop that comes in the form of a sort of tablet wrist thing. You can't pause, you have to look and choose what to buy on the fly with enemies incoming. In the shop thete are flashlight batteries, different guns, ammo, armor and laser sight batteries.
4: There are 4 maps, which are very atmospheric even if two of them are similar but they are endless. Sadly there is no story, not scores to beat, no grinding...nothing.
5: There are only 3 character models for enemies. They look great! but there are only 3.
6: The one neat thing about the endless aspect, is that the longer you play, the darker it gets making you rely more and more on your flashlight.
Overall it's not bad, the silent enemies can scare the shit out of you if you turn around to find them right in your face. You use the Move controllers if you perfer smaller weapons like pistols, uzis, sawed off shotguns, and the Aim Controller if you prefer rifles and shotguns etc. It has a great atmosphere, everything tracks well. The problem is, with only being a survival mode and so few enemy types, there just isn't a lot of reason to pick this up when nearly half of the vr games are wave shooters it seems like. I also found that once I got into a rythm with an assault rifle, bouncing between ammo, armor and flashlight batteries, I migt have never died. I let myself after twenty some waves because I was kind of bored. So overall, it's cheap and not bad to mess around with this time of year. Maybe a good pass the headset game if you stick to the move controllers, thus eliminating the assault rifle. There are better wave shooters but there aren't many that are horror themed (actually I only know of one and I'll be covering it). On the positive the latest patch cleared all bugs and states that it makes visual adjustments allowing for future expansion. So maybe it will grow into something more.