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The Devil Rides Out (1968)
The Devil Rides Out (1968)
1968 | Classics, Horror, International
8
8.0 (3 Ratings)
Movie Rating
Christopher Lee (0 more)
Not Your Average Hammer Film
The Devil Rides Out- is not your average hammer film. It has little sexual or violent content. The film's tone is serious, lacking the intentional camp and tongue-in-cheek style of many other Hammer titles. Which makes the film more intresting. The tone of the flim is serious and focusing on that topic.

The plot: When the Duc de Richleau (Christopher Lee) and Rex Van Ryn (Leon Greene) arrive at a fashionable party thrown by de Richleau's protégé, Simon Aron (Patrick Mower), they soon realize that the party is in fact a gathering of a Satanic cult, led by the high priest Mocata (Charles Gray), that plans to initiate the beautiful Tanith (Nike Arrighi) that night. It's up to de Richleau and Van Ryn to defeat the devil-worshiping Mocata and save innocent young Tanith and the others from a terrible fate.

Its a really good movie and i highly recordmend this film to others. Like i said its not your average hammer film. It takes its topic/subject very serious. And its one of Terence Fisher's best films he has directed.
  
Alvin and the Chipmunks: Chipwrecked (2011)
Alvin and the Chipmunks: Chipwrecked (2011)
2011 | Animation, Comedy, Family
6
5.5 (11 Ratings)
Movie Rating
Alvin and the Chipmunks are back in an all new adventure along with Dave and the Chipettes. Directed by Mike Mitchell, this is the third installment in the new Chipmunk franchise. The voices of the Chipmunks and Chipettes include none other than Justin Long (Alvin), Matthew Gray Gubler (Simon), Jesse McCartney (Theodore), Amy Poehler (Eleanor), Anna Faris (Jeanette), Christina Applegate (Brittany), Alan Tudyk (Simone), David Cross (Ian ) and of course we can’t forget Jason Lee (Dave) . This installment, like the other two, are jam-packed with great actors and comedians who together have made an entertaining film not only for children but for adults as well.

The Chipmunks and the Chipettes are on their way to performing at the International Music Awards and are taking a small vacation before their big show to relax. At least that is what the plan was, until good ol’ Alvin, who always has to be the risk taker, changes the plans. Because of his crazy antics he ends up causing himself, his brothers, the Chipettes, Dave and the ships pelican mascot to go over board and get subsequently marooned on a deserted island. Dave and the pelican mascot end up on a different part of the island than the Chipmunks and Chipettes and both groups think they are doomed and will never be found. As luck would have it, they meet Zoe (Jenne Slate). Zoe has been on the island for quite a few years after being marooned herself and has made it her home. When the island is in trouble when a sleeping volcano begins to wake up; it is up to everybody to get over their inhibitions and help each other get to safety. Along the way everybody learns some life lessons but will Dave ever get to see the Chipmunks again and make it to the music awards?

The plot of this film is very simple and a bit short, but you have to remember that it is geared mainly to children. I still enjoy the Chipmunks and it is such a treat after having grown up watching the cartoons and seeing what modern filmmaking offers a new generation of kids. Most adults may not like the new songs and may find it annoying. I on the other hand love it, with some of the songs being performed better by chipmunks than the actual artists. This movie is recommended for families and the young at heart for a great afternoon movie. Although the first two movies in the franchise are my favorite, this installment is entertaining and will for sure put a smile on your face.
  
The Girl Before
The Girl Before
J.P. Delaney | 2017 | Fiction & Poetry
10
7.7 (25 Ratings)
Book Rating
I would like to begin by saying one simple word, WOW. This book left me absolutely speechless to be honest. This book is a masterpiece and I’m absolutely in love with this author. This book begins quite calm, by looking for some properties in London and introducing the characters: then - Simon and Emma and now - Jane. It tells two stories at the same time, the action which happened three years ago and the action which is happening currently. I really enjoyed that there is not story from one person’s perspective but two characters are telling their story at the same time. All the main characters are really disturbed in this book and have their own problems which influenced their personalities. There is this taste of “fifty shades of Gray” in this book; just it doesn’t flatter the book unfortunately. I really liked the way characters where untangled while you flip the pages, the way their personalities unfolded. They were not boring, one thing what I would’ve liked, is more insight into Simon's and Edward's personalities and how do they think, I would’ve liked their perspective in the book. Even though the men in this book seemed like strong and demanding ones, in the end of the day I think the women were the strong ones and the most determined ones in this book.

I found the plot original and I loved all the twists and turns which were going on in the book. Every chapter had something happening and it didn’t leave me bored. The more you go into the book, the more plot thickens, the more twists happen and it really kept me hooked. I think it was really great, that the book talked about really important topics, and the psychological aspects of eating disorders, how parents feel after still birth, parents thought about disabled children or how minimalist sees world. I’m new to minimalism and just briefly checked on it, but after reading this book I’m confused if I really want to know more… I loved that the name “the girl before” had deeper meaning than only finding out Emma’s story, it felt way deeper than it looked. The book itself is easy to read and the writing style was not difficult. The chapters are quite short so it doesn’t drag along. I really loved the ending of the book, which concluded the book really nicely but at the same time left me questioning. So to conclude, even though a lot of reviewers bashed this book, I loved this twisted, fast paced and full of suspense and psychological labyrinths creation and I recommend to try it and decide for yourself.
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.