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World War Z
World War Z
2018 | Action
While the cinematic follow up to the movie “World War Z” has been in developmental hell and likely not happening anytime soon with the recent cancellation of the proposed sequel; The developers at Saber Interactive have brought an exciting new chapter to the series.

Played from a third person perspective; teams of four players either human or A.I. battle hordes of undead as they attempt to survive and complete various tasks. The game is set in four chapters, New York, Jerusalem, Moscow, and Tokyo, and each segment allows players to select from four new characters to play during the various segments of each locale.

Players start with a primary and secondary weapon and will have the ability to pick up more along the way. Weapons include various machine guns, rifles, grenades, pistols, crossbows, and heavy weapons which have a limited use but pack a big punch.

Players also have bladed weapons which can be used to slash their way through hordes but this needs to be used sparingly as players can become overrun in no time.

Players can also find useful items such as machine gun emplacements, electrical traps, and other weapons which can be deployed in certain areas to help stem the onslaught of undead.

Missions often detail searching for items, activating or deactivating items, escorting an individual, and so on but do keep up the intensity and the highly detailed maps are very engaging.

The enemies consist of standard Zombies, a Bull Zombie who rushes and can do great amounts of damage, a Lurker that hides in the shadows and pounces. There is the Screamer who lets out tons of noise and attracts large crowds of Undead, and the Gasbag which releases a toxic gas when shot.

Players can use health kits to heal themselves and others and ammunition and supplies can be found in chests as well as Breaching Charges which allow players to enter locked areas.

The biggest issues with most of the enemies is that they have a similar look and tend to just mass and rush straight at you. It is funny that you will see characters looking like they are dressed for the New York Subway running around Tokyo, Jerusalem, and Moscow while the playable characters are clearly dressed for and specific to the locale they are in.

The game also features a multiplayer function but to me this was a real disappointment. Hit detection was bad as emptying a full clip in an another player seemed to do nothing yet they could kill you with a single shot. There were also numerous Spawn Campers who picked off players whenever they entered the map. I am sure it will be adjusted in time but I was so disappointed with it that I spent the majority of my time playing the campaign which to me was a far superior experience.

The game retails for $39.99 which makes it a real bargain and new content has been promised to arrive at a future date which will extend the enjoyment of the game.

While the gaming community eagerly hopes and awaits for a new Left 4 Dead game, World War Z is the closest to the fun and excitement of that series as getting your friends or being matched with others online to take down legions of Undead is a real thrill and one that this game has really captured where so many other recent efforts have failed.

http://sknr.net/2019/05/05/world-war-z-the-best-co-op-zombie-game-since-left-4-dead/
  
Existenz (1999)
Existenz (1999)
1999 | Action, Sci-Fi
The 1999 body horror version of Ready Player One
Famed, innovative but reclusive software developer Allegra Geller is ready to unveil her latest virtual augmented reality game, eXistenZ, and has invited her biggest fans and followers to the first best test launch party ever. The game features bio-mechanical controller ports which actually get plugged into the gamer's spine for the fully immersive experience.

Unfortunately, her party was rudely interrupted by a would-be assassin who wants to put an end to Geller before the game is released. Wounded but not executed, her fate is given to be marketing assistant who has never played a game in his life. The two escape and begin a road trip like no other trying to navigate their situation and figure out who they can trust.

The game novice, Ted Pikul, soon gets himself a "port" so he can join Gellar in the game and to also ascertain whether her main controller hub was severely damaged in the attempt on her lie. Once jacked in, he begins to slowly morph into a more submersive version of the same gradually losing control of himself an becoming his in game character.

The other "participants" they meet serve to enhance the game experience either with conflict or assistance, but it is hard to tell which side everyone plays for. The two become passionate for each other, but still are unable to comprehend whether their feelings are real or just part of the game.

They need to figure out how to finish the game so they can return back to reality.



The last of David Cronenberg's "Body Horror" films before he took his career in a different direction in the 2000s with films like "Eastern Promises" and "A History of Violence", eXistenZ is one truly wild and unique ride. If you have seen some of his other film in the genre like "The Fly" or "The Brood" you would be used to the over-the-top gore, brutality and strange way of storytelling he has made his career.

His characters are flawed, but motivated and that is why you are interested in their situation and go along with them. This film has some remarkable visceral, macabre elements that make it extremely unique, which is why you watch a movie like this. The internet was only a few years old in 1999 and games like World of Warcraft were still years away; however, this film underscores the dangers of becoming too close to the online world and the dangers it could cause.

At many points during the film, you wonder whether you are still within the game itself similar to watching a "Nightmare on Elm Street" film and wondering if you are still dreaming.

Jennifer Jason Leigh has never really gotten the respect she deserves. Whether in the recent "The Hateful Eight" or in films like "Dolores Claiborne" or "Single White Female" she has shown longevity and the ability to play complex, sometimes unlikable characters with the charisma and charm. I liked the fact she was a female game designer, leading in her field, in 1999 when there were probably not many like her at the time.

This film will keep you guessing all the way to the end and even leave you to interpret what you have just seen as the credits roll.

Easily recommended for gruesome horror fans.

  
Baby Dragon Bedtime
Baby Dragon Bedtime
2018 | Bluff, Card Game, Kids Game, Memory, Real-time
You know, I never really considered the childhood of dragons. I saw a version of what it COULD be whilst watching A Game of Thrones, but I’m sure not all dragons are brought up that way. In fact, it turns out that baby dragons are quite similar to my children: they never really want to go to bed. Most of the time it’s really okay, but there are moments Mommy and Daddy just need SLEEP. So when we call up to the kids to get ready for bed, they scramble to get everything cleaned up (well, in my fantasy world, anyway), and so do dragons. But they clean up their hoards of gold and treasure, whereas my kids just need to pick up four Paw Patrol figures… and that’s still too much…

In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.

There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.

The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.

Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.
  
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KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games

Jun 10, 2020  
STAR WARS Battlefront II
STAR WARS Battlefront II
2017 | Shooter
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.

STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.

Narrative:

The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.

Multiplayer:

The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.

The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.

The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
  
Viceroy
Viceroy
2014 | Bluff, Card Game, City Building, Civilization, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?

DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!

The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.

Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).

Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.

Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!

https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
  
Prey: MoonCrash
Prey: MoonCrash
Action
During their E3 Showcase, Bethesda announced that PREY would be getting a free update with new features as well as a paid DLC called MoonCrash. The DLC was released shortly after the showcase and while covering E3, I got to play a level of the new content which was very engaging.

I have been playing the full DLC for a while now and have to say it is engaging and streamlines the PREY experience into smaller runs without compromising the experience and challenge.

Playing as an operator who must remotely control five different characters, players will be tasked with escaping the base through a variety of means and surviving the Mimics who infest the base. Players will gain points for various tasks and defeating enemies, and they can use those points to buy gear to start each level. While there are opportunities to get new weapons, ammunition, and other gear on the levels, the smaller gameplay area makes planning ahead key as you do not have a massive space station to run through this time around.

The goal is to get all five players out without dying but this is not as easy as it sounds as the maps change over time. I managed to get two players out and while getting a third to a goal, I discovered that a staircase I needed to get to my objective was now destroyed and high level creatures were now guarding the area.

Adding to the challenge is a corruption feature which can cause your weapons and gear to malfunction. Imagine having a pistol with plenty of ammunition and the gun becomes corrupted. Instead of being able to quickly unload a clip into an enemy, you are forced to fire a single shot and then do a clear and load action before you can fire another shot. In the time you used to fire multiple shots, you can now fire two shots which does not help when faced with some of the baddies in the game.

Although set in a Lunar Base, players will recognize items from the prior game such as Mods, food, crafting items, and such which will greatly help increase the chances of survival.

The escape options are varied as you can do things like take an Escape Pod, pilot a shuttle, or other creative ways like using a portal or uploading your conscious. However this is not always as easy as it sounds as changing conditions may cause you to rethink your plans. Rushing to a computer terminal may find the stairs gone, trying to use a portal requires a repair that your character is not able to do with their current skill set. One mission required me to locate a Neuromod and program in piloting skills to my character so I could operate the shuttle.

After using the Escape Pod to get one player to safety, I decided to use another pod to help another character escape after my planned option was no longer viable. I made my way to the pod and as I prepared to launch, learned the unit needed a Navigation Chip which was in another part of the lab and of course; surrounded by all sorts of undesirable enemies.

MoonCrash does not have the story depth of the original game or the multitude of side quests that players had with the first game. It does give players a challenging and fun experience that does still allow for creative and diverse ways to accomplish their goals.

The graphics of the game are in keeping with the first game and the sounds of the game do a fantastic job of adding to the immersion.

MoonCrash is a very enjoyable addition to the game and is a must for fans of the original game.

http://sknr.net/2018/06/25/mooncrash-prey-dlc-review/
  
Leatherheads (2008)
Leatherheads (2008)
2008 | Comedy, Romance
7
6.0 (2 Ratings)
Movie Rating
The movie opens with John Krasinski’s character, “Carter Rutherford”, playing college-level football for Princeton at a bleacher-groaning, over-packed game chock full of screaming patrons and die-hard fans. The kid is a golden-child, a war hero, and the nation’s most promising young athlete in the good old year of 1925. Carter is dynamic, attractive, and exactly what the country needs at a time of World War I. It is little wonder his face plasters billboards across town, that his name is uttered with awe and adoration. In truth, how could you not? The kid had, after all, single-handedly forced a contingent of German soldiers to surrender without even shooting one bullet.

Cut to George Clooney’s character, the aging “Dodge Connelly”, playing pro-football in mire-like conditions; his audience a tangle of bored fans and uninspired locals. It is a far cry from the opulent circumstance of college-level football. Men, bedraggled and sweating under the promise of returning to work at the mines and fields if their football dreams go under, play with reckless abandon and forgotten morals in hopes of winning that next game. Yet, as fate will go, the Bulldogs lose their sponsorship and the team goes under, forcing men to return to their day-jobs and leaving Dodge without a future. The man has no marketable skills, no trade. He is a football player and is determined to see his team back in the game.

Of course, that isn’t the only bit of chaos. There has to be a girl; there is always a girl involved in stories like these. Enter Renée Zellweger’s character, the vivacious and equally tenacious “Lexie Littleton” – a news reporter for the Tribune. Lexie is on a mission to expose Carter Rutherford and get to the bottom of his infamous war story. It comes to no surprise that when Lexie and Dodge meet in a hotel lobby awaiting the arrival of Carter Rutherford and his manager, “CC Frazier” (played by Jonathan Pryce), that sparks immediately fly between them. Dodge has a proposal for CC and Carter: have Carter take a leave of absence from Princeton to play pro-football for the Bulldogs, thus saving pro-football and paying Carter for his efforts. Naturally, CC wants a cut from the profits and finds a way to do so to accommodate his own needs. Dodge, without any other alternative, agrees.

Meanwhile, Lexie is working her magic on Carter to try and weasel the true story out of him as best she can. Try as she might she cannot ignore Dodge, no matter how acid her tongue wags in his direction. In the end, Lexie gets her story yet realizes she must decide between exposing the truth or letting America bask in the glory of its self-proclaimed war-hero.

In review, there is a true chemistry between all of the main characters and both Zellweger and Clooney do a good job of conveying the vehement (and callous) emotion between Lexie and Dodge. However, no matter how funny the banter becomes between these three main characters or how well the scene plugs along, in the end the movie comes off as a passable but by no means memorable. Betimes it seems to stretch on and on and more then once I found myself looking at my clock. In truth, the movie didn’t need to be nearly two hours long. It felt two hours long which is never a good thing, especially when we’re talking about theatre seats.

That said, I thought the movie was a cute and enjoyable comedy. It won’t crack your funny bone but it will certainly tickle it more then once. All in all I give it 3.5 out of 5. It succeeded in making me laugh and did keep me entertained. Above all, I’m sure many will find it enjoyable to some extent.
  
The Oregon Trail Card Game
The Oregon Trail Card Game
2016 | American West, Card Game, Civilization
The Oregon Trail! A classic computer game from our youth that, despite being so hard to beat, kept us coming back for more! So when it was turned into a card game, I was SO EXCITED! Nothing like dying of Dysentery to bring back fond memories! Does this game live up to the hype of the OG game? Keep reading to find out!

The Oregon Trail Card Game is a cooperative game of hand management in which players are trying to make it all the way down the Oregon Trail! Players take turns playing Trail cards to advance on their journey, stopping at forts and towns along the way to collect supplies, and dealing with the Calamities of the open Trail – whether that’s fording across rivers or dealing with nasty rattlesnake bites. Do you and your party have what it takes to survive, or will the trail claim more lives in the end?

Ok so first things first – for nostalgia’s sake, this game is great. The artwork is a call-back to the original 8-bit design, the Calamities you may encounter are taken right from the computer game (there IS a “You have died of Dysentery” card), and the game is as hard to win as you remember. It definitely makes for a fun walk down memory lane.

Now, actually PLAYING the game is a different story. I think it’s a pretty bad attempt at a card game. For starters, the rulesheet (it’s more of a brochure than a book…) is extremely ambiguous. I had more questions about how to play after I read the rules than I did beforehand. The physical layout of the rules feels choppy, which makes it hard to logically follow, and the wording for some rules feels like it contradicts other rules. Overall, it just seems like the rulesheet was written in one go with no refining or editing – every single thought was thrown in and then not checked for accuracy or clarity.

Beyond the calamity that is the rulesheet, the game is hard to beat. The rules even say “More likely, the game ends when the last player dies.” Like even the creators know it’s impossible! I’ve never won a game because it is stacked against the players from the start. For starters, the game is so long. Without going too much into detail, by the end of the game 50 out of the 58 trail cards will be used – that’s almost ALL of them! And almost every card has a text action/consequence associated with it, which really reduces your likelihood of success. Some Calamity cards kill off players with no chance for remedy first, while some Trail cards are dictated by die rolls that can also either kill you or cause you to draw extra Calamity cards. I know the original game was tough, but since this card game is more based on the luck of the draw than your decisions, it feels futile to play. Luck-based games, when executed well, can be pretty fun. But unfortunately, it just doesn’t work for me in this game.

So do I like this game? Kind of? I like it for nostalgic purposes, but beyond that I really don’t. The rules make no sense and I feel like I interpret them differently every time – so who knows if I’ve actually ever played correctly. I have never won a game, the furthest I’ve ever gotten has been about halfway through to the end. Should you try The Oregon Trail Card Game? Probably not. You’re not really missing a lot besides reliving some childhood memories. Fun idea, but awful execution, in my opinion! Purple Phoenix Games (with guest score from a pal of Travis) gives The Oregon a Trail Card Game a choleric 12 / 24.
  
Labyrinth
Labyrinth
1986 | Abstract Strategy, Fantasy, Maze
You know what’s super fun? Rediscovering one of your favorite childhood games. What’s even better is if the game itself lives up to your memories from when you were younger. Labyrinth is one of those games for me. My siblings and I played it a lot throughout our childhood, and it’s recently come back into my life. So does it still dazzle me after all of these years? Read on to find out!


Labyrinth is a game of tile placement and route building with a modular board in which you are trying to navigate the maze to collect various treasures. To setup the game, shuffle the maze tiles and place them randomly on the empty spaces of the board. There will be 1 tile left over. Shuffle the treasure cards and split them evenly between all players. Players may only look at the top card of their stack at a time. On your turn, you are trying to get your pawn to the tile showing the treasure from your card. You do this by shifting the board and creating new pathways through the maze. Take the extra tile, and add it to a row or column, effectively shifting the entire line in one direction. Once you have shifted the maze, move your pawn as far as possible along the open pathway. If you reach your treasure tile, flip over your card. You now look at the next card in your stack, and on your next turn will begin moving towards that tile. If you don’t reach your treasure tile, that is fine. Just try to set yourself up to reach it on your next turn! The game ends once a player has flipped over all of their treasure cards and returned their pawn to its starting position.
I loved Labyrinth as a kid, and I still love it as an adult. The gameplay is pretty engaging, and now that I’m older, I can appreciate the strategy required of the game way more. One of the most fun parts of the game is the act of shifting the tiles. It’s just fun to watch the rows shift, creating new pathways and trapping opponents in dead-end routes. Not just that, but the amount of strategy you need for success is crazy! You have to be thinking several turns in advance, trying to figure out how to shift the randomly set-up maze to your maximum benefit, while also trying to anticipate how your opponents might shift the maze as well. There really is no down-time in Labyrinth, and that keeps it exciting for such a simple game.


The one thing I do not necessarily like about Labyrinth is that you are only allowed to look at your top treasure card at a time. Sometimes you spend several turns getting to a treasure tile, just to look at your next card and realize that you passed through that tile several times on your way here. I guess it would probably make the game easier overall if you could see all of your cards at once and decide your path from there. Not that I necessarily want an easier game, it can just get frustrating sometimes when you have to be traveling back and forth across the board for every single card.

Labyrinth is definitely a game that I will keep in my collection forever. It was a childhood favorite of mine, and I still love to bring it out with my siblings for some good nostalgia coupled with brain-burning strategy. I can’t wait to have children of my own so that I can play this game with them as well. Just because it’s an old game, doesn’t mean that it’s a bad game! Give it a try if you haven’t, because I think you’ll love it. Purple Phoenix Games gives Labyrinth a twisting 8 / 12.
  
VENOM Assault
VENOM Assault
2016 | Card Game, Fighting, Science Fiction
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.

VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.

Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.

As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.

After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.

Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.


Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.

You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.

You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.

Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.

I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.

If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.