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Alien: Covenant (2017)
Alien: Covenant (2017)
2017 | Horror, Sci-Fi
Horrific Beasts and How to Avoid Them.
I seem to be in a bit of a minority in quite liking Ridley Scott’s last Alien outing – 2012’s “Prometheus”: a heady, if at times ponderous, theory to the origins of man. The first hour of that film is really good. But for me, what made the original 1979 film so enthralling was the life cycle of the ‘traditional’ Xenomorph aliens through egg to evil hatchling to vicious killing machine. This somewhat got lost with “Prometheus” with a range of alien-like-things ranging from wiggly black goo to something more familiar… and frankly I was confused. Some – repeat, some – of the explanation for that diversity of forms in “Prometheus” is made clearer in the sequel “Alien: Covenant”.

“Covenant” (named again after the spaceship at its heart) is a follow-on sequel to “Prometheus”, so it is worth re-watching it if you can before a cinema trip. At the end of that film we saw Elizabeth Shaw (Noomi Rapace, “The Girl with the Dragon Tattoo”) and a reconstructed android David (Michael Fassbender, “Steve Jobs“) flying off in an alien craft still loaded with its cargo of nasty alien black goo. Shaw had a mission to seek out The Engineer’s home world – named “Paradise” – to find out why after creating man they were intent on going back to finish them off with a WMD. A neat prologue has been released which documents this… here:


We pick up the action 10 years later in a totally improbable 2104. (Give us a break writing team! [Story by Jack Paglen and Michael Green; screenplay by John Logan and Dante Harper]. We know they won’t have got through planning permission on the third Heathrow runway by then, let alone invented interplanetary travel…! 2504, maybe!)
Daniels (Katherine Waterston, “Fantastic Beasts And Where To Find Them“) has just suffered a sudden bereavement (an uncredited James Franco – – blink and you’ll miss him). She has also been rudely awakened from hypersleep due to a sudden system mishap: no, not to find Chris Pratt there like “Passengers“, but by the ship’s android Walter (also Michael Fassbender) who’s also revived the rest of the crew. While effecting repairs they receive a garbled John Denver track mysteriously beamed to them from an earth-like planet not too far away. As this might be a suitable homestead, and as spending weeks more in hypersleep is unattractive, Captain Oram (Billy Crudup, “Spotlight“) votes to check it out, against Daniels’ strong objections. Needless to say, this proves to be a BIG MISTAKE as the new film neatly links hands with the first film.

Kick-ass… Katherine Waterston being careful not to slip in the shower.

There’s a limit to what more I can say about the film without delivering spoilers (so I have added a few more comments in the spoiler section BELOW the trailer). It’s a far more action-oriented film than “Prometheus” and has enough jump scares and gore to please most Alien fans. (In fact, it’s a surprise to me that it got a UK “15” certificate rather than an “18”: how much more violence do you need to show in the film?) A shower scene towards the end of the film is particularly effective and will likely put an end to relaxing shower sex for many people for good!
It also looks visually stunning (cinematography is by Dariusz Wolski (“The Martian“, “Pirates of the Caribbean”) with location shooting in Milford Sound in New Zealand. The special effects are also a cut-above the normal CGI with a devastated Pompeii-like city, a picture of blacks and greys, being particularly effective.

In the acting stakes it is really all down to Waterston and Fassbinder. I wasn’t a great fan of Waterston in “Fantastic Beasts” – a bit insipid I thought – but here she adopts Ripley’s kick-ass mantle with ease but blends it beautifully with doe-eyed vulnerability. Some of her scenes reminded me strongly of Demi Moore in “Ghost”. Fassbinder is fascinating to watch with his dual roles of Walter and David, both slightly different versions of the same being. And the special effects around the Fassbinder-on-Fassbinder action, tending somewhat towards the homoerotic in places, are well done.

Unfortunately the rest of the crew get little in the way of background development, which limits the impact of the inevitable demises. They are also about as clinically stupid as the spaceship crew in “Life” in some of their actions; I guess you could put some of this down to the effects of panic, but in other cases you might see it as a simple cleansing of the gene pool in Darwinian fashion.
Also making uncredited guest appearances are Guy Pearce as Weyland (in a flashback scene) and Noomi Rapace.

Music is “by” Jed Kurzel, but to be honest he does little than wrap around re-versions of the original Jerry Goldsmith classics: not that this is a bad thing, since those themes are iconic and a joy to hear again on the big screen.
My expectations for this movie were sky-high, as it was hinted as a return to form for the franchise. And in many ways it was, with a “man, Gods and androids” theme adding depth to the traditional anatomical-bursting gore. But to be honest, some of the storytelling was highly predictable, and I left slightly disappointed with the overall effort. If my expectations were an 11/10, my reality was more like a 7/10. It’s still a good film, and I look forward to watching it again. But perhaps this is a franchise that has really run its course now for Mr Scott and he should look to his next “Martian”-type movie for a more novel foundation to build his next movie “log cabin on the lake” on.
  
The Ice Age Adventures of Buck Wild (2022)
The Ice Age Adventures of Buck Wild (2022)
2022 | Adventure, Animation, Comedy
The mimicking raptor (1 more)
The, "power of our spleens," line of dialogue.
Horrendously ugly animation. (2 more)
A terribly boring screenplay.
Humor that is so painfully unfunny.
The Ice Age Adventures of Buck Wild is the first Disney produced film of the franchise and the first Ice Age film to go directly to streaming. None of the original cast members return other than Simon Pegg as Buck Wild. Scrat is nowhere to be found and the animation is a noticeable downgrade. This project began with the intention of being a new Ice Age TV series, but was then repurposed into an 81-minute feature-length film.

Crash and Eddie (now voiced by Vincent Tong and Aaron Harris) have gotten the itch to branch out on their own. Being a part of the herd with Manny, Diego, Sid, and Ellie has finally reached a boiling point. After ruining a summer getaway with an ice-alanche, Manny encourages Crash and Eddie to go off on their own adventure. He never thought the death portraying duo would take his words to heart.

The possums venture back deep below the ice and back to The Lost World where they are reunited with Buck Wild (Pegg). However, their reunion is bittersweet as a big-headed and big-brained Protoceratops named Orson (Utkarsh Ambudkar, Free Guy) has just returned from exile where he intends to use his raptor henchmen to rule over every living mammal.

This new Ice Age film is animated by Canadian animation company Bardel Entertainment. Other CGI related works Bardel has had a hand in producing include Angry Birds Blues, Teenage Mutant Ninja Turtles (2012), All Hail King Julien, The Adventures of Puss in Boots, and the Monsters vs. Aliens TV series. The animation in Adventures of Buck Wild is incredibly ugly. Scenery and background characters are minimally detailed and look like poorly colored blobs with a limited color palette.

The film has a very direct-to-video ambiance to it. It’s kind of like watching Reboot or Beast Wars: Transformers today, but what those series lack in animation they make up for with exceptional writing. The Adventures of Buck Wild mostly feels like Disney’s quick attempt at a cash grab after dissolving Blue Sky Studios in 2021. The animation is a bit better when it comes to close-ups of characters as strands of hair have more detail. It still doesn’t help the horrendous character design. Orson is basically the dinosaur version of Yosemite Sam while his raptors look like Wheelie from Transformers: Revenge of the Fallen.

Directed by John C. Donkin (producer of the first three Ice Age films, Rio and Rio 2, and Robots) and written by Ray DeLaurentis (Fairly Oddparents), Jim Hecht (Ice Age: The Meltdown), and William Schifrin (Quest for Camelot), Adventures of Buck Wild has stale writing that has a few noteworthy moments. Most of the attempts at humor are met with eyerolling, severe facepalms, or shaking your head with disgust. The raptor that copies everything Orson does may be the best comedic relief the films has and the, “Power of spleens,” bit is easily the best line of dialogue.

Buck Wild is a seriously bizarre character though. He formed his own team and inadvertently destroyed it since he last met Crash and Eddie. Being alone has obviously taken its toll on him. He now talks to his left hand in a silly voice and has a pumpkin daughter that is babysat by a cucumber. Zee, a former team member and ex-best friend of Buck, is a zorilla/striped polecat. She looks like a raccoon, but is super agile and can spray like a skunk. Her and Buck are incredibly similar other than the fact that Buck likes to rush into battle without any sort of preparation whereas Zee likes to train and plan before facing an enemy.

It would have been so incredibly satisfying if Disney had debuted an Ice Age film with solid animation, laugh out loud humor, a well-written story, and likeable or even downright despicable characters. Having those elements would have at least given fans of the franchise thus far that Disney had a vision of where to take Ice Age in the foreseeable future. Instead we get this lackluster dud of a film that is boring to look at and is mostly massively unfunny while making most of the characters – old and new – forgettable. When Zee first meets Crash and Eddie, Buck says something along the lines of, “What they lack in courage they make up for with bumbling ineptitude.” That is all The Adventures of Buck Wild is; an unnecessary animated excursion into bumbling ineptitude.
  
Tsuro: Phoenix Rising
Tsuro: Phoenix Rising
2019 | Abstract Strategy
When we decided to start this board game review group, coming up with a name was definitely a challenge. We threw out so many ideas, my head was spinning with the possibilities! In our name search, someone suggested Purple Phoenix Games. It sounds cool, we all like the color purple, and it was a name upon which we could all finally agree! Ever since settling on our name, I have taken a keen interest in any game that has any mention of Phoenix, so when Travis backed Tsuro: Phoenix Rising on Kickstarter, I knew I’d have to play it. Does the game meet our expectations, or does this Phoenix struggle to rise from the ashes?

Tsuro: Phoenix Rising (referred to as just Tsuro for the remainder of this review) is a game of tile placement and network building in which players will each guide their Phoenix across the night sky to find Lanterns and collect Stars. To setup for a game, assemble the board and give each player a Life token and a Phoenix pawn in their chosen color. Each player will then place their Phoenix next to one of the empty Edge spaces of the board. Now shuffle and populate the Center tiles as described in the rules, place Lanterns on their specified tiles, deal each player 2 Edge tiles, and you are ready to begin.

Played over a series of rounds, players will take turns placing tiles and moving their Phoenix pawns along the paths that have been created. On your turn, you will perform the following actions: Create your path, Travel your path, and Prepare for your next turn. To Create your path, you will either play a tile from your hand, or you will flip/rotate a tile. To play a tile from your hand, the space in front of your Phoenix must be empty. Select one of the two tiles from your hand, add it to the board in an orientation that continues your current path, and discard the remaining tile. If the space in front of your Phoenix is already occupied by a tile, you will either flip or rotate that tile to extend your path.

Once your path has been Created, you will Follow it. Move your Phoenix along your new path until you either reach a dead end or are forced to leave the board – by following a path off of the board, colliding with another Phoenix, or entering an endless loop. During this step of your turn is when Stars will be created and earned. If during your movement your Phoenix enters and exits a tile with a Lantern on it, place a Star token onto that tile. Once your movement has ended, for each tile with a Star, you must move that Lantern to a different tile with its corresponding icon. Collect the Stars you created, and they are immediately scored. If, as a result of someone else’s turn, the path for your Phoenix has been extended, you will move your Phoenix along that new path after the active player has completed scoring any Stars. An important note – you can also earn Stars through this out-of-turn movement!


The last step of your turn is to Prepare for your next turn. Draw 2 new tiles from the draw stack if the space in front of your Phoenix is empty, otherwise draw no tiles. Play then continues on to the next player in turn order. If at any point in the game, your Phoenix has been forced off the board, you may spend your Life token on your next turn to Rise from the Ashes. This can only be performed if there is at least one empty space on the board with no tile on it. After a certain amount of time, the board will be completely filled and your opportunity to Rise from the Ashes will be gone! Rounds continue in the above fashion until one player has scored at least 7 Stars. Players will complete the current round, and then the game ends. OR if there comes a time during the game in which only 1 Phoenix pawn remains on the board, the game ends and that remaining player is declared the winner.
All in all, I really enjoy playing Tsuro, and not only because of our Phoenix connection. For such a seemingly simple game – create a path and move on it – the gameplay requires a good amount of strategy. The ability to rotate, and even flip, tiles adds so many strategic possibilities that really elevates the gameplay from that of the original. Also, with the addition of the Lanterns and Stars, the game offers another focus instead of simple player elimination. Strategies can, and will, vary between players, and that makes the game more engaging for all involved. Add in the fact that your Phoenix will move if another player has extended your path on their turn, and you’ve got all players playing on every turn of the game.

Another aspect of Tsuro that I really like is the addition of the Life token and the opportunity to Rise from the Ashes. Just because an opponent forces you off the board does not necessarily mean that you are out of the game for good. The chance to Rise is a unique second chance for players to stay involved in the game. I think it works well because of its limited timing. If there are no open spaces on the board, you are out of luck! It really ups the ante and keeps players on their toes.


Let’s touch on components for a minute. They are pretty stellar in this game. The board is nice and sturdy, the cardboard tiles are thick, the Stars and Lanterns are of excellent quality, and the Phoenix pawns are nicely detailed and just plain fun to look at. No complaints about components from me in this game!
Compared to the original, I think that Tsuro: Phoenix Rising really lives up to its name. The gameplay is definitely elevated with new strategic options, and I believe that it does rise above the OG Tsuro. If you’ve never played either version, I highly recommend Phoenix Rising. It is entertaining, engaging, and has more to it than meets the eye. Purple Phoenix Games gives Tsuro: Phoenix Rising a mighty 11 / 18.
  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
  
Rather You Than Me by Rick Ross
Rather You Than Me by Rick Ross
2017 | Rhythm And Blues
Rick Ross is a rapper and CEO of Maybach Music Group. Not too long ago, he released “Rather You Than Me“, a star-studded album filled with expensive thoughts and gun-toting lyrics.

This is Ross’ ninth studio album, and we can agree that his wisdom and wishful thinking are two ingredients which make this project noteworthy.

1) Rick Ross – “Apple of My Eye” (ft. Raphael Saadiq)

Ross, who used to view himself as a fat ugly ni^^a who wouldn’t be anything, now feels out of place in a room full of failures. His lyrical growth is obvious, and Major Nine’s production is reminiscent of ‘90s Funk/R&B. The mood is laid back with choppy drums beating to Beanie Sigel’s “I Feel It in the Air’ vibe.

Ross injects his thoughts about Meek’s & Nicki’s breakup, “I told Meek I wouldn’t trust Nicki, instead of beefing with your dog, you just give him some distance.” But the questionable, “I’m happy Donald Trump became the president because we gotta destroy before we elevate,” had us scratching our heads. Ni^^a what? Anyhow, this is a dope track and we will bump it again.

2) Rick Ross – “Santorini Greece”
Ross realizes that his success doesn’t exempt him from being crucified like Christ or anyone else. But one thing’s for sure, success gave Ross the ability to travel the world, and the bragging rights to say that he put Santorini, Greece on the map.

3) Rick Ross – “Idols Become Rivals” (ft. Chris Rock)
After letting the first two songs marinate, Ross adds a plot to the scene and pens a letter to Birdman, the CEO of Cash Money Records. If Tupac’s “Against All Odds” is the realest sh^t ever written in hip-hop, then this song is not too far behind. Ross airs out the rap mogul’s dirty laundry while taking him to the cleaners at the same time.

Black Metaphor’s track is laid back and Ross’s melodic flow is hypnotic. And Ross reaches Godfather status when he chooses to stick up for DJ Khalid, BG, Lil Wayne, Mannie Fresh, etc.


4) Rick Ross – “Trap Trap Trap” (ft. Young Thug, Wale)
Ross turns up the pulse and takes us on a trap journey with Young Thug and Wale. But unfortunately, Ross talking about trapping isn’t stimulating and doesn’t contribute to the momentum gained by the first three songs. Quite frankly, Ross already established his trapping legacy on his first album.

Now, it just sounds repetitive, causing our emotional attachment to depart temporarily, especially when Wale raps, “I ain’t nothing like them trap guys,” got us questioning the lineup, even though Wale delivers a dope verse. If the first three songs brought us to the third eye or crown chakra, then this song took us down to the solar chakra.


5) Rick Ross – “Dead Presidents” (ft. Future, Jeezy, Yo Gotti)
Ross goes lower to the root chakra and brings in a drug-dealing line up to support his trapping movement. But the drug-dealing references and gun-toting accolades blow a huge black cloud over Rather You Than Me, an optimistic album that Ross created to showcase his happiness of seeing other survivalist enjoying the finer things in life.

So, every time a dark thought or a dire situation is inserted, it defeats Ross’ higher purpose for the album. We would’ve appreciated this song more if it was on another project with a trapping theme.

6) Rick Ross – “She’s on My D*ck” (ft. Gucci Mane)
A dope, hard-knocking track produced by Beat Billionaire, keeps the momentum going horizontally when it should be moving vertically north towards Ross’ original script. This song has a mediocre theme and suffers from lack of creativity in the chorus, but the beat saves the song. [usr 3.0]

7) Rick Ross – “I Think She Like Me” (ft. Ty Dolla $ign)
Ross probably heard us yelling, “Stick to the script” because he restores order over J-Pilot- & C Gutta-produced track.

Ross raps with a Barry White vocal tone, “I once got no allowance, now I got the crown. I said I was The Boss, nobody made a sound. Really had to see them things, this level story telling. Who else could flip a chorus into 40 million?”

Ross wins here, and he wins big. One of the best in the business to talk that talk and Ty Dollar $ign comes through in the clutch.

8) Rick Ross – “Powers That Be” (ft. Nas)
Now in storytelling mode, Ross enlists lyricist Nas to help him usher his concept. The lyrics are on point but the fullness of the song is lackluster. We expected more, but only got a few firecrackers igniting, roman candles busting, minus the major firework show. It felt like an appetizer. You know? If you eat enough, you might be too full to finish your incoming meal.

9) Rick Ross – “Game Ain’t Based on Sympathy”
Ross reminisces about his past over a dope soul-inspired track with a groovy/psychedelic loop that blends in naturally with Ross’s deep monotone.

We can listen to Ross rap for hours, especially if he’s talking about conscious issues.

10) Rick Ross – “Scientology”
As the momentum, gradually rises back to the crown, Ross flows over a dope, wonderland of sounds track produced by Bink! & The Youngstars. Like going up an elevator, Ross took us to a destination that we didn’t know existed.

11) Lamborghini Doors – (ft. Meek Mill, Anthony Hamilton)
If it’s not broke, don’t fix it. Ross’ decision to follow in the same direction as “Scientology” was the right one because Ross’ and Meek Mill’s chemistry is heartfelt. Since the momentum is moving upwards towards the sky, it’s fitting when Meek said, “We coming up like them Lamborghini doors.”

12) Triple Platinum – (ft. Scrilla)
The prayer at the beginning does the album justice; and when Ross said, “Me and HOV back and forth like I’m triple platinum,” we saw how far Ross had come, and how far he still must go.

13) Maybach Music V – (ft. Katt Rockell & Dej Loaf)
Ross and Dej Loaf rap over an airy/dreamy track produced by Beat Butcha & Buda & Grandz. More expensive thoughts and money spending don’t hurt the momentum if the topic is about the finer things in life.

14) Summer Seventeen – (ft. Yo Gotti)
In conclusion, Ross ends the album on a gangster note. And the Beat Billionaire-produced track is hard as steel and bump-worthy. We love the theme, “I want my ni^^as rich by summer seventeen”, a wishful thought like that is what ‘Rather You Than Me’ is all about—everybody eating.

https://www.bongminesentertainment.com/rick-ross-rather-review/
  
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Emma @ The Movies (1786 KP) rated Wonder Park (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Wonder Park (2019)
Wonder Park (2019)
2019 | Adventure, Animation, Comedy
Contains spoilers, click to show
First off, this is going to be awash with spoilers because I was absolutely amazed by the reaction I had to it. It's not unheard of for movies to turn out differently to how the trailer portrays them but in this case it felt like a rather low blow. I think there should have been some clues to what lay ahead without having to read reviews.

Second thing to get out of the way... the park is called Wonderland... why is the movie called Wonder Park? Pick one and stick to it!

June and her mum create their very own amusement park, it has amazing rides and its animal mascots love to amuse the crowds as they see the wonders that Wonderland has in store. The pair happily create together until June's mum is too sick to carry on. She needs treatment, which means that June and her father need to hold the fort while she's away. Playing with Wonderland isn't the same without her mother and in that moment she decides to pack everything away. Where fun once stood are now bare walls and a serious June who is hellbent on making sure her father doesn't stumble into anything bad.

What I had expected from the trailers was something comedic, the park was surely run down because June had grown up and make believe wasn't cool anymore... What I was served was something with a much more emotional twist of the knife. As soon as June's mother started looking unwell I knew it would be nothing like I'd expected.

We're never privy to what June's mum has, but the whole illness is a much more "glamorous" version of how real life goes. Ultimately we see her leave for treatment and then she comes back "better". No returning home between treatments, no visiting her at the hospital. In this, illness is obviously treated with magic, and while the film shows the more real aspects of the emotions it glosses over the rest.

Let's go to the cast of characters for a bit, and here comes a massive gripe... The UK version and the US version have a different cast. For whatever reason it's only the US cast that got an IMDb listing so I went off for a Google. Here's a quick comparison:

Peanut - Norbert Leo Butz
Greta - Milas Kunis
Steve - John Oliver
Gus & Cooper - UK version: Joe Sugg & Casper Lee, US version: Kenan Thompson & Ken Jeong
Boomer - UK version: Tom Baker, US version: Ken Hudson Campbell

I am at a loss. This film is absolutely not set in the UK, so why would you sub in a different cast when you have so much talent on the original roster? Suggs and Lee were weak and lacked any kind of dramatic quality. Kenan & Ken... I can hear them in my head now, they would have been wonderful together. I love Tom Baker, but he wasn't right either. It was a rather flat performance that needed a little more pep to boost the slightly bland character. My other query would be why John Oliver was cast as Steve for both versions. After seeing the "backing up" bit in the trailer I had hoped for something better in the expanded scene but no, it really was delivered that badly and the rest of his performance was no different. Having him up against Milas Kunis just added to the disaster, while Greta wasn't a great character Kunis did at least give us a good show.

Back to the story. June is sent off to math camp but on the way she has a panic about what might happen to him while he's on his own. There's actually quite a fun little montage here and that convinces her to get off the bus with the help of her friend so she can return home. Scheme executed she dashes off into the forest to make her way home... ba-da-bing ba-da-boom... magic tree portal.

We find that Wonderland is in tatters because it's cuddly little army of toys are dismantling everything that's fun and sacrificing it to the big black swirling vortex in the sky, a vortex that appeared just after the creative voice stopped whispering design ideas into Peanut's ear for the park... that's right... the swirling doom is June's depression, worry and anxiety caused by her mother going away because of her illness... well, shiiiiiiiiiiiiit.

Of course this movie land though, we know everything is going to get better. Our animal friends go from liking June to hating her when she admits the changes were her fault. She then has to redeem herself and everyone lives happily ever after.

I may be paraphrasing a whole section of the film there but that's the basic gist.

There's quite an odd balance in the film, it feels like we hardly get to see much of the park itself, and certainly not a lot in its full glory. The storyline is quite family heavy which for obvious reasons is a little on the serious side. We chop and change between events so quickly that we don't really get to know any of the characters at all, and it's difficult to see how they thought that was sensible in such a short space of time.

The animation is fine, nothing to write home about, but it just seemed to be a little bland on the scale of things. This is really not to say it's bad, we're just lucky to have so much great stuff around at the moment with a standard that is so high.

Wonder Park seems like it's trying to hit a Disney/Pixar level. The message is a surprisingly emotional one and I was surprised how much it affected me, I honestly don't know how I managed to contain my sobbing and on more than one occasion I had tears streaming down my face... there was nothing I could do about it, and I wasn't the only one.

Sadly overall this is a pretty mediocre film but it was so close to being something wonderful. I enjoyed it but there was a lot that could have made it so much better.

What you should do

All of the kids at the screening enjoyed it, for the adults it may well go either way. It definitely deserves a watch at some point.

Movie thing you wish you could take home

If I could have my own magic marker that requires nothing but imagination, I would be unstoppable.
  
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Purple Phoenix Games (2266 KP) rated Hues and Cues in Tabletop Games

Jul 7, 2020 (Updated Jul 7, 2020)  
Hues and Cues
Hues and Cues
2020 | Party Game
When chatting with the team at Purple Phoenix Games about Hues and Cues, what ended up happening was listing our favorite Hughs in order (obviously Hugh Jackman being the best Hugh). However, Hues and Cues has nothing to do with any of those Hughs, but rather color hues, or shades. Did this one make us blue like Eeyore? Are the other PPG team members green with envy that I possess this game now? Or has this one sparked a joyous shout to the orange-colored sky?

Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.

DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T


To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.

If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.


The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.

So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.

For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.

That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.