Qigong Training
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Learn about Qigong training with this collections of 185 tuitional video lessons and guides. ...
Sweet Home Stories (Full)
Education and Games
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Wake up and get ready! There are lots of things to do in Sweet Home Stories! A fun and safe...
Meditation Studio
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⁃ Featured by Apple as "10 Best Apps of the Year” 2016 ⁃ Featured by TIME as "50 Best Apps of...
Keep Her Safe
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In the blink of an eye, she's gone. Maggie’s daughter Penny is her whole world… and she’d do...
Bob Mann (459 KP) rated Ghost Stories (2018) in Movies
Sep 29, 2021
Nyman himself plays TV paranormal debunker Professor Goodman who receives a surprise message from a respected colleague, long thought dead, who on his death bed wants Goodman to investigate the three cases from his career that he was never able to debunk. The first concerns Tony Matthews (Paul Whitehouse, “The Death of Stalin“) as a night watchman at a spooky old asylum; the second concerns Simon Rifkind (Alex Lawther, young Turing in “The Imitation Game“) as a freaked-out young man with a forest breakdown; and Mike Priddle (Martin Freeman, “Black Panther“) as a rich broker with parenting issues. As Goodman investigates each case weirder and weirder things start to happen: is this his mind playing tricks as his faith is rocked, or is there something more sinister going on?
The primary issue I have with this film is its portmanteau nature, harking back to similar films like “The Twilight Zone: the Movie”. Having three segments, loosely linked together, feels like a clunky device for a feature film…. (“Why are there three cases to investigate? Well, two would have made the film too short, and four would have made it too long!”).
That being said, the overall story arc and the drawing together of the strands for the unexpected (although not terribly original) conclusion, is intriguing.
The film looks and feels like a British-made horror film, which is both a compliment and a criticism. Who doesn’t like the jump-scares and the vague tackiness of a Hammer horror? But if you care to compare the production values on show here versus “A Quiet Place“, there is no comparison. The location-shot scenes (which are most of the scenes) seem to be very poorly lit: and that’s the non-spooky ones where you are supposed to see what’s going on!
The cast seem to be well-suited to their roles, with Paul Whitehouse in particular being impressive as the ‘on the make’ Matthews, who always feels like being on the knife-edge of violent outburst. I particularly liked Alex Lawther who does “spooked” extremely well! The script also seems to be well-tuned to the characters, with a number of laugh-out-loud lines. “****ing O2” exclaims Simon as he waves his mobile in the air… something the marketing department at the telecoms giant must have loved!
The critics seem to have been overtly positive about this film, which I can’t quite match. Apart from one or two scenes towards the end, all of the jump scares were pretty well signposted in advance. But it’s still as fun as a slightly tacky ghost house ride at the fairground, if you like that sort of thing, and is certainly a much more interesting and better watch in my book than some recent and much higher budget horror films like “It“.
Mommy May Bloops - A Farting Tale in Rhyme (Mariana Books Rhyming #10)
Book
Mommy May is a perfect mom in nearly every way. She loves her kids, like every mother would. She is...
Children Humor Farting
Purple Phoenix Games (2266 KP) rated Vendarla in Tabletop Games
Oct 6, 2020
Vendarla is a press-your-luck, hand management, set collection card game where players are working against one another to collect the proper materials to craft three Queen’s Armory items while avoiding kobold warriors and thieves, as well as several dragons guarding the mountain.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, follow the rulebook advice for your number of players, but generally Vendarla will be setup on the table in different areas: the Market, the Mountain, the Queen’s Armory, and the gold stash. Each player will receive five gold, and their choice of either two or three (depending on play count) Queen’s Armory items to begin working on during the game. Determine first player by giving the dragon token, shown below, to the player who most recently watched a dragon movie and the game is ready to begin!
On their turn a player will choose whether to visit the Market or the Mountain. When a player visits the Market, they may choose to purchase any previously sold materials, sell their own materials, purchase items for use in mountain runs, or exchange Queen’s Armory item cards.
Should the player instead wish to visit the Mountain, they will flip over a mountain card from the giant stack of mountain cards and decide how to continue. If a material card was flipped, the player may choose to take that card or continue flipping cards. This action can be replicated until up to 10 cards have been flipped. The active player will then need to choose a card (or two if they have a Backpack equipped) to place face-up in their play area. Each other player at the table, in player order, will then be allowed to take a material or gold card from the flipped offering by paying the active player one gold.
Should the active player flip over a second kobold warrior for the turn, they must stop flipping unless they had previously purchased from the market a kobold repellent or Ironsides (dwarven warrior) to combat it. If the kobold warrior, or the kobold thief for that matter, is overcome by ANY player then the active player may continue flipping cards from the mountain. Should the player flip a dragon card over, they may use a previously purchased Dragon Charm to charm the dragon back to sleep or taking the dragon card into their play area and suffering a negative 10 points at game end.
Play continues in this fashion of active player visiting the Market to take actions for themselves only, or visiting the Mountain to excavate materials to be used to craft their Queen’s Armory items and opponents also being able to follow the action using their flipped materials. Once a player has the proper materials to craft their Queen’s Armory items on their turn, they may, and the player who crafts their third item will trigger the end of the game. Players will finish the turn, count up their points and a winner will be declared!
Components. Again, this is a prototype copy of the game, so what we were provided may or may not be the same as the final version of the game. That said, this game is a ton of cards, and some gold coins. The card are fine quality, but I would probably want to sleeve them, as they are handled a bit and are a little thin. The gold coins are thick cardboard and look great. Speaking of looking great, the art in Vendarla is really really good. I love the art style used and the colors are vibrant and lovely. Though I had no problems with the iconography, my wife did a few times. Luckily, handy reference cards are included and that solved any questions we had with iconography. All in all the components are good, and the game looks great.
The “flip cards until you have to stop, choose to stop, or flip over something bad” is a mechanic that is used in many games, and in Vendarla I truly enjoy it because for every “bad” card another card may be able to neutralize it. And the best part about that is the neutralizing card can come from ANY player. Why would someone want to lull the dragon back to sleep on someone else’s turn? Well perhaps a material was flipped that they need to complete an item craft and they want to make sure they have a chance to get it for one measly coin. I love that. I also love games that include ways for other players to be involved in each turn taken. This isn’t a “multiplayer solitaire” game. Yeah you could go to the restroom during other players’ turns, but you may miss out on that elusive gem you need for your items.
I found that playing this I had to find a good balance between keeping my Market items stocked and going to the Mountain to grab materials. There may be several turns in a row, especially in the beginning of the game, where your turns are just flipping over a kobold warrior for which you are unprepared to handle and forfeiting your turn, but as the game progresses you will be hopefully be outfitting yourself appropriately.
While this game seems very involved and you may think there are many tiny rules when reading the rulebook, it plays really quickly. In my two-player games with my wife the games were 30 minutes or less, INCLUDING the teach the first time.
So even though I have a prototype copy of the game, I will certainly be holding onto this one and pulling it out quite a bit. When you can get a great play experience out of 30 minutes and feel like you did something interesting, I feel that’s a sign of a great game. If you are looking for a game that fills a hole in your collection (or even want to replace Port Royal, as I did), please check out the Kickstarter campaign for Vendarla launching October 27, 2020. If you like fantasy themed card games with press your luck and set collection, this one is for you!
Season one starts off promisingly enough for a superhero themed crime show. The premise is solid - we get to watch how these superheroes and supervillians come to be. And that is really the draw that keeps me watching - the character driven moments where we see Nygma descend into madness, the Penguin rise through the ranks of the underworld, Mooney wrestle to keep control of her little patch of Gotham. The conflict James Gordon faces in the first season - a Lawful Good character up against rampant, insidious, and impossible to root up corruption throughout every level of Gotham's government is genuinely interesting and feels like a relevant emotional thread that keeps you going through all of the schlocky and improbable events. All three seasons seem to have a firm grasp of their season plot arc and tentpole moments, setting up the next season nicely for whatever main villain and evil will be explored, but I feel like the tone of the show has shifted wildly. The show can't decide if it's gritty or campy, whether it's a comic book or a crime procedural. It handwaves technology and superpowers in a way that fails to establish in-world rules or limitations. So every super power is all-powerful until plot convenient. I also just personally hate the third season "blood virus" arc and the non-canonical Mad Hatter who speaks in rhyming couplets.
Speaking of which, I'd love to tell the writers that a mass of contradictory, plot-convenient impulses does not a strong female character make. Barbara Kean's story arc makes absolutely no sense. Lee Thompkins seems only to exist to push Gordon to do things he wouldn't otherwise, and Selina Kyle is easily swapped out with every spunky street urchin ever.
I almost want to be offended that every single queer character is, or ends up being, a baddie, but honestly I think that's probably just because the antagonists are more interesting and fleshed out characters to begin with. Still, there's some serious issues with representation (shocker). The third season introduces a really icky variant of the Born Sexy Yesterday trope (watch the video by the Pop Culture Detective, it's worth it.)
Still, I think the casting is pretty great, acting ability aside. The costuming is good, although everything is hampered by the show's refusal to nail down any sort of time period. The dream sequences in the first two seasons are beautiful. I love Oswald Cobblepot and Ed Nygma, and I'd love to see the actor who plays Bruce Wayne master more than just his admittedly very good "holding back tears" expression.
If you're looking for something campy, if you like your villians and your superheroes, and if you need something to watch while you fold laundry or go to sleep, I would recommend this show. It's a show that thrives on tired old tropes, but it lifts those tropes from its source material, so fans of comics might enjoy it, or might be aggrieved at the retconning of beloved old character's backstories.
Whatever you do, don't call Nymga insane. He's better now. He has a certificate.



