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Charlie Cobra Reviews (1840 KP) rated Pet Sematary (2019) in Movies
Jul 7, 2020 (Updated Nov 1, 2020)
A Really Good Remake
Pet Semetary is a 2019 supernatural horror movie directed by Kevin Kolsch and Dennis Widmyer. The movie was written by Jeff Buhler with screen story by Matt Greenberg. It is a remake/reboot of the original 1989 film adaptation of the 1983 Stephen King novel. Starring Jason Clarke, Amy Seimetz, and John Lithgow.
Moving to the small town of Ludlow, Maine with his family: wife, Rachel (Amy Seimetz), children, Ellie (Jete Laurence) and Gage (Hugo & Lucas Lavoie), and Church, Ellie's cat, Louis Creed takes a job at the university's hospital. Ellie stumbles upon a procession of children, while exploring the nearby woods of their new home, who are taking a dead dog to a pet cemetery. Their neighbor, Jud Crandall (John Lithgow), finds Ellie climbing a large stack of branches forming a wall and warns Rachel and Ellie not to venture out alone as the woods can be dangerous.. The following day, Louis fails to save a student Victor Pascow (Obssa Ahmed) fatally injured from a car accident, and is left shaken. That night Louis meets Pascow in a vivid dream, where he is lead to the pet cemetery and warned not to "venture beyond". When Louis awakens he is disturbed to find his bed sheets and feet, muddy and dirty suggesting his "vision" could be more than just a bad dream.
As far as remakes go this one was really good. Especially for the horror genre. I mean I can't tell you how many remakes/reboots I've seen that just bomb and don't do the original justice. This one however seemed to keep the original in mind, while still making changes to keep it fresh and relatively different. That being said I do feel it was a bit over-hyped and didn't live up to certain expectations. To me it was a very creepy movie and had me wanting to cover my eyes in one part as memories from the original played back in my head. The sounds of the character Rachel's sister calling out to her got goosebumps on my forearms. Those parts were very unsettling to me but I didn't feel enough was "scary". I really enjoyed the twists and changes or differences from the original. They were welcome and kept it from being an exact replica and a copy of the original. As another critic stated, Jeffrey M. Anderson-Common Sense Media, the film was "...effectively unsettling, focusing on the characters and their understandable emotions rather than on overt gore and FX." I give it a 7/10.
Moving to the small town of Ludlow, Maine with his family: wife, Rachel (Amy Seimetz), children, Ellie (Jete Laurence) and Gage (Hugo & Lucas Lavoie), and Church, Ellie's cat, Louis Creed takes a job at the university's hospital. Ellie stumbles upon a procession of children, while exploring the nearby woods of their new home, who are taking a dead dog to a pet cemetery. Their neighbor, Jud Crandall (John Lithgow), finds Ellie climbing a large stack of branches forming a wall and warns Rachel and Ellie not to venture out alone as the woods can be dangerous.. The following day, Louis fails to save a student Victor Pascow (Obssa Ahmed) fatally injured from a car accident, and is left shaken. That night Louis meets Pascow in a vivid dream, where he is lead to the pet cemetery and warned not to "venture beyond". When Louis awakens he is disturbed to find his bed sheets and feet, muddy and dirty suggesting his "vision" could be more than just a bad dream.
As far as remakes go this one was really good. Especially for the horror genre. I mean I can't tell you how many remakes/reboots I've seen that just bomb and don't do the original justice. This one however seemed to keep the original in mind, while still making changes to keep it fresh and relatively different. That being said I do feel it was a bit over-hyped and didn't live up to certain expectations. To me it was a very creepy movie and had me wanting to cover my eyes in one part as memories from the original played back in my head. The sounds of the character Rachel's sister calling out to her got goosebumps on my forearms. Those parts were very unsettling to me but I didn't feel enough was "scary". I really enjoyed the twists and changes or differences from the original. They were welcome and kept it from being an exact replica and a copy of the original. As another critic stated, Jeffrey M. Anderson-Common Sense Media, the film was "...effectively unsettling, focusing on the characters and their understandable emotions rather than on overt gore and FX." I give it a 7/10.
TravelersWife4Life (31 KP) rated Driftwood Dreams (Carolina Coast #2) in Books
Feb 24, 2021
Driftwood Dreams is the second book in T.I. Lowe’s Carolina Coast Series. The books can be read as standalone’s, but I did see returning characters’ appearances from the previous book; I loved the first book, so I recommend going back to read that one as well. The whole series takes place in a small seaside town off the coast of Carolina (which is one of my favorite places ever) and makes you feel at home right from the first page.
Characters can make or break my interest in the story, and T.I. Lowe did a great job of capturing my interest with both main characters in a very relaxed manner. Josie is a quiet, helpful, and loyal person who is always willing to lend a helping hand. She has high expectations of herself, is a people pleaser and an artist at heart. August is something of a mystery (maybe why I liked him so much) and is a mix of a hard-working and laid-back artist. I thought that his thought process was easy to follow and engaging to read. The chemistry between August and Josie was developed at a fun and interesting pace, and from the beginning, there were hints of the end goal for them. It was a twist on the girl next door type character plot.
I thought that T.I. Lowe did a great job with the storyline movement and that the characters were genuinely relatable. The themes she wove in were great reminders that we only have this one life to live, and we need to live it how God calls us to. Also, we need to remember to follow our dreams and not be afraid of what others might think. T.I. Lowe described island life in a way that made me feel like I had sand under my feet and palm trees growing in my house. I truly loved her vivid descriptions. I think readers who like Debbie Macomber, Rachel Hauck, and Denise Hunter will love this book and the Carolina Coast series.
I give this book 4 out of 5 stars for the relaxing storyline (So made me want to go to the beach), the interesting characters, and for the theme of following your dreams. I recommend picking up this book (or series!) to read while at the beach this summer!
*Reason for 4 instead of 5 stars: I loved the characters, I really did, however, some of their reactions or choices just did not seem believable to me.
**I volunteered to read this book in exchange for my honest opinion. The thoughts and opinions expressed within are my own.
Characters can make or break my interest in the story, and T.I. Lowe did a great job of capturing my interest with both main characters in a very relaxed manner. Josie is a quiet, helpful, and loyal person who is always willing to lend a helping hand. She has high expectations of herself, is a people pleaser and an artist at heart. August is something of a mystery (maybe why I liked him so much) and is a mix of a hard-working and laid-back artist. I thought that his thought process was easy to follow and engaging to read. The chemistry between August and Josie was developed at a fun and interesting pace, and from the beginning, there were hints of the end goal for them. It was a twist on the girl next door type character plot.
I thought that T.I. Lowe did a great job with the storyline movement and that the characters were genuinely relatable. The themes she wove in were great reminders that we only have this one life to live, and we need to live it how God calls us to. Also, we need to remember to follow our dreams and not be afraid of what others might think. T.I. Lowe described island life in a way that made me feel like I had sand under my feet and palm trees growing in my house. I truly loved her vivid descriptions. I think readers who like Debbie Macomber, Rachel Hauck, and Denise Hunter will love this book and the Carolina Coast series.
I give this book 4 out of 5 stars for the relaxing storyline (So made me want to go to the beach), the interesting characters, and for the theme of following your dreams. I recommend picking up this book (or series!) to read while at the beach this summer!
*Reason for 4 instead of 5 stars: I loved the characters, I really did, however, some of their reactions or choices just did not seem believable to me.
**I volunteered to read this book in exchange for my honest opinion. The thoughts and opinions expressed within are my own.
Gruff Rhys recommended Pyst by Datblygu in Music (curated)
BookInspector (124 KP) rated The Dark Lake in Books
Sep 24, 2020
I would like to begin by saying, that the person who wrote the blurb, should get a raise because this blurb is very intriguing and well written, that’s why I really wanted to read this book. To be honest, this novel was different from most of the thrillers I read.
The main lead in this novel is Gemma, a small town detective in Australia, who is investigating murdered teacher’s case. I found Gemma as a very unusual main character. This novel is filled with Gemma’s thoughts and feelings about her life, wishes and struggles. All these thoughts kind of shadowed the whole investigation. But on the other hand, I think some of them were kind of necessary in order to bring out the desired effect from this story. Gemma seemed very realistic in this novel, but I could not warm up to her. I think she needs help because she is a very troubled young woman, on the other hand, this makes her quite unique… The author chose to use a very vast amount of characters in this novel, some of them showing up only for a chapter as witnesses. It was quite a fresh approach to telling the story, but at the same time filled my mind with unnecessary information about the character itself…
Even though the investigation was pretty slow and not very eventful, I did like reading Gemma’s story from her past. I liked the way they tangled together, and it kind of kept me going because I did want to find out how all these parts are related. I really enjoyed reading different perspectives and different thoughts in this novel, it allowed to have a glimpse into different personalities and to have a better understanding of overall events.
The writing style was creative and the plot kept time travelling between present and past, and I really enjoyed that. Another winner for this novel would be short chapters. I was binge reading it and I was tempted to read chapter after chapter all the way throughout the book. Even though the climax was not very impressive, I did like how author rounded up this story, I think it concluded the events pretty nicely. So, to conclude, it was quite different from what I am used to in the thrillers, and I quite liked this fresh approach. I do recommend to give this book a try, and I will be waiting for the next book with Gemma Woodstock, to see, what Sarah has “up her sleeve” for this unusual detective.
The main lead in this novel is Gemma, a small town detective in Australia, who is investigating murdered teacher’s case. I found Gemma as a very unusual main character. This novel is filled with Gemma’s thoughts and feelings about her life, wishes and struggles. All these thoughts kind of shadowed the whole investigation. But on the other hand, I think some of them were kind of necessary in order to bring out the desired effect from this story. Gemma seemed very realistic in this novel, but I could not warm up to her. I think she needs help because she is a very troubled young woman, on the other hand, this makes her quite unique… The author chose to use a very vast amount of characters in this novel, some of them showing up only for a chapter as witnesses. It was quite a fresh approach to telling the story, but at the same time filled my mind with unnecessary information about the character itself…
Even though the investigation was pretty slow and not very eventful, I did like reading Gemma’s story from her past. I liked the way they tangled together, and it kind of kept me going because I did want to find out how all these parts are related. I really enjoyed reading different perspectives and different thoughts in this novel, it allowed to have a glimpse into different personalities and to have a better understanding of overall events.
The writing style was creative and the plot kept time travelling between present and past, and I really enjoyed that. Another winner for this novel would be short chapters. I was binge reading it and I was tempted to read chapter after chapter all the way throughout the book. Even though the climax was not very impressive, I did like how author rounded up this story, I think it concluded the events pretty nicely. So, to conclude, it was quite different from what I am used to in the thrillers, and I quite liked this fresh approach. I do recommend to give this book a try, and I will be waiting for the next book with Gemma Woodstock, to see, what Sarah has “up her sleeve” for this unusual detective.
Eleanor Luhar (47 KP) rated Hurt in Books
Jun 24, 2019
I am going to try to avoid spoilers as much as I can in this book, but I'm afraid there will be some. I'd also like to say that this book includes a lot of graphic details and references to rape and suicide.
At first I felt that Mathéo was a bit too in love with Lola - he's only seventeen, and his adoration for her was bordering on sickly. But then I suppose young love does feel as all-consuming and important as Mathéo made it out to be. Lola, his girlfriend, was a beautiful young lady who moved into Mathéo's rich town. Unlike him, her house is small and cluttered and comfy - very different to his strict and orderly lifestyle.
First, Mathéo's rich-boy lifestyle is too much for him; he's not happy. But then his memory of the most awful night returns, and things get a whole lot worse. After a diving accident (Mathéo is expected to win an Olympic gold medal in a year's time) and a couple of near-death experiences while on holiday, I really thought Mathéo's life couldn't get any worse. But it did. Oh god, it did.
I will not give away the ending, but it honestly made me cry. Maybe it just hit a little too close to home, or maybe the contrast of such a lively, bright character with such a dark event was just too much for me. Either way, the ending was so unexpected and so, so sad. But I liked how the epilogue sort of tied things up, without being too sappy or "feel-good". I felt like this was a brutally honest story. Not to mention that the events/themes in this book are incredibly important to talk about - I really appreciated that this focused on a male rape victim.
Although I kind of felt like Suzuma had written the openening this book with a theosaurus on hand, seeing how many new words she could include, I got sucked in really quick. I really wanted to know more about what had happened, what was going to happen, and I really got emotional for Mathéo. His relationship with his little brother, and the development of their relationship, was really nice. And the epilogue... God, it's sad, but it's honest. Most people don't stay in touch after school. Most people do move on and forget each other.
The ending was fantastic, so I'm going to have to give this 5 stars.
At first I felt that Mathéo was a bit too in love with Lola - he's only seventeen, and his adoration for her was bordering on sickly. But then I suppose young love does feel as all-consuming and important as Mathéo made it out to be. Lola, his girlfriend, was a beautiful young lady who moved into Mathéo's rich town. Unlike him, her house is small and cluttered and comfy - very different to his strict and orderly lifestyle.
First, Mathéo's rich-boy lifestyle is too much for him; he's not happy. But then his memory of the most awful night returns, and things get a whole lot worse. After a diving accident (Mathéo is expected to win an Olympic gold medal in a year's time) and a couple of near-death experiences while on holiday, I really thought Mathéo's life couldn't get any worse. But it did. Oh god, it did.
I will not give away the ending, but it honestly made me cry. Maybe it just hit a little too close to home, or maybe the contrast of such a lively, bright character with such a dark event was just too much for me. Either way, the ending was so unexpected and so, so sad. But I liked how the epilogue sort of tied things up, without being too sappy or "feel-good". I felt like this was a brutally honest story. Not to mention that the events/themes in this book are incredibly important to talk about - I really appreciated that this focused on a male rape victim.
Although I kind of felt like Suzuma had written the openening this book with a theosaurus on hand, seeing how many new words she could include, I got sucked in really quick. I really wanted to know more about what had happened, what was going to happen, and I really got emotional for Mathéo. His relationship with his little brother, and the development of their relationship, was really nice. And the epilogue... God, it's sad, but it's honest. Most people don't stay in touch after school. Most people do move on and forget each other.
The ending was fantastic, so I'm going to have to give this 5 stars.
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LeftSideCut (3778 KP) rated Midnight Mass in TV
Nov 11, 2021
It's a rare thing indeed that I'm left in stunned silence when the credits start to to roll. Midnight Mass was one of those occasions (actually, due to its episodic format, this happened more than once)
This limited series is pretty much perfect in every way. For starters, every single piece of dialogue feels important. There are plenty of lengthy moments of talking, and most of these scenes are completely engaging, dripping with character development. In fact, every character we see throughout the show is given just the right amount of backstory, and I found myself profusely invested in all of them. The way these characters are crafted lead to a plethora of emotional moments. By the time the final scene rolls around, I was exhausted, but in a good and wholly fulfilling way.
The narrative in wonderfully paced. The horror element is present from the start, but is subtle to begin with, focusing on the island setting and the people that live there. The mysteries of the plot are drip fed and intriguing. When the twist and turns start to hit, it gives way to an unsettling horror-thriller with religion right at the centre. I'm a sucker for religious horror, and Midnight Mass is surely the new reigning champion of this particular sub genre. The way that this small island town finds themselves in the grip of a "full blown religious revival" as one of the characters puts it, manages to feel miraculous, warming, and eventually terrifying, all at once. Spearheading said revival is Father Paul, one of the most charismatic bastards ever commited to screen, and portrayed with aplomb by Hamish Linklater. He chews up every scene he is in and delivers some staggering monologues. His right hand, Bev Keane, is another highlight. Samantha Sloyan gives us hugely contemptible antagonist. The whole cast is nothing short of excellent, but these two in particular steal the whole show.
On top of all of this, every episode is shot beautifully. It's stunning to look at from start to finish. The music score is fantastic as well, especially the hymns. The use of them leads to some overwhelmingly powerful moments (especially in the final episode), and all of these positives combined result in a bonafide masterpiece.
It's clear that this was a passion project for Mike Flanagan in the way that it's so lovingly put together. He just keeps proving himself over and over again, and I can't give enough praise to both him, and Midnight Mass, and he's one of a fair few modern directors that ensure that the future of horror is bright indeed.
This limited series is pretty much perfect in every way. For starters, every single piece of dialogue feels important. There are plenty of lengthy moments of talking, and most of these scenes are completely engaging, dripping with character development. In fact, every character we see throughout the show is given just the right amount of backstory, and I found myself profusely invested in all of them. The way these characters are crafted lead to a plethora of emotional moments. By the time the final scene rolls around, I was exhausted, but in a good and wholly fulfilling way.
The narrative in wonderfully paced. The horror element is present from the start, but is subtle to begin with, focusing on the island setting and the people that live there. The mysteries of the plot are drip fed and intriguing. When the twist and turns start to hit, it gives way to an unsettling horror-thriller with religion right at the centre. I'm a sucker for religious horror, and Midnight Mass is surely the new reigning champion of this particular sub genre. The way that this small island town finds themselves in the grip of a "full blown religious revival" as one of the characters puts it, manages to feel miraculous, warming, and eventually terrifying, all at once. Spearheading said revival is Father Paul, one of the most charismatic bastards ever commited to screen, and portrayed with aplomb by Hamish Linklater. He chews up every scene he is in and delivers some staggering monologues. His right hand, Bev Keane, is another highlight. Samantha Sloyan gives us hugely contemptible antagonist. The whole cast is nothing short of excellent, but these two in particular steal the whole show.
On top of all of this, every episode is shot beautifully. It's stunning to look at from start to finish. The music score is fantastic as well, especially the hymns. The use of them leads to some overwhelmingly powerful moments (especially in the final episode), and all of these positives combined result in a bonafide masterpiece.
It's clear that this was a passion project for Mike Flanagan in the way that it's so lovingly put together. He just keeps proving himself over and over again, and I can't give enough praise to both him, and Midnight Mass, and he's one of a fair few modern directors that ensure that the future of horror is bright indeed.
Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Oct 30, 2018 (Updated Nov 20, 2018)
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.
I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.
To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.
Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.
Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.
The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.
This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.
As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.
I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.
In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.
I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.
The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.
In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
Movie Metropolis (309 KP) rated It: Chapter Two (2019) in Movies
Sep 13, 2019
Part of this post is sponsored by 4DX Cinemas. With poignancy and heart on its side, 2017’s IT managed to avoid its occasional flaws to become an unnerving addition to the horror genre. While the film could never be classed as outright terrifying, the character of Pennywise, portrayed exceptionally by Bill Skarsgard, is an unsettling antagonist and one of the best in film.
Two years later, the town of Derry is back on the big screen in Andy Muschietti’s epic conclusion. But at nearly 3 hours long, is IT: Chapter Two just a bloated mess, or does it float to new heights?
Defeated by members of the Losers’ Club, the evil clown Pennywise returns 27 years later to terrorise the town of Derry, Maine, once again. Now adults, the childhood friends have long since gone their separate ways. But when people start disappearing, Mike Hanlon (Isaiah Mustafa) calls the others home for one final stand. Damaged by scars from the past, the united Losers must conquer their deepest fears to destroy the shape-shifting Pennywise – who is now more powerful than ever.
The film follows many of the same tropes as its predecessor, with beautiful cinematography and excellent performances masking some shoddy CGI and an over-reliance on jump scares, and while it does lack the simplicity and tightly-wound script of its predecessor, IT: Chapter Two is even more unsettling.
For director Andy Muschietti, it’s clear that the training wheels are off. After being guided through the process by Warner Bros. first time around, the success of IT (it grossed over $700million worldwide) now means he’s been free to splash his creative vision all over the screen – and it shows. A deeply disconcerting opening involving two of Derry’s LGBT community and some town bigots lets the audience know early on that this is going to be even darker and much more graphic than its predecessor.
From a casting point of view, they couldn’t have done better. Each adult version of the Loser’s Club nicely embodies their child counterpart, even if we spend more time with some than others. James McAvoy is as reliable as ever and Jessica Chastain plays Beverly nicely but it’s in Bill Hader and James Ransome that we find the perfect embodiments of their juvenile characters.
Hader and Ransome share the same chemistry that made Eddie and Richie so watchable in the first instalment and there is even some well-judged poignancy to go with their playful teasing. The Chinese restaurant scene, a fan favourite from the book and the TV mini-series, is present and correct and remains a highlight over the course of the running time.
IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances
Praise must be given to the scriptwriters here as ensembles of this size can all too often get lost with little character development. Thankfully, each cast member feels fully fleshed out, meaning we care for them a lot more than your typical horror-movie character.
However, this is Bill Skarsgard’s film and Pennywise is as menacing as ever. Skarsgard turns up the ante here with his physical performance being absolutely incredible. This portrayal is Heath Ledger Joker levels of good. It would be a shame if he wasn’t recognised officially for the exceptional work he has done to bring this wretched character to life.
While much of the film sees the Loser’s Club separate from each other as they try to locate tokens from their pasts, this allows the production team to create some truly staggering set pieces – although it’s unfortunate that many of them have been spoilt in the trailers. The much-marketed house of mirrors scene is brief but leaves a lasting impression and there’s a sequence early on involving a small girl that was really troubling.
Unfortunately, it’s not all good news. While the pacing for such a long film is spot on, the appearances of our titular character are not. Despite being billed as appearing more often, the movie’s gargantuan length means that Pennywise doesn’t feel like he’s on screen for any longer than in the first instalment. With such a great character and performance, it would have been nice to see him a little more.
And while you’ll have noticed me using adjectives like ‘unsettling’ and ‘unnerving’, the film isn’t truly scary unless Pennywise in clown form is on the screen. That’s mainly down to some of the CGI used to create the monsters. As in its predecessor, IT: Chapter Two’s monsters feel too glossy, lacking in any true sense of realism.
Nevertheless, IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances and the wit and humour that made its predecessor such a hit. While not reaching quite the same dizzy heights as that film and relying even more on jump scares, as a pair, it’s hard to think of a horror series that has made its mark in the last decade quite as much as IT.
⭐⭐⭐⭐ IT: Chapter Two in 4DX
I was unsure how a horror film would translate to 4DX but the good news is that the experience became even more immersive, with sight, smell and feel all being utilised to great effect.
Soaring over Derry, the advanced seating that 4DX provides means that you feel like you’re flying over the town too. Of course, while this is a pleasant experience when the film is playing nicely, as soon as the horror hits, 4DX jolts you back to reality with some well-timed movement, strobe lighting and weather effects.
A nice touch in this film was the use of smell, something not utilised in Hobbs & Shaw. Every time Pennywise was about to appear on screen, a sweet aroma would fill the cinema, lulling you into a false sense of security. It was a nice effect that added to the drama of the film beautifully.
Naturally, being a horror film, rain was utilised a lot and having the spray nozzle behind your seat was great. Although you are able to turn it off if you so wish, having the weather effects left on meant that you became immersed in what was happening on screen.
This was my first experience of 4D cinema utilised in a horror film and the overall impact was one that added to the terror rather than detracted from it. I would highly recommend viewing IT: Chapter Two in 4DX, and you can book tickets at 19 Cineworld locations across the UK.
Two years later, the town of Derry is back on the big screen in Andy Muschietti’s epic conclusion. But at nearly 3 hours long, is IT: Chapter Two just a bloated mess, or does it float to new heights?
Defeated by members of the Losers’ Club, the evil clown Pennywise returns 27 years later to terrorise the town of Derry, Maine, once again. Now adults, the childhood friends have long since gone their separate ways. But when people start disappearing, Mike Hanlon (Isaiah Mustafa) calls the others home for one final stand. Damaged by scars from the past, the united Losers must conquer their deepest fears to destroy the shape-shifting Pennywise – who is now more powerful than ever.
The film follows many of the same tropes as its predecessor, with beautiful cinematography and excellent performances masking some shoddy CGI and an over-reliance on jump scares, and while it does lack the simplicity and tightly-wound script of its predecessor, IT: Chapter Two is even more unsettling.
For director Andy Muschietti, it’s clear that the training wheels are off. After being guided through the process by Warner Bros. first time around, the success of IT (it grossed over $700million worldwide) now means he’s been free to splash his creative vision all over the screen – and it shows. A deeply disconcerting opening involving two of Derry’s LGBT community and some town bigots lets the audience know early on that this is going to be even darker and much more graphic than its predecessor.
From a casting point of view, they couldn’t have done better. Each adult version of the Loser’s Club nicely embodies their child counterpart, even if we spend more time with some than others. James McAvoy is as reliable as ever and Jessica Chastain plays Beverly nicely but it’s in Bill Hader and James Ransome that we find the perfect embodiments of their juvenile characters.
Hader and Ransome share the same chemistry that made Eddie and Richie so watchable in the first instalment and there is even some well-judged poignancy to go with their playful teasing. The Chinese restaurant scene, a fan favourite from the book and the TV mini-series, is present and correct and remains a highlight over the course of the running time.
IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances
Praise must be given to the scriptwriters here as ensembles of this size can all too often get lost with little character development. Thankfully, each cast member feels fully fleshed out, meaning we care for them a lot more than your typical horror-movie character.
However, this is Bill Skarsgard’s film and Pennywise is as menacing as ever. Skarsgard turns up the ante here with his physical performance being absolutely incredible. This portrayal is Heath Ledger Joker levels of good. It would be a shame if he wasn’t recognised officially for the exceptional work he has done to bring this wretched character to life.
While much of the film sees the Loser’s Club separate from each other as they try to locate tokens from their pasts, this allows the production team to create some truly staggering set pieces – although it’s unfortunate that many of them have been spoilt in the trailers. The much-marketed house of mirrors scene is brief but leaves a lasting impression and there’s a sequence early on involving a small girl that was really troubling.
Unfortunately, it’s not all good news. While the pacing for such a long film is spot on, the appearances of our titular character are not. Despite being billed as appearing more often, the movie’s gargantuan length means that Pennywise doesn’t feel like he’s on screen for any longer than in the first instalment. With such a great character and performance, it would have been nice to see him a little more.
And while you’ll have noticed me using adjectives like ‘unsettling’ and ‘unnerving’, the film isn’t truly scary unless Pennywise in clown form is on the screen. That’s mainly down to some of the CGI used to create the monsters. As in its predecessor, IT: Chapter Two’s monsters feel too glossy, lacking in any true sense of realism.
Nevertheless, IT: Chapter Two is a confident finale to one of 2017’s best films; filled with exceptional performances and the wit and humour that made its predecessor such a hit. While not reaching quite the same dizzy heights as that film and relying even more on jump scares, as a pair, it’s hard to think of a horror series that has made its mark in the last decade quite as much as IT.
⭐⭐⭐⭐ IT: Chapter Two in 4DX
I was unsure how a horror film would translate to 4DX but the good news is that the experience became even more immersive, with sight, smell and feel all being utilised to great effect.
Soaring over Derry, the advanced seating that 4DX provides means that you feel like you’re flying over the town too. Of course, while this is a pleasant experience when the film is playing nicely, as soon as the horror hits, 4DX jolts you back to reality with some well-timed movement, strobe lighting and weather effects.
A nice touch in this film was the use of smell, something not utilised in Hobbs & Shaw. Every time Pennywise was about to appear on screen, a sweet aroma would fill the cinema, lulling you into a false sense of security. It was a nice effect that added to the drama of the film beautifully.
Naturally, being a horror film, rain was utilised a lot and having the spray nozzle behind your seat was great. Although you are able to turn it off if you so wish, having the weather effects left on meant that you became immersed in what was happening on screen.
This was my first experience of 4D cinema utilised in a horror film and the overall impact was one that added to the terror rather than detracted from it. I would highly recommend viewing IT: Chapter Two in 4DX, and you can book tickets at 19 Cineworld locations across the UK.
graveyardgremlin (7194 KP) rated The Christmas Killer in Books
Feb 15, 2019
The Christmas Killer (aka The Dream Killer) was a Point Horror book I missed out reading when I was younger, so decided to pick it up to enjoy this holiday season (yes, I am sick). Rosecleer Potter is a normal, everyday fifteen-year-old girl who has a twin brother, Jerram, and loves to dance. She also just happens to have developed the ability to talk, through dreams, to the recently departed, which starts when an acquaintance disappears and whose body turns up murdered in the woods. Now, as the body count rises, Rose has to figure out how to use her power before the killer gets to her.
The first paragraph almost caused me to rethink my expectations of enjoyment I'd get from the book. The sentences were short and choppy, and if the whole book had been written this way, I don't think I'd have managed to get through it. Fortunately for me, it didn't turn out that way at all. Although there were more short, fragmented sentences, they were few and far between and seemed more of a style choice than anything else.
Rose was a good choice as a lead and had both positive and negative attributes to her personality. She was generally nice but could have moments of cattiness or where her temper got the best of her, which made her more believable. I can't say any of the characters are over-developed, but they are described enough to get a rough sketch of who they are as a person, and there are moments of truth in many of their actions, e.g. the mother's freaking out, the father's clamming up, and the brother's withdrawal and secretiveness. The atmosphere is done extremely well. Even though I don't remember many actual descriptions, I got the feeling of a small town, its claustrophobia, and sense of impending doom all the same.
I have to admit this book surprised me. I went in expecting more of the slasher-type YA horrors I read as a youngster, and was handed a more mature, psychological suspense horror read instead. The plot flows well and has enough clues and red herrings to keep most readers interested. As someone who has read a lot of mysteries, I did figure it out, but it could have gone many ways and still have been satisfying. The ending is the only weak point as it was a bit abrupt and maybe too open-ended, but that's a minor niggle and didn't affect my enjoyment much. As far as I've been able to tell, there is no sequel, which might be for the best. The Christmas Killer was a quick and easy chiller that kept me entertained throughout and I'd recommend it for those who like creepy teen reads.
Originally Reviewed: December 29, 2012
Received: Library
The first paragraph almost caused me to rethink my expectations of enjoyment I'd get from the book. The sentences were short and choppy, and if the whole book had been written this way, I don't think I'd have managed to get through it. Fortunately for me, it didn't turn out that way at all. Although there were more short, fragmented sentences, they were few and far between and seemed more of a style choice than anything else.
Rose was a good choice as a lead and had both positive and negative attributes to her personality. She was generally nice but could have moments of cattiness or where her temper got the best of her, which made her more believable. I can't say any of the characters are over-developed, but they are described enough to get a rough sketch of who they are as a person, and there are moments of truth in many of their actions, e.g. the mother's freaking out, the father's clamming up, and the brother's withdrawal and secretiveness. The atmosphere is done extremely well. Even though I don't remember many actual descriptions, I got the feeling of a small town, its claustrophobia, and sense of impending doom all the same.
I have to admit this book surprised me. I went in expecting more of the slasher-type YA horrors I read as a youngster, and was handed a more mature, psychological suspense horror read instead. The plot flows well and has enough clues and red herrings to keep most readers interested. As someone who has read a lot of mysteries, I did figure it out, but it could have gone many ways and still have been satisfying. The ending is the only weak point as it was a bit abrupt and maybe too open-ended, but that's a minor niggle and didn't affect my enjoyment much. As far as I've been able to tell, there is no sequel, which might be for the best. The Christmas Killer was a quick and easy chiller that kept me entertained throughout and I'd recommend it for those who like creepy teen reads.
Originally Reviewed: December 29, 2012
Received: Library