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    World at Arms

    World at Arms

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    LOCK AND LOAD! The evil KRA forces have attacked our nation, threatening the entire free world! As...

Secrets of the Lost Tomb
Secrets of the Lost Tomb
2015 | Adventure, Exploration, Horror
Great stories (2 more)
Exciting gameplay
Great solo game with 1 hero
Rules are a little clunky in places (1 more)
Lots of little tokens to track everything
An Indiana Jones style adventure
Have you ever wanted to be Indiana Jones? Well now you can. Secrets of the Lost Tomb is an epic action adventure game in the style of 1930's pulp fiction.

Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.

All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.

I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.

The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.

The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.

The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.

Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.

The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.

This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.


Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
  
This War of Mine: The Board Game
This War of Mine: The Board Game
2017 | Adult, Adventure, Exploration, Modern Warfare, Video Game Theme
Very immersive experience (4 more)
Great solo game
Stands out as a piece of art
Great teaching tool
Great storytelling game
Brutally hard (1 more)
Adult and disturbing depictions of war
Brutal Survival game
This War of Mine is a game of civilians struggling to survive in the middle of a war. It is harsh, brutal and contains scenes that some players might find distressing.

It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.

You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.

A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.

Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.

The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.

Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.

While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?

This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.

This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.