Purple Phoenix Games (2266 KP) rated The Lost Expedition in Tabletop Games
Jul 22, 2021
Disclaimer: The Lost Expedition can be played cooperatively, solo, or head-to-head. This review only covers the cooperative version of the game! -L
The Lost Expedition is a cooperative (in this case) game of strategy and hand management in which players are trying to traverse the jungle to reach El Dorado by carefully managing their Resources and utilizing their collective Expertise. To setup the game, choose 3 explorers to form your team, and collect 3 Ammunition and 4 Food from the supply tokens. Shuffle the adventure cards, dealing 4 to every player, placing the remainder in a face-down draw deck. Depending on the difficulty selected, place the corresponding number of Expedition cards in a row on the table (we played Normal mode, using 9 Expedition cards). Place 4 Health tokens on each explorer card, place the phase token with the Morning side up, select a starting expedition leader, and the game is ready to begin.
Each round consists of 2 phases: Morning and Evening. During the Morning phase, players will take turns playing adventure cards from their hand, one at a time, until each player has played 2 cards. This line of cards forms the path that the explorers are traveling in the morning. After all cards have been played, they will be rearranged in numerical order, from lowest to highest. Once the cards are organized, they will be resolved one at a time, from lowest to highest, until all cards have been addressed. Examples of card actions are: discarding the next card in play, swapping two cards on the path, adding a new card to the end of the path, or moving the team pawn one card closer to El Dorado. Adventure cards have different colored boxes that indicate action choices that the players must make. Some actions are mandatory and must be completed. Some cards offer 2 or more choices, one of which must be selected and performed to clear the card. And some cards have optional choices, that do not have to be completed for the card to be resolved. Certain actions will require the team to gain/spend Resources tokens or Expertise from your explorers (in the form of Health tokens). At the end of the Morning phase, the team loses 1 Food token, and play continues to the Evening phase.
During the Evening phase, the gameplay is like that of the Morning with a couple of changes. Players again will alternate playing cards, but will play until all remaining cards in their hand have been played. Cards in the Evening phase are resolved in the order that they are played, and are not organized numerically like in the Morning phase. Again, after all cards are played, they will be resolved one by one as normal, paying Resources/Expertise as required. Once the Evening phase is finished, the team loses 1 Food token, players draw a new hand of cards, select another expedition leader, and a new round begins with the Morning phase. Play continues in this fashion until either the players have reached El Dorado, all 3 of the team’s explorers have died (have no remaining Health tokens), or if the adventure card draw deck runs out 2 times during play.
Pretty straight-forward, right? Play cards, resolve cards, repeat. That is one thing I really like about The Lost Expedition – it is simple, yet so strategic. Ultimately this is a game of Resource/Expertise management. You need at least 1 explorer to make it to El Dorado alive. There is no reward without risk in this game. Couple that with the multiple action options on each card, and you’ve really got to have a strategy. Maybe you’re low on Ammunition, but in order to gain back some much-needed Health, you’ve got to spend Ammo. Or are you willing to deal damage to an explorer if it means the team can advance a card? There are so many things to consider, and so many ways in which you can strategize, and that keeps all players engaged.
That being said, players are not allowed to reveal the details of any cards in hand. So how can you best communicate with your team about what types of cards to play if you can’t tell them point-blank? That added aspect of working in a team creates some unique strategies in and of itself. Ultimately, the final decision comes down to the expedition leader for the round – but what if they choose the action you didn’t want? How can everyone help balance everyone else out? You really have to work together to be successful. The flip-side of that teamwork is that the game can be frustrating in some aspects. You never truly know what your teammates are going to play at any given time, and the card they choose could totally unravel your plan. Not being able to discuss the specifics of cards in your hand makes sense (because then why wouldn’t the team just have one collective hand of cards?), but it adds an element of randomness and luck to the game that seems counterintuitive to me. Playing the wrong card at the wrong time might just turn your team against you, and that undermines the spirit of the game.
Let’s touch briefly on components. The cards are nice, oversized, and sturdy. The artwork is colorful and thematically appropriate. All of the Resources tokens are thick cardboard, and the meeples are nice and chunky. All in all, good production quality overall.
So how do I really feel about The Lost Expedition? I think it’s ok. It is strategic and entertaining, with the added elements of teamwork and cooperation – you either win together or lose together. As a group, you’ve got to have an adaptable strategy and manage your resources as best you can. Is it a game that I love? No. But it’s one that will probably stay in my collection for a bit, before it moves on to someone who might see some hidden quality that I may have missed. If you want a nice and relatively simple team game to play, maybe check out The Lost Expedition. And if risk/reward or resource management isn’t your jam, then maybe keep looking beyond this one. Purple Phoenix Games give The Lost Expedition an eventful 6 / 12.
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LeftSideCut (3778 KP) rated Logan (2017) in Movies
Sep 20, 2019 (Updated Sep 20, 2019)
This is the third solo outing for Wolverine (following one garbage pile attempt, and one annoyingly average attempt), James Mangold really pulled it out of the bag for this one.
The characters are great - Hugh Jackman at the top of his game for his final performance as Logan. He's a grizzled and pain ridden man, in this bleak, mutantless future.
Patrick Stewart is also at his best here as Charles Xavier. The two of them are the beating heart of this movie.
We're introduced to Dafne Keen (playing a young X-23) who rounds out the small cast nicely.
As Logan fights a shadowy organization to keep her safe, the stakes have never been higher, and no one feels safe at any point - something that has never really been explored in the X-Men franchise.
Logan is a hard film to watch, it's bleak, its gritty, it's not particularly colourful (especially if you opt for the brilliant Noir version), and it's brutally violent in parts.
The set pieces are nasty in places, and sometimes pretty shocking, but it all aids the narrative here - the narrative that Wolverine is an ailing old man, who is struggling against all odds to do one last good deed, and protect the few people that still mean something to him.
It's an emotional and powerful film, that deserves all the praise bestowed upon it - amazing work from everyone involved .
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Kevin Wilson (179 KP) rated the PlayStation 4 version of Trials Fusion in Video Games
Jul 10, 2018
We played a few races together and I instantly became addicted. I was always last but I gradually got better at the game which makes it more fun and it convinced me to play the career mode which I will get more into later.
Starting with multiplayer, all the tracks and bikes are open to you. No need to unlock them. All the tracks from the career mode which there are so many as well as hundreds of user created which are excelllent, fun and sometimes weird. I played 1 where your bike turns into a squirrel and a fun track where everything is moving and messes with your head. There's always something new with these game. Even the extreme tracks where I can't even get past the first obstacle (I'm looking at you inferno) is frustratingly fun and to this day I have not got past that first bit.
There are 6 dlc packs with the season pass (not including the unicorn dlc) and all the tracks from these packs become available in multiplayer too. So if your with a group and only you have the packs, as long as your hosting, they will also be able to play them which is insane.
The career mode has so much to offer too. About 8 sections, each with about 7 tracks. Each track makes you want to go back again and again thanks to medals and leaderboards. I'm constantly wanting to go back to beat my friends scores which I've never been into before.
Extreme tracks are so difficult to get gold medals so if your a completionest it may be difficult but the game is a lot of fun yet frustrating. I find myself getting headaches if a track is too annoying or my body starts moving in awkward psoitions to the point I feel so achy.
Best played with friends in my opinion but as fun to play solo and try to beat those times for bragging rights. Even the costumes you can wear are fun. I have the PS4 version so Im not sure if it's the same everywhere else but you can unlock Rayman, Aiden from watchdogs and an assassin from the creed games. There's also many more from hazmat suits to rhino helmets.
I can recommend this easily for anyone wanted to just mess around.
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