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Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?

Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.

Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!

The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.

In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.

The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.

I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.

Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.

https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/
  
Roy Buchanan by Roy Buchanan
Roy Buchanan by Roy Buchanan
1990 | Blues, Pop, Rock
(0 Ratings)
Album Favorite

"He was a kind of blues/country artist from America - obviously Scottish lineage - and I remember, the first time I heard a bit of his music was a long time ago when I was very young. It was a cover of 'Sweet Dreams' by Patsy Cline; it was an instrumental version and I thought it sounded amazing. I'd just bought an acoustic guitar, and I heard it on the radio and remember thinking… I'm gonna preface this by saying we live in an age where I'm sick of seeing so many people saying, "I'm glad the guitar solo is dead, anybody can play like that" No they fucking can't! I see so many idiots in indie bands try to play solos and they can't fucking do it, because they haven't got the bravery to do it. They haven't got the fucking blood and guts to do it. You have to spill your guts if you want people to believe a guitar solo. That's why I always go for people like this; you can tell, if a Roy Buchanan song comes on, in any obscure station on the world, as soon as the solo comes you know it's him. And that's a really special gift to have. Not many people have that; as soon as he plays one note of a solo, you know it's him. It's beautiful. He always starts off a solo in a beautiful manner, almost slightly depressed, and then it just goes apeshit and he really loses it. It's almost like the guitar's having a fit. He goes from beautiful to really disturbed in one solo. I remember I went to see The Departed in the cinema and this song, his version of 'Sweet Dreams', came on in the end, and I was like, "Fuck me I forgot to buy a Roy Buchanan record!" I meant to buy one 20 years ago and I never did. I went out the next day and bought Roy Buchanan's entire back catalogue. The best one is just called Roy Buchanan. There's some beautiful stuff on it. There's one song called 'The Messiah Will Come Again', with a spoken word intro, and you can tell it's him doing it, and it's just beautiful. There's an old Phil Lynott and Gary Moore song called 'Parisienne Walkways', and you can see it was inspired by this song. I challenge somebody to listen to this song and not actually rethink their prejudice against expression on the guitar."

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Adam Ant recommended Doo Bop by Miles Davis in Music (curated)

 
Doo Bop by Miles Davis
Doo Bop by Miles Davis
(0 Ratings)
Album Favorite

"He was working with a lot of the young rappers, like Easy Mo Bee. They were laying down hip-hop drums and a few chords and apparently Miles would just improvise over the top and they'd add the vocals. That's a fabulous record, primarily because Miles sounds like he's really enjoying himself. He's more inventive on that album. He's getting more involved than on some of the albums that came before that. I saw him play live at the Hammersmith Odeon in the early 1980s and all he was doing was orchestrating. He'd stand up and play a little riff and then point at the drummer, who'd do a 15-minute solo. He was wearing a baseball hat on and was bent down and you couldn't see his face. Another one-minute solo, then point to the guitar player. The show went a bit like that. But everything he did play was well worth the entrance price. He plays great on Doo Bop. It was his last album. He was doing painting at the time, but he was really into working with these young guys and they were in awe of him. This was their dedication to him. The lyrics are all about how brilliant he is. Miles rose to the occasion and showed his chops. Every note is perfect. I've grown into jazz over the years, but it took me a bit of time to appreciate it."

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A Shape of Punk to Come by Refused
A Shape of Punk to Come by Refused
1998 | Rock
10.0 (1 Ratings)
Album Favorite

"This is a record that shaped my musical path as a musician for a long time. My hardcore trump card in life is that I saw them in 1998 in front of about 100 people. They were fucking amazing. When I went to that gig I had the record and I was a little bit confused by it. It was a very divisive record in the scene because of the electro elements. Over time I came to adore it. I did once fly to Sweden to buy a Dennis Lyxzén solo album because I couldn’t find it anywhere I can play this entire record in my sleep. Everything I did with Million Dead was informed by this album. I wasn’t really a fan of the new record, but I did once fly to Sweden to buy a Dennis Lyxzén solo album because I couldn’t find it anywhere. The guy in the record store thought I was out of my fucking mind, which arguably I was"

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    Real Guitar Pro

    Real Guitar Pro

    Music and Entertainment

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Steve Vai recommended Led Zeppelin 2 by Led Zeppelin in Music (curated)

 
Led Zeppelin 2 by Led Zeppelin
Led Zeppelin 2 by Led Zeppelin
1969 | Rock
7.5 (2 Ratings)
Album Favorite

"This was what my sister was listening to in her room and when I heard it there was a defining moment. We all have these pivotal moments where there’s a sense of clarity where we can recall what we were seeing at the time, we can remember what things smelled like and their color and I remember walking through the hallway of our house and hearing ‘Heartbreaker’ coming out of her room and the world stopped. I was stunned because it struck such a nerve and had so much energy. Then when the solo came on I discovered another dimension of music. I was probably ten or eleven. I hadn’t picked up a guitar by this point but that’s when I knew I had to play. I had seen guitars since I was in kindergarten and was obsessed by finding photos of guitars but after hearing Led Zeppelin II I crossed the line between just liking guitars and wishing I could play one, to saying, ‘Ok, I’m going to play…’"

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