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    Trenches II

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    DIG FOR VICTORY! TRENCHES II wants you to join the fight! Wage a whole new war, as the Russians join...

Party Bandimals
Party Bandimals
2019 | Animals, Card Game, Music
Band geeks. We all were bullied as kids. Walking to/from school with our super uncool instrument cases in our hands. All throughout our schooldays knowing that we were near the bottom of the popularity barrel. Then something happens. We become adults, join a band, sell merchandise, and all of a sudden it’s cool to be in a band and everyone wants to hang out. None of this has anything to do with the game I’m previewing right now, but this is a PSA – treat your band kids well so they can flourish and grow and become invincible bad-asses that seriously rock.

Party Bandimals is a card game where players are band managers looking to fill out their respective musical groups that feature anthropomorphic animals playing musical instruments. Each turn players are trying to boost their own bands with wicked rad band members while simultaneously subbing in the uncool members to their opponents’ bands.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

A game of Party Bandimals takes place over a series of rounds. The first player to amass a band whose total strength equals or exceeds 11 (net). Each animal card has a number printed in the upper left hand corner indicating its strength, be it positive or negative. Positive numbered cards are played to your band tableau and negative cards to an opponent’s band – thus lowering their total strength score.

To setup shuffle the cards and deal three to each player. Any player that has received any cards with the “Play when drawn” icon must discard those and draw up to three. You are now ready to play.

On your turn you draw up to four cards and then play a card from your hand. Any card drawn with the “Play when drawn” icon (see “Bob” above) will be played immediately. Otherwise, you may choose any card in your hand to be played. These could be band members or other events. Some cards are designed to be played as reaction cards to other opponents’ plays and can be played out of turn. That’s it! The rules and game play are very light, and games are very quick.

Components: This is a card game. Mine came in a tin, though I do not know if that is the plan for when the game goes retail or as result of a successful Kickstarter campaign. The cards are good quality, and the art on them is very cool. The names are sometimes hilarious and the art reflects that as well. Each character has a personality, and some are even inspired by the designer’s friends and family. I didn’t see any trumpet playing Travis cards, so maybe that’s in the works…

So here are my thoughts on Party Bandimals. It’s a really quick game with some interesting decisions and LOTS of take that. I mean, you’re trying to put a band together of the sickest entertainers out there, but so are your opponents. You are pawning off the bad musicians on your friends opponents and keeping all the good musicians. It really works well when you want a super quick filler with a great theme, fun art (I mean, look at lil Elanor up there on that harmonica solo), and grudges to be formed. If your group likes take that games, or at least don’t get all bent out of shape, then you should check out Party Bandimals. It’s quick, fun, and has a great theme. What more do you want, people???
  
Horrified: Universal Monsters Strategy Board Game
Horrified: Universal Monsters Strategy Board Game
2019 | Horror, Murder & Mystery
I was a child a long time ago. Okay, not THAT long ago, but I remember being frightened of a great many thing on TV: Michael Jackson’s “Thriller” music video, the TV show “V,” and so many others. I still to this day have not watched an entire old school Universal Studios Monster movie. However, I used to live in California for part of my childhood and my family had season passes to Universal Studios and we would go quite a lot, so I have always been familiar with the monsters. So when I saw a game was being crafted featuring these lovable, but in a nostalgic way, creatures I knew I just had to have it.


Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!

Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.


Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.

The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.

Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.

The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.
  
Dungeons & Dragons: Wrath of Ashardalon Board Game
Dungeons & Dragons: Wrath of Ashardalon Board Game
2011 | Adventure, Exploration, Fantasy, Miniatures
Can be expanded with other games in this series. (3 more)
Is set in the world of D&D
Can be played as 1 player
Easy to learn
Not much depth to the game itself (3 more)
No real character progression
Badly moulded miniatures
1 Player mode is very tedious
Good but not great.
This is the first "standalone" tabletop game I have bought from Wizards of The Coast.

I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.

I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.


I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.


I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.


I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
  
Super Dungeon Explore: Forgotten King
Super Dungeon Explore: Forgotten King
2015 | Adventure, Exploration, Fantasy, Fighting, Miniatures
The minis are outstandingly cute (0 more)
mechanics are clunky and slow (0 more)
Super Dungeon Explore: Forgotten King is the follow up to the hugely successful Super Dungeon Explore (spoiler alert; I wasnt the base games biggest fan). Forgotten Kings has slipped a little more under the radar, possibly due to the hugely controversial kickstarter for the base game, and Soda Pops split from the publisher who helped launch their (and a number of successful KS campaigns), but also likely due to the fact that since the base set came out miniature based board games have gone from being a rarity, to a more mainstream product.

Its here that Forgotten Kings falls to pieces. When SDE launched it was a top end board game, and was excitingly innovative, playing like a fusion of Warhammer-a-likes, Euro board games, and an rpg. With no direct comparison it shone out as something special, but Forgotten Kings has launched into a market surrounded by superior games more tailored to specific gamers.

Want a quick fun mini based game; here's Zombicide, want a complex deep and strategic mini based board game; here's Dark Souls.

And therein lies the issue, Gorgotten King is a mesh of simple things and randomness, and a level of complexity in set up phases that makes you read the rules three times.

The one thing Forgotten Kongs nails perfectly is the miniatures. The models are detailed, cute and fun to paint. If you can pick up a decently priced copy and have a use for then it is almost worth picking up a copy just for them.

Forgotten Kings also has one feature to lift it above the original version; the introduction of Arcade mode. Whilst the normal rules requires one player to sit in a dungeon master style role in Arcade Mode an AI system has been introduced to allow you to solo play, or all play on the same side.

Like the original Forgotten Kings still feels very much like an 8-bit experience on a board, but, like its video game counterparts, the competition has moved on to better things.
  
Everdell
Everdell
2018 | City Building
Components (6 more)
Quality
Price
Game is expandable in future
Replayability
Theme
Artwork
Small text on special event cards because the card themselves are already small. (1 more)
Time can be alot if you have to teach new players.
My Favorite Game!
This game is hands down my favorite. Let's start there.

Players 1-4 Expands to 5-6 with future expansion
Ages 14+
Time 40-80 minutes. Definitely longer with more players especially if they are new to the game or worker placement in general. I played with 4 players and it took easily 150 minutes. Not complaining just with teaching and all it took longer than expected.
Components: These are full 3d pieces made of various materials. They all feel wonderful to hold and play with making collecting them for the game very satisfying.
Quality: The game is amazing in general and you can see the work that was put into the game. It was kick-started but you can tell there was a passion behind the game.
Price: The quality is worth it. And if you were ever unsure. Get the higher priced edition if possible. It will have more features like I believe metal coins for victory points as well as other content that are not in the base game like workers and cards for the solo game variant.
Expandable: The game has Pearlbrooke already out as well as 2 other Expansions being funded and at least a fourth one in the works because I read that they will not make a big box to put everything in, until the line is complete. And no big box yet. So a fourth expansion the look forward to for sure.
Replayability: Easily replayable as forest locations and special event cards will be different every time you play especially if you add some of the Expansions to your base game.
Theme: The idea of little woodland creatures collecting resources and building their own tiny cities is absolutely adorable and makes this game 100 times for fun and cute for me.
Artwork: The cards and board are fanominal. The art is so nice and cute.
  
40x40

Thundercat recommended Aja by Steely Dan in Music (curated)

 
Aja by Steely Dan
Aja by Steely Dan
1977 | Rock
8.0 (1 Ratings)
Album Favorite

"What don't I say about Aja? We all have our different experiences with Walter Becker and Donald Fagen, but everything that they've created throughout the years is really awesome. I have a few albums of theirs I love; Can't Buy A Thrill, Katy Lied, Pretzel Logic, but there's a number of reasons why I am totally in love with Aja. It stems from the personnel, the feel, and how much it was a stab in another direction of pop culture. It was anti-pop, it was a bit on the outskirts of everything, I think. It's always funny listening to Donald Fagen singing about stuff because it's like, 'what's the guy rambling on about?' sometimes. A couple of my favourite musicians are on it; like Steve Gadd and, again, Michael McDonald. When I realised this was Michael McDonald singing background I lost my fucking mind, like, straight up. I always loved the Doobie Brothers and I knew his hits because of hip hop and stuff, but I remember being like 'Who's this magical person singing these dissonant chords behind the changes with ease with this weird timbre of voice?' – and you look at the credits and of course it's Michael McDonald. Aja, if I can't listen to it in its entirety then I get mad; I get pissed because I want to go through the whole album every time. One of my favourite moments on the album is Steve Gadd playing out on actual song 'Aja'; the way that just like the drum feels and everything – I don't know how to play drums but I love to try to act like I play drums to that one moment when he takes a slight solo at the end. Steve Gadd was always one of my favourite drummers ever because of the choices of records and stuff that he would do. Aja is he was he was one of those moments that it spanned out to everybody at that point. It was like at the height of their popularity. That was what happened and it was perfect."

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