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    Logic Remote

    Logic Remote

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    Logic Remote is a companion app for Logic Pro X on the Mac. It provides an innovative way to extend...

    Air Race Speed

    Air Race Speed

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    “Speeding is tons of fun, especially with no cops around” - Pixelated Sausage Take speed to a...

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Matthew Krueger (10051 KP) rated Codenames in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
Codenames
Codenames
2015 | Card Game, Deduction, Party Game, Spies / Espionage, Word Game
Fun to play (2 more)
Easy to Learn
High Replayability
Getting the assassin (2 more)
Getting the bystander
Getting the other teams word
Excellent Deduction Party Game
Codenames- is one of the two games i bought at this years Pax East. It is also one of the first board games that i bought. The second being Coup. Now since then I have like 25 board games. I love collecting board games cause i can either play them with my family or go solo. Personality i love going solo in board games.

I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Codenames is or never heard of it. Let me explain.


Codenames is a party deduction word card name for 2-8 people. It came out in 2015, designed by Vlaada Chvátil and published by Czech Games Edition.

The Objective: Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.

The Gameplay:

Players split into two teams: red and blue. One player of each team is selected as the team's spymaster; the others are field operatives.

Twenty-five Codename cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. A number of these words represent red agents, a number represent blue agents, one represents an assassin, and the others represent innocent bystanders.

The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time. Code name cards are covered as guesses are made.

After a spymaster gives the hint with its word and number, their field operatives make guesses about which code name cards bear words related to the hint and point them out, one at a time. When a code name card is pointed out, the spymaster covers that card with an appropriate identity card – a blue agent card, a red agent card, an innocent bystander card, or the assassin card – as indicated on the spymasters' map of the grid. If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.

The game ends when all of one team's agents are identified (winning the game for that team), or when one team has identified the assassin (losing the game).

Its a fun entertaining deduction party card game and can be played over and over again without losing its charm. Its excellent board game and a must buy if you haven't bought it yet.
  
    Tower Keepers

    Tower Keepers

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    Heroic strategy RPG with deep solo campaign and real-time head to head battles! Train an epic army...

    iSequence HD

    iSequence HD

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    iSequence is one of the most powerful music creation studio designed exclusively for iPad. Thanks...

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Karl Hyde recommended Inside Out by John Martyn in Music (curated)

 
Inside Out by John Martyn
Inside Out by John Martyn
1973 | Rock
(0 Ratings)
Album Favorite

"It may seem like a change of tack, but it’s not actually. This is his most processed album. This is what I’m a fan of John Martyn for and something I don’t think anyone else has ever done before. It’s that sort of processed acoustic guitar that features a lot on my solo record, where the guitars are so heavily processed. John did this brilliantly. I saw him tour this album – it was one of the first gigs I ever saw as a youngster. It was astonishing hearing him making these beautiful soundscapes on a battered old Martin guitar through a delay line and a fuzz box. Not only was he a master of the guitar, he was also a master of processed sound. He used the voice in the way, again, that was like a tone generator. The words were barely audible but they made tones, in the way that Miles Davis might play his horn. Sometimes he’d sing in a completely different key. It was all about where he positioned the sound and the timbre. I don’t think he ever released another record that explored the acoustic process in the way that he did here. I know people that worked with him and had his effects pedals – I tried to get hold of them for this project (Edgeland) but they were long gone. It was a reference point for me for this album. I wanted to take that concept on, and Inside Out was my jumping off point."

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