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Chronicles of Crime
Chronicles of Crime
2018 | Deduction, Entertainment, Murder & Mystery
Find the murderer, the weapon, and the location. That’s Clue/Cluedo right? Yes. Find the priceless artifact that was stolen from the museum while other complications arise is Chronicles of Crime, and specifically the Curse of the Pharaohs case. Do you have what it takes to solve this crime, and more importantly, do you have a cell phone or tablet??


Chronicles of Crime is an app-driven storytelling, deduction, adventure board game that can be played solo or cooperatively. Players will be assuming the mantles of London detectives attempting to solve difficult cases at Scotland Yard. As it is a cooperative game players will win or lose together, but the game itself will be helping players along the way.
To setup, place the Evidence Board on the table and surround it with these components: Location Boards in a stack, but Scotland Yard attached to the bottom of the Evidence Board, Character and Special Items cards in face-down stacks, Evidence Category cards face-up, and the four Forensic Contact cards nearby as well. Open the app, choose the scenario to play, and let the app guide you through the introduction to the game.


As there are no real “turns” Chronicles of Crime allows freedom for players to essentially roam around London’s sectors looking for clues to whatever crime has taken place, interrogating suspects, asking the Forensics Contacts team for support when encountering people or items, and finally attempting the solve the case. I cannot really go into much more detail in word or photo, as I wish to avoid all spoilers, but the app will guide players and assist in gentle nudges along the way. The app will be heavily used as players will need to scan the QR codes on several components in order to interact with them, and scannable components may not always be assigned the same roles in other scenarios. Once players have explored as much as they deem necessary, they may claim the group is ready to connect the dots and win the game. Players win or lose by visiting Scotland Yard to solve the case successfully or otherwise.
Components. All of the physical components included in the box are incredible. The cards feature great artwork, the components are wonderful quality, and everything has unique QR codes to scan in the app. The box insert is cleverly-designed and certainly ready to accept expansion materials. The greatest component, however, is the Chronicles of Crime companion app. This app is simply amazing. It is absolutely necessary for play, but once downloaded it requires no Internet access (unless you decide to download additional materials or scenarios). The app is so well-designed and engaging, and the music is minimal but certainly mood-setting. I can clearly see why using an app is essential here, and allows the team to add more and more content without having to alter the physical components at all. A stroke of genius, in my mind!

All in all I was, and still am, blown away by Chronicles of Crime. The marriage of board game and digital app is something I was leery of at first because I much prefer board games, but this simply works. And works quite well. I love being able to travel to a location, check it out, interrogate any persons of interest there, and try to assemble the story in my mind. I want to play all of the scenarios with different groups of people to see if that will change anything, but currently during COVID it’s a no-go.

Chronicles of Crime may never break into my Top 10 Games of All Time, but I will not be moving it out of my collection ever. Well, unless Lucky Duck Games decides to remove the app or something weird like that. I don’t have many board/digital hybrid games in my collection, and if I never add another I will still be happy with this one (ahem, keep your eyes peeled for the Chronicles of Crime: 1400 preview I will be doing soon – or will have done depending on when you read this review). Purple Phoenix Games gives Chronicles of Crime an enthusiastically shifty-eyed 11 / 12. I think you might get bonus VPs at the end of the game for putting on a British accent when you play. I’ll have to scour the rules for that one…
  
Chronicles of Crime: 1400
Chronicles of Crime: 1400
2020 | Adventure, Deduction, Medieval, Murder & Mystery
Isn’t that box cover just awesome? I never open a preview with a comment about components, but this one warranted it because the box art is so good. Anyway, it’s Paris in the year, well, 1400 AD, and now some strange things are afoot at le Cercle K.

Chronicles of Crime: 1400 (which I shall shorten to 1400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already know how to play 1400. However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled Location Boards. Fire up the Chronicles of Crime app, choose “1400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview I played through The Missing Pages case. Also, to be completely upfront I got a 95/110 for a final score, but no big deal.
How do I explain this game succinctly? Well, each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 1400 version, Vision Cards that may assist players in putting the case into focus. These Vision Cards do not really give the story away or anything, but are merely a vague framework of possible factors.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 1400: consulting with the goodest boi dog companion! The dog, Perceval, assists the knight (the players) in cases by sniffing items. A word of caution, though, when you play this game do NOT have Perceval sniff any items until you are completely done with a location because he may drag you to another completely different location right away before you were ready. Not that it happened to me, mind you… okay, it did.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to report to their family members all the details of the crime(s) by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 95/110 on my first play of 1400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at that Perceval card! And I already raved about the box cover in my opening statement. This art really speaks to me and it says, “I’m gorgeous.”

The app. I have only great things to say about the app. It’s the same app that you would use for original Chronicles of Crime, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, even for a game set in the year 1400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should bring it back to my Family Location Board and ask my merchant sister about it. Hmm, it’s religious in nature? Okay then, my Monkle (monk uncle) will know something about it. Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 1400 and discover more shenanigans happening in Paris. Perceval and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this era in history, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 1400. It has everything I love in a unique game and I just can’t get enough!
  
Cartographers: A Roll Player Tale
Cartographers: A Roll Player Tale
2019 | Fantasy, Territory Building
I have often wondered how cartography actually works. How was it that people with primitive tools were able to grasp the lay of the land and sea? And are we complete in our mapping of Earth or are there more secrets we have yet to discover? Thankfully, in Cartographers we aren’t really answering those questions, but other practical questions may arise.


Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!

Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.

Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.

Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.

Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.

After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.


Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.

I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.

We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.

If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.
  
Splatoon
Splatoon
Action/Adventure
Nintendo continues their recent impressive run of exclusive titles with the quirky and addictive Splatoon which combines the color and fun of Paintball with a customizable shooter.

Playing either solo or multiplay, players compete in various arenas to battle it out for control of key locales and to score more points that the other team. That sounds simple enough, but when you factor in the ability to turn into a squid to hide yourself in one of the many paint puddles you can create or to scale a wall, then you have something entirely new.

Splatoon also offers a campaign mode where players go through a training course as well as get to enjoy leaping from one launch point to another to battle enemy forces. Clever trimming can be required as there is not an infinite supply of paint, so gamers will have to reload which is key when you’re laying down your colors in an effort to control and area.

I especially liked the paint bombs you could throw at an enemy as the colorful nature of the game is really one of the most unique action shooter elements in recent memory.

The multiplay matching was fast and in no time I found myself on a team battling it out. The motion control aspects did take some getting used to as tilting the control up, down, left, and right to aim while using the control sticks to move did take some adjustment and this is not a game you want to play standing for long periods of time, as the action is fast.

The social area of the game allows players to customize their characters with new clothes and weapons so players have an incentive to do well in their games for more than simple bragging rights.

While the graphics will not set new standards, they are in keeping with what players expect from Nintendo and the action and fun of the game makes Splatoon a must own for Wii U owners and one that any shooter fan, especially those with younger gamers will want to experience.

http://sknr.net/2015/10/21/splatoon/
  
    The Chord Wheel

    The Chord Wheel

    Music and Entertainment

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    App

    The best-selling book is now an iPhone App at last. ***** THE CHORD WHEEL; The Ultimate Tool for...

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Butch Vig recommended track Virginia Plain by Roxy Music in Early Years by Roxy Music in Music (curated)

 
Early Years by Roxy Music
Early Years by Roxy Music
1989 | Rock
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Album Favorite

Virginia Plain by Roxy Music

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Track

"The first heard time I heard Roxy Music I was smitten. I was in a record store and I asked the guy ‘What are you playing?’ They used to put the record jackets on the front desk, I picked it up and they looked like a band from outer space. I couldn’t figure out what was going on, but I loved everything about it, ‘Virginia Plain’ was just an incredible sounding song. It’s the way the synthesiser bends at the start, then the songs kicks in and Bryan Ferry’s singing is so over the top and melodramatic, I’m not even sure what he’s singing about. There’s those breaks where they jam in the middle, the keyboard and synth solos. It was the sonic template, it sounded completely otherworldly to me. I felt a kinship with Roxy Music. I grew up listening to The Who and The Beatles and they were rock stars, but I felt Roxy Music were sort of my peers. With a lot of the new wave and punk bands I thought ‘I can do this, I can be in bands and do what they’re doing.’ It didn’t sound anything like the classic rock records I’d been listening to, it was arty, very flamboyant and kind of crude in a way. It was a bit pretentious but I liked that, I found it really fresh at the time that they had an art-school approach to the music and yet the music was very DIY, it wasn’t slick. They were great musicians but didn’t sound like virtuoso bands like Yes or Emerson, Lake and Palmer, though I did have some ELP records too! I fell in love with Roxy Music, I bought all their records, their solo records and live bootlegs. I was the self-appointed president of the Roxy Music fan club in Madison, there were only seven members. For a couple of years, once every two months we’d have a ‘Roxython’ on a Saturday night until the sun came up, we’d play their albums and dress up in very flamboyant clothes. It was great."

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    LooperSonic

    LooperSonic

    Music and Entertainment

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    App

    LooperSonic is a multi-track audio looper and recorder that will take your loops to the next level. ...

Decktective: Nightmare in the Mirror
Decktective: Nightmare in the Mirror
2021 | Card Game, Deduction, Murder & Mystery, Puzzle, Real-time
Decktective: Nightmare in the Mirror is an amazing title that just makes people conjure images of actual nightmares and immediately piques interest around the table. But what if you are a solo player about to face your fear of mirrors that was brought on by watching Poltergeist 3 at much too young an age? I am already shuddering!

Decktective: Nightmare in the Mirror (which I will just refer to as Decktective from here) is an immersive storytelling card game where the player(s) attempt to solve the case by the time the final cards are drawn from the deck. At the end of the game player(s) are asked questions and, depending on the answers given, are scored by how many questions were answered correctly.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


Setup is super easy. Open the box, place the paper clips nearby, and set out the deck of cards. The game comes with no rulebook; the cards instruct players what to do along the way. I will not be covering ever facet of the game to avoid potential spoilers, so please keep that in mind.
The mechanics of this game system rely on players either playing or discarding cards as they are drawn. Essentially, players will need to discard enough cards to be able to play others. For example, some cards hold a value of 1-10, meaning that they may only be played to the table once there is at least 1-10 cards already existing in the discard pile. So a card with a value of 4 requires at least four cards in the discard in order to play. So choices will need to be made to determine which cards are vital and which can be sent to the discard. The solo player is eventually told that they may have five cards in their hands and the deck will guide the player through the rest of the game.


I really don’t think I can go much further without spoiling something, so I will stop here and hope I have given enough description of the mechanics to help with understanding.
Components. This is a big deck of oversized cards and a few red plastic paper clips. The clips are fine, but are a little tight on the cards, so I did not leave them on very long. They are only used at the end to answer questions, so I was able to only briefly use them. The cards are big and nice quality and feature great art. I do not want to give away too much, but there are times where the cards and the box have interplay, and I think their usage is absolutely genius. Great job on that!

This is a tough one to give my thoughts on without spoiling some things, so I will be vague. Not because I want to be vague, but because I feel I need to be vague. As I played through the game (and this is one of those that may only be played ONCE ever) I found my head needed scratched and my brows needed furrowed. I usually am not a player that thinks through their turns for a long time, but I felt I gave each card fair consideration throughout. This paid off at the end, but I still finished with a score of 7 / 10. I felt I probably could have achieved the full 10 but I did not really think about my answer on a card, and that one was worth those 3 points.

So here is what I ultimately think about this one (and possibly the entire Decktective series, though I have not played any others): I love it. I have also played several games in the Deckscape series and I definitely prefer Decktective. Is is the system or the individual game though? I am unsure. What I can tell you for certain is that of the three titles in the Deck- family, this is by far my favorite. I really wish I could qualify it much more, but I will offer this: once you play through this title, please message me and I will chat with you about my actual opinions on the game with spoilers a-plenty.

I do recommend this one, as I had an absolute blast playing it, and I think that a good number of players from all ages and skill levels will also enjoy it. If you happen to share my general game preferences, then you will like this one a LOT. Another great benefit? Once you are done playing you can gift it to another gamer or family or library or whatever you like. That said, I am eager to try the other Decktective titles just as soon as I can!
  
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare
Shooter
The latest in the highly-popular Call of Duty series has arrived and with

it comes a bold new direction for the series that mixes the familiar with

the new.

 

Infinite Warfare is set in the future but unlike the recent Advanced

Warfare, this is a future where space travel has become the norm and the

people of Earth find themselves in an ongoing battle with a Mars based

faction who have amassed a very large and powerful fleet of warships.

Players take on the role of Lt. Reyes who finds himself forced into

command when a surprise attack devastates much of the Earth’s forces and

at the mercy of the ruthless leader of the opposing forces (Kit

Harrington).

 

Like with last years Black Ops 3 players have a staging area and the

ability to select their weapon configurations for each mission. There is

also a Captain’s room where players can view newsreels and other items

should they want to take a break from the combat and explore.

 

Players can also select which missions to take based on the recommended

story missions or they can select side missions. In my first run through I

stuck mainly to suggested missions and was amazed at how fast I got to the

final battle, so those looking to prolong their solo campaign will want to

select some of the additional missions.

 

Mission play is what you would expect from Call of Duty with missions

mixing stealth and waves of enemies for players to mow down. This time out

several missions involve space combat as players will take on fighters and

enemy ships in their fighter plane which also allows for some interesting

missions where players will leave their ship to battle in Zero-G before

resuming the attack on foot.

 

Players also will have access to energy and ballistic weapons and can pick

up weapons and ammunition along the way.

 

Using futuristic grenades that cause gravity to disrupt as well as spider

like seekers is a nice touch as is the protective shield players can

deploy when the action becomes heated.

 

Multiplayer has always been the strong point of the series and Infinite

Warfare is no exception to this trend. There are fewer modes than in the

past, but the customization and rankings that players expect are still in

place. There are also the popular kill streak rewards that can turn the

tide of any battle.

 

Although some may not like the inclusion of jump packs in multiplayer, it

did not harm Advanced Warfare and the levels where fallen players float

away in Zero-G were also a very nice touch. I did briefly think I was

playing DOOM with some of the maps set on a planet exterior at first, but

soon found myself caught up in the action. Like with Black Ops 3, a

special weapon is on a timer and allows players to deploy a wide angle

machine gun called a “Claw” which mows down enemies with ease.

The maps like the solo portion of the game are highly detailed and

stunning to behold and the composition for the game has some very

compelling music. I played the game on an NVIDIA 960 then moved to a

NVIDIA 1060 Founders Edition card and found that the game looked and ran

amazingly well even on the highest settings.

 

The real treat of the game for me was the Zombie mode set at Spaceland, an

80s themed amusement park. The mode had plenty of 80s nostalgia as well as

an 80s soundtrack of hits from the era as well as a campy tone that

invoked the best of 80s horror films.

 

The detail level was so good that you can even take a ride on an

attraction, use some rides as weapons, and use tickets you gain to gain

power ups. For me it was simply the best initial Zombie offering of any

Call of Duty game ever.

 

In the end, Infinite Warfare offers one of the best campaigns in recent

years and blends old and new to create a Call of Duty experience that is

fresh yet familiar. Fans of the series should not be put off by the space

setting and should give the game a try as it is a very enjoyable and

winning combination that is as fun to play as it is great to look at.

http://sknr.net/2016/11/08/call-duty-infinite-warfare/