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Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
Why Me? Why Not. by Liam Gallagher
Album Watch
Good things come to those who wait: and so, this summer, Liam Gallagher returns with a new single, a...
Paul Kellett (118 KP) rated Shadows of Malice in Tabletop Games
May 8, 2019
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
Paul Kellett (118 KP) rated This War of Mine: The Board Game in Tabletop Games
May 27, 2019
Very immersive experience (4 more)
Great solo game
Stands out as a piece of art
Great teaching tool
Great storytelling game
Brutally hard (1 more)
Adult and disturbing depictions of war
Brutal Survival game
This War of Mine is a game of civilians struggling to survive in the middle of a war. It is harsh, brutal and contains scenes that some players might find distressing.
It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.
You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.
A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.
Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.
The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.
Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.
While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?
This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.
This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.
It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.
You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.
A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.
Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.
The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.
Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.
While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?
This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.
This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.
BankofMarquis (1832 KP) rated Star Wars: Episode IX - The Rise of Skywalker (2019) in Movies
Dec 24, 2019
"Satisfying Enough" Conclusion
I am a fan of the STAR WARS films. Ever since I first went to a place A LONG TIME AGO IN A GALAXY FAR, FAR AWAY I have enjoyed the adventures of the ragtag group of rebels taking on the evil Galactic Empire. Like most folks, I was blown away by the first STAR WARS film, LOVED the sequel, THE EMPIRE STRIKES BACK, thought the concluding film in the original trilogy, RETURN OF THE JEDI was "good enough", hated the prequels and have been cautiously optimistic when both THE FORCE AWAKENS and ROGUE ONE were good films. Finally, of course, I was disappointed (like everyone else) with THE LAST JEDI and SOLO. So...I was going to go to THE RISE OF SKYWALKER no matter what anyone else says.
And...I was satisfied.
STAR WARS: THE RISE OF SKYWALKER is an above average, "good enough" conclusion to the Skywalker saga of Star Wars, bringing enough action, energy, adventure and character moments - and character cameos - to satisfy my appetite for all things Star Wars.
Directed by returning Director J.J. Abrams, ROS picks up events after the events of THE LAST JEDI. Rey is training to be a Jedi and Poe, Finn, Leia and Chewie are fighting Kylo Ren and the First Order. The film starts out rapidly - perhaps too rapidly - as multiple events take place with action pieces and fast pacing that does leave you slightly breathless - it also feels just a bit rushed, as if J.J. is trying to pack 10 lbs. of movie into a 5 lb bag. By gosh, he was not going to accused of delivering a film that was not "fast-paced".
The performances of the leads are strong - Daisy Ridley (Rey), Adam Driver (Kylo), John Boyega (Finn) and Oscar Isaac (Poe) all know their characters by now and they are able to play in them well. Joined by the expected CGI and costumed droids and aliens (C3PO, R2D2, BB8 and good ol' Chewie), I was happily entertained to see them all together on screen - along with "veterans" like Lando (Billy Dee Williams) and General (not Princess) Leia (the late Carrie Fisher). The filmmakers put a loving tribute to her in this film that is effective (though I could see where they had to use a body double in places), but it is still well done. And, of course, there are plenty of callbacks and cameos to make any StarWars afficianado happy.
Ultimately, the emotional stakes of the denouement fell a bit short for me (as the "big bad" in this didn't have the emotional heft of Darth Vader), but it was a "good enough" emotional ending buried in an above average "final space battle" to have me leave the film satisfied.
And...that's all you can ask for from the 9th film of a series...enough to keep you "satisfied".
Letter Grade: B+
8 (out of 10) stars and you can take that to the Bank (ofMarquis)
And...I was satisfied.
STAR WARS: THE RISE OF SKYWALKER is an above average, "good enough" conclusion to the Skywalker saga of Star Wars, bringing enough action, energy, adventure and character moments - and character cameos - to satisfy my appetite for all things Star Wars.
Directed by returning Director J.J. Abrams, ROS picks up events after the events of THE LAST JEDI. Rey is training to be a Jedi and Poe, Finn, Leia and Chewie are fighting Kylo Ren and the First Order. The film starts out rapidly - perhaps too rapidly - as multiple events take place with action pieces and fast pacing that does leave you slightly breathless - it also feels just a bit rushed, as if J.J. is trying to pack 10 lbs. of movie into a 5 lb bag. By gosh, he was not going to accused of delivering a film that was not "fast-paced".
The performances of the leads are strong - Daisy Ridley (Rey), Adam Driver (Kylo), John Boyega (Finn) and Oscar Isaac (Poe) all know their characters by now and they are able to play in them well. Joined by the expected CGI and costumed droids and aliens (C3PO, R2D2, BB8 and good ol' Chewie), I was happily entertained to see them all together on screen - along with "veterans" like Lando (Billy Dee Williams) and General (not Princess) Leia (the late Carrie Fisher). The filmmakers put a loving tribute to her in this film that is effective (though I could see where they had to use a body double in places), but it is still well done. And, of course, there are plenty of callbacks and cameos to make any StarWars afficianado happy.
Ultimately, the emotional stakes of the denouement fell a bit short for me (as the "big bad" in this didn't have the emotional heft of Darth Vader), but it was a "good enough" emotional ending buried in an above average "final space battle" to have me leave the film satisfied.
And...that's all you can ask for from the 9th film of a series...enough to keep you "satisfied".
Letter Grade: B+
8 (out of 10) stars and you can take that to the Bank (ofMarquis)
Star Wars: Rivals™
Games and Entertainment
App
Fast-paced, competitive shooter set in the Star Wars™ universe! Confront your rivals in the first...
Cartooner: The Fast & Furious Game of Drawing Comics
Tabletop Game
Cartooner is a new experience in drawing games, a game that combines storytelling and drawing. It is...
BankofMarquis (1832 KP) rated Cocaine Bear (2023) in Movies
Mar 21, 2023
A Ton of Fun
When one decides to watch a film entitled COCAINE BEAR, one pretty much knows what one is getting themselves into.
And, fortunately, Director Elizabeth Banks knew exactly what type of film she was making and her (and her game cast) were up to the challenge…and the fun.
Based on a true event, where a cocaine smuggler fell to his death when his parachute failed to open, COCAINE BEAR posits the “what if” position of what would happen if a Bear ingested it and became aggressive and addicted to cocaine? This fun film takes us through that scenario.
Banks (Director of the PITCH PERFECT films) is the perfect person to helm this film, for she has her tongue planted firmly in her cheek and wisely walked the line between making it violent enough for idiots like me to enjoy and not TOO violent so that the target audience – I would assume that would be teenage boys – can attend as well. She paces the film briskly enough for the audience to not ask too many questions, and the film is short enough to be enjoyable, without beating the premise into the ground.
Jesse Tyler Ferguson (MODERN FAMILY), Kristofer Jivju (Tormand in GAME OF THRONES), Isiah Whitlock, Jr (BLACK KKKLANSMAN). and O’Shea Jackson, Jr (STRAIGHT OUTTA COMPTON) are all in on the fun and they look like they are having a GREAT time playing in this sandbox. As do Keri Russell, Matthew Rhys and the always-great Margo Martindale (forming a mini THE AMERICANS reunion). Martindale almost steals the film from the COCAINE BEAR…almost.
Special notice needs to be made of the work of Aiden Ehrenriech (erstwhile Hans Sole in SOLO: A STAR WARS STORY). He is one of those performers who looks like he is trying too hard to please, but not in this film. He looks comfortable and relaxed and this just might be the best performance of his career. The same can NOT be said for the late Ray Liotta (in his last film role). While not his best performance (that would be GOODFELLAS), it is a “classic Liotta” in that he plays the drug dealer who is looking for his lost cocaine with zest, energy and unapologetically. It’s a shame that we lost this wonderful film presence.
But…all of these performers play second fiddle to the titular character – the CGI creation that is COCAINE BEAR. Bravo to the company that did the effect in this film, they make the out-of-control bear believable while the character is doing unbelievable things.
A fun “B” flick in every sense of the word – COCAINE BEAR is a ton of fun (I laughed out loud LOUDLY a couple of times). Just know before you view it, what kind of film you are watching.
Letter Grade: B (of course)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
And, fortunately, Director Elizabeth Banks knew exactly what type of film she was making and her (and her game cast) were up to the challenge…and the fun.
Based on a true event, where a cocaine smuggler fell to his death when his parachute failed to open, COCAINE BEAR posits the “what if” position of what would happen if a Bear ingested it and became aggressive and addicted to cocaine? This fun film takes us through that scenario.
Banks (Director of the PITCH PERFECT films) is the perfect person to helm this film, for she has her tongue planted firmly in her cheek and wisely walked the line between making it violent enough for idiots like me to enjoy and not TOO violent so that the target audience – I would assume that would be teenage boys – can attend as well. She paces the film briskly enough for the audience to not ask too many questions, and the film is short enough to be enjoyable, without beating the premise into the ground.
Jesse Tyler Ferguson (MODERN FAMILY), Kristofer Jivju (Tormand in GAME OF THRONES), Isiah Whitlock, Jr (BLACK KKKLANSMAN). and O’Shea Jackson, Jr (STRAIGHT OUTTA COMPTON) are all in on the fun and they look like they are having a GREAT time playing in this sandbox. As do Keri Russell, Matthew Rhys and the always-great Margo Martindale (forming a mini THE AMERICANS reunion). Martindale almost steals the film from the COCAINE BEAR…almost.
Special notice needs to be made of the work of Aiden Ehrenriech (erstwhile Hans Sole in SOLO: A STAR WARS STORY). He is one of those performers who looks like he is trying too hard to please, but not in this film. He looks comfortable and relaxed and this just might be the best performance of his career. The same can NOT be said for the late Ray Liotta (in his last film role). While not his best performance (that would be GOODFELLAS), it is a “classic Liotta” in that he plays the drug dealer who is looking for his lost cocaine with zest, energy and unapologetically. It’s a shame that we lost this wonderful film presence.
But…all of these performers play second fiddle to the titular character – the CGI creation that is COCAINE BEAR. Bravo to the company that did the effect in this film, they make the out-of-control bear believable while the character is doing unbelievable things.
A fun “B” flick in every sense of the word – COCAINE BEAR is a ton of fun (I laughed out loud LOUDLY a couple of times). Just know before you view it, what kind of film you are watching.
Letter Grade: B (of course)
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Bulletstorm: Full Clip Edition in Video Games
Jun 19, 2019
When it was first released in 2011; Bulletstorm earned solid reviews and became a cult hit in large part to the over the top action and winning mix of characters, settings, and humor. Sadly though the game never did sell that well which made it a commercial failure and pretty much ended any hopes for a sequel.
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
Thankfully the developer People Can Fly has teamed with Gearbox to bring us Bulletstorm: Full Clip Edition which returns the game with upgraded graphics and framerates to let it take advantage of the new generation of gaming platforms, as well as the ability to play the campaign and online content as Duke Nukem.
Bulletstorm: Full Clip Edition combines action, humor, and enjoyable gameplay to create a winning product. The game was tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking someone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are solid as the Unreal engine has taken what was a great looking game and made it look even better and has brought it up to modern standards even in areas where the graphics may seem a bit dated. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is still awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill sergeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in an airship taking on a gigantic creature whereas another time I was guiding a giant robotic dinosaur through an amusement park to dispatch the bad guys. I also enjoy playing the Echoes mode which requires players to complete various locales and creatively dispatching enemies to earn points which will unlock new levels.
Being able to play as Duke Nukem in both the campaign and online was fun as it allowed me to experience the game from a new perspective and it is always great to see Duke in action.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and is still one of the best action shooters in recent history.
http://sknr.net/2017/04/10/bulletstorm-full-cliip-edition/
Darren (1599 KP) rated All Between Us (2018) in Movies
Jun 20, 2019
Story: All Between Us starts as engaged couple Clara (Lawton) and Ray (Hooks) are hosting a diner party for family and friends to make their big announcement. Clara’s parents will be meeting Ray for the first time and Clara’s best friend Mishawn (Haddish) has started to settle down with Ty (Levatino).
As the night unfolds secrets have been coming out and now the mistakes of the past will come to life and will need to be worked through for the happiness of the people involved.
Thoughts on All Between Us
Characters – Clara is one of the hosts for the party, it is her family that will be attending the party with her big announcement, she must bring out the best in Ray for the first-time meeting, knowing her love can make him stronger. Ray is the fiancée of Clara a writer for profession that is nervous to meet his future parents-in-law knowing they are judgemental and already don’t approve of him. He spends the night getting verbal abuses from the family. Mishawn is Clara’s best friend, the one that knows the news she wants to tell and has turned her party ways into a more stable relationship with Ty. We have plenty of other characters are this party with Clara’s loud brother who has always been against most people and her judgemental father that spends the night putting Ray down. They all work for different moments in the film.
Performances – This is a great ensembled cast giving us strong performances throughout, the biggest known star is Tiffany Haddish after last years ‘Girls Trip’ who only gives us glimpses of the pure energy she bought to that film, she must take the back burner at times in this film. Denyce Lawton and Brian Hooks are great too, while Esau McGraw gives us a character we grow to dislike early.
Story – The story brings friends and family together for a couple’s announcement, with the whole story taking place over this one evening. This does give us a real-time feel with the story and the secrets coming out push relationships to limits. The story does keep things simple and each character does fit into a group even being individual enough. This is a story that could easily be a play too which is something I like to point out with this style of storytelling.
Comedy – The comedy in the film does work for the most part, the funniest moments do hit well, it is the small jokes that can sometimes miss. Freddy does get the most laughs, mostly for the wrong reasons because of his characters race related opinions.
Settings – The film takes place in one location, the apartment which plays out well because this is the only place we need to be for the events unfolding.
Scene of the Movie – Standing up to Mr Tillman.
That Moment That Annoyed Me – The over use of the N-word.
Final Thoughts – This is a wonderful ensembled cast performance, the solo night gives us the laughs we need and the truths show us how lives can be hiding something from everyone.
Overall: Enjoyable comedy.
https://moviesreview101.com/2018/05/14/all-between-us-2018/
As the night unfolds secrets have been coming out and now the mistakes of the past will come to life and will need to be worked through for the happiness of the people involved.
Thoughts on All Between Us
Characters – Clara is one of the hosts for the party, it is her family that will be attending the party with her big announcement, she must bring out the best in Ray for the first-time meeting, knowing her love can make him stronger. Ray is the fiancée of Clara a writer for profession that is nervous to meet his future parents-in-law knowing they are judgemental and already don’t approve of him. He spends the night getting verbal abuses from the family. Mishawn is Clara’s best friend, the one that knows the news she wants to tell and has turned her party ways into a more stable relationship with Ty. We have plenty of other characters are this party with Clara’s loud brother who has always been against most people and her judgemental father that spends the night putting Ray down. They all work for different moments in the film.
Performances – This is a great ensembled cast giving us strong performances throughout, the biggest known star is Tiffany Haddish after last years ‘Girls Trip’ who only gives us glimpses of the pure energy she bought to that film, she must take the back burner at times in this film. Denyce Lawton and Brian Hooks are great too, while Esau McGraw gives us a character we grow to dislike early.
Story – The story brings friends and family together for a couple’s announcement, with the whole story taking place over this one evening. This does give us a real-time feel with the story and the secrets coming out push relationships to limits. The story does keep things simple and each character does fit into a group even being individual enough. This is a story that could easily be a play too which is something I like to point out with this style of storytelling.
Comedy – The comedy in the film does work for the most part, the funniest moments do hit well, it is the small jokes that can sometimes miss. Freddy does get the most laughs, mostly for the wrong reasons because of his characters race related opinions.
Settings – The film takes place in one location, the apartment which plays out well because this is the only place we need to be for the events unfolding.
Scene of the Movie – Standing up to Mr Tillman.
That Moment That Annoyed Me – The over use of the N-word.
Final Thoughts – This is a wonderful ensembled cast performance, the solo night gives us the laughs we need and the truths show us how lives can be hiding something from everyone.
Overall: Enjoyable comedy.
https://moviesreview101.com/2018/05/14/all-between-us-2018/