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Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
Fast & Furious Presents: Hobbs & Shaw (2019)
Fast & Furious Presents: Hobbs & Shaw (2019)
2019 | Action, Adventure
Verdict: Stunt Work of the Year

Story: Fast & Furious Presents: Hobbs & Shaw starts when MI6 Agent Hattie Shaw (Kirby) is framed for stealing a deadly virus that Brixton (Elba) is after, using her ability to go into hiding comes in handy, Luke Hobbs (Johnson) and Deckard (Statham) are recruited to work together to help find her and get the virus out of her before it becomes a threat to the world.
With the three teaming up, they must use their connections to stay ahead of Brixton who has been enhanced to make a deadly threat that neither can defeat on their own, can they put aside their different and save the world again?

Thoughts on Fast & Furious Presents: Hobbs & Shaw

Characters – Hobbs is still working in the field to hunt down bad guys, but he remains family based with his daughter being the most important part of his life, he gets the call to save the world once again and doesn’t say no, heading to London to team up with an old enemy and friend in Deckard. He does play the I am bigger than you card, as the two constantly try to play the alpha male card. Deckard must come out of hiding to rescue his own little sister, he is better designed to the spy like side of this mission, we do get to learn a lot more about his past in this film too. Brixton is the big bad, he even introduces himself as ‘the bad guy’ he has been enhanced, making him a proper deadly weapon that will win any one on one fight, he isn’t afraid to fight with his men, though he is only part of a bigger plan going on. Hattie is the MI6 agent that gets framed, she is Deckard sister and knows how to get off the grid, she can handle herself in a fight and isn’t afraid to use a few tricks she learnt from her mother to get out of a sticky situation.
Performances – Dwayne Johnson and Jason Statham must be looked at as one, they are excellent when it comes to the action sequences, you wouldn’t expect anything less, when they have a moment of serious material they do well, it is part of the back and forth between them which does get slightly tiresome after a while. It is almost like the film must stop for 30 seconds to a minute so they can go at each with insults. Idris Elba does look like he is having a hell of a time as the villainous figure, while Vanessa Kirby keeps up with the action heavy stars with ease bring another aspect to the styles of the three.
Story – The story here follows Hobbs and Shaw as they must once again put their differences a side to help Shaw’s sister get away from a deadly enhanced soldier and the virus he is threatening the world with. Breaking down this story, it does feel like any Fast & Furious film, there is no questions there, we get everything we expect with cheesy dialogue to match. If we do look at the story it is strange because we could easily have had this as a Hobbs or Shaw solo film with the way everything unfolds, with only one aspect of the film truly needing them to work together. The pair do seem to lose certain parts of the chemistry and respect for one an other they got from Fast 8, which again confuses why we need so much bickering between the two, as they are both the alpha, neither comes off as the comical side of the buddy relationship, meaning a lot of the jokes just hold up the film. It is nice this story could build on both the pairs backgrounds more, with slightly more focus on Deckard. If we are being honest, we don’t need a deep story here, we just come for the action.
Action/Adventure – The action in this film is huge, the fights, the chases and the explosions, though when it comes to the fights we do get a lot of cuts in them, which just doesn’t work as well as other action heavy films. The adventure does take the crew from London, to Russian to Samoa proving it to be an international mission.
Settings – The film uses the tight streets of London for the spy side of the movie, along with one big car chase, we use the other cities for the wide-open big action sequences in the film.
Special Effects – The effects in the film are also a mixed bad, certain bits look wonderful, including how Brixton is almost attached to his motorbike, it is the couple of moments which you can see the CGI effects at work which let it down.

Scene of the Movie – The base escape.
That Moment That Annoyed Me – The bickering gets tiresome.
Final Thoughts – This is everything you expect in a Fast & Furious film, it is big, the action is ridiculous, and you can just sit back and enjoy.

Overall: Big dumb fun
Rating
  
40x40

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tomb Raider Definitive Edition in Video Games

Jun 19, 2019  
Tomb Raider Definitive Edition
Tomb Raider Definitive Edition
2014 | Action/Adventure
I remember the days of Tomb Raider coming out on the PC in the irregular shaped packages and the outcry some people had over the outrageously curvaceous proportions of Lara Croft. As the series has unfolded to not only include two cinematic features as well as entry into the console market the mix of action, adventure, and puzzle solving has been a staple of the series. Square Enix has released Tomb Raider: Definitive Edition for next-generation consoles and I was very happy to experience the game on our PlayStation 4 system.

The game has been given updated graphics which really show off the amazing character facial animations of the series as well as the dynamic lighting and other graphical effects that are made possible with the new consoles.

This time out Lara is stranded on an island and must fight for survival against the dangerous people that occupy the island and will stop at nothing to protect its secret.

This is very dark and gritty game as its mature rating would suggest and with the power of the graphical engine you can see Lara in stunning detail down to the beads of sweat on her face, every stranded here, and of course the dirt and damage she takes in the course of fighting for her survival.
Being able to customize her weapons is but one of the many advantages to the series and there of course is puzzle solving which the series is famous for.

One early segment of the game had me moving through a dark cave in order to try to get an injured Lara safety but some very dangerous people in hot pursuit. These are not the typical serial adventure bad guys who shoot first with bad aim and hope to take the heroine hostage, rather these are bad guys intent on killing her and anyone else who gets in the way as brutally as they can.

The collection comes with bonus outfits and DLC and seeing the game in 1080 resolution running at 60 frames per second is truly eye-popping as to a casual observer it would be difficult to see what was gameplay and what were cut scenes. Upon seeing it for the first time, my wife was highly impressed the graphical abilities of the game and became interested in storyline and events unfolding as she sat down and offered me gameplay help and advice.

That is the beauty of the series as hard-core and casual, male and female, gamers are easily drawn to the character and her adventurous.

While I have spent a lot of attention on the graphics and look at the game is important that we focus on the game itself and I’m happy to say that both the solo and multiplayer aspects of the game offer plenty of entertainment. There’s a good mix of action and story to the game and the less linear nature of the game and open environments make it very enjoyable especially to somebody who’s used to the affirmation tombs of the original games. While there is puzzle solving to the game there is also the ability said a difficulty that is best suited to your level of gaming and like any game of this type players have to accept that they are going to have failed or along with their successes as that is the nature of an action adventure game.

I did not play the earlier versions the game as my time with the PS 4 version of the game is my most recent experience with the series in a while. That being said, the graphics and gameplay easily hooked me and reminded me why I became a fan of the original games and this imaginative and immersive new installment is the perfect mix for fans new and old alike looking to experience the game.

http://sknr.net/2014/04/01/tomb-raider-the-definitive-edition/
  
    AmpliTube Orange for iPad

    AmpliTube Orange for iPad

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    LEGENDARY ORANGE® TONE ON YOUR iPAD. NOW WITH 3D CAB MIKING, MIC MODELING, A DAW-STYLE EDITOR AND...

    Radio España FM Pro

    Radio España FM Pro

    Music and Entertainment

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    Radio España es la aplicación que necesitas, ligera y rápida. Funcionalidades : - Temporizador...