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Hart Broken (Cale & Mickey #1)
Hart Broken (Cale & Mickey #1)
Annie Arcane | 2017 | Romance
8
7.5 (2 Ratings)
Book Rating
Genre: Contemporary

Goodreads Rating: 4.75/5 stars

My rating: 4/5 stars

Mickey Hart doesn’t do one-night stands. Until she wakes up in a luxury penthouse. With nothing but a t-shirt. And no idea who it belongs to.

Enter Cale Windermere. Driven. Ambitious. Successful. And so gorgeous he could’ve walked straight out of a romance novel…

Except he can’t walk. Not that it ever stops him from getting what he wants. And he wants Mickey. Even if she’s keeping secrets from him.

This book…

Where do I even begin? It has a strong start and it stays strong. Mickey is awkward and funny. She starts out at the perfect chick lit character.


“Cale Windermere,” he said, sticking out his hand.
“C-Cale?”
“Yeah. Like the leafy green, just take off the K and replace with a C.”
Oh. My. God.
“And you are?”
“Uh…”
Cale raised an eyebrow, chuckling lightly.
Say something, Mickey.
“I-l’m, uh…”
Something intelligent. And preferably English.
With the help of a mental slap, Mickey willed herself to take his hand and shake it, a bit too eagerly. “I-I’m Mickey.”

It’s difficult not to like her. I like even more that she doesn’t really care Cale’s in a wheelchair and she doesn’t do anything stupid and awkward like kneel down so they’re eye level or act as if he’s an invalid. Even though she does notice the wheelchair, she is easily distracted by how attractive he is.

Carefully taking a sip, Mickey did a once over of the man sitting in front of her. Cale’s shirt was just fitted enough to show off the remarkably solid build of his upper torso. She jotted down a mental list of all his attractive attributes thus far.
Thick, unruly chocolate locks. Gorgeous emerald eyes. Award-winning smile.
And he had a long list of greats.
Great back. Great shoulders. Great chest. Great arms.
Really great arms.
She ran her nails over the hot ceramic.
You’d never think that something was wrong with him.
She wondered if he had great abs too.

So I love Mickey. And the farther I got into the book, the more complex she became. I found myself really wanting to know why she was so commitment shy and found it difficult to sleep in the same bed as someone.

I love Cale a lot too, although not as much as Mickey. He’s charismatic, sexy, and very much in love with Mickey. He’s everything you’d expect in a love interest. So much so, he’s a bit of a cliche. Just because he can’t walk doesn’t mean he’s not a stereotypical billionaire love interest.

Cale gets self-conscious about his disability at times, and he has a lot of emotional baggage from that and his ex wife. But he’s pretty easy to get, and I don’t feel the same complexity with him I do with Mickey. That being said, he does have flaws, and I love that. He gets mad at Mickey and fed up with her unwillingness to share.

“Essentially, you’re more than happy to fuck my brains out but you won’t stay by my side. How am I doing so far, Mickey?”
“Cale…”
“So I understand, okay? Well, I wouldn’t exactly call it understanding,” he corrected himself wryly. “But I get it. I get that you need your space. It didn’t take a fucking genius to figure that one out. And I’ve tried my best to respect that…”
True.
“And be patient…”
True.
“And understanding.”
All painfully true.
He suddenly looked exhausted. And he suddenly sounded exhausted, “But Jesus, Mickey.” Shaking his head slowly, Cale blew the hair out of his eyes and sighed, “You need to throw a guy a bone eventually.”

Gotta love that he’s human and isn’t an eternal patience machine. So Cale’s all right. However, the chapters from his point of view are really weird.

They’re short, in first person, and melodramatic. A lot of the time the reader doesn’t get to see where he is or what he’s doing. Instead, they just hear his internal thoughts about Mickey. That’s it. And they’re melodramatic and repetitive, especially in the beginning of the book. The farther into the book, the more fleshed out the chapters get. But a full star is knocked off for those earlier chapters.

Despite that, I definitely recommend reading this book. It’s darker than most contemporary romances, which is very refreshing, but it has plenty of light and hilarious moments. Definitely worth the read.

If you liked this review, or know someone who might like Hart Broken, then I’d definitely appreciate it if you shared this post with your friends. Thank you, and have a great day!
  
NMBR 9
NMBR 9
2017 | Abstract Strategy, Numbers Game, Puzzle
When I first heard of NMBR 9, I thought it looked like a cool table-top version of Tetris. I was immediately drawn to the bright colors and the abstract concept, and it earned a spot high atop my wishlist. Luckily, I have a birthday every year, and even more luckily, I have great friends who know how to help me celebrate. So shoutout to Travis and his wife Kristin for getting me this gem for my birthday last year!

NMBR 9 is a tile-laying game of abstract strategy in which players are trying to accumulate the most end-game points. Setup is easy – just shuffle the deck of number cards, and you are ready to go! Here’s how you play. Every round, a card is drawn from the deck. Each player then takes the corresponding number tile and adds it to their arrangement following the specified placement restrictions. Those restrictions are as follows: tiles must be placed number-side up, tiles on the same level must be touching orthogonally, a tile placed on a level above other tiles must touch at least 2 tiles beneath it, and a tile placed on a level above other tiles must not have any gaps below it. Once everyone has placed their tile, a new card is drawn and play continues. The deck consists of 2 cards of each number (0-9), and once the deck runs out, the game ends and points are tallied. To count up your points, you multiply the number on each tile by the level on which the tile sits. The bottom-most level (on the table) is level 0, so any tiles there earn you no points. Let’s say you get an 8 tile on your 2nd level, so at the end of the game, that tile earns you 16 points. The highest score wins, so brush up on your multiplication tables!

Does NMBR 9 add up to everything you’d hoped for? Ok, bad pun. But really – how does this game hold up? For a game that is so easy to learn, it takes a lot of thought to play. The idea of tile-laying isn’t new, but because these tiles are all different shapes and have very specific placement restrictions, it takes this game to the next level – literally. The cards dictate the order in which tiles are played, so you are constantly adapting your strategy to fit the given tile into your array. One thing that helps make it a little easier to strategize is knowing that there are exactly 2 cards for every number in the deck. So as the game goes on, you can usually figure out which cards are left and try to set your grid up for maximum points. That being said, it still takes quite a bit more strategy than originally meets the eye. My first play was pretty brutal because I was not expecting to be that challenged!

The biggest drawback for me is that because of the abstract tile shapes and placement restrictions, it can be difficult to build a solid base upon which to earn yourself lots of points. Since you aren’t allowed to leave gaps under tiles, you really need to create as much unbroken space as possible to ensure that you can play any number of tiles on higher levels. That ultimately means that you have to sacrifice some tiles to your Level 0 (which scores no points) to eventually play tiles to any upper levels. If the bottom-most layer was Level 1, it would not feel like a waste to put, for example, a 9 on the table to create a platform for the next level. And another thing that can be rough at first is the scoring. Yeah yeah, simple multiplication isn’t that bad, but it still takes me a hot second to multiply everything and get it added up for my final score. Not a knock on the game necessarily, just a wake-up call for my lack of math skills I guess.

Overall, I think that NMBR 9 is a great game! It’s an easy game to learn, but definitely a tricky one to master. It is fast enough to play many times in a row, and I often find myself asking for one more play just to see if I can do better next time. All in all, it’s a great game, and I am so happy with this birthday gift! Purple Phoenix Games gives NMBR 9 a calculating 15 / 18.
  
The Guernsey Literary and Potato Peel Pie Society (2018)
The Guernsey Literary and Potato Peel Pie Society (2018)
2018 | Drama, History, Romance
6
7.0 (11 Ratings)
Movie Rating
“Contented with little, wishing for more”.
Here’s a curious little British film that has some merit, both as an entertainment vehicle and as a history lesson.

Set in a split-timeline between 1941 and 1946, the film tells the story of Juliet Ashton (Lily James, “Darkest Hour“, “Baby Driver“), a young British writer who seems all at sea emotion-wise following the war. She is struggling to fit in with her high-society London life, and can’t seem to put her heart into either her publishing commitments, much to the frustration of her publisher Sidney (Matthew Goode, “The Imitation Game“, “Stoker“), or her boyfriend Mark (Glen Powell, “Hidden Figures“), the dashing and well-off American army officer.

Into this mix drops a letter out of the blue from Guernsey from a pig-farmer called Dawsey Adams (Michiel Huisman, “The Age of Adeline“, “Game of Thrones”), which leads her on a trail of discovery into the mysterious back-story of the strangely named book club. The secrets of the tightly-knit St Peter Port community, and what really happened during the Nazi occupation, come progressively to light as Juliet digs deeper.

Much as “Their Finest” shone a light on the rather invisible war efforts of the British propaganda film industry, so here we get an interesting and (I believe) relatively untapped view of the historical background of the German occupation of the Channel Islands. How many viewers I wonder, especially those outside of the UK, knew that the Nazis occupied “British” territory* during the war?

(* Well, strictly speaking, the Channel Islands are a “crown dependency” rather than being part of the UK per se).
Story-wise the screenplay splits the drama between:

the love triangle (which I almost took to be a love square at the start of the film… and to be honest I’m still not 100% sure!) between the main protagonists and;
the mystery surrounding Guernsey’s Elizabeth McKenna (Jessica Brown Findlay, “The Riot Club”, Lady Sybil from Downton Abbey).
In the first instance, you would need to be pretty dim I think, particularly if you’ve seen the trailer already, not to work out where the story is going to head! (Although, to be fair, I thought that about “Their Finest” and was woefully wrong!). I found this all rather paint-by-numbers stuff, but livened up immensely by a scene between James and Powell and a bottle of champagne which is wonderfully and refreshingly pulled off.

The second strand of the story is slightly more intriguing and provides the opportunity to see the wonderful Jessica Brown Findlay in action: it is just disappointing that she actually features so little in the film, and also disappointing that, at a crucial dramatic moment, the action moves “off-stage”. I wanted to see more of that story.

In terms of casting, Susie Figgis must have had a TERRIBLE job in casting Juliet: “Gemma Arterton not available…. hmmm… who else would fit…. think… think… think… think dammit….! Ah, yes!!” Lily James might be in danger of becoming typecast as a 40’s-style love interest. But she just fits the bill in terms of looks and mannerisms SO perfectly.

Elsewhere in the cast, Penelope Wilton (“The Second Best Exotic Marigold Hotel“, “The BFG“) is superb as the deeply damaged Amelia; Tom Courtenay is 300% better than in his last movie outing as the cranky old postmaster; and TV’s Katherine Parkinson impresses greatly as the kooky gin-swilling Isola Pribby. All in all this is a fine ensemble cast. (With James, Goode, Wilton and Brown Findlay there, it must have also felt like a “Downton Abbey” reunion party!)

I’d also like to say that the Guernsey scenery was gloriously filmed, but as this article suggests, most of it was actually filmed in glorious Devon instead! Given the Guernsey Tourist Board have been going overboard (at least in the Southampton area) on film tie-in advertising, this feels rather like false representation! But I’m sure its equally lovely!

So in summary, it’s a thoughtful period piece, with some great acting performances and well-directed by Mike Newell (still most famous for “Four Weddings and a Funeral”). I enjoyed it but I felt it moved at a GLACIAL pace, taking over two hours to unfold, and I thought a few editing nips and tucks on the long lingering looks and leisurely strolls could have given it most impetus. But to be fair, my wife and cinema buddy for this film thought it was PERFECTLY paced, giving the story the space it needed for the drama and Juliet’s state of mind to unfold. In fact she gave it “5 Mads” as her rating… top marks! For me though a very creditable…
  
Moonfall (2022)
Moonfall (2022)
2022 | Action, Adventure, Fantasy
The disaster effects. (0 more)
Terribly written. (2 more)
Overacted.
Halle Berry.
Moonfall Review: It’s Raining Moon
Moonfall is a $146 million sci-fi disaster film directed by Roland Emmerich (Independence Day, Godzilla) and written by Emmerich, Harald Kloser (2012, 10000 BC), and Spenser Cohen (Extinction, The Expendables 4).

On January 12, 2011, during what is referred to as routine outer space maintenance (it’s a thing), an unidentified technological swarm caused significant damage to the astronaut’s shuttle; killing one of them and incapacitating the surviving two crew members. Brian Harper (Patrick Wilson) maneuvers the shuttle back to earth with no power while his navigator Jocinda Fowl (Halle Berry) is unconscious. Brian takes the fall as he’s labeled incompetent despite previously being an acclaimed hero and he loses his job with NASA.

Ten years later, the moon suddenly begins changing course as a hole 26-kilometers deep is discovered in the center of it. People on earth have three weeks before the moon begins falling to earth in city-sized pieces. While NASA scrambles to discover a solution, an orbital megastructure aficionado and conspiracy blogger named K.C. Houseman (John Bradley) knew about the moon’s shift in course before NASA and may end up being the savior of mankind.

The opening scene of Moonfall lets its audience know that they’re in for an excruciating two hours. Patrick Wilson and Halle Berry argue over the lyrics to Toto’s “Africa” as Wilson musically screeches the 80s rock ballad to annoying results. The film does a few things right like earth’s gravity being a complete dumpster fire and the ocean literally being at foot of everyone’s door like Bo Burnham talked about in Inside. But then introduces the aspect of orbital megastructure in an attempt to not adhere to believable physics while lethargically committing to it.

Flooding, earthquakes, and birds falling to the ground due to gravity alterations are the culmination of the insanity in Moonfall. The moon coming closer to earth also apparently means humans can lift trees above their head and jump over gaps left by fallen bridges with little effort. There’s an awkward car chase between some redneck looters and the main characters of the film.

It’s awkward due to the fact that it’s really funky visual effects (literally everything taking place on the road and in the background) with green screen (the actors driving the cars), but it’s difficult to distinguish what’s what in a bad way. The CGI and special effects in the film are that peculiar blend of not necessarily being bad, but are just off-putting enough to look weird in some capacity. It’s a high speed chase involving a gravity wave, which is mostly just cars and debris floating in the air as the sky turns red. Coincidentally enough, the disaster effects are the best part of the film because they do what they’re supposed to do without overstaying their welcome.

The dialogue in the film is atrocious and Halle Berry is a filter for most of the bad lines. Some of her gems include, “I don’t work for you, I work for the American people and I don’t like keeping them in the dark,” “I am…(the longest pause ever between one word and another)…thinking about our son,” and something overwhelmingly corny about earth’s hourglass and our time running out. Donald Sutherland can barely stomach a brief cameo appearance shared with Berry’s character before excusing himself to the loaded gun he left back in his room (yes, this actually happens).

The evacuation route in Moonfall seems to involve fleeing to Colorado. What is in Colorado and why that’s important is never really explained other than because everyone else is there. Jocinda Fowl becomes the lead director of NASA during the film and her ex-husband (played by Eme Ikwuakor) works for the military. Ikwuakor does nothing but squint like French Stewart the entire time. NASA wants to survey the activity of what’s transpiring on the moon, fly inside of its new fancy made hole, and come up with a plan to save earth in the process. The military just wants to blow up the moon with nukes; screw the consequences, this is America!

With Moonfall, Roland Emmerich has essentially made an even dumber version of Michael Bay’s Armageddon. There’s not a lot to enjoy here apart from KC Houseman’s house cat being named Fuzz Aldrin. With its idiotic premise, hammy dialogue involving some of the most exaggerated emotional speeches ever, stiff acting, unfunny humor, and purposely distorted CGI, Moonfall features an overwhelming amount of frenetic nonsense and has no excuse to be as boring as it is.
  
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A Bibliophagist (113 KP) rated Space Opera in Books

Jan 25, 2020 (Updated Jan 25, 2020)  
Space Opera
Space Opera
Catherynne M. Valente | 2018 | Science Fiction/Fantasy
4
7.0 (2 Ratings)
Book Rating
Fun writing (2 more)
Creative
Witty
Overwritten (3 more)
Lacking plot
Disjointed and distracted
Boring
Technicolor Encyclopedia entry
Space Opera seems to be a book, that based on other reviews, you either love or hate. The love reviewers can't seem to tell me why they love it, most attempting to replicate the style of the author and relying on a menagerie of adjectives to express themselves. "A glitter punk, Eurovision romp!" "Technicolor whirlwind!" but not actually saying WHY they liked it, or just saying "well you didn't get the humor". The ones who disliked it are pretty clear, and as I struggled with this book I found I agreed with their complaints. However, I have to thank the sheer number of DNFs from the disliked group for causing me to, ironically, finish it. I hate DNFing books, to begin with, but when I saw just how many bad reviews didn't make it through, it felt as bad as the good reviews not actually reviewing anything. So I powered through, and honestly, it was worth finishing. The author really got back on track and it was a great ending.

    Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
      The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
    Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
     So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
     Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
   So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
   Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
    The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
  
Way Too Many Cats!
Way Too Many Cats!
2022 | Animals
Before we had children and pets my wife and I would love to visit the humane societies back home on a Saturday morning. Sometimes looking for ourselves, sometimes just to see the lovelies being kept, and maybe once or twice volunteering to walk the animals. One place I never really enjoyed visiting was the cat room. I am a dog person. Actually, the older I get, the more I am becoming strictly an aquatic animal lover. Give me a 55 gallon saltwater tank and I’ll be happy raising my Firefish Gobies and Coral Beauty Angelfish. However, when I was asked to preview Way Too Many Cats, I just couldn’t say no. One of my favorite publishers calls for help, I will do my best. Just know I wish it were fish themed instead of cats. Cats…

Way Too Many Cats is a cat and kitten drafting and spatial puzzle game for one to six players. In it, players work at feline adoption centers with the goal of having all stock adopted. To do this, players will be placing specific cats adjacent to other favorable cats for points, giving kittens a habitat of their own, and even supplying the cats with toys. The player who completes these tasks most effectively by the end of the game will score the most points and win!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, each player receives an adoption center board, starter cat tile, and a reference card. The kitten and toy tokens are placed into the provided bag to be shuffled and drawn later. The stack of adoptable cats is shuffled, and four drawn and revealed to create Cat Alley (from which players will be drafting). Nearby, three stacks of kitten/toy tokens are made with one stack containing one token, the next stack containing two, and the final stack containing three tokens. The starting player marker is given to the player who most recently pet a cat (aka probably attacked by a cat) and the game may begin!
A game of Way Too Many Cats lasts many rounds, and ends once all players have had the same amount of turns and one player having completely filled their adoption center. On a turn, the active player will take one mandatory action, and then will choose to take another two actions. The mandatory action that all players take each turn is to Choose a Token Set and Cat Card(s) and Place Them. A bit wordy, but this is a prototype, so I will let it slide. In any case, the player will choose to (1) take the smallest group of tokens and two Cat tiles of their choice, (2) take the mid-sized group of tokens and one Cat tile of their choice, or (3) take the largest group of tokens and the right-most Cat tile from Cat Alley (the offer row). Once the choice has been made and all components taken, the player then refreshes Cat Alley by sliding all tiles to the right and refilling to four tiles. Also, the player pulls three tokens from the bag and adds one to each group of tokens on the table. Note, as the player has just chosen a group of tokens, one of the groups will be empty until they place a token there – thus creating the smallest group and embiggening (I’m on a Marvel kick right now) the other two groups.

As an optional second action, the player may choose to give any cat in their adoption center a toy from their personal supply. Cat tiles show icons for toys that the cat will appreciate, though not every cat is into toys. Note, the toy tokens may be given to the cats on any turn, and even at the end of the game just before scoring.

Finally, at the end of the turn, the player may Create a Kitten Habitat by discarding three toy tokens to the bag. The player then designates a space on their adoption center to be the kitty haven and it can house any number of kittens.

Once a player fills their last adoption center slot, the end game is triggered. Players will finish out the round so that all have an equal amount of turns. Then, points are tallied and scored following an involved scoring process. Points in this game are scored in numerous ways. Firstly, the starter cats are scored, and then each type of cat is scored. For example, the paw icon on cat tiles earn 1 VP for each adjacent cat of a different color. Each ball of yarn icon on cat tiles scores 2 VP. The goldfish cracker icon scores 2 VP for each adjacent cat or kitten sporting a ball of yarn icon. Finally, the feather icon scores 3/7/12/18 VP for each group of adjacent feather cats of train size 2/3/4/5 cats. So placement is very important in this game. Not enough scoring?

Players will score more points for kittens and for specific icons on cat tiles. 15 VP is awarded to a player who holds a complete set of the seven different types of kitten tokens, while another 8 VP is earned for holding a set of four matching kitten types. The player receives a -2VP penalty for each kitten token not associated with either type of set nor in a habitat on the board. Additionally, for each cat tile on the board, special scoring will be earned for supplying the tile with the requested toy, or placing it in the preferred space in the center, or even for other adjacency considerations.


Players will be scoring hundreds of points, and hopefully having their felines adopted by unsuspecting travelers and goo-goo eyed children. The player with the most VP at the end of the game is the winner!
Components. Again, this is a prototype copy of the game, so I know that these are not final components at all. Having had many opportunities to preview for Weird Giraffe Games now, I am confident that the final game will be sparkling with upgrades and cool features. To reiterate, my interest in the theme is on the lower side, as I am not a cat person, but I can definitely understand the theme and it works well with this type of game. I guarantee that you will be able to spot Way Too Many Cats in stores right away because that box art is super colorful and busy. I do enjoy the cartoony art style, and it fits the theme really well. The final version of the game will undoubtedly affect this paragraph in the future, but for now this is well on the way to being a very solid title with regards to components, artwork, and theme.

But do I like it? Surprisingly, yes I do. Quite a bit. Theme goes a really long way with me, but I have been known to enjoy other games with themes that don’t necessarily resonate with me, so perhaps “surprising” isn’t the best term here. I really enjoy the spatial puzzle aspect of the game. I highlighted puzzle because that’s exactly what is going on here. When I am playing, I have to debate whether to take all those kitten tokens to complete my sets and be stuck with the right-most card, or perhaps taking the smallest group is more beneficial so that I can draft the two best cards for what I am building on my board. Is it really worth it to me to grab Taco just because I am starting to realize I have a food themed cat dispensary? Why does this cat need a scratching post token when it’s clearly been de-clawed?? These are serious questions, folks!

I kid, but only because this is a very light game, and one that I think works well in many situations. Have newer to intermediate level players coming over tonight? Grab Way Too Many Cats! Having an animal-themed game night? Pull this one out! Sticking with a mechanic-specific lineup? You got it. Now, I haven’t seen the Kickstarter page yet, nor have I asked Carla (the designer) what the plans are for it, but I know this one is close to many peoples’ hearts, so I imagine it will get all the love that’s possible in making this a wonder in a box. The mechanics are there. The theme is… great for some. Way Too Many Cats is a thinker in a catsuit disguise, but it is not too heavy to turn off casual or intermediate gamers. I can certainly add my stamp of approval and recommend checking out Way Too Many Cats. Look for it to hit Kickstarter in February and click here to be notified on launch. You will probably want to get in on this project early if any of this sounds appealing to you.

PS – How many catfolk did I offend in this preview? How many aquarists have I now befriended? What up, my peeps!
  
Just Cause 3
Just Cause 3
2015 | Action/Adventure
Wingsuit is a lot of fun (0 more)
Terrible dialogue (1 more)
Excruciatingly long loading screens
Into the fire, or just a flash in the pan?
I have always been a huge fan of the Just Cause games, I played the hell out of the first one on PS2 and I have great memories of it and of being blown away by the sheer scope and beauty of the game’s environment. Then the follow up was even crazier and even more fun. The explosions were bigger, the characters were more bombastic, the map was massive and the game was amazing. So, I think it’s fair to say I had been fairly excited for a while for the series’ third entry. Unfortunately, as has been the case with a number of big AAA games released in 2015, it is a disappointment. It’s not a bad game by any standard, it just fails to improve on it’s predecessors in any way. When I’m weighing up my opinion on a game, the first thing I always ask myself is, is it fun? And is Just Cause 3 a fun game? Hell yes it is. The explosions feel and look just as good as you would hope they would and the addition of the wingsuit is awesome. Flying around the map like a superhero feels truly epic, it really does give you a sense of being Godlike and it is without doubt the highlight of the game’s new mechanics. However, when you take those two things away, the wingsuit and the explosions, all that is left is a very mediocre third person shooter with mediocre graphics and a cheesy, poorly written script read by voice actors playing uninteresting stereotypes. But hey, this is a Just Cause game, it isn’t exactly known for it’s reputation of telling deep stories about the evolution of a certain character’s psyche, this is the game where you ride missiles and grapple launch into a man with a dropkick, so as long as the fundamental Just Cause functions are present, then surely that’s all that matters. Then you run into the problem with loading times. Now I don’t actually mind games with long load times all that much, within reason, but Just Cause is the type of game where it gives you so many insane mechanics that you naturally feel the need to experiment, but sometimes these experiments end up in Rico’s violent death, which in turn results in another long load screen. After four or five times of this happening within the space of a single mission, the frustration is at boiling point and the game becomes a chore and any fun you were having is quickly lost. It’s as if the game actually punishes you for trying crazy things, yet it claims to be the game that encourages insanity! Also the ways in which you die are so inconsistent that they become massively unpredictable. For example, after dying 3 or 4 times while trying to liberate a base using a madman zipline/parachute combination technique, I finally decided to just play it safe and get the liberation over and done with, so I used a missile mounted chopper. I blew up a bunch of fuel tanks etc and then a couple of SAM’s blew some holes in my chopper, most of the time the game gives you a minute to jump out of the chopper before it explodes, but sometimes at random, it will just blow up instantly and kill you dead, leaving you with another 5 minute loading screen and even more despair. Also Rico can sometimes take fall damage of up to a good few hundred feet, but sometimes a small drop from a roof to the ground of a bungalow will kill him instantly. This wouldn’t be so much of a problem if it wasn’t coupled with long ass load times, which is what really makes the process excruciating. Like I said before, I don’t mind long load screens all that much, but when they are coupled with frequent random chance instadeath, then I have a problem. There is a website that I use frequently called HowLongToBeat.com and it essentially gives you the average amount of time that it takes to beat a game’s campaign. For Just Cause the website says 15.5 hours to beat, which is about right, but I reckon that if you shorten the load times and fixed the random occurrences of instadeath, you could beat it in 11 or 12 hours. That’s 4 hours of sitting through frustrating load screens that you are never going to get back.

It really sucks actually, I wanted to love this game so much and it’s done it’s damndest to prevent me from doing so. To put it bluntly there are better open world games out there and you won’t have to wait half as long to load them up.
  
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Ben Butler (17 KP) Oct 11, 2017

The load screens were definitely a problem. I agree so much. There are so many random death bits and then you sit through the loads again.

I loved the wing suit. It was fun to glide around and drop your explosives everywhere.

Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Entertaining film - but the book was better
I loved the book.

When that phrase is uttered, it doesn't necessarily mean that the film has a strike going against it. For every film that "the book was better" (MISS PEREGRINE and THE GIRL ON THE TRAIN, for instance), I can also point to films where they "did justice to the book" (like THE MARTIAN and the recent version of IT).

So...it was with some trepidation - and some excitement - that I checked into the virtual world of the Oasis and caught READY PLAYER ONE. Most of my excitement was because I was going see this Steven Spielberg opus on the big screen in 70mm. I was ready for an immersive, stunningly visual film experience.

And...I wasn't disappointed.

Set in a not-too-distant-future, dystopian world (is there any other?), READY PLAYER ONE is part WILLIE WONKA and part THE MATRIX. A brilliant game designer has died and has littered his virtual world - a world where most of the people on planet Earth go to escape the poverty and depravity of the "real world" - with clues and an "Easter Egg" (literally). The first one to find the hidden Easter Egg gains ownership of the Oasis. 5 years later, no one has found anything and it has turned into a battle between the evil Corporate conglomerate IOI that wants to commercialize the Oasis and the "gunters" (Grail hunters) that want to keep the Oasis "pure".

So, into this world, Spielberg brings us - and succeeds for the most part. The most stunning part of this film - and the reason I wanted to see this on the big screen and in 70mm - is that 80% of it takes place in the Oasis, the virtual reality world. The scenery, imagery and detail of this world are a marvel to behold. Since it is a virtual world, you can throw away the laws of physics - and that is a fun aspect of things (especially when you forget that your are in a virtual, and not a real, world).

The real fun of this story (both in the book and in the movie) is that most of the Oasis is filled with homages to 1980's Pop Culture (with some 60's, 70's and 90's thrown in), so you are treated to many fun "cameo" images on the screen (like the DeLorean from BACK TO THE FUTURE) - even if they are in the background. I won't give much away, but in one scene I spotted the "open the pod bay doors, HAL" pod from 2001:A SPACE ODYSSEY, just hanging out in the background without anyone referring to it. If you are any kind of pop culture "nerd" you will be in hog heaven with this aspect of the movie.

And that's a good thing because we spend, as I said, 80% of our time in this film in this virtual world - and it is well worth the trip. The other 20% is spent in the "real world" and the visuals, the imagery and, sadly, the characters are just not as exciting or interesting.

Take, for example, our 5 heroes - the "High Five" gunters. In the Oasis, their avatars are interesting to look at and to spend time with. Outside of the Oasis, the 5 actors who inhabit these characters are - to be honest - somewhat boring and lacking in screen presence and charisma.

I blame most of the lack of charisma on Spielberg, who - obviously - spent most of his attention (rightfully so) on the special effects and creating the world of the Oasis. He left the actors to "do their thing" and these 5 kids (or maybe I should say "young adults") just don't have the chops to pull it off. Someone who does - Ben Mendehlson as the Corporation's head and the main villain of this piece - eats scenery like it is snack chips. The only thing he didn't do in this film is twirl his mustache and tie the female lead to the train tracks. Add to that performance the usually obnoxious TJ Miller, as the main henchman who is up to his usual, obnoxious self here. I could have used a lot less of both of these characters.

What I could have used a lot more of is the brilliant Mark Rylance - superbly underplaying his role as the game's chief designer, who pops up in virtual flashbacks and commands the screen whenever he is on. His partner is played by the usually reliable Simon Pegg, who was "fine", but - if I'm being honest - I think is miscast in this film.

Is it a good film? I'd have to say yes - I enjoyed myself very much - and you will too. I did, though, walk out thinking about what a missed opportunity it was. The film could have been better.

The book, certainly, was better.

Letter Grade: B

7 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
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Movie Metropolis (309 KP) rated X-Men: Dark Phoenix (2019) in Movies

Jun 10, 2019 (Updated Jun 10, 2019)  
X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
Goodbye Normal Jean
It would be easy to write off X-Men: Dark Phoenix as a complete and utter disaster. With the departure of Bryan Singer (again) from the franchise, first-time director Simon Kinberg taking his place and rumours of costly reshoots pushing the budget north of $200million, things weren’t looking good for this adaptation of the popular Marvel comic.

Let’s not forget that the last time Fox tried to adapt this storyline we ended up with 2006’s The Last Stand, and the less said about that the better. Looking back over the last 20 years, the X-Men’s film franchise history has been chequered to say the least.

Nevertheless, this particular timeline that started with Matthew Vaughn’s adequate First Class, followed up by the excellent Days of Future Past and the flabby Apocalypse ends with Dark Phoenix. But is it worthy of your consideration?

This is the story of one of the X-Men’s most beloved characters, Jean Grey (Sophie Turner), as she evolves into the iconic Phoenix. During a rescue mission in space, Jean is hit by a cosmic force that transforms her into one of the most powerful mutants of all. Wrestling with this increasingly unstable power as well as her own personal demons, Jean spirals out of control, tearing the X-Men family apart and threatening to destroy the very fabric of our planet.

First things first – this is not a bad film. Yes, you heard me right. Leagues above Apocalypse and much better than The Last Stand, Dark Phoenix is a film that has been let down by catastrophically poor marketing. It’s not perfect, as we’ll discover in this review, but it tries a different approach, and for that it should be applauded.

For this reviewer, the modern day cast of characters has always been a weak spot for the series and that doesn’t really change in Dark Phoenix. James McAvoy remains miscast as Charles Xavier, especially since packing on the muscle for this Glass, but he performs much better here than he did in its predecessor. His transition into egotistical maniac, obsessed by the celebrity status the X-Men have acquired at the outset of the film is an intriguing diversion from where he was at the end of Apocalypse.

The younger cast are more likeable. Kodi Smitt-McPhee’s portrayal of Nightcrawler is fabulous and he gets more to do this time around. Tye Sheridan is great as young Cyclops and Evan Peters’ Quicksilver remains a highlight, though it’s unfortunate he’s cast aside relatively quickly – for fans of his set pieces from the previous two films, you’ll be disappointed here. Michael Fassbender and Nicholas Hoult bring their a-games, but they even seem a little bored by what’s going on. “You’re always sorry, Charles. And there’s always a speech. But nobody cares anymore!” bites Michael Fassbender at one point in the film – perhaps he’s onto something?

The first hour is perhaps the best the series has been since Days of Future Past
Of the female cast, Sophie Turner does her best with the material she’s given, and her Jean Grey is full of anger, angst and melancholy. The script struggles to provide her with any other emotion, but she’s a pleasing protagonist for the most part. Unfortunately, Jennifer Lawrence completely phones in her performance as Mystique and Jessica Chastain’s horrifically underwritten villain wastes a fabulous actor in a thankless role – much like Oscar Issac in Apocalypse.

With reports of heavy reshoots, you’d be forgiven for thinking that the film would end up a royal mess. Thankfully, the first hour is perhaps the best the series has been since Days of Future Past. Focusing on character development rather than all-out action, it’s a pleasing change and one which is more than welcome. Unfortunately, as time ticks away, the film loses all semblance of sanity and becomes muddled as it steamrolls towards an underwhelming climax.

And despite the reported budget of $200million, some of the shot choices and outfits feel cheap. It’s clear director Simon Kinberg is a fan of the series, but the X-Men costumes are bland, ill-fitting and a world away from what we’ve seen before. Closer to the comics they may be, but that’s not always a good thing. Elsewhere, the film feels cut-rate, almost TV-movie like and that’s a real shame because the special effects are top-notch. Mercifully, Hans Zimmer’s score is wonderful. The soaring orchestral soundtrack works brilliantly with the film – it’s probably the best music in the series to date.

Overall, X-Men: Dark Phoenix has been a victim of poor marketing with trailers that spoilt perhaps the most pivotal moment of the film (which we won’t spoil here). Nevertheless, the first hour is great and the special effects provide the film with some thrilling set pieces. It’s a shame then that the film offers up nothing new to the table despite some committed performances – this Phoenix just doesn’t quite rise to the occasion.


https://moviemetropolis.net/2019/06/07/x-men-dark-phoenix-review-goodbye-normal-jean/
  
The Predator (2018)
The Predator (2018)
2018 | Action, Horror
A soft reboot that actually works
1987; feels like a long time ago doesn’t it? In fact, most of you reading this I imagine weren’t even born way back in the late 80s. I mean, I was only a twinkle in my parents’ eyes at that time. But I digress.

What’s so special about 1987? Well, it was the year that Arnold Schwarzenegger kicked serious alien butt in the first Predator movie. Of course, the franchise’s now infamous fall from grace is the stuff of legend, and along with Alien, the original remains a true high point in the sci-fi horror genre.

Rebooted for 2018 with Iron Man 3 director Shane Black at the helm, The Predator aims to revitalise the public’s interest in this flagging horror franchise. Looking at Shane Black’s unusual resume, he seems a strange choice to take charge here, but we’ll give him the benefit of the doubt for now. But just how good, or bad, is The Predator?

From the outer reaches of space to the small-town streets of suburbia, the hunt comes home. The universe’s most lethal hunters are stronger, smarter and deadlier than ever before, having genetically upgraded themselves with DNA from other species. When a boy accidentally triggers their return to Earth, only a ragtag crew of ex-soldiers and an evolutionary biologist can prevent the end of the human race.

The aforementioned ragtag crew of ex-soldiers includes Boyd Holbrook, a vastly underused presence in last year’s Logan, that thankfully receives much higher billing here. Trevante Rhodes, Keegan-Michael Key, Thomas Jane and Augusto Aguilera make up the rest of the team and whilst their backstories are limited to one scene on a bus, they feel fleshed out enough to carry the film.

Less successful is Olivia Munn’s Casey Bracket. Biologist and when required by the screenwriters, experienced military personnel, she’s probably the most badass biologist you’ll see on screen this decade, when the script requires it of course.

Finally, we have the ridiculously talented Jacob Tremblay as Holbrooks son, Rory. His subplot which surrounds his daily struggles with autism is poorly realised but should be praised for bringing awareness to the condition in a mainstream Hollywood film.

Thankfully, Shane Black injects his trademark dark humour throughout and surprisingly, it works better than I had anticipated. The jokes are well-placed across the running time and each one manages to at least raise a titter.

Now let’s get to the part everyone reading this is interested in; the Predator’s return. Portrayed by stuntman Brian A. Prince, this Predator is virtually identical to the 1987 original in every way. And that’s a good thing, because when the 11ft hybrid shows up, it spoils the party a little. Rendered in CGI, rather than practical effects, its movements are a little too fluid and lack that sense of realism you get with a real man in a suit. The addition of the Predator Dogs however is an inspired choice and they work well despite some sloppy CG at times.

The Predator is a confident film with a cracking sense of humour, good special effects and just enough call-backs to please series diehards
Nevertheless, the film is shot very well and the copious amounts of gore are both restrained and animalistic. It earns its 15 rating most definitely as the Predator works its way through a massive number of victims, but it never crosses the line in which you’d have people saying ‘enough is enough’.

The special effects are on the whole, very good indeed. Considering a relatively modest $88million budget, there are only a few instances of poor CGI and the practical effects used throughout are a nice touch. It’s a shame then that there are some case of poor editing in the film however. A couple of character decisions will leave you scratching your head as you wonder how on earth our band of heroes managed to figure out certain problems.

But this is very much fan service to the original and for that, you’ll either love or hate it. There are many references to its predecessors, some subtle, some smack you in the face obvious. The classic Arnie line “get to the chopper” is there, but that’s definitely in the latter camp, and it’s one reference that doesn’t quite hit the spot.

Overall, The Predator is definitely the best film since the original, although that really isn’t saying much. And that’s a little bit of a disservice to what Shane black and the cast has managed to achieve. It’s a confident film with a cracking sense of humour, good special effects and just enough call-backs to please series diehards. Is it a horror movie like the original was classed to be? Absolutely not. But it’s worth a watch for both Predator fans and those looking to scratch their sci-fi itch.

https://moviemetropolis.net/2018/09/14/the-predator-review-a-soft-reboot-that-actually-works/