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Space Kraken
Space Kraken
2021 | Adventure, Book, Dice Game, Exploration, Horror
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…

Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L

Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!

A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.


The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.

Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.


Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
  
Gravity (2013)
Gravity (2013)
2013 | Drama, Sci-Fi
We’ve long been spoiled by depictions of space in most science fiction, or at least in popular science fiction. A frontier, a futuristic ocean of sorts for maritime-type traversal. It’s hardly ever depicted as a particularly dangerous place. That’s exactly why Alfanso Cuaron’s Gravity is so incredibly refreshing and surprisingly so at that. All he really had to do was set out to depict a story in space that highlights how dangerous it really is. And boy does he succeed. Gravity is not only intriguing in its science, but also an incredibly gripping thriller.

The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.

At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.

Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.

The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.

I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.

Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.

http://sknr.net/2013/10/04/gravity/
  
Zima Blue and Other Stories
Zima Blue and Other Stories
Alastair Reynolds | 2006 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
A collection of short stories by science fiction writer Alastair Reynolds, these stories showcase his world building outside of his more well-known Revelation Space epics. Each story is told with his flair for hard physics combined with space opera but always driven by the psyche of his characters.

With so many well-written stories here, there is bound to be much to be enjoyed by anyone who enjoys futuristic science fiction. The ideas are intriguing and clever, often provoking considerable thought. The writing is deft and fluid, keeping the pace up. Every story feels like a perfect capsule of the idea it contains, rarely too long and flabby or too short and rushed.

If you are a fan of Reynolds' other works or if you have never read a word he has written, this book will not disappoint.
  
Captain Marvel (2019)
Captain Marvel (2019)
2019 | Action, Adventure
Good story (2 more)
Space theme
Its marvel!
The female lead (1 more)
Rushed
Contains spoilers, click to show
I love marvel but have not committed to watching them all yet, what better time to do this than in lockdown?

Decided to go for the chronological order with this being my second one. I love the plot mentions to other films and the clever way they have fit it into the universe. The makeup and space parts of the film are great.

Also Jude Law....... 😍

I felt the concept of her regaining her memory could have been better explained and a longer process. Although I understand why it isn't. I found either the scripting or the acting for Brie Larsson to be quite false and the humourous/sassy sections forced. I was fully up for Captain Marvel being my next female icon but she didnt hit the mark (sorry).