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2001: A Space Odyssey (1968)
2001: A Space Odyssey (1968)
1968 | Classics, Sci-Fi
From a Sci-Fi Lover, It's a No
During a space mission, a spaceship supercomputer malfunctions and tries to kill the ship’s inhabitants. That’s the best I got for 2001: A Space Odyssey. Some films don’t translate far past their creation date and a lot of times, people find it hard to admit that. Hate me now because I wasn’t a fan of this movie in the slightest.

Acting: 10

Beginning: 4
The first few minutes of the movie left me scratching my head. You can save the whole explanation of the artistic aspect of this part, I’m not buying it and I feel directors have hid over “abstract art” for far too long. If it’s not good, it’s not good, and this? It made no sense. I had no desire to watch the rest of the movie after the first ten minutes, but I kept pushing.

Characters: 10

Cinematography/Visuals: 10

Conflict: 8

Entertainment Value: 6

Memorability: 7

Pace: 4
I snapped my fingers quite a bit through the duration of this movie. I wanted so badly for things to move along, but I felt like the movie thought looking great was more important. While it is cinematically stunning (and well deserving of a perfect score in that category), the story moves at an extremely slow clip. For example, so much time was wasted with one particular landing, I wanted to poke my damn eyes out. Watching this movie was like being stuck in traffic during rush hour.

Plot: 2

Resolution: 1

Overall: 62
I recently stopped reading a book because it dragged on so badly and was so confusing, I just couldn’t enjoy it any longer. With 2001: A Space Odyssey, I’ll just say this: When the movie ends and I have to wiki your plot, it probably wasn’t a good movie. I won’t argue that it deserved recognition for pioneering a beautiful vision of space, but the rest can honestly stay in history.
  
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Andy K (10821 KP) Jan 22, 2020

Greatest science fiction film ever made!

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Phillip McSween (751 KP) Jan 23, 2020

Yeah...that's what they say.

Operation Pinpoint (Space Force Rejects, #1)
Operation Pinpoint (Space Force Rejects, #1)
Landra Graf | 2022 | Romance, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
It can be hot in space!
OPERATION PINPOINT is the first book in the Space Force Rejects series and we are introduced to a world where people live on Motherships and Space Force helps other species. Of course, help isn't always wanted and Dravos is one who definitely didn't want the humans' help. He has been imprisoned and tortured for the past five years, and now has a kill chip inserted in his brain stem. Ravenna has the code to set it off, but she is more interested in saving her lover, Yve, than blowing up an alien who hasn't harmed her. Plus, she feels a connection with him she's not prepared to admit to, just yet.

This was a great story, with wonderful world-building that helps you to see the ships, the commandos, the scientists, and the other species. Ravenna, for all she is a good commando, is also incredibly naïve, thinking Space Force only does good, not harming anyone or anything. Both Dravos and Ravenna have a lot of learning to do as their story intertwines.

The story moves along at a good pace, the relationship between Ravenna and Dravos deepening as it does. I did feel their declarations were a bit out of the blue, but that's probably just me. I did love how they were together, the protectiveness they felt towards each other shone through.

It ends with a HFN semi-cliffhanger that will definitely leave you wanting to return to this world. I have questions I need answers to, that involve Ravenna, Dravos, and Centra. I need more! A great start to a series that I definitely recommend and can't wait to read more.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
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Space Explorers
Space Explorers
2017 | Card Game, Economic, Space
Space! It’s all the rage nowadays. Okay, it has been for many decades now, but I feel like recently we have, as a human race, decided to get back out there and start exploring again. While this game is not set in modern times, the excitement of exploration and the different facets of what actually goes into successful launches is certainly prevalent. Will our heroes overcome the G-Forces that press them into their seats and become one of the few to view Earth from afar, or will they fizzle out at launch and come back shamed?

Space Explorers is a card drafting, set collection game for two to four players. In it players will take on the mantles of unique Human Resources managers… in space! Well, not IN space, but FOR space. By recruiting the best and brightest engineers, testers, scientists, builders, and astronauts players will score points in addition to scoring points for completing projects.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, assemble Hub parts tableau organizer for each player. Shuffle the deck of Specialist cards (engineer, tester, et al) to be recruited and reveal six face up to symbolize the Center. Deal each player one of these Specialist cards to create their starting hand. Randomly choose two plus the number of players Project tiles and lay them on the table to be completed throughout the game. Each player will also receive a reference sheet (VERY handy) and one token of each Research type. Determine the starting player and the space race may now begin!
On a player’s turn they have two choices to make: take a Specialist card from the table into their hand, or recruit a Specialist from either their hand or from the table and place in their personal tableau. After this is completed the player may collect one Project tile if they now control the correct number of Specialists per Project tile.

To take a card into hand, a player simply selects one face-up Specialist card from those on the table and places it in hand. Simple.

To recruit a Specialist the player will need to spend Resources equal to the recruitment cost printed on the Specialist card. Resources may be spent in any combination from actual Resource tokens, Resources provided by recruited Specialists already in the player Hub (tableau), and discarding a Specialist card from hand to the table to give two Resources of any type.

As Specialists are recruited to the players’ Hubs they will then give a discount toward recruiting future Specialists of the same type along with other abilities. For each Specialist in the Hub the player will receive a discount of one Resource icon needed to spend to recruit a Specialist of the same type. For example, if a player already has recruited two Scientists, the next Scientist they recruit will be discounted by two Resources. These Resources are discounted from the bottom-up on the listed recruitment cost, and may even result in Specialists being recruited for free. Similarly, some Specialists have certain abilities printed on their card that allow such actions as recruiting cards for free, or providing Resource icons to be used to recruit, or even providing extra points at game end for a variety of reasons.


Play continues in this fashion of players taking Specialists in hand or recruiting them to their Hub to be used to complete Projects and earn points. The game ends once the last Project has been completed or any one player has recruited their 12th Specialist. Every player will have the same number of turns, after which the winner will be the player with the most points!
Components. I have a lot to say about the components here. I think that 25th Century Games has absolutely nailed every single component in this box. The Specialist cards are excellent quality: linen finished, great thickness, and they shuffle realllllly well. The Project tiles, Hub parts, and Resource tokens are thick board stock. The reference sheets are good and the rulebook is just perfect. One thing that may be slightly polarizing is the art style. Space Explorers uses imagery similar to what you would find on many things in the 1950s and 1960s in America. That said, I absolutely love the art style and it is reinforced on every component in this game. The icons are slick and stylish, the color scheme is muted without being drab, and everything you play with is meant to help immerse you into the time of the first astronauts. It’s simply amazingly well done.

The gameplay is also quite stellar (Laura will like that one). I know many compare it to Splendor, and that is certainly warranted, but I feel that Space Explorers pulls it off much more fluidly. Yes, Splendor has those weighty chips that everyone likes while Space Explorers has cardboard tokens. But other than that Space Explorers surpasses the other by leaps and bounds. The gameplay is much more intriguing, the theme is way cooler, and I am just overall much more attracted to it.

While gameplay overall is similar, there is quite a number of differences Space Explorers offers. Foremost, when Resource tokens are spent to recruit Specialists, instead of being sent to a communal bank they are passed along to the player on the left. That’s right, you literally give those Resources to your opponent that will be playing next. This small change really increases the need to be aware of what each player’s strategy may be in order to recruit who you need without also helping your rivals. Being able to utilize three different sources of currency in combination to recruit Specialists is also quite nice. Don’t have the right number of tokens? No problem! Check out what your Specialists are providing from their years of experience.

It is really no shock here that I am enamored with Space Explorers. I really didn’t know that I needed a Splendor killer in my collection, but now that I have this I will be holding it tightly and in high regard. Purple Phoenix Games gives this one an out-of-this-world 11 / 12. If you LIKE the aforementioned game that everyone seems to own but don’t LOVE it, then you need to check out Space Explorers. The theme is great, the components are superb, and the gameplay is light and fast. I love it dearly and hope you do too.
  
Dauntless (The Lost Fleet, #1)
Dauntless (The Lost Fleet, #1)
Jack Campbell | 2006 | Science Fiction/Fantasy
10
8.0 (3 Ratings)
Book Rating
This is the first military sci-fi book I ever read. Unfortunately, once I was done with the series, I couldn't find anymore like it. What I loved is that Black Jack Geary was the epitome of the reluctant hero and I'm a total sucker for that kind of character. The idea that he had been floating around in space in a lifepod frozen in susepended animation and wakes up a hundred years after he entered the lifepod is a great plot device. He wakes up to find out that he's become a legend and a hero, and yet he doesn't feel like one. After all, he lost his ship in the battle that sent him into the lifepod.

I didn't think I'd be able to follow the complicated space battles but they were so well written, I had no trouble at all. Of course, keep in mind, I have nothing to compare it too. I didn't even like Star Wars very much.