Star Wars Legends Epic Collection: The Original Marvel Years, Vol. 1
Roy Thomas, Howard Chaykin and Archie Goodwin
Book
May the Force be with you, in the mighty Marvel manner! The classic original Star Wars comic-book...
Alien Plague
Book
Dr Avery Hutton lives in good times. All of humanity now lives under the Global republic, a...
Science Fiction
Moonfall (2022)
Movie Watch
In Moonfall, a mysterious force knocks the Moon from its orbit around Earth and sends it hurtling on...
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies in Tabletop Games
Jul 16, 2019
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
Purple Phoenix Games (2266 KP) rated Talisman: Kingdom Hearts in Tabletop Games
Dec 10, 2020
In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.
Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.
Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.
Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.
I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.
That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.
I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
Connor Sheffield (293 KP) rated Treasure Planet (2002) in Movies
Jun 6, 2017
So, I would describe Treasure Planet to someone by saying "Think of space pirates, all of whom are different weird looking species of aliens, and a cyborg with one young human looking character who's a stereotypical rebellious teen, even including a history of trespassing with his hover board (referencing a skateboarding rebellious teen).
The film has a lot of connections to the source material with it's story, such as names, and roles within the story, but it has a lot of it's own to offer. As a Disney film you expect certain aspects with the story, and you know what's going to happen moments before it happens, which might take away some of the entertainment factor for some, but if you don't mind it, then it's a decent film. Adapting the classic tale and setting it in space, gives the writers a lot of freedom to make the characters look and act how they want. There's a spider like character, a cat humanoid, a dog humanoid, frog humanoids, a character who appears to be made of stone, and John Silver himself, known in the story for having one leg, actually has robotic replacements for his left side. He has a robotic leg, arm and eye, which add to his somewhat villainous appearance and attitude.
The voice cast for the film is good and each character certainly seems to sound how they look, and when there are the heart filled moments as there are in every Disney film, it really hits you and makes you sympathize with the characters.
Overall this would be a fun film to watch with the kids, and if you grew up with Disney, as I'm sure most people have, but you haven't seen this, I recommend at least giving it a chance. If you don't like it, it's understandable, but it is a fun take on Treasure Island, and the pirate theme as a whole.
Bookapotamus (289 KP) rated Artemis in Books
May 25, 2018
I didn't particularly like Jazz, the main character. Shes got man drama, friend drama, family drama, work drama.... BUT she is one pretty bad-ass chick who does whatever she wants and for the most part, takes no blame. She's extremely immature for her age (late 20s?) and incredibly irresponsible, and I couldn't believe she got away with some of the antics that went on in this book. Especially on the Moon!
Artemis is just that - a city - but on the moon! Very cool concept, totally different idea than The Martian. It's a pretty common practice to travel back and forth from Earth to the Moon occurs, but only if you are a zillionaire and can afford to do so. It is a hot vacation destination for rich and famous travelers, but like a lot of vacation hot spots - there are those who live and work there, like Jazz, and are natives, born there, work there, and are neither rich nor famous.
Jazz works in transportation, unloading the ships that bring stuff from Earth - which covers for her side job as a smuggler - bringing in contraband to those who request it- like cigars, etc. (um hellooo? we all know fire does not bode well in space!) One request for a pretty shady request, sends the entire city into complete chaos. Why on Moon (see what I did there?) would Jazz stoop so low and put the entire city in danger? Money - and lots of it. Jazz is saving up for something, and money is her answer to everything. And we slowly unfold the story that makes up Jazz and start to understand why she is the way she is. We also see how ridiculously smart and courageous she is and you may even start to like her a little!
There is a LOT of science in this book. I now know exactly how to weld on the moon. I mean, exactly. My husband is a welder and I read some parts to him and he said it all sounded pretty legit, so I can imagine the research that went into crafting some parts of the story.
Overall it was a lot of fun - Jazz is quite the character and I'd totally read a sequel if Jazz had another story to tell. Andy Weir knows his space, and I'm quite glad he loves it so much to write such entertaining and engaging stories for us.
Emma @ The Movies (1786 KP) rated Color Out of Space (2019) in Movies
Feb 8, 2020
The Gardners are settling into the secluded family home nicely, no city hustle and bustle to bother them. That peaceful life is shattered when a curious meteorite crashes into their garden. Far from a normal bit of space debris, the rock seems to be changing everything around it. It's taking over, the plants, pace and time, even the family themselves.
Briefly hearing Richard Stanley before this screening made me feel this adaptation of Lovecraft's work of the same name was in good hands, he clearly has an appreciation for what he's was working on and the imagery he creates makes for incredible viewing.
So, straight to Nic Cage... he doesn't quite go full Cage, but he's pretty close. It's the usual insanity we've all come to love.
This film is a little crazy on many levels, the family as a whole are very off before we even get to the magical meteorite. Each member seemingly has their own little corner of crazy town mapped out, and yet when you look at them as a whole you'd wouldn't put them in the same family.
As the film progresses and things get even more bizarre the family feel even less connected than at the beginning. The alien influence is pushing them further apart, but on top of that the script falls away in the middle and chaotic devolving of sanity replaces it. Each member of the family has their own experience with the meteorite, apart from chaos and the underlying cause none of it feels connected.
To say it plainly, there's some really messed up stuff. I would love to see how some of it was achieved because if Richardson is doing half the things it appears she is then she deserves some kind of award. I've got the short story to read so I can compare the two because honestly I can't visualise the written version of this story.
The creatures that evolve are made to be terrifying, and they do scare, but the comedy moments that come through from the performances (mostly unintentionally I guess) detract from it being all that shocking.
Our meteorite has a great influence over the sets for most of the movie, the colours and the growth are used to good effect. The progression is clear and well balanced, it might not always look realistic but the fact that that's the point helps.
When you look at Color Out Of Space as a whole it's all over the place, interesting but ambling, understandable and confusing. Despite that, it's an experience that I enjoyed having.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/color-out-of-space-movie-review.html
Star Chart VR
Education and Reference
App
The ultimate virtual reality experience: A VR Planetarium! Star Chart VR lets you explore the solar...
Cosmolander - Missions in the Solar System
Education, Games and Stickers
App
"The app is great for those who want to refresh their knowledge about the Solar System, but also for...