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Andy K (10821 KP) created a video about Battle Beyond the Stars (1980) in Movies

Oct 30, 2017 (Updated Oct 31, 2017)  
Video

Shad rescues Space Cowboy

  
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Adrienne White (5 KP) created a poll

Jul 9, 2018 (Updated Jul 9, 2018)  
Poll
What is your favorite TV space opera?

Killjoys

0 votes

Lexx

0 votes

Dark Matter

0 votes

Farscape

0 votes

Battlestar Galactica (2004)
Star Trek TOS
Buck Rogers (1950)

0 votes

Stargate SG1
Space Above and Beyond

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Firefly
Star Trek DS9
Doctor Who
Star Trek Voyager

0 votes

Stargate Atlantis

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Star Wars Rebels
Buck Rogers in the 25th century (1979)

0 votes

Stargate Universe SGU

0 votes

Babylon 5
Space 1999

0 votes

Battlestar Galactica (original)

0 votes

Lost in Space (2018)
The Expanse

0 votes

Red Dwarf
Star Wars the Clone Wars

0 votes

Enterprise
Lost in Space (1965)

0 votes

Star Trek Discovery

0 votes

Star Trek TNG
Missions

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Cowboy bebop

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Vote
     
For Sarah, Raquel and David: An Anthology by Legendary Stardust Cowboy
(0 Ratings)
Album Favorite

"It's hard to describe the Ledge. He was discovered on The Gong Show many years ago in America. He basically just shouts and screams. He's a cowboy. He was recording in the 1970s but he's still going now. This is his latest compilation. I met him a couple of months ago when I was on my American tour. Bowie's a big fan too. He got the idea for the name Ziggy Stardust from the Ledge and he covered 'I Took a Trip (On a Gemini Spaceship)' on one of his albums [Heathen, 2002]. The Ledge is an extraordinary character. He plays the bugle during some of his tracks. If you ever see him, bring earmuffs. He's not very musical. I used to play his song 'Paralyzed' before my gigs at the Marquee in '77 just to confuse the audience and set the tone for the night. Complete pandemonium. Some of the songs he writes are… [trails off, lost for words] He's obsessed with Nasa and space flights, which I'm into too. I loved the space missions. The visuals and the way they got there. It's science fact. They were like cowboys in space. But The Ledge took it one step further. I'd be quite interested to see what other people think if they check him out. He's not to everybody's taste. The album is an anthology of tracks like 'My Underwear Froze to the Clothesline' and 'Standing in a Trashcan'. It's all good stuff. The names refer to Fergie [Duchess of York], Raquel Welch and Bowie. They're all fans of the Ledge. [laughs]"

Source
  
Toy Story (1995)
Toy Story (1995)
1995 | Animation, Comedy, Family
A masterpiece
Film #9 on the 100 Movies Bucket List: Toy Story

When Toy Story was first released in 1995, it was groundbreaking. The first ever fully computer animated film and the first released by Disney Pixar, this was also one of the first films I saw at the cinema as an 8 year old child. Admittedly at that age I was concentrating more on the colourful animated toys rather than appreciating the sheer wizardry on offer, but from repeated watches over the decades, I’ve come to fully recognise the sheer genius of this film.

Toy Story centres around the idea that toys are alive, a concept that most children would love to be true. It follows Woody, a cowboy voiced by Tom Hanks, who’s cushy existence as the top dog of Andy’s toys is disrupted by a new space ranger doll, Buzz Lightyear, voiced by Tim Allen. As Buzz soon becomes Andy’s favourite toy, Woody’s jealousy drives him to desperate measures that wind up with the pair of them becoming ‘lost toys’ and captives of evil neighbour Sid. And together with Buzz and Woody are a whole host of colourful and wacky toy characters, including Mr Potato Head (Don Rickles), Slinky Dog (Jim Varney), Etch-a Sketch and a bucketful of toy soldiers to name but a few of the childhood throwbacks on offer here.

Watching this back 25 years later, it’s hard to believe this film was released in the mid-90s. Whilst you can tell that more recent Disney Pixar releases have improved massively on the animation since Toy Story, the standard of the animation in this is hugely impressive. There are some studios that can’t master this level of detailed animation even now as we move into 2021. The feature and intricacies on show here is impressive, especially with the toy characters - you need to look no further than the scales on Rex (voiced memorably by Wallace Michael Shawn) as a shining example of this.

It isn’t just the animation that that makes Toy Story so brilliant though, it’s the entire package. It’s a heartwarming and often hilarious buddy story of sorts, with some strangely adult messages hidden in the childlike story (Buzz’s disillusionment at being a toy rather than a real space ranger is particularly poignant). As a child this made me believe my toys were alive, and as an adult I’m still hesitant about donating or throwing away old cuddly toys. It’s also full of what we’ve all come to know and love about Disney Pixar: a film suitable for kids but full of grown up innuendos and adult jokes that makes it appropriate for all ages. Alongside this it has a fantastic voice cast in household names Tom Hanks and Tim Allen, and of course brought us the first of many characters voiced by the unforgettable John Ratzenberger. And what further rounds this off is the catchy and touching original songs by Randy Newman. I doubt there are many people who haven’t heard “You’ve Got a Friend in Me”, a song that evokes such a warm and fuzzy feeling inside and is fully deserving of the ‘Best Original Song’ Oscar nomination.

Toy Story is undoubtedly a masterpiece in animation. Whilst it may not have aged incredibly well when comparing it with more recent releases, this is the film that first introduced us to the world of Disney Pixar and paved the way for all of those that have followed.
  
Tiny Epic Western
Tiny Epic Western
2016 | American West, Bluff, Business / Industrial
It’s no secret that we at Purple Phoenix Games are fans of the Tiny Epic series. But one that had evaded our reviews until this point was Tiny Epic Western. Admittedly, this one has been sitting on my shelf of shame for quite some time, so I finally decided it was time to take it off the shelf and bring it to the table! After squaring up with TEW, how does it compare to the rest in the series? Is this the rootinest tootinest of the bunch, or should it be bucked off my shelf?

Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L

Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.

The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.

When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.

To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.


After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.

Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.


Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.