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Jamaica
Jamaica
2007 | Nautical, Pirates, Racing, Transportation
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.


Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!

On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.

On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.


Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).

Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.

The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
  
Doctor Who: Time of the Daleks
Doctor Who: Time of the Daleks
2017 | Entertainment, Science Fiction
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?


Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.

On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.

Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.


This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).

Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.

Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.

While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
  
Lightyear (2022)
Lightyear (2022)
2022 | Action, Adventure, Animation
9
7.3 (12 Ratings)
Movie Rating
The digital magicians at Pixar have returned with an origin story of one of their most famous characters. “Lightyear” opens with an explanation that Andy from “A Toy Story” was given a toy based on his favorite movie in 1995 and that this is the movie upon which the toy was based.

With that explanation out of the way, the film centers on a giant ship deep in space that encounters a planet and awakens Space Ranger Buzz Lightyear (Chris Evans) to investigate. Along with a fellow ranger and a recruit, Buzz scopes out the planet only to discover it is hostile and makes a hasty exit from the planet. Unfortunately, in doing so their ship is damaged and they are left stranded on the planet and forced to establish a colony.

Years later Buzz is about to undergo a test flight based on a new fuel that the colony hopes will replicate their previous source and will allow them to travel at the insane velocities needed to cover millions of light-years.

Things seem to go as planned until a critical failure and Buzz learns that his four-minute flight actually covered several years on the planet. Undaunted Buzz tries again and again and returns to find his friends aging, having children, and passing away with only his robotic cat Sox (Peter Sohn) to keep him connected to his past and assist him.

While this would make for an interesting enough film it is actually just the setup to the larger story which involves a hostile Robot army and an evil menace named Zurg who threatens Buzz and his hastily assembled team of volunteers to save the day.

The film has amazing animation and all the humor and charm that one associates with the best Pixar films and is not above giving the audience an emotional tug here and there along the way as I can remember more than a few Pixar films that caused audiences to tear up.

Since this is the first of the last three Pixar films to make a cinematic release it would be easy to say that it is a return to form for Disney/Pixar but I would say that is an understatement as the film mixes humor, action, and interesting characters to form a very enjoyable and engaging adventure which is one of the most satisfying Pixar films in recent memory and one every bit worthy of their name.

It will be interesting to see what the future holds for this crew as I would very much like to see Buzz and his crew return for new adventures soon as “Lightyear” is a new Pixar classic that the entire family will love.

4.5 stars out of 5
  
The Midnight Sky (2020)
The Midnight Sky (2020)
2020 | Drama, Fantasy, Sci-Fi
4
6.6 (12 Ratings)
Movie Rating
Predictable and cliched
The Midnight Sky is a science fiction film directed by George Clooney, the latest in a long line of Netflix originals to hit our screens, based on the 2016 book ‘Good Morning, Midnight’ by Lily Brooks-Dalton. George Clooney plays Augustine, who encounters young girl Iris (the adorable Caoilinn Springall) after remaining on earth following a global apocalypse. Together they must travel across the Arctic to reach a weather station that will allow them to warn returning spaceship, the Aether, captained by Adewole (David Oyelowo) and crewed by Sully (Felicity Jones), Mitchell (Kyle Chandler), Sanchez (Demián Bichir) and Maya (Tiffany Boone).

The trailer for this had me concerned. It looked very similar to many other sci-fi/end of the world films (think Sunshine, Interstellar, even The Day After Tomorrow) and nothing about it looked particularly original. I had hoped that the trailer might be misleading, but I’m afraid to say that this is every bit as lacklustre and predictable as the trailer implied.

Visually this looks stunning, both the set design and the special effects have obviously had a decent amount of time and money invested in them. Alongside this, Alexandre Desplat’s score is beautifully ephemeral and haunting, and accompanies the story well, feeling very in keeping with both the Arctic and the space settings. And aside from a decent cast, I’m afraid these are the only good things I can say about this film. The main problem is the story itself, it’s entirely predictable and suffers from every space and sci-fi mishap you could ever think of, from unexplainable drifting off course to the destruction of important equipment (comms of course, would you expect any less?) due to an unpredicted meteor strike. And this cliched predictability just makes the story so dull and drawn out over its two hour runtime.

To be honest, the whole film itself and the actions of the characters just doesn’t make any sense. You have a pregnant astronaut, who has virtually no sexual chemistry with the man she’s having a baby with, and who’s allowed to go outside into space with little concern over her or her baby’s well-being. A scientist who falls into sub-zero Arctic water which appears to have little impact on his health. And a child walking around in a summer dress with bare legs in the Arctic climate. Admittedly this latter point is addressed towards the end of the film in a rather obvious and over used plot twist, which is still rather unsatisfying. There’s also the large number of unexplained plot points. I’m all for keeping the watcher guessing and hate films that feel the need to over explain every aspect of the plot, but The Midnight Sky takes the opposite approach and explains barely anything. If you go into this expecting to find out what caused the radiation apocalypse or what happened to the rest of earth’s population you’ll be sorely disappointed. It also makes references to a K-23 colony ship that the Aether hasn’t heard from, yet provides no explanation or background as to the outcome of said ship, and also gives us flashbacks to Augustine’s past yet with little reason other than to provide an “A-ha” moment for the aforementioned plot twist. And the decisions made by the astronauts on the Aether once they’ve found out about Earth’s fate are just laughably ridiculous especially considering the fate of the rest of the population.

Despite the promising cast and effects, The Midnight Sky is yet another disappointing Netflix original that is light years away from some of the more brilliant sci-fi stories that have come before it.