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Xenohunters
Xenohunters
2021 | Horror, Science Fiction
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.

In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.

Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.


Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.

Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.

Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.

So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.

I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.

I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.
  
Game of HAM: Adult Set
Game of HAM: Adult Set
2019 | Card Game, Humor, Party Game, Word Game
We recently invested in a really great pork loin and were able to get like three excellent meals out of it (if you want recipes, that’s a different blog). I know pork loin and ham aren’t the same, but I do enjoy them immensely. That’s why when I heard about a Game of HAM I was all set and ready to begin! But what I played wasn’t a game about ham at all, but rather a game of “Hating All Mankind.” What???

Game of HAM is a card and board game similar to Apples to Apples and the dreaded Cards Against Humanity. However, HAM differs from these with the addition of the board and actual game play. Yes, each round still needs a judge player and the others to play cards based on a prompt, but after that the game becomes, well, a game. In fact, this game has a board with spaces to travel and a goal space to race to in order to determine the winner.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


To setup, lay out the modular board pieces in any fashion you would like. We played on a boring 1×4 orientation because we lack imagination. At least at first. Next choose a color token to represent your progress along the board. Separate the colored cards into stacks and place under the corresponding giant ham tokens. Each player will be dealt 10 pink response cards and whomever is chosen to be the first judge player will draw a gray card to begin.
Game of HAM comes shipped with about a million cards and an equal number of ways to play. For this preview we played typical core games without any special rules (and we even left a “mandatory rule” out – the rulebook said we could). Seriously, the first half of the rulebook is explaining the game, and the second half is allllllllll optional gameplay styles, optional rules, variants, and so forth.

So on a turn, the judge draws a gray (grey?) card, reads it, places it on the table, and the other players will play pink (penk?) cards as responses for the judge to choose a winner. The winning player will then reference the numbers on the bottom of the gray card to determine how many spaces on the board they will travel. As the aim of the game is to get to the goal space, typically the larger number will be chosen. However, in order to win the game a player must land on the goal space exactly, so this is a reason a player may choose the lesser number.

At times players will land on colored spaces on the board. This signifies that they will draw a card of corresponding color to be used on future turns. These cards can be very powerful and affect other players as well. It is these cards along with the actual game board that separates Game of HAM from others in this vein: there is actual game play and decisions to be made aside from choosing cards that create the most lewd scenarios.


Don’t get me wrong – there ARE lots and lots of opportunities to create these scenarios and pick gross things (especially in this Adult Set), but this is not the only goal of the game. In any case, play continues in this fashion – for the vanilla game mode – until a player has reached the goal space on the board exactly. At this point, the group decides which game mode or optional rules they would like to play with next, because this game can be somewhat addicting.
Components. This is a ham-themed game and the components reflect that wonderfully. Like I mentioned earlier, there are at least a zillion cards that come in this box, and they are all great quality. I have only opened one of the several packs of pink cards that come with the game, and I am not at all joking about that. The giant colored ham tokens are awesome, the boards are acceptable, and the rulebook is wonderful. I was also not joking when I said half the rulebook is explaining the game and the other half is describing different modes of play, variants, and optional rules (there are even sections of rules for drinkers and 420-friendly players). All said, the components are great!

Now, I have said this multiple times in my reviews: I HATE Cards Against Humanity. That “game” exists for one purpose: to gross out everyone playing and as an acceptable outlet for people to be as offensive as possible. While Game of HAM is similar in some aspects, I can actually play this game and not want to quit two cards into it. I LIKE that the designers have come up with half a rulebook worth of alternate play modes and optional rules, even some that outright tell you that you can use or not use ANY rule in the book! It’s not the classiest game, of course, but you don’t purchase and play a game called “Game of HAM” for its reflection of your sophistication. You purchase and play this game because you want to have a good time with your friends and family without the need to piss everyone at the table off. I can get behind this.

If you are in the market for a CAH or Apples to Apples replacement, but still want to feel like you can be a social monster for a while, pick up Game of HAM (Adult Set). I don’t know this for fact, but I assume that since this is the “Adult Set” that there will soon also be a “Family Set” or something similar. So Game of HAM may be for you, as long as you are aware of the content within. I recommend Game of HAM for those gamers who know and are comfortable with the content as a great modular card game. I won’t be playing it with my in-laws, but I can certainly play this with my siblings!
  
Cosmic Run: Regeneration
Cosmic Run: Regeneration
2018 | Dice Game, Racing, Space
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Space – the Final Frontier. Well, not anymore. You’re living in the year 2123, and space travel is not a novel idea. In fact, Earth has become uninhabitable, and the human race must find a new planet to call home! You and your team of explorers have taken to the galaxies to find a suitable replacement for the future of mankind. By befriending aliens and outmaneuvering rival explorers, your team will be credited with the discovery of new colonies on these distant planets. It’s a literal Space Race, so kick on that hyper-drive and take to the stars!

Cosmic Run: Regeneration is a competitive or cooperative dice-rolling game in which players are racing to earn the most victory points by being the first to discover new planets. It’s a Yahtzee-style push-your-luck game where you must roll certain sets of identical dice to advance your ships on the individual planet tracks. Dice can also be used to ‘hire’ aliens or find crystals, which can give you special abilities once per game. The planets must be discovered in a timely manner, though, because passing meteors could cause damage to, or even completely destroy, these planets – this is space, after all. Players earn victory points in three ways – by being the first to discover a planet, based on their position on a planet’s track if they are not the first to discover it, or by retiring sets of aliens. The player with the most victory points once all 6 planets are discovered is the winner! When playing solo, the game is played essentially the same way, with some minor differences. If the solo player discovers all 6 planets before any one is destroyed or before the meteor deck runs out, they win! However, if even a single planet is destroyed or they are not all discovered before the meteor deck runs out, the solo player loses.

I enjoy playing Cosmic Run: Regeneration as a solo game because it’s simple, but not easy. You’re just rolling dice, but you need a strategy. Do you try to advance quickly on the easiest tracks, or do you commit dice to more difficult tracks and hope that the dice rolls will be on your side? Be careful – once you commit a die to a certain track, it cannot be moved. I’ve played so many games where I commit dice to Planet 2 (2-of-a-kind) and end up rolling 3 more of the same number that could’ve been used on Planet 5 (5-of-a-kind) if I’d just committed them there in the first place! A lot of the game is dependent on the luck of the roll, but I feel like you still need a solid strategy to be successful. There’s a good balance between the two – I still feel like I’m in control of the game even though I can’t control how the dice will roll.

The one main difference between solo and group play is that the solo player is allowed to spend VPs to create ‘forcefields’ around planets. This is because in group play if a planet is destroyed, players score points for their track progress, and the game continues. For the solo player, however, if a planet is destroyed, the game is over. When playing solo, I can choose to spend either 5 or 10 VPs to create a forcefield around either 1 or all planets to protect them from meteors for one turn. Without this option in solo play, it would be impossible to win. The first 4 cards of the meteor deck are guaranteed to hit 4 different planets, so right off the bat you are starting at kind of a disadvantage. Each planet only takes 3 hits to be destroyed, so depending on how well the meteor deck is shuffled, the game would be over quickly if I weren’t able to create forcefields. It all comes back to strategy – you have to decide when to spend those VPs and what planets need protecting at any given point in the game.

That being said, scoring VPs is not really easy in solo play. To score points for a planet, you have to physically reach the planet surface – and that can take a while depending on how well you are rolling. You can hire/retire aliens for VPs, but alien cards have a die cost, so if you are hiring aliens all the time, those are dice you are not using to advance on planet tracks. And each turn, planets get closer to destruction if you don’t advance on their tracks fast enough. You can earn VPs when you land on a VP token space – you do not pick up the token if you pass it, you must land exactly on it. So all in all, you can’t afford to protect every planet every turn. You have to strategize carefully about how to risk your hard-earned VPs. The most frustrating thing is when I pay VPs to protect a planet that isn’t even the one that gets hit! 5 VPs gone that I usually can’t get back in a single turn. But that’s all part of the push-your-luck isn’t it? There’s no reward without risk, and sometimes it’s better to be safe than sorry. I’m usually not a very risky game player, but in this game I have to be. Playing it safe is not an option when I’m racing against the meteor deck.

Cosmic Run: Regeneration is a game of strategy with some healthy helpings of luck and risk-taking. You need a solid strategy, but one that is flexible enough to adapt to your dice rolls on any given turn. No game is a guaranteed win – if I win it’s usually at the last possible second. This game is easy to play, but not necessarily easy to win and that’s what keeps me coming back to play. Even as a solo game, it’s engaging and I think it’s pretty fun too!

https://purplephoenixgames.wordpress.com/2019/01/25/solo-chronicles-cosmic-run-regeneration/
  
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare
Shooter
The latest in the highly-popular Call of Duty series has arrived and with

it comes a bold new direction for the series that mixes the familiar with

the new.

 

Infinite Warfare is set in the future but unlike the recent Advanced

Warfare, this is a future where space travel has become the norm and the

people of Earth find themselves in an ongoing battle with a Mars based

faction who have amassed a very large and powerful fleet of warships.

Players take on the role of Lt. Reyes who finds himself forced into

command when a surprise attack devastates much of the Earth’s forces and

at the mercy of the ruthless leader of the opposing forces (Kit

Harrington).

 

Like with last years Black Ops 3 players have a staging area and the

ability to select their weapon configurations for each mission. There is

also a Captain’s room where players can view newsreels and other items

should they want to take a break from the combat and explore.

 

Players can also select which missions to take based on the recommended

story missions or they can select side missions. In my first run through I

stuck mainly to suggested missions and was amazed at how fast I got to the

final battle, so those looking to prolong their solo campaign will want to

select some of the additional missions.

 

Mission play is what you would expect from Call of Duty with missions

mixing stealth and waves of enemies for players to mow down. This time out

several missions involve space combat as players will take on fighters and

enemy ships in their fighter plane which also allows for some interesting

missions where players will leave their ship to battle in Zero-G before

resuming the attack on foot.

 

Players also will have access to energy and ballistic weapons and can pick

up weapons and ammunition along the way.

 

Using futuristic grenades that cause gravity to disrupt as well as spider

like seekers is a nice touch as is the protective shield players can

deploy when the action becomes heated.

 

Multiplayer has always been the strong point of the series and Infinite

Warfare is no exception to this trend. There are fewer modes than in the

past, but the customization and rankings that players expect are still in

place. There are also the popular kill streak rewards that can turn the

tide of any battle.

 

Although some may not like the inclusion of jump packs in multiplayer, it

did not harm Advanced Warfare and the levels where fallen players float

away in Zero-G were also a very nice touch. I did briefly think I was

playing DOOM with some of the maps set on a planet exterior at first, but

soon found myself caught up in the action. Like with Black Ops 3, a

special weapon is on a timer and allows players to deploy a wide angle

machine gun called a “Claw” which mows down enemies with ease.

The maps like the solo portion of the game are highly detailed and

stunning to behold and the composition for the game has some very

compelling music. I played the game on an NVIDIA 960 then moved to a

NVIDIA 1060 Founders Edition card and found that the game looked and ran

amazingly well even on the highest settings.

 

The real treat of the game for me was the Zombie mode set at Spaceland, an

80s themed amusement park. The mode had plenty of 80s nostalgia as well as

an 80s soundtrack of hits from the era as well as a campy tone that

invoked the best of 80s horror films.

 

The detail level was so good that you can even take a ride on an

attraction, use some rides as weapons, and use tickets you gain to gain

power ups. For me it was simply the best initial Zombie offering of any

Call of Duty game ever.

 

In the end, Infinite Warfare offers one of the best campaigns in recent

years and blends old and new to create a Call of Duty experience that is

fresh yet familiar. Fans of the series should not be put off by the space

setting and should give the game a try as it is a very enjoyable and

winning combination that is as fun to play as it is great to look at.

http://sknr.net/2016/11/08/call-duty-infinite-warfare/
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
My first experience in IMAX was at the IMAX theater at the Grand Canyon. This was before IMAX theaters could easily be found within easy driving distance in most large cities. The movie, which interestingly still is showing today from those early years took viewers on the magical journey through the Grand Canyon. Throwing in a bit of history, with incredible visages, viewers could experience the canyon without ever hiking within its depths. It may seem odd to compare a big budget title like Ad Astra written and directed by James Gray (The Immigrant / The Lost City of Z) to a short thirty-minute experience film about the Grand Canyon, but both are equally awe inspiring and beautiful if experienced in the same way.

Ad Astra features Brad Pitt as Astronaut Roy McBride, a film that takes place in the not so distant future where the moon has become a commercialized tourist destination. A place where outside the safe tourist zones corporations fight for control of resources, and convoys are regularly ransacked by pirates looking to make a quick buck off the wares they are able to obtain. Mars has become a staging location for deep exploration ships hoping to discover if intelligent life exists outside our solar system.

Strange power surges begin to emanate deep within the galaxy, threatening to destroy everything in their path (Earth not excluded) and the top scientist are brought together to identify the threat and propose a theory to stop it. Roy McBride after suffering a near fatal fall from aboard a space station is brought into a top-secret meeting to discuss these surges. It is in this meeting that Roy is informed that the surges appear to be manifesting near Neptune and even more interestingly they are identified as anti-matter surges that are being generated from a ship that Roy’s father Clifford (Tommy Lee Jones) was in charge of nearly 29 years ago. The mission was a search for extra terrestrial life that Clifford was overseeing and presumed dead after Earth had lost contact with his ship. Roy must put his personal feelings aside regarding his father and must travel to the outer reaches of our solar system to put a stop to the surges, in any way possible.

Ad Astra is an incredible achievement in cinematography. The visions of the moon, mars and the numerous rockets taken to get there are spectacular. Much like the Grand Canyon film I spoke of earlier, in IMAX Ad Astra gives you a front row seat exploring the solar system as we know it. It takes a realistic approach while not bogging the viewers in all the technical details that would be necessary to achieve this flight. You would be doing yourself a disservice to see this film on any but the largest of movie screens. While it might be an acceptable experience in a normal theater, much of the grandiose vistas and beautiful sets would be wasted. This is not a movie to wait for on Netflix if you have any interest in seeing it at all.

From a story perspective, there isn’t a whole lot to tell. Brad Pitt brings his amazing acting abilities to a film that features more inner dialogue to himself, then to others on the screen. It is reminiscent to the original Dune movie from the 80s combined with 2001: A space odyssey. For a movie that literally is about a voyage to deep space, there are some scenes sprinkled throughout that provide some action and even a bit of suspense. Supporting characters such as Tommy Lee Jones and Donald Sutherland provide outstanding performances, even if their screen time is extremely limited. Liv Tyler once again reprises a role similar to the one from Armageddon as the reluctant wife of a man who is tasked with saving the world.
Ad Astra is a cinematic experience, the story alone is passable if not particularly quick moving and at time rarely engaging. However, when you combine this with the technological wizardry used to bring the Solar System to life it makes for an adventure that certainly lives up to the hype and will delight your visual senses. If you’ve ever dreamed of what it would be like to live on the moon or adventure into the stars, then Ad Astra might just be the closest we ever get in our lifetime. It’s beautiful, deadly and overall an achievement to behold, just make sure you see it on the biggest screen you can.
4 out of 5 stars
  
40x40

Kristy H (1252 KP) rated Dear Wife in Books

Jul 8, 2019  
Dear Wife
Dear Wife
8
8.0 (1 Ratings)
Book Rating
In Pine Bluff Arkansas, Jeffrey comes home from travel to find his wife, Sabine, missing. Her car has been left behind, and she's seemingly vanished into thin air. As Detective Marcus Durand begins his investigation, things quickly become complicated. Sabine and Jeffrey's marriage wasn't what it seemed, and all signs appear to Jeffrey wanting her gone. What was he doing between his flight and arriving home, for instance? Meanwhile, several hundred miles away, Beth Murphy is on the run, carefully executing a meticulous plan to escape her violent husband. One slip, one mistake, and Beth knows he will find her--and kill her.


"Four hours on the road, two hundred and eight-three miles of space between us, and it's nowhere near enough. I still hear the clink of your keys when you toss them on the table, still tense at the thud of your shoes when you come closer to the kitchen. Still feel the fear slithering, snake-like, just under the surface of my skin. You have three moods lately: offensive, enraged, or violent."


This was a really enjoyable, compulsively readable thriller. It pulls you in nearly immediately and never lets you go--I was completely sucked up in the various stories. The book alternates between the points of view of Beth, Jeffrey, and Marcus. Beth is focused on escaping her husband, Jeffrey on figuring out what happened to his wife, and Marcus on solving the case. Each has their own unique voice, but you're never quite sure of who is telling you the truth or what is happening.


"People don't just fall off the face of the planet. They run, they hide, or they are taken. I should know, because I am one of them."


The result of hearing each person's individual take is a really exciting, twisty story. Where is Sabine? Who exactly is Beth? There are a bunch of fun "aha" moments throughout. I figured out some ahead of time; others were great surprises. No matter what, I enjoyed every moment and was kept interested and guessing. I especially liked and was intrigued by the character of Beth. (Please note that there is a domestic violence trigger in this book.)

Overall, this is a quick, suspenseful read that will keep you flipping the pages. I recommend this well-executed and entertaining thriller! 4+ stars.
  
Slow Bullets
Slow Bullets
Alastair Reynolds | 2015 | Science Fiction/Fantasy, Thriller
9
9.0 (1 Ratings)
Book Rating
I have been a fan of Alastair Reynolds since I picked up a copy of Revelation Space when it was first published. He is the master of telling stories that span solar systems while still maintaining a human perspective via his characters.

The set up is interesting and simple, at least in summary. A ship carrying soldiers, mostly war criminals of one sort or another, following a ceasefire malfunctions and they are awoken from hibernation much later than they expected. Almost immediately the the rivalries from the war become apparent again and it is up to Scur to put herself in the position of ensuring that they can at least survive without killing each other for a war long since finished.

The story is told from Scur's point of view as she effectively writes her memoir - and confessional - as she comes to the end of her life. Reynolds entwines several threads effortlessly producing some good dramatic moments and plot twists. The changes of direction are not so much surprising as they occur but the direction they go in.

Apart from the expected divisions between the different sides of the army and the civilians on the ship Scur needs to worry about where the advanced civilization that existed before the war has gone, the slow deterioration of the ship, the potential for a religious war and a war criminal which she would very much like to exact revenge upon, all played out in the pressure cooker environment of the ship.

The result is a tight story with plenty of action interspersed with serious considerations about society, justice and religion and how they interplay. Like any of Reynold's work the particular universe this story inhabits - as far as can be discerned this is not related to any other novel or short story - arrives fully formed and with perceptible depth and history, hinting at other stories that might be told elsewhere.

For one of Reynolds' stories there isn't much science and it doesn't stick to physical limits - faster than light travel and communications are both possible but not really explored in detail. But the focus is entirely on the individuals involved with the setting just a backdrop for them to play out the story in front of.

Overall a thoroughly good read and one I would recommend to anyone who likes their science fiction up close and personal.

Rating: Some violent scenes and bad language