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Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
  
Rim of the World (2019)
Rim of the World (2019)
2019 | Action, Adventure, Comedy
Really Good Summer Sci-Fi Movie
Rim Of The World is a sci-fi adventure movie directed by McG from a screenplay by Zach Stentz. It was produced by Wonderland Sound and Vision and Circle of Confusion and distributed by Netflix. The film stars Jack Gore, Miya Cech, Benjamin Flores, Jr., and Alessio Scalzotto.


Alex, a smarter than average 13-year old, is forced to go to the same summer camp that his mother went to when she was a girl. The summer camp is called Rim of the World and while there he meets three other teenagers, Darius the joker, Gabriel the tough guy, and Zhen Zhen the tomboy. They all stick together when suddenly aliens begin to attack the area. A space pod crash lands and an astronaut inside entrusts Alex with the key to stopping the alien invasion. They must now travel 40 miles away on their own through dangerous obstacles but as they do they will begin to bond and become friends.


First off this movie is a perfect summer flick for watching with friends who like sci-fi. It seemed to have a lot of comparisons and similarities to The Goonies, which I believe was the inspiration for it. I liked how each character had very distinct personalities. Alex the main character, has the greatest character growth out of the group but they all change along the journey. The special effects and CGI could have been way better and at times were down right laughable. But the actors performances and the scenes where they are better really sell the film. This movie is definitely not to be taken seriously but still has moments of drama that take it up a notch. I had a fun time watching it. I give it a 7/10.
  
Jamaica
Jamaica
2007 | Nautical, Pirates, Racing, Transportation
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.


Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!

On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.

On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.


Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).

Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.

The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
  
Doctor Who: Time of the Daleks
Doctor Who: Time of the Daleks
2017 | Entertainment, Science Fiction
I cannot tell you what a big fan of Doctor Who I am. I have one sticker on my car, and it’s a DW TARDIS right there in the upper left. They say you’ll never forget your first Doctor, and I only started watching several years into the reboot, but started with 9. And then 10 stole my heart. 11 was also quite amazing and I always reference people who have never seen the show to please please please watch, “Vincent and the Doctor.” If you watch that episode and are not moved to tears by the sheer beauty of the story being told, you absolutely have no soul. And if after watching that episode you are not an immediately-converted Whovian, then it was never meant to be. So why then is my rating on this game so lackluster if I love the IP so?


Doctor Who: Time of the Daleks (which I will carefully refer to as DW from here on out though I would never abbreviate to Dr.) is an adventure dice racing game, even though the only official tag is dice. In it, players take on the roles of different Doctor regenerations and will travel through time and space collecting companions, Timey-Wimey cards, and Sonic Charges in order to manipulate dice rolls to defeat Dilemmas and Time Anomalies that pop up at the absolute worst times.
To setup, follow the rulebook instructions – there are just too many components to detail here. The game takes up quite a bit of table space, so do make sure to use your largest table.

On a player’s turn they will be adding Sonic Charges, shuffling up companions, and rolling the TARDIS die to determine travel. Once at a location, the Doctor (and subsequent harem) can Adventure by assessing the challenge of dice results printed on the Location board plus the Dilemma disc combined. It is these icons that must be rolled (and possibly manipulated) in order to have a successful adventure. If successful, typically this involves a reward of moving the TARDIS pawn on the main Web of Time board closer to Gallifrey, in addition to other rewards. Failure on an adventure will typically result in the Dalek ship being moved further from Skaro and closer to Gallifrey.

Once the Doctors have had their turn, the Daleks will take a turn. Immediately move the Dalek ship one space on the Web of Time track towards Gallifrey, and if they have reached Gallifrey before any Doctor, or on the same turn as a Doctor, the Daleks win and the Doctors all lose. If not, play continues in this fashion until one of those win conditions are met, along with a couple more loss conditions I will leave you to discover.


This is a very pared-down synopsis of the rules, and I have intentionally left out several rules so as not to bog down my paraphrasing with minutia. Take this into consideration when determining if this is the game for you.
Components. All in all the components in DW are absolutely stellar! All the cardboard is thick and features great art and screencaps (which is a polarizing subject that I simply don’t mind). The dice are great quality, though I wish they had chosen a different color for the blue dice so that the TARDIS die would be the only blue in the box. The minis are great, and have interchangeable bases because throughout the game the Doctors may have to regenerate, thus switching to a different Doctor mid-game (awesome mechanic for this IP by the way).

Let me tell you why I like this DW game and why I do not. Firstly, the game is just too hard for me. Maybe it’s how I roll the dice, but I feel I am almost never in possession of enough resources to be able to reroll or manually manipulate my dice results enough to have the requisite amount of successful adventures. Some challenges require the Doctor to roll six dice, but then there are restrictions in play that drop a Doctor’s dice pool down to six, thus creating a you-must-roll-EXACTLY-what-you-need-to-win scenario that is tough to swallow for a dice game. Also, this next part is completely personal opinion, I wish that 10 was included in the starter box. I got my 11, and I appreciate that, but I feel like 10 is the most widely-popular Doctor in the franchise, or at least in New Who, so the ball was dropped here. I know I can purchase 10 in an expansion pack with 5 (and kudos to whomever made THAT combination), but I want him NOW.

Time travel games are so difficult to pull off, and with Doctor Who you HAVE to consider that time travel will play a very important part in gameplay. I believe this title handles it well, and even allows for multiple Doctors to work together (let’s not talk about time paradoxes for now). That is great and allows for excellent cooperative play, so I applaud the designer for that. I also enjoy the different abilities given by each different regeneration as well as what the companions each bring to the table. Perhaps a companion will add certain colors of dice to the Dice Pool, or allow the Doctor to switch out some of his generic dice for stronger and more specific dice, or simply allow rerolls of certain colors of dice. I dig that a lot. And seeing my precious companions in the game matched up to their Doctors fills me with a sense of nostalgia that I just do not feel in other games.

While this has been the subject of much deliberation on my part, I will be keeping my copy of the game, and will most definitely be adding 5 and 10 to the mix. I really want to like this game more than I do, and maybe having 10 in my arsenal is enough to do it, though I have my doubts. I love the Doctor Who IP and love dice games. I think this is a good game overall, and will continue to explore it with other gamers. Something will click, I’m sure of it. Purple Phoenix Games gives this one wibbly-wobbly 8 / 12. If you need a difficult dice game in your collection and also love the Doctors, pick up a copy. But also do yourself a favor and grab a copy of any expansion that includes your favorite Doctor – you will thank me later. Spoilers, sweetie, that’s coming in tomorrow’s post.
  
Lightyear (2022)
Lightyear (2022)
2022 | Action, Adventure, Animation
9
7.3 (12 Ratings)
Movie Rating
The digital magicians at Pixar have returned with an origin story of one of their most famous characters. “Lightyear” opens with an explanation that Andy from “A Toy Story” was given a toy based on his favorite movie in 1995 and that this is the movie upon which the toy was based.

With that explanation out of the way, the film centers on a giant ship deep in space that encounters a planet and awakens Space Ranger Buzz Lightyear (Chris Evans) to investigate. Along with a fellow ranger and a recruit, Buzz scopes out the planet only to discover it is hostile and makes a hasty exit from the planet. Unfortunately, in doing so their ship is damaged and they are left stranded on the planet and forced to establish a colony.

Years later Buzz is about to undergo a test flight based on a new fuel that the colony hopes will replicate their previous source and will allow them to travel at the insane velocities needed to cover millions of light-years.

Things seem to go as planned until a critical failure and Buzz learns that his four-minute flight actually covered several years on the planet. Undaunted Buzz tries again and again and returns to find his friends aging, having children, and passing away with only his robotic cat Sox (Peter Sohn) to keep him connected to his past and assist him.

While this would make for an interesting enough film it is actually just the setup to the larger story which involves a hostile Robot army and an evil menace named Zurg who threatens Buzz and his hastily assembled team of volunteers to save the day.

The film has amazing animation and all the humor and charm that one associates with the best Pixar films and is not above giving the audience an emotional tug here and there along the way as I can remember more than a few Pixar films that caused audiences to tear up.

Since this is the first of the last three Pixar films to make a cinematic release it would be easy to say that it is a return to form for Disney/Pixar but I would say that is an understatement as the film mixes humor, action, and interesting characters to form a very enjoyable and engaging adventure which is one of the most satisfying Pixar films in recent memory and one every bit worthy of their name.

It will be interesting to see what the future holds for this crew as I would very much like to see Buzz and his crew return for new adventures soon as “Lightyear” is a new Pixar classic that the entire family will love.

4.5 stars out of 5
  
The Midnight Sky (2020)
The Midnight Sky (2020)
2020 | Drama, Fantasy, Sci-Fi
4
6.6 (12 Ratings)
Movie Rating
Predictable and cliched
The Midnight Sky is a science fiction film directed by George Clooney, the latest in a long line of Netflix originals to hit our screens, based on the 2016 book ‘Good Morning, Midnight’ by Lily Brooks-Dalton. George Clooney plays Augustine, who encounters young girl Iris (the adorable Caoilinn Springall) after remaining on earth following a global apocalypse. Together they must travel across the Arctic to reach a weather station that will allow them to warn returning spaceship, the Aether, captained by Adewole (David Oyelowo) and crewed by Sully (Felicity Jones), Mitchell (Kyle Chandler), Sanchez (Demián Bichir) and Maya (Tiffany Boone).

The trailer for this had me concerned. It looked very similar to many other sci-fi/end of the world films (think Sunshine, Interstellar, even The Day After Tomorrow) and nothing about it looked particularly original. I had hoped that the trailer might be misleading, but I’m afraid to say that this is every bit as lacklustre and predictable as the trailer implied.

Visually this looks stunning, both the set design and the special effects have obviously had a decent amount of time and money invested in them. Alongside this, Alexandre Desplat’s score is beautifully ephemeral and haunting, and accompanies the story well, feeling very in keeping with both the Arctic and the space settings. And aside from a decent cast, I’m afraid these are the only good things I can say about this film. The main problem is the story itself, it’s entirely predictable and suffers from every space and sci-fi mishap you could ever think of, from unexplainable drifting off course to the destruction of important equipment (comms of course, would you expect any less?) due to an unpredicted meteor strike. And this cliched predictability just makes the story so dull and drawn out over its two hour runtime.

To be honest, the whole film itself and the actions of the characters just doesn’t make any sense. You have a pregnant astronaut, who has virtually no sexual chemistry with the man she’s having a baby with, and who’s allowed to go outside into space with little concern over her or her baby’s well-being. A scientist who falls into sub-zero Arctic water which appears to have little impact on his health. And a child walking around in a summer dress with bare legs in the Arctic climate. Admittedly this latter point is addressed towards the end of the film in a rather obvious and over used plot twist, which is still rather unsatisfying. There’s also the large number of unexplained plot points. I’m all for keeping the watcher guessing and hate films that feel the need to over explain every aspect of the plot, but The Midnight Sky takes the opposite approach and explains barely anything. If you go into this expecting to find out what caused the radiation apocalypse or what happened to the rest of earth’s population you’ll be sorely disappointed. It also makes references to a K-23 colony ship that the Aether hasn’t heard from, yet provides no explanation or background as to the outcome of said ship, and also gives us flashbacks to Augustine’s past yet with little reason other than to provide an “A-ha” moment for the aforementioned plot twist. And the decisions made by the astronauts on the Aether once they’ve found out about Earth’s fate are just laughably ridiculous especially considering the fate of the rest of the population.

Despite the promising cast and effects, The Midnight Sky is yet another disappointing Netflix original that is light years away from some of the more brilliant sci-fi stories that have come before it.
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
An atmospheric slow-burner
I usually can't stand films that are slow burners as I just don't have the interest or the patience, but there's something about Ad Astra that really appealed to me.

For starters, it's one of the most realistic sci-fi films I've seen in a long time. It's a straight forward simple plot with no over elaborate schemes or plans, with a stark and immensely realistic view of what space travel would be like. No shiny spaceships or dodgy aliens to be seen. It's dark and gritty, and the ideas in here are so believable - right down to the commercialised Moon base. You spend the entire film expecting something to happen like it does in every other sci-fi, but it never does. Indeed there's a scene halfway through where the crew attend a ship broadcasting a distress call, and what happens is so unlike what you'd expect that it's both genius and downright hilarious. Whilst being a bit slow going in parts, this film doesn't waste any time with useless preamble - you're thrown into the main plot right from the opening scene and it gets straight down to business. It's just a shame that later on it gets a bit bogged down.

The cinematography is mostly fantastic. The music and effects are spot on, although I did think some of the way this was shot made it look a little dated and cheap, and there's rather too many close up shots of Brad Pitt's face. Pitt is very good in this, a step up from the very disappointing Once Upon a Time in Hollywood but I did find his voiceover cheesy and grating at times. Still despite it's negatives, this is a very atmospheric and often tense sci-fi, which is strange considering not very much happens. The ending is perhaps a letdown or anticlimax and if they had made this slightly less of a slow-burner, it would be a perfect example and how best to do a proper sci-fi.
  
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David McK (3207 KP) rated Star Trek (2009) in Movies

Aug 23, 2020 (Updated Jan 22, 2023)  
Star Trek (2009)
Star Trek (2009)
2009 | Action, Drama, Sci-Fi
JJ Abrams prepares for Star Wars
"Space. The Final Frontier. These are the voyages ..."

2009 big screen reimagining of the iconic 60s TV series, and I use that as the touchpoint deliberately: we're back to a (recast) Kirk and co instead of the Next Generation crew, or even those from Voyager/Enterprise/Discovery.

In retrospect, it also somewhat comes across as director JJ Abrams pitch for making a Star Wars movie: this is also lens flare and slow motion, with the action ramped up considerably from the TV series or even most of the previous movies. it's also the first of the three Kelvin-verse Star Trek movies: I'm unsure whether we'll get any more in that timeline, what with the tragic death of some of the (young) key actors - I'm looking at you, Anton Yelchin (Chekov) - and with others of the cast moving on to other bigger (?) sci-fi things - yep, that's you Zoe Saldana (Uhura).

The plot, as alluded to above, involves time travel, with the events thus kicking off an entire new timeline, that here sees Chris Pine taking on the role of James T Kirk - initially introduced as a kid, driving his step fathers classic car off a cliff (talk about setting out your stall early!) - and Zachary Quinto (then more famous as the villain Sylar from TVs 'Heroes') talking on the role of a younger Spock.

Most of the cast, I felt, was pretty much spot on - the only one that really rubbed me up the wrong way was Simon Pegg as Scotty, although even he grew on me a bit (I'm also not entirely sold on the aesthetics of the USS Enterprise here - more like USS Chibiprise!). We also have the 'passing of the torch' (as it were) from one character to another, with the inclusion of a certain key half-human actor who will forever be associated with that role ...
  
The Astronaut Farmer (2006)
The Astronaut Farmer (2006)
2006 | Drama
9
9.0 (1 Ratings)
Movie Rating
Charles Farmer (Billy Bob Thornton) is a man with a dream. Unlike some men, he does not dream of wealth, fame, or material goods, instead he dreams simply of traveling into space. While to most who share Charles’s dream would be resigned to simply leave it at that, Charles is not like most men and is determined to make his dream a reality.

While Charles too many is a simple rancher, his past is anything but simple thanks in part to his past career at N.A.S.A.

While N.A.S.A. has forgotten about Charles, who left to care for his family after the passing of his father, Charles never lost site of his desire to travel into space, and has decided to do something about it.

Towards that end, Charles has decided to use his aerospace training and education to construct his own rocket in his barn.

His family is supportive, especially his loving wife Audrey (Virginia Madsen), who believes that since Jim gave up his dreams for his family when they needed him most, and he should be supported now.

Of course many of the locales in his small Texas town do not share his vision and too many Charles is the locale oddity who is borderline crazy. This fact is also shared by the bank that is close to foreclosing on his ranch.

Despite the skeptics, Charles is close to his dream, but he lacks the needed fuel to power his rocket. While his efforts have largely gone under the radar, the moment Charles attempts to purchase fuel, he lands high on the watch list for the government, who now consider him a threat to national security, as well as N.A.S.A. who are determined to keep him grounded.

In an effort to sound him out, N.A.S.A. sends a Colonel (Bruce Willis), to Charles to inspect his rocket and offer him a chance to ride on a future shuttle mission if he abandons his efforts.

Undaunted, Charles continues to follow his dream and soon finds himself the center of a media circus and under constant surveillance from Government agents.

As the tensions mount so does the pending foreclosure as well as concern in the family that they are possibly going to lose everything they cherish due to Charles determination to see his dream out at all costs.

Billy Bob Thornton and Virginia Madsen are great together and have a real chemistry that not only helps the audience connect to their characters but makes it easy to root for them.

The duo drives this solid and highly entertaining film from the Polish Brothers who are quickly making a name for themselves with their solid body of work. The story could in some hands be dismissed as fluff but under the guidance of the Polish Brothers and the easygoing charm of Thornton and Madsen, the film soars and is a very pleasant and enjoyable surprise.
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
A Sci-Fi Film Grounded In Reality
Ad Astra is a 2019 sci-fi/adventure movie directed, produced, and co-written by James Gray. Ethan Gross was the co-writer and other producers on the film were Brad Pitt, Dede Gardner, Jeremy Kleiner, James Gray, Anthony Katagas, Rodrigo Teixeira and Arnon Milchan. The movie was produced by 20th Century Fox, Regency Enterprises, Bona Film Group, New Regency, Plan B Entertainment, RT Features, Keep Your Head Productions, MadRiver Pictures, TSG Entertainment and was distributed by Walt Disney Studios Motion Pictures. The film stars Brad Pitt, Tommy Lee Jones, Ruth Negga, Liv Tyler and Donald Sutherland.


When all life on Earth is threatened by mysterious power surges, U.S. Space Command seeks out astronaut Major Roy McBride for a special mission. He is the son of famed astronaut H. Clifford McBride, who headed the "Lima Project" which purpose was to search the Solar System for intelligent life. Now, after sixteen years of silence and his father believed dead, they inform Roy that the surges have been traced back to the "Lima Project" and he must travel Mars to try and contact his father to save the Earth.


I was super excited about this movie before watching it in theaters. Even though I saw the trailers, I made sure not to read up on it or watch them too much because I didn't want for anything to spoil it for me. Honestly after watching it, I still have mixed feelings. In a lot of ways I liked the film but almost equally I didn't. There was a lot that I was kind of disappointed in but also a lot that happened different than what I thought was going to happen, especially when it came to the plot. This movie was very realistic for a science fiction space movie when I thought it was going to be more fantastical. I think that was the main reason for me not liking it as much as I thought I would, also the pacing threw me off because this movie was really long. I kept waiting for it to get good and it never really did. There were a couple of good scenes overall but I agree with some critics or reviewers who said that it either needed to be shorter or a lot longer and made into a mini-series. I thought Brad Pitt did an excellent job in his role as Major Roy McBride but I understand people who criticized his performance because his character is very unemotional. I also really liked Ruth Negga's performance and think she did a fantastic job. I was let down that Tommy Lee Jones didn't have as much screen time as I thought he was going to, double for Donald Sutherland as well. Not a lot more I can say without spoiling parts of the movie. I wound up giving this movie a 6/10. I would have given it a point lower but there's a lot that makes this film above normal.