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Sophia (Bookwyrming Thoughts) (530 KP) rated The Heartbeat Thief in Books
Jan 23, 2020
<b><i>I received this book for free from Xpresso Book Tours in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Strangely enough, I enjoyed <i>The Heartbeat Thief</i>. Senza is the most perfect character I've ever met she's flawless, admired, wealthy, loved, intelligent. She knows it, but she doesn't want to flaunt it, which is what I really liked about Senza as a character. She hates going to parties and balls, and she dreads getting married off to a man that she doesn't want. I think I have a thing for characters who have an inner rebel in them.
Senza seems to have a perfect life until her grandmother dies. After that, she seems lost and obviously wants to carve her own path in life instead of letting her mother take the reins from her. Her discovery of eternal life is almost like a deal with a devil. She has to sacrifice her life to become immortal and keep her looks forever, but she has to carefully steal the heartbeats of another if she wants to keep her immortality. If she's not careful, those around her would be able to find out about her and accuse of witchcraft or something equally sinister.
<blockquote>Your spell must be fed, one heartbeat at a time. You must learn to steal them from the living. One here, one there. A person will not notice a skipped beat, and they must never know it is you who is making them skip. And you must do it, or the spell will fade and die.</blockquote>
Krafton's latest novel is a book I'm just interested in how the story will play out. Senza doesn't really come across as a selfish person in general until she decides to play with the strings of fate. As time goes by, she has to disguise herself from those around her so they don't find out what she did. Senza goes from place to place and she meets all kinds of people from all walks of life throughout the book. There's not exactly a clear plot going on here, and I almost expected a tragic ending where karma decided to finally bite back at Senza.
<i>The Heartbeat Thief</i> is a book with a unique storyline where one eventually realizes just what kind of price is really paid when death is defied. It's nicely done for a book where there's a character who doesn't have any flaws whatsoever.
<a href="https://bookwyrmingthoughts.com/review-the-heartbeat-thief-by-aj-krafton/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Strangely enough, I enjoyed <i>The Heartbeat Thief</i>. Senza is the most perfect character I've ever met she's flawless, admired, wealthy, loved, intelligent. She knows it, but she doesn't want to flaunt it, which is what I really liked about Senza as a character. She hates going to parties and balls, and she dreads getting married off to a man that she doesn't want. I think I have a thing for characters who have an inner rebel in them.
Senza seems to have a perfect life until her grandmother dies. After that, she seems lost and obviously wants to carve her own path in life instead of letting her mother take the reins from her. Her discovery of eternal life is almost like a deal with a devil. She has to sacrifice her life to become immortal and keep her looks forever, but she has to carefully steal the heartbeats of another if she wants to keep her immortality. If she's not careful, those around her would be able to find out about her and accuse of witchcraft or something equally sinister.
<blockquote>Your spell must be fed, one heartbeat at a time. You must learn to steal them from the living. One here, one there. A person will not notice a skipped beat, and they must never know it is you who is making them skip. And you must do it, or the spell will fade and die.</blockquote>
Krafton's latest novel is a book I'm just interested in how the story will play out. Senza doesn't really come across as a selfish person in general until she decides to play with the strings of fate. As time goes by, she has to disguise herself from those around her so they don't find out what she did. Senza goes from place to place and she meets all kinds of people from all walks of life throughout the book. There's not exactly a clear plot going on here, and I almost expected a tragic ending where karma decided to finally bite back at Senza.
<i>The Heartbeat Thief</i> is a book with a unique storyline where one eventually realizes just what kind of price is really paid when death is defied. It's nicely done for a book where there's a character who doesn't have any flaws whatsoever.
<a href="https://bookwyrmingthoughts.com/review-the-heartbeat-thief-by-aj-krafton/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Suswatibasu (1701 KP) rated My Cousin Rachel (2017) in Movies
Nov 12, 2017 (Updated Nov 12, 2017)
Gothic Victorian suspense surrounding the mysterious Rachel
This film is no doubt atmospheric and evocative, rather than old fashioned Victorian horror, all about the widow of recently deceased cousin who died under mysterious circumstances.
Sam Claflin plays the vengeful nephew, who plots to find out the truth about Rachel, believing that she murdered his guardian. But his feelings become complicated as he finds himself falling under the beguiling spell of her charms.
Daphne Du Maurier was an excellent writer of course and many of her novels have been transferred to both the big and small screen to much acclaim. As it is, this is a film of intrigue and intent that is not quite what it at first seems. The outcome is not mind-blowing and you don't have to be Hercule Poirot to follow the plot or work things out. However, the 'did she didn't she murder' question is left rather open-ended and down to the interpretation/thoughts of the viewer. While it is not in the same league as Rebecca, the director makes a decent effort in creating an uneasy ambience.
It is a fascinating film which delves (in a shallow way) into the workings of the human mind and its psychological ways and how suspicion can play havoc in relationships.
Sam Claflin plays the vengeful nephew, who plots to find out the truth about Rachel, believing that she murdered his guardian. But his feelings become complicated as he finds himself falling under the beguiling spell of her charms.
Daphne Du Maurier was an excellent writer of course and many of her novels have been transferred to both the big and small screen to much acclaim. As it is, this is a film of intrigue and intent that is not quite what it at first seems. The outcome is not mind-blowing and you don't have to be Hercule Poirot to follow the plot or work things out. However, the 'did she didn't she murder' question is left rather open-ended and down to the interpretation/thoughts of the viewer. While it is not in the same league as Rebecca, the director makes a decent effort in creating an uneasy ambience.
It is a fascinating film which delves (in a shallow way) into the workings of the human mind and its psychological ways and how suspicion can play havoc in relationships.
Ian Anderson recommended Aitara by Varttina in Music (curated)
Lyndsey Gollogly (2893 KP) rated Seashells , Spells and Caramels in Books
Mar 21, 2021
40 of 250
Kindle
Seashells,Spells& Caramels ( Spells & Caramels book 1)
By Erin Johnson
Once read a review will be written via Smashbomb and link posted in comments
A magical French island. A dead contestant. An aspiring baker must clear her name before she gets burned.
Imogen Banks has dreamed her entire life of opening her own bakery in Seattle. But when she accidentally sets fire to her apartment and loses all her possessions, her dreams get toasted. Still coping with her loss, she receives a cryptic invitation she can't possibly refuse: entry into a mysterious baking competition on a beautiful French island.
When Imogen realizes the island village is magical and the bake-off’s participants are witches and wizards, she’s not sure her fledgling powers will be enough to win the coveted contest. In the midst of trying to cast her very first spell, a competitor drops dead and Imogen finds the psychic judges' mystical fingers all pointing at her. Can Imogen unlock her own magic and stop the killer from coming back for seconds or will she jump straight from the frying pan and into the fire?
This was a bit predictable but an easy pleasant read! She has a very entertaining relationship with a living flame and budding sweet friendship with a baking witch. This is British bake off with princes, villains and lots of magic!
Kindle
Seashells,Spells& Caramels ( Spells & Caramels book 1)
By Erin Johnson
Once read a review will be written via Smashbomb and link posted in comments
A magical French island. A dead contestant. An aspiring baker must clear her name before she gets burned.
Imogen Banks has dreamed her entire life of opening her own bakery in Seattle. But when she accidentally sets fire to her apartment and loses all her possessions, her dreams get toasted. Still coping with her loss, she receives a cryptic invitation she can't possibly refuse: entry into a mysterious baking competition on a beautiful French island.
When Imogen realizes the island village is magical and the bake-off’s participants are witches and wizards, she’s not sure her fledgling powers will be enough to win the coveted contest. In the midst of trying to cast her very first spell, a competitor drops dead and Imogen finds the psychic judges' mystical fingers all pointing at her. Can Imogen unlock her own magic and stop the killer from coming back for seconds or will she jump straight from the frying pan and into the fire?
This was a bit predictable but an easy pleasant read! She has a very entertaining relationship with a living flame and budding sweet friendship with a baking witch. This is British bake off with princes, villains and lots of magic!
Scott Tostik (389 KP) rated Getting Doug with High in Podcasts
Aug 20, 2019
Cool celebrity guests (2 more)
Very educational
They're smoking weed man!!! Its awesome
Best show EVER!!!!!!
I was cruising through the amazballs app Tubi Tv when I came across this little gem... Mind you, I do smoke a shit ton of weed myself... And it is legal now in my whole country, so fuck it... Lol.
Doug Benson is someone I've seen on talk shows and heard on podcasts a few times, but I never knew much about him.
This little piece of click bait lured me in with the chance of seeing one of my favorite writer/directors Kevin Smith getting blazed up with Doug and Brian Poshien... Or however you spell it... And it didn't let me down.
He and his guests get just obliterated off some of the sweetest strains of bud made available by whatever weed store they happen to propagate. And they always tell you what the pot is like. Effects... Length of buzz... That sort of pertenate information stoners like myself want to know.
Plus its a chance to see Jeff Ross, Natasha Leggerio and Anthony Jeselnyk HIGH AS GIRAFFE BALLS.
Overall its 45 minutes that is filled with talking, coughing and laughter... Very reminiscent of nights spent in my mom's kitchen with my friends, sitting around the table smoking our heads off and laughing til the sun came up.
Ah the memor... Wait.... What????
Doug Benson is someone I've seen on talk shows and heard on podcasts a few times, but I never knew much about him.
This little piece of click bait lured me in with the chance of seeing one of my favorite writer/directors Kevin Smith getting blazed up with Doug and Brian Poshien... Or however you spell it... And it didn't let me down.
He and his guests get just obliterated off some of the sweetest strains of bud made available by whatever weed store they happen to propagate. And they always tell you what the pot is like. Effects... Length of buzz... That sort of pertenate information stoners like myself want to know.
Plus its a chance to see Jeff Ross, Natasha Leggerio and Anthony Jeselnyk HIGH AS GIRAFFE BALLS.
Overall its 45 minutes that is filled with talking, coughing and laughter... Very reminiscent of nights spent in my mom's kitchen with my friends, sitting around the table smoking our heads off and laughing til the sun came up.
Ah the memor... Wait.... What????
Merissa (11800 KP) rated Fated Mates: an MM Paranormal Romance Charity Anthology in Books
Aug 23, 2023
Part of Fated Mates: an MM Paranormal Romance Charity Anthology!
One thing I love about J.P. Sayle stories is that she comes up with different shifters and problems. For instance, in A SCENT LIKE NO OTHER, Pierre is a skunk shifter and has faulty anal glands. Now, hand on heart, I can honestly say I've never read about either of those before. I'm just glad he wasn't called Pepé! 😁
Along with Pierre, we have Eliphas, a mage who works well with his ancestors' crystals, as well as being an amazing tattoo artist, specialising in protection. Pierre knows they are a triad, but it comes as a shock to Eli. This leads to cross-purposes, as Eli isn't sure he'd be happy with a third, not when he has Pierre. But Pierre has always known and, now he's got Eli, he wants to know when they'll meet their third. This leads to Pierre doing a spell without Eli's knowledge, which opens a whole can of worms he wasn't expecting.
A great introduction to these two characters, and I look forward to reading more.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aug 23, 2023
One thing I love about J.P. Sayle stories is that she comes up with different shifters and problems. For instance, in A SCENT LIKE NO OTHER, Pierre is a skunk shifter and has faulty anal glands. Now, hand on heart, I can honestly say I've never read about either of those before. I'm just glad he wasn't called Pepé! 😁
Along with Pierre, we have Eliphas, a mage who works well with his ancestors' crystals, as well as being an amazing tattoo artist, specialising in protection. Pierre knows they are a triad, but it comes as a shock to Eli. This leads to cross-purposes, as Eli isn't sure he'd be happy with a third, not when he has Pierre. But Pierre has always known and, now he's got Eli, he wants to know when they'll meet their third. This leads to Pierre doing a spell without Eli's knowledge, which opens a whole can of worms he wasn't expecting.
A great introduction to these two characters, and I look forward to reading more.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aug 23, 2023
Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Solomon Wendt (30 KP) rated The Big Book of Madness in Tabletop Games
May 5, 2019
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
Matthew Krueger (10051 KP) rated Bastion in Tabletop Games
Jul 30, 2020 (Updated Jul 30, 2020)
The Strategy (3 more)
Think Ten Steps Ahead
Replay Value
Different Scenarios
Excellent Tower Defense Game With A Twist
Bastion is a cooperative strategy game for one to four players. Taking inspiration from extremely popular tower defense video games, Bastion subjects players to an unrelenting stream of attacks by an army of vicious monsters. By channeling the sources within the city’s districts, defense towers, and citadel, players work together to defend its borders, all the while gaining useful spells from the enemies they defeat. Only by properly managing their mana, spells, and rituals will they have any hope of withstanding the onslaught.
In Bastion, you and your friends are the city’s last hope. Only you can stem the tide of the invading hordes. The tension constantly mounts during each game as a new card is drawn from the enemy deck and advances along the city walls after every player’s turn. You must clear them all from the walls by spending mana tokens if you hope to stem the tide. Players win or lose together, so make sure to coordinate your actions before the city is overrun. It will take a careful balance between channeling mana, moving throughout the city, and defeating enemies to claim victory.
Staring down a horde of vicious monsters is intimidating for even the most experienced of heroes. Luckily for you, defeating enemies converts their life-force into powerful spells that can provide an advantage at critical moments. Reduce an enemy to dust with a powerful fireball spell or use the plenty spell to give yourself a quick influx of extra mana tokens. Determining the best time to use these spells is up to the you, of course, but waiting for perfect moment can turn the tide of battle in your favor.
Once you’ve mastered the introductory game, there are even more ways to play Bastion. More powerful enemies await those seeking even more of a challenge, including the fearsome Black Knight or the revolting Knellerwyrm. In turn, the heroes respond to this increased threat by harnessing the power of ancient rituals that make it easier to obtain mana of the color they need. On top of the extra monsters, Bastion also includes four unique scenarios that add special rules and more variety. Can you handle an enemy army made up of flying creatures? What would happen if you arrived at the city after the enemy forces? Each scenario demands new strategies and offers a unique spin on the Bastion experience. The enemy is at the gates. Take up arms and fight for victory!
Its a excellent strategy game and has a excellent replay value with the different scenarios, you can go solo or play with others. Its a excellent twist on the tower defense genre. If you want to learn more go to BoardGameGeek, Dice Tower Reviews or Rahdo Walkthroughs. I learn about it through Dice Tower Reviews and bought it right away. Its a excellent game.
In Bastion, you and your friends are the city’s last hope. Only you can stem the tide of the invading hordes. The tension constantly mounts during each game as a new card is drawn from the enemy deck and advances along the city walls after every player’s turn. You must clear them all from the walls by spending mana tokens if you hope to stem the tide. Players win or lose together, so make sure to coordinate your actions before the city is overrun. It will take a careful balance between channeling mana, moving throughout the city, and defeating enemies to claim victory.
Staring down a horde of vicious monsters is intimidating for even the most experienced of heroes. Luckily for you, defeating enemies converts their life-force into powerful spells that can provide an advantage at critical moments. Reduce an enemy to dust with a powerful fireball spell or use the plenty spell to give yourself a quick influx of extra mana tokens. Determining the best time to use these spells is up to the you, of course, but waiting for perfect moment can turn the tide of battle in your favor.
Once you’ve mastered the introductory game, there are even more ways to play Bastion. More powerful enemies await those seeking even more of a challenge, including the fearsome Black Knight or the revolting Knellerwyrm. In turn, the heroes respond to this increased threat by harnessing the power of ancient rituals that make it easier to obtain mana of the color they need. On top of the extra monsters, Bastion also includes four unique scenarios that add special rules and more variety. Can you handle an enemy army made up of flying creatures? What would happen if you arrived at the city after the enemy forces? Each scenario demands new strategies and offers a unique spin on the Bastion experience. The enemy is at the gates. Take up arms and fight for victory!
Its a excellent strategy game and has a excellent replay value with the different scenarios, you can go solo or play with others. Its a excellent twist on the tower defense genre. If you want to learn more go to BoardGameGeek, Dice Tower Reviews or Rahdo Walkthroughs. I learn about it through Dice Tower Reviews and bought it right away. Its a excellent game.
Gail (4 KP) rated Magic Spark (Enchanted, #1) in Books
Jun 4, 2018
MAGIC SPARK Enchanted: Book One Sara Dobie Bauer Em Shotwell Wendy Sparrow
Four Stars
This book was fun to read. I enjoyed all three stories. The authors gave a unique twist to true love and the HEA. Out of the three I enjoyed SARA DOBIE BAUER Destiny's Dark Light the most. The author gave us something different when it came to witches and prophecy. You would definitely want to continue the next book. I did enjoy the other stories the characters all had flaws and were a little crazy. I would like to explore more from these authors. Wendy Sparrow’s When A DemiGod Courts Death was well written and a enjoyable short story. The author gives you a different spin on God and human children. Needing a match to stay alive. The lines were funny and flowed without too much pause. I would like to read a full story. The book that had me like what is happening was These Roots Run Deep. The characters had me a little upset because of the lies and all the neediness. The main character wanted this man to stay and went to great lengths to make that happen. I didn’t like her personality or how she used her family to get what she wanted. No woman should have to feel like they only way he will stay is if you put him under a spell. If he halfway out the door let him leave. You deserve better.
Four Stars
This book was fun to read. I enjoyed all three stories. The authors gave a unique twist to true love and the HEA. Out of the three I enjoyed SARA DOBIE BAUER Destiny's Dark Light the most. The author gave us something different when it came to witches and prophecy. You would definitely want to continue the next book. I did enjoy the other stories the characters all had flaws and were a little crazy. I would like to explore more from these authors. Wendy Sparrow’s When A DemiGod Courts Death was well written and a enjoyable short story. The author gives you a different spin on God and human children. Needing a match to stay alive. The lines were funny and flowed without too much pause. I would like to read a full story. The book that had me like what is happening was These Roots Run Deep. The characters had me a little upset because of the lies and all the neediness. The main character wanted this man to stay and went to great lengths to make that happen. I didn’t like her personality or how she used her family to get what she wanted. No woman should have to feel like they only way he will stay is if you put him under a spell. If he halfway out the door let him leave. You deserve better.