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The Girl in the Spider's Web (2018)
The Girl in the Spider's Web (2018)
2018 | Crime, Drama, Thriller
Disappointingly Average
I love The Girl With The Dragon Tattoo series. The Swedish films are excellent and David Fincher’s US adaptation was a decent watch too. Lisbeth Salander is such an iconic and well-written character, so her return to the big screen was met with much anticipation. With a new cast and new story I was looking forward to seeing it, catching a Limitless preview screening a few days before its general UK release. Unfortunately, it didn’t live up to my relatively high expectations.

The biggest insult to this film is its trailer. It gives away EVERYTHING so if you’ve seen the trailer, you’ve basically seen the entire film condensed down into a few minutes. All the best scenes and key moments have been awkwardly crammed into its promotion, to the point where I was able to predict exactly what was going to happen. I felt very let down by this and it seriously ruined my ability to enjoy the film properly. It deserved a much more ambiguous trailer, letting the mystery be revealed throughout the full narrative instead.

The film is redeemed somewhat by the performances. Claire Foy is a fantastic Lisbeth Salander, putting her all into this performance and fully embodying the badass, bisexual cyber-hacker that we all know and love. She is slick, smart and sexually charged, and is a worthy successor to both Noomi Rapace and Rooney Mara. If anything, Foy deserved a better film because this story really didn’t do her much justice and that’s not her fault.

It was also interesting to see British comedian Stephen Merchant in a much more serious role, proving that he is able to step out of his comfort zone. His character, Frans Balder, is a complex one despite his lack of screen time, and I was convinced by his take on the character. Despite his relatively small role, I found him more interesting than some of the main characters.

Security expert Edwin Needham is utterly forgettable, and his character wasn’t strong enough to get much interest from me. In a similar vein, Millenium journalist Mikael Blomkvist barely even made an appearance and considering he’s been a key character in the novels and in Lisbeth’s life, this was disappointing for me. I haven’t read the novel yet so I’m unsure if this is true to the original story, but it was a shame he didn’t feature more.

Because this film focuses primarily on Salander and twin sister, Camilla, I was relieved that I at least enjoyed scenes featuring the two of them. Sylvia Hoeks is a terrifying and powerful on-screen presence, from her mannerisms to her costume design. The fractured relationship between the two sisters is fascinating and runs deep, but seems to be glossed over at times. Foy and Hoeks did their best with the script they had, but I still found the narrative jumbled and rushed in places, favouring drawn-out action over scenes with any real substance.

Sure, the action sequences are well-shot and full of adrenaline but when they replace actual narrative coherence, we have a problem. There’s too much going on, there’s plot holes, and filler scenes that really didn’t need to be there. I know two hours isn’t really a lot of screen time to play with, but it could’ve been so much better than this.

The Girl In The Spider’s Web is nothing like the complex thriller I was expecting it to be, cramming far too much into its runtime and leaving me feeling dissatisfied. It’s entertaining in its own way and if you’re mainly looking looking for chase sequences, fast cars and action, then you’ll probably have a good time. There are some great scenes and lines of dialogue, but not enough to fully redeem itself. I don’t necessarily regret watching it, but I won’t be watching again. It’s a forgettable action film.

If you want to see Lisbeth Salander and co. at their best, catch the Swedish films instead.

https://lucygoestohollywood.com/2018/11/28/disappointingly-average-a-review-of-the-girl-in-the-spiders-web/
  
Banewreaker
Banewreaker
Jacqueline Carey | 2005 | Science Fiction/Fantasy
10
9.5 (2 Ratings)
Book Rating
Shelf Life – Banewreaker Will Make You Feel Bad for Sauron
Contains spoilers, click to show
Very few fantasy fans can get away with admitting that they aren’t all that big into sweeping, high epic fantasy à la Lord of the Rings or the Pern stories or everything that Terry Brooks writes. Many non-fantasy fans, however, can point to these tales as examples of why they aren’t into fantasy. Like it or not, it’s hard not to see the latter group’s point, as a lot of high fantasy is riddled with confusing terminology, rehashed stories, and genre clichés. This is not to say that these stories are bad, per sé, just that they can easily turn off readers who aren’t in the right kind of crowd.

Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.

There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.

There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.

Let me explain.

For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.

This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.

In other words, it’s Lord of the Rings from Sauron’s point of view.

It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.

The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.

To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.

The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.

From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.

And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.

In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.

Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.

This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.

In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.

Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
  
Witches Gone Wicked
Witches Gone Wicked
Sabrina Doyle | 2018 | Fiction & Poetry, Paranormal, Young Adult (YA)
All Clarissa wants to do is become a powerful witch, learn about her mother, and find her high school sweetheart, Derrick.

But it’s not that simple when she’s all but banned from using her volatile magic, her mother was apparently an evil dictator, and her high school sweetheart was swept away in a tornado. Oh, and she caused the tornado.

But, now that she’s a teacher at Womby’s School for Wayward Witches, she might have a chance to actually become part of the Witchkin community and achieve her goals.

Despite everyone despising her because of her mother, she’s making new friends like Josie, a video-gaming witch who loves all life, and Khaba, a Djinn with a kilt fetish. She’s also getting attention from the very sexy Julien Thistledown.

If only that jerk Felix Thatch would stop patronizing her and let her learn about her mother.

Witches Gone Wicked is essentially Harry Potter fanfiction,which had me skeptical at first, but it was really entertaining at the same time.

Womby’s is the Title I version of Hogwarts. It’s for witchkin too poor to afford other schools as well as ones who were kicked out of other schools. Clarissa, being an art teacher, feels the strain of this with an annual budget of $20. The previous art teacher apparently had the students make mud pie art because of lack of supplies. I really liked the idea of a Title I Hogwarts and found the entire school and the staff really interesting.

Josie and Khaba are really funny and entertaining. Khaba is a bit of a stereotype, but I didn’t mind it that much. Josie was fantastic. Gotta love someone who loves all life and has the guts to treat spiders like puppies.

My favorite character is perhaps Felix Thatch. He’s very sexy and funny and I love almost every scene including him. He’s definitely not a people person by any stretch, but he has a lot of integrity as a teacher and a person that Clarissa just refuses to see.

Clarissa is actually one of my least favorite characters. Her dislike and suspicion of Thatch is near identical to Harry Potter’s dislike of Snape. The only problem is she’s a full-grown woman!

Clarissa has a tendency to blindly trust everyone nice to her, not thinking for a second that anyone has ulterior motives. And she despises Thatch for being brutally honest with her despite proving time and time again that he has integrity as a person and a teacher.

Felix Thatch does the following:

Trains Clarissa to use her magic (granted, the principal ordered him to)
Emphasizes the importance of people wanting to take advantage of her
Makes students write apology letters to her
Lets one of his students read in his classroom during lunchtime
Expresses concern over said student’s habit of hugging male teachers because someone might try to take advantage of her friendly nature.

Meanwhile, Clarissa thinks Thatch:

is secretly trying to kill her
might be trying to enslave her using sex magic
condones student and teacher relationships
It’s completely insane! Hey, who’s the most likely to take advantage of you? Maybe not the guy who keeps warning you about people taking advantage of you.

Clarissa is sometimes funny and relatable. I like how much she cares about her students and her patience with the troublemakers in her class. That’s actually really admirable.

But half the time she’s juvenile and irrational and I just want to shake some sense into her.

She’s the daughter of a powerful witch who apparently terrorized the Witchkin community with evil and forbidden magic. Clarissa never knew her birth mother personally, but she’s treated with suspicion and fear because her mother killed and ruined the lives of basically everyone.

Because of her lineage and her volatile magic, Clarissa is under constant threat of being fired from Womby’s, drained of her magic, and turned into a Morty (Muggle).

So you think she would be really careful, right?

Lol no.

Clarissa goes around saying she wants to be the most powerful witch ever, uses magic when she’s not supposed to, and makes plans to break into the library’s restricted section. It’s a freaking miracle that she didn’t get drained and turned into a Morty.

Here’s another thing: why doesn’t she want to be drained? I really don’t get it. Because of her magic and her mother:

everyone hates her
her sister died
her high school sweetheart blew away in a tornado
Womby’s almost burned down
anyone can turn her into a sex slave
As far as I can tell, there are very few benefits to her having magic and a staggering amount of drawbacks. Call me a defeatist, but if I was Clarissa I would be begging to be drained. Her conviction that magic is her true identity isn’t good enough for me.

All in all, this book is definitely three out of five stars. I enjoyed the worldbuilding and really like Thatch. Some of the magic concepts are surprisingly sexy, which I definitely enjoyed. I just don’t like Clarissa.
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
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Marc Riley recommended Hex Enduction Hour by The Fall in Music (curated)

 
Hex Enduction Hour by The Fall
Hex Enduction Hour by The Fall
1982 | Punk
6.3 (3 Ratings)
Album Favorite

"I've read since that Hex Enduction Hour was going to be the last Fall album and that Mark was going to split the band up if it didn't work. The rest of us weren't aware of this. I guess it could have been like David Bowie splitting up the Spiders From Mars onstage at the Hammersmith Odeon, but obviously this proved not to be the case. I put this in here because it was the last Fall album that I did, and everything that we'd learned just came together. I was on Live At The Witch Trials, but that was a pop album. It sounds like a totally different group… well, it did have different musicians on it, I guess. Mark obviously wasn't clear on what he wanted The Fall to sound like at that point in time; Dragnet was just the sound of a load of kids who couldn't play being thrown in a studio and being excited and being in their favourite band but… [laughs] well, Dragnet is a mystery to me, that album… I remember recording it and the production… it never sounded the same twice. I realised that wasn't how we sounded live. It didn't sound like The Fall. It sounded amazing in its own way but it didn't sound like The Fall. It didn't capture what we were doing. But with Hex Enduction Hour, everything came together at that one point. We did some of it live in a cinema in Hitchin and some of it in a studio in Iceland that had lava walls. Apparently it's still talked about to this day, The Fall's stay in Iceland. No one went to Iceland then, The Stranglers had played there, Jaz Coleman ran off there to find the ley lines, but that was it. I think we first went there because we were invited by Einar from the Sugarcubes. He instigated it. It was so bleak there. There was no tourism. And the mentality of the Icelandic people was like that of The Fall, to be honest. It was a real case of us versus them. They were out on a limb. Iceland didn't integrate. It was a really strange community of people. They were really nice but otherworldly. That was my swansong really. I mean I'm on that Room To Live album as well, but I listen to Hex and I hear a glorious racket. I think that's when Mark really got to grips with what he wanted The Fall to sound like, and ironically you find out later that it was going to be the last Fall album. Mark's stream of consciousness really comes together, the way he makes words up like in the title, he really got a handle on where he wanted to take his own art. And with the band it was all because we'd been playing together for a long time. Steve Hanley couldn't play bass when we were together in [pre-Fall group] The Sirens, I taught him the root notes and I couldn't play guitar either… I still can't, if I'm honest. Steve found his feet and found his sound, so he became the engine room of The Fall. The sound of it is right, despite being recorded in these two totally different environments. I remember when I heard 'Hip Priest' on Silence Of The Lambs, because I was the only person left in the cinema when it came on… I tell a lie, it was just me and the wife. Jonathan Demme was a massive Fall fan. Yeah, it was peculiar that… but then again it's the music that a serial killer's playing in his house, so is it really that weird? Mark's given me grief over the years, but how can you take any of it to heart? Anything he says is water off a duck's back. He's a character… almost a cartoon character. I've got a massive soft spot for Mark and I'm a massive fan. Round the corner from here there used to be a venue called The Arches Bar and a mate of mine was having his birthday party in there in the mid-80s. I was upstairs, and my mate said Mark Smith's downstairs and he wants a pint with you. So I thought, right, well, we've both grown up since then, let's have a drink and put it all behind us. So I had a couple of pints with him, and we had a really good time together. I'd been listening to The Fall, he said – and he'll deny this – I've got your album and I'm keeping an eye on what you're doing and I think it's great. I mean we were both drunk, but by the end of it we were kind of mates again. Then about three months later they reissued a load of Fall albums on Cog Sinister, so I rang him up and said, 'Am I going to get paid for any of this?' And he said, 'No you're not!' [makes noise of phone being slammed down] So it was straight back to square one."

Source
  
The Hobbit
The Hobbit
J.R.R. Tolkien | 1937 | Children
10
8.4 (144 Ratings)
Book Rating
See the latest version of this review over on Ramble Media http://www.ramblemedia.com/?p=19585

Wow, am I glad that watching the film made me want to reread this timeless classic! I first read this as an eleven year old at school, trying to prove a point to a teacher that a child could read a book like this. I succeeded in reading it, thought the fantasy great, but remembered very little of the story or the fact there was another epic adventure waiting to be told by the much praised JRR Tolkien.

How I have missed out! The story follows a very plain, and at times fussy, Mr Baggins of Bagend, a Hobbit of Hobbiton, in the 'reasonable West', as he takes an adventure, in the company of 'dwarves' to save their long forsaken home. The company encounter many trials and tribulations along the way, from angry goblins, to giant spiders, to meddlesome elves and even Smaug the Terrible, but they triumph over them all.

Honestly, I cannot give praise enough for the book, and many have done so before in, what I am sure, will be better expressed reviews and accolades of praise, so I will aim to keep this short and sweet, picking up on key, outstanding features that bowled me over. The first thing I have to raise is the characterisation. The 'cast' of assembled characters, from the main company of the dwarves, to the helpers and and those that hinder them along their journey, are all thoroughly well explained by the creative use of authorial voice in the narration of events. Mr Baggins is, although a little fussy at times, an incredibly likable character, as I'm sure most hobbits are, who's funny outbursts and ideas make him the comedy relief at tense times. He is also, without a doubt, the brains and drive behind the adventure, once Gandalf has left, and proves that anyone, no matter how small can be a hero - a great quality to see in a major character who is less 'normal' than most as too often it's the popular, stereotypical heroes that dominate literature! Thorin and his company of bedraggled dwarves are a barrel of laughs at times (no pun intended!) and are all well developed in what is a relatively short story.

And that, I suppose, is the best feature of this book, for me at least! The development of plot, characters, scenery and everything else you could possibly wish to know about anyone involved in a story (eg background history etc) is all given to you in abundance, but they never overpower each other, they are instead woven intricately together in a brand of storytelling that belongs in oral tradition, not in words on a page. It is clear, especially after reading the foreword, that the Hobbit originated as a story to be told, not read, and incredibly, that makes it all the more readable as it hooks you in a way few books ever will. It aims to drag you, however reluctantly or willingly, into the adventure and take you away from your own little, safe, hobbit hole across the Shire and the Wild, and everywhere else they travel, with you feeling completely immersed as the final member of the company, but one who goes as unnoticed by the others as if you were wearing Bilbo's ring. However, the extremely clever thing that Tolkien does, and of this I am supremely envious of as I wish I could do this in my own writing, is that even though you feel so well informed, you still want to know more about them, and for the creative among us, we want to fill those gaps with our own imagination! Very rarely do I come across an author who manages to inform, excite, engage, and engender creativity in such a way in under 300 pages.

Finally, I guess I have to give credit to the wonderful drawings accompanying the text. Beautifully drawn, incredibly supportive of your own imaginative process, yet strangely, not limiting in letting you continue to let your imagination wander. The are a wonderful addition to the book, and I say that as someone who doesn't think a real book should have pictures, and add a greater accessibility to all of the new experiences you encounter as you travel through the story to the Lonely Mountain at the end.

And so, I draw my ramblings to a close, however there is plenty more to be said, that will be left unsaid, partly due to my desire to go and read Lord of the Rings for the first time as a result of reading The Hobbit. I can only conclude with the highest praise for this story, and the highest level of recommendation to anyone who has not yet read it, or those like me that think because they read it as a child it counts. This is a book that should, and deserves, to be read over and over again, and one of those occasions should be reading it aloud to a child, as that, is the only way to truly experience the wonderful story weaved by a master storyteller.
  
The Girl in the Spider's Web (2018)
The Girl in the Spider's Web (2018)
2018 | Crime, Drama, Thriller
Would the last straight woman in Stockholm turn off the lights?
You’ve gotta love a Scandi-thriller. Well, that was until last year’s hopeless Michael Fassbender vehicle “The Snowman” which devalued the currency better than Brexit has done to the pound! The mother of them all though was the original “Girl with the Dragon Tattoo” trilogy (in Swedish) in 2009. Although subject to a wholly unnecessary English remake two year’s later by David Fincher (with Mara Rooney and Daniel Craig) it was Noomi Rapace who struck the perfect note as the original anarchic and damaged Lisbeth Salander: a punk wielding a baseball bat like an alien-thing possessed (pun well and truly intended!).

Now though we have “A New Dragon Tattoo Story” (as the film’s subtitle clumsily declares) based on the book by David Lagercrantz, who took over the literary franchise after the untimely death of Stieg Larsson. Picking up the reins as Salander is that most British of actresses Claire Foy…. which seems an odd choice, but one which – after you get past the rather odd accent – she just about pulls off.

The Plot
Lizbeth Salendar (Claire Foy) has an interesting hobby. She is a vigilante, like a lesbian Batman, stalking the streets of Stockholm putting wrongs right where abusive boyfriends/husbands are concerned.

She is also a hacking machine for rent. And Frans Balder (Stephen Merchant) has a problem. He has invented a software program that allows its user to control every nuclear warhead in the world from a single laptop (cue every other Bond/24/Austin Powers script ever written). But he has had second thoughts and wants it back from its resting place on the server of the NSA’s chief hacker, Ed Needham (Lakeith Stanfield). Balder recruits Salander to recover it, but when things go pear-shaped Salander finds herself on the wrong side of both the law and the encircling terrorist “spiders”.

The Review
Scandi-dramas work best when they exploit the snow; maintain a sexual tension; and go dark, gritty and violent. On the plus side, “The Girl in the Spider’s Web” ticks most of those boxes adequately. Foy’s Salandar is smart, sassy and sexy, outwitting the best of the best, and only once finding her intellectual match. (If you’re a lesbian, Stockholm is most definitely the place to be: there only seemed to be one hetero-female there, and she was an adulteress).

But Salander also has a Bond-like invincibility that unfortunately tests your incredulity at multiple points. Contributing to the excitement is the stunt team, who keep themselves busy with some great car and bike chases.

So, the movie has its moments and is great to look at. But the film ends up a sandwich or two short of a smorgasbord, thanks largely to some totally bonkers plot points and more than a few ridiculous coincidences. There are without doubt an array of well-constructed set pieces here, but they fail to fully connect with any great conviction. An example of a scene that infuriates is a dramatic bathroom fight in a red-lit gloom with identical protagonists that is cut together so furiously you would need a Blu-ray slo-mo to work out what the hell is going on… and then I fear you might fail.

So it’s an A- for the Production Design (Eve Stewart, “The Danish Girl“) and the Cinematography (Pedro Luque, “Don’t Breathe“), but a C- for the director Fede Alvarez (also “Don’t Breathe“).

Avoid the Trailer
I will save my biggest source of wrath though for that major bug-bear of mine: trailers that spoil the plot.

I’ve asked before, but for a film like this, WHO EXACTLY PUTS TOGETHER THE TRAILER? I’d like to think it’s some mindless committee of marketing execs somewhere. Because I HONESTLY CAN’T BELIEVE it would be the director! (If I’m wrong though, I would point my finger at Mr Alvarez and chant “shame, shame, shame”!)

For the trailer that I saw playing in UK cinemas does it’s level best to not only drop in the key spoilers of the plot (including the climactic scene), but also spoils just about every action money-shot in the movie. It’s all so pointless. If you’ve by any chance managed to get to this point without seeing the trailer, then SAVE YOURSELVES and AVOID IT!

(The one attached below by the way is slightly – slightly! – better, including some over-dubbing of a line that I don’t think was in the film. Perhaps they realised their huge mistake and reissued it?)

The Turns
As I mentioned earlier, Claire Foy again extends her range by playing Salander really well. She is the reason to go and see the film.

The Daniel Craig part of Blomkvist is played here by Sverrir Gudnason, who was in “The Circle” (which I saw) and was Borg in “Borg McEnroe” (which I didn’t). Blomkvist really is a lazy ****, since he works for the publication “Millenium” but writes absolutely nothing for years. It must be only because the boss (Vicky Krieps) fancies him that he keeps his job. Gudnason is good enough, but has very little to do in the movie: its the Salander/Foy show. Slightly, but only slightly, more involved is Lakeith Standfield as the US intelligence man.


Given little to do in the plot. Sverrir Gudnason as the incredibly unproductive ‘journalist’ Mikael Blomkvist. (Source: Sony Pictures Entertainment)
Stephen Merchant is an odd casting choice for Balder. Not withstanding that he was brilliant when almost unrecognisable in “Logan“, here he looks far too much like his “Ricky Gervais sidekick” persona to be taken seriously: and it’s not even remotely a comedy (there is only one humorous moment in the film, a nice “clicker” gag in a car park).

Final Thoughts
I had high hopes for this film from the trailer, but I was left disappointed. It’s not classic Scandi-noir like the original “Tattoo”; and it’s not going for the black comedy angle of “Headhunters” (which I saw again last week and loved… again!). It falls into a rather “meh” category. It’s not a bad evening’s watch, but perhaps worth leaving for a DVD/cable showing.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.