Thinkrolls: Kings & Queens
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Thinkrolls Kings & Queens is an epic adventure of logic, physics and fun! Practice reasoning, memory...
Kingdom Rush Origins HD
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***Best Mobile Game 2015 DICE Nominee*** The most addicting tower defense game returns in an...
Kingdom Rush Origins
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***Best Mobile Game 2015 DICE Nominee*** The most addicting tower defense game returns in an...
Anya Dress Up & Pet Puppies
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The cutest little doll, Anya is a little girl who loves to play and care for her puppies. --...
Matthew Krueger (10051 KP) rated the PlayStation version of Resident Evil in Video Games
Jun 27, 2020 (Updated Jun 27, 2020)
The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.
To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it
The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.
Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
Overcome Phobias by Glenn Harrold: Clinical Hypnotherapy for All Phobias
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Glenn Harrold has drawn upon his 20-year experience as a clinical hypnotherapist to produce the two...
Farm Charm
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Farm Charm is a charming accumulative match-3 puzzler with lots of fascinating levels! Discover...
Gareth von Kallenbach (980 KP) rated The Hobbit: The Desolation of Smaug (2013) in Movies
Jun 19, 2019
The journey is long and filled with peril as everything from Orcs to giant spiders stand in the way and should the group be successful in reaching their destination, there is the little matter of a giant and very nasty dragon named Smaug to contend with.
Undaunted the group press on despite finding danger a constant companion and once again give us a series staples of endless shots of them walking and walking in locales lifted from the Tourism New Zealand film room in between the amazing visual work that makes up the battle sequence and other-worldly visuals of the film.
Bilbo (Martin Freeman), is becoming more and more under the spell of the ring he obtained in the previous film and Gandalf (Sir Ian McKellen), suspects that darker forces are growing and sets off to confirm his suspicions. This divides the film into two quest centric storylines that are sure to cause some division amongst fans of the series.
The film does manage to hold your attention throughout its 2.5 hr plus run time and does have a very enjoyable finale act as the arrival of Smug (Benedict Cumberbatch), for me has been honestly the most enjoyable of any of the four prior films in the series to date. His interactions with Bilbo and the group flesh him out to be more than a creation of CGI, but rather infuse him with a evil and complexity that make him a very compelling and dynamic character.
Despite the strong cast and amazing visual FX in the film that is captured very well by the 3D filming Jackson used, the movie does have it’s share of frustrations.
Jackson has once again loaded the film with tons of characters, scenarios, and padding that easily make up more than half of the film. The idea seems to be to show a greater connection to the original LOTR films and the inclusion of Orlando Bloom as Legolas and Evangeline Lilly as Tauriel is bound to cause controversy. On one hand it was great to see the two characters and the great amounts of action they brought to the film, but the entire time I kept thinking that there was no need for most of this extra stuff as it was included simply to stretch out the film in order to justify a third movie and ensure another big box office.
When the film reaches it’s conclusion it was very clear to me that they could have completed the film in two films had the removed all of the padding and fluff and stuck to the source material. Segments are drawn out or included that really do not need to be there no matter how exciting and visually appealing they may be.
When the film was first announced it was planned to be two films but was later expanded to three when Jackson took over as Director following the departure of Guillermo del Toro. If one film was sufficient to capture each book in the original series than three films for this one book is simply overkill to me and it undermines the source material.
That being said, I did enjoy the film as it works best for me if I look at it as “inspired by’ rather than a cinematic translation of the book and in doing so I was able to get caught up in the action of the film and the character’s.
In the end the film is a true delight filled with plenty of action and adventure and will keep fans old and new entertained as despite the issues I had with it, it was one of the better action/fantasy films of the year and is a great technological achievement.
http://sknr.net/2013/12/13/the-hobbit-the-desolation-of-smaug/
Lucy Buglass (45 KP) rated The Girl in the Spider's Web (2018) in Movies
Jun 20, 2019
The biggest insult to this film is its trailer. It gives away EVERYTHING so if you’ve seen the trailer, you’ve basically seen the entire film condensed down into a few minutes. All the best scenes and key moments have been awkwardly crammed into its promotion, to the point where I was able to predict exactly what was going to happen. I felt very let down by this and it seriously ruined my ability to enjoy the film properly. It deserved a much more ambiguous trailer, letting the mystery be revealed throughout the full narrative instead.
The film is redeemed somewhat by the performances. Claire Foy is a fantastic Lisbeth Salander, putting her all into this performance and fully embodying the badass, bisexual cyber-hacker that we all know and love. She is slick, smart and sexually charged, and is a worthy successor to both Noomi Rapace and Rooney Mara. If anything, Foy deserved a better film because this story really didn’t do her much justice and that’s not her fault.
It was also interesting to see British comedian Stephen Merchant in a much more serious role, proving that he is able to step out of his comfort zone. His character, Frans Balder, is a complex one despite his lack of screen time, and I was convinced by his take on the character. Despite his relatively small role, I found him more interesting than some of the main characters.
Security expert Edwin Needham is utterly forgettable, and his character wasn’t strong enough to get much interest from me. In a similar vein, Millenium journalist Mikael Blomkvist barely even made an appearance and considering he’s been a key character in the novels and in Lisbeth’s life, this was disappointing for me. I haven’t read the novel yet so I’m unsure if this is true to the original story, but it was a shame he didn’t feature more.
Because this film focuses primarily on Salander and twin sister, Camilla, I was relieved that I at least enjoyed scenes featuring the two of them. Sylvia Hoeks is a terrifying and powerful on-screen presence, from her mannerisms to her costume design. The fractured relationship between the two sisters is fascinating and runs deep, but seems to be glossed over at times. Foy and Hoeks did their best with the script they had, but I still found the narrative jumbled and rushed in places, favouring drawn-out action over scenes with any real substance.
Sure, the action sequences are well-shot and full of adrenaline but when they replace actual narrative coherence, we have a problem. There’s too much going on, there’s plot holes, and filler scenes that really didn’t need to be there. I know two hours isn’t really a lot of screen time to play with, but it could’ve been so much better than this.
The Girl In The Spider’s Web is nothing like the complex thriller I was expecting it to be, cramming far too much into its runtime and leaving me feeling dissatisfied. It’s entertaining in its own way and if you’re mainly looking looking for chase sequences, fast cars and action, then you’ll probably have a good time. There are some great scenes and lines of dialogue, but not enough to fully redeem itself. I don’t necessarily regret watching it, but I won’t be watching again. It’s a forgettable action film.
If you want to see Lisbeth Salander and co. at their best, catch the Swedish films instead.
https://lucygoestohollywood.com/2018/11/28/disappointingly-average-a-review-of-the-girl-in-the-spiders-web/
Mandy and G.D. Burkhead (26 KP) rated Banewreaker in Books
May 20, 2018
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.