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Emma @ The Movies (1786 KP) rated Fantasy Island (2020) in Movies
May 5, 2020
Michael Peña and Maggie Q in a film... I'm in. This was high up my watchlist even though Blumhouse and I don't always see eye to eye.
A group of strangers arrive on an island, this experience will give them their deepest desires. Wish for it and you can live it, all you have to do is see it through to the end on Fantasy Island.
Evidently, Nic Cage turned down the role of Mr Roarke... I didn't know that he turned down any roles so that (if true) should have been a massive warning sign.
I do have to wonder how some of these stories come about. This is based on the 70's TV show of the same name which was entirely not scary as far as I know. Is there a giant bingo cage full of ping pong balls inscribed with names of old shows and films? Do they just let studios try their luck to spin whatever they get to their niche?
Twisting this tale is a pretty good idea, though I'm not really sure why an island would want to do that to people, but what do I know about malevolent black goop spirits? I was generally on board with the storyline and I thought it wove them together quite well but that ending... are you kidding me? There was some speculation thrown out about what was going on and that thread was believable. The one they gave us was laughable, the absolute worst choice. Had they done a small reshuffle they could have given a much less ridiculous conclusion.
There are a lot of different threads and each one has its moments, as daft as they might be they come together quite well even when the filler is poor.
Maggie Q's performance as Gwen felt like the most believable out of the whole ensemble, but that's not really a surprise from her. Gwen is basically the only decent person in the group and throughout her stay she is the one that's grounded and tries to deal with her situation. That should give us something good to work off... but she's kind of bland on screen compared to everything else.
Michael Peña is always a pull to a movie for me, but Roarke's story wasn't all the effective. Had he been a construct of the island then there might have been something in it, but as it was you didn't get any real struggle with his actions, I couldn't see how a character that wasn't portrayed as actively evil could go along with any of it even given his background.
While the rest of the cast is filled with faces you'd know there isn't really a great performance to be seen. From unlikeable characters to a script that's not amusing when it tries to be, what's left of the film is plain in a glossy kind of way, and by that I mean it's got the makings of something good but misses anything that could have made an impact. The effects are fine for the most part and the sets are fine when you take into consideration they're supposed to be a fantasy and don't need to fit together perfectly. The exception is Roarke's door that Maggie Q interacts with, I liked that move and I don't know whether the rest of the film might have benefitted from something similar.
Bits of the film are quite good and could have made for an exciting watch, but that ending was so frustrating that any enjoyment went straight out the window and any thrill from what I'd already seen was gone. Also, considering it is classified as horror there wasn't really enough, or anything of quality, too make that a reality. Untapped potential in abundance here.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/05/fantasy-island-movie-review.html
A group of strangers arrive on an island, this experience will give them their deepest desires. Wish for it and you can live it, all you have to do is see it through to the end on Fantasy Island.
Evidently, Nic Cage turned down the role of Mr Roarke... I didn't know that he turned down any roles so that (if true) should have been a massive warning sign.
I do have to wonder how some of these stories come about. This is based on the 70's TV show of the same name which was entirely not scary as far as I know. Is there a giant bingo cage full of ping pong balls inscribed with names of old shows and films? Do they just let studios try their luck to spin whatever they get to their niche?
Twisting this tale is a pretty good idea, though I'm not really sure why an island would want to do that to people, but what do I know about malevolent black goop spirits? I was generally on board with the storyline and I thought it wove them together quite well but that ending... are you kidding me? There was some speculation thrown out about what was going on and that thread was believable. The one they gave us was laughable, the absolute worst choice. Had they done a small reshuffle they could have given a much less ridiculous conclusion.
There are a lot of different threads and each one has its moments, as daft as they might be they come together quite well even when the filler is poor.
Maggie Q's performance as Gwen felt like the most believable out of the whole ensemble, but that's not really a surprise from her. Gwen is basically the only decent person in the group and throughout her stay she is the one that's grounded and tries to deal with her situation. That should give us something good to work off... but she's kind of bland on screen compared to everything else.
Michael Peña is always a pull to a movie for me, but Roarke's story wasn't all the effective. Had he been a construct of the island then there might have been something in it, but as it was you didn't get any real struggle with his actions, I couldn't see how a character that wasn't portrayed as actively evil could go along with any of it even given his background.
While the rest of the cast is filled with faces you'd know there isn't really a great performance to be seen. From unlikeable characters to a script that's not amusing when it tries to be, what's left of the film is plain in a glossy kind of way, and by that I mean it's got the makings of something good but misses anything that could have made an impact. The effects are fine for the most part and the sets are fine when you take into consideration they're supposed to be a fantasy and don't need to fit together perfectly. The exception is Roarke's door that Maggie Q interacts with, I liked that move and I don't know whether the rest of the film might have benefitted from something similar.
Bits of the film are quite good and could have made for an exciting watch, but that ending was so frustrating that any enjoyment went straight out the window and any thrill from what I'd already seen was gone. Also, considering it is classified as horror there wasn't really enough, or anything of quality, too make that a reality. Untapped potential in abundance here.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/05/fantasy-island-movie-review.html

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Gareth von Kallenbach (980 KP) rated the PC version of Tiny Tina's Wonderlands in Video Games
Apr 10, 2022
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5

Mothergamer (1589 KP) rated the PlayStation 3 version of Nier in Video Games
Apr 3, 2019
To say that Nier is dark filled with loss of hope undertones is like saying fire is hot. However, when my friend Gary was showing me the game, I had to admit that the game play looked interesting and I was intrigued. When I found out that it was a thinly veiled sequel to one of the endings in Drakengard, I definitely wanted to play it and test it out. Gary being the awesome friend that he is, loaned me his copy of Nier so I could try it out. It does take me some time to go through a game sometimes due to my hectic schedule, so I apologize to my friends who have been asking if I'm ever going to put into words my thoughts on this particular RPG.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.
Nier starts off strongly with a great opening scene and brilliant musical score, featuring a shell of a city and harsh winter weather in the middle of summer. After the initial introductory scene you learn that the glories of humanity have disappeared and the few humans that remain struggle to survive in a medieval existence with the threat of shades and a disease known as Black Scrawl and Nier's daughter has it. Nier (the hero), has sworn that he will do anything at all costs to search for a cure.
The graphics are beautifully done right down to the cinematic cut scenes. There is a clear objective to the game and there are plenty of side quests even farming to flesh everything out. The battle system is user friendly and the items and spells menu are quite easy to navigate.You play as Nier and you find yourself caring about this character as the story progresses. There are other interesting characters along the way on this adventure such as Grimoire Weiss, an ancient talking book. That's just for starters. You meet the rest of the companions at different intervals and because of how well written their back stories are, you find yourself caring about them as well.
Now, I know what you're thinking. What's the deal with that first sentence in this little review? Well, let's get down to it shall we? Overall, the game is good with user friendly controls and a solid battle system. The soundtrack is beautiful and they chose wisely with this musical score. However, there are flaws here and there with Nier. So I'll list the pros and cons.
Pros:
The graphics, scenery, and cut scenes are amazing. They stand out and you remember every one.
The musical score is fantastic and well thought out throughout the game.
The character development and writing for the support characters is genius. When you can have your audience genuinely care about the characters in the story, that's pretty great writing.
Their battle system isn't too difficult and the menus are easy to navigate.
While you could hurry to the end of the game, there are many side quests and even a fishing mini-game as well as the option to do some of your own farming to give you a break from slashing all the baddies.
Impressive boss battles capture your interest especially when they throw spell casting cut scenes into the mix.
The story is original and keeps you guessing. You never know what to expect and just when you think you know something, they surprise you with a different event altogether.
Cons:
There are times in Nier, where the pacing could be a lot better. At some points in the story, it drags a little bit and you find yourself wishing they would get on with it so you can move along to the next area already.
It can be a real downer. There are times where everyone is happy and celebrating a victory, only to have something absolutely horrible happen. Half the time it seems like more tragedies happen than good times. Hey, I'm not asking that we all hug a Care Bear and have a lovely tea party, but they really cashed in on that whole emo kid phase.
All the doubling back. You will find yourself revisiting a dungeon or town six times or more for certain quests or plot lines in the story. After a bit of that, it gets a little old and you find yourself sighing with frustration. A lot.
The fetch quests. This ties into the doubling back. There are quite a few fetch quests, where you have to get a certain number of items for various npcs and return to get a reward. They tend to blur together after a while because they are so similar. You'll find yourself just giving up on that whole thing because it's tedious and boring.
BAD CAMERA ANGLES. With all the technology we have in this day and age, it still kills me when a game has not one, but several bad camera angles that happen consistently throughout the game play. There were angles where you couldn't turn the camera enough to get a jump properly, or it would spin wildly turning a corner and you'd find yourself wanting to upchuck your dinner when the wave of vertigo hit you.
A final boss battle with eight boss fights with multiple endings. This one comes last because it is the one that pissed me off the most. Not only do you have eight boss battles to fight, but there is no save point in between them. So if you lose, you get to go through all of that all over again. Top that off with four different endings that you can not get until you play through the whole game again and you'll find yourself wishing you could find the developer who thought this was a good idea and punch him square in the throat. SPOILER ALERT: You have to do the endings in a certain order, because one of the endings actually erases all your saved game data. No you did not misread that. That's actually true.
Now with all of that said, while I don't hate Nier, I don't really love it either. There is good and bad with it, but because of the pros I listed, the game manages to be enjoyable to play. It's definitely not like anything I've ever played before and the supporting cast works well with the main character story wise. It did its job of keeping me entertained and managed to tell an interesting story while doing so. So while it's not a spectacular take my breath away kind of game, it's still a decent game that you could enjoy playing through at least once.

Chris Sawin (602 KP) rated The Box (2009) in Movies
Jun 22, 2019
Norma (Cameron Diaz) and Arthur Lewis (James Marsden) don't seem to be any different than any other hardworking family in the late 1970s on the surface, but things aren't always what they seem. After a freak accident at the doctor's office when she was 18, Norma suffers from a disfigurement on her foot and has a noticeable limp. A student humiliates her in front of her class while she's teaching and Norma is under the impression that would be the worst part of her day until she's informed that the discount faculty had been getting on tuition would be cut next semester. Meanwhile, Arthur works for NASA and had been counting on being recruited as an astronaut since he aced every test, but is rejected for failing the psychological exam. Already living paycheck to paycheck, Norma and Lewis wonder how they'll support their son Walter and themselves until an opportunity presents itself in the form of a box. Arlington Steward (Frank Langella), a man who's missing half of his face, shows up at the Lewis' home and makes them an offer that could solve all of their financial situations at the expense of somebody else with the simple push of a button. But the consequences that unfold for Norma and Arthur ar far greater than what they bargained for.
Richard Kelly is capable of making pretty fantastic films. Donnie Darko is still his crowning achievement. People seem to either love the film or think it's highly overrated, but with repeat viewings over the years it's become a favorite and has a cult like status. Southland Tales showed promise, but just felt like the second half of an already established franchise. That turned out to be true when the three graphic novels were published and were recommended to be read before seeing the film. I admire the fact that they took a different approach to the filmwatching experience, but since I didn't hear about the reading material until after I saw the film it seemed like a lost cause. Possibly too much to be bothered with. So Kelly offers his take on a Twilight Zone episode with The Box and the result leaves the viewer with mixed reactions.
The film seems to drag a bit in the first half hour as it introduces us to the Lewis family. The Box is dropped off on their doorstep, but then we're offered a glimpse into the daily lives of Norma and Arthur Lewis; mostly what their careers and daily struggles are like. Once Mr. Steward shows up and explains what The Box does is when the film begins to gain momentum. From that point until around the time Arthur gets knee deep into his investigation is when The Box is at its peak. There's at least one twist in there that's actually pretty satisfying, but it's unfortunate that the film can't keep that up for its entire duration. From then on, it just seems like the film adds more and more weird plot twists and ridiculous explanations. You'll want the film to have ended 20 minutes prior by the time Mr. Steward makes his second offer to the Lewis family.
The dialogue seemed to fluctuate between sounding natural and sounding forced throughout the film. The film takes place in 1976 and it's established rather well, for the most part. At times, it felt like some of the dialect from today slipped through the cracks and made it into a film that took place over 30 years ago. The acting wasn't entirely satisfying either. Was Cameron Diaz's accent noticeable in the trailer for the film? It didn't really click until around the five minute mark of the actual film and seemed to kind of come and go depending on how much dialogue Diaz actually had in a particular scene. Frank Langella was the most enjoyable, but if he wasn't missing half of his face or being so mysterious then his character would probably be kind of dull since he doesn't actually show any range of emotion in the film. The CG also seemed to look a bit low budget during the three gateways scene, which is odd since the pool scene was pulled off incredibly well. With all of these superbly CG animated films coming out as of late like Disney Pixar's Up, Disney's A Christmas Carol, and even next year's Toy Story 3, if CG of a lower quality is contained in a film after that it becomes extremely evident in comparison.
Richard Kelly's The Box puts a modern day spin on a classic story and while it isn't entirely satisfying, it does have its high points. As the puzzle the film is wrapped in unravels, its first few reveals are interesting, but it was like they tried to cram in as many twists and turns as possible as the film went on. While Kelly has at least one great film under his belt, it seems like he still hasn't found a specific stride to being a great director. That doesn't mean he's not capable of doing so and he certainly has his trademarks that seem to bleed through in his films (usually something relating to another gateway or dimension), but that he hasn't been able to channel a similar formula to what made Donnie Darko his standout film. That, in itself, is disappointing.
Richard Kelly is capable of making pretty fantastic films. Donnie Darko is still his crowning achievement. People seem to either love the film or think it's highly overrated, but with repeat viewings over the years it's become a favorite and has a cult like status. Southland Tales showed promise, but just felt like the second half of an already established franchise. That turned out to be true when the three graphic novels were published and were recommended to be read before seeing the film. I admire the fact that they took a different approach to the filmwatching experience, but since I didn't hear about the reading material until after I saw the film it seemed like a lost cause. Possibly too much to be bothered with. So Kelly offers his take on a Twilight Zone episode with The Box and the result leaves the viewer with mixed reactions.
The film seems to drag a bit in the first half hour as it introduces us to the Lewis family. The Box is dropped off on their doorstep, but then we're offered a glimpse into the daily lives of Norma and Arthur Lewis; mostly what their careers and daily struggles are like. Once Mr. Steward shows up and explains what The Box does is when the film begins to gain momentum. From that point until around the time Arthur gets knee deep into his investigation is when The Box is at its peak. There's at least one twist in there that's actually pretty satisfying, but it's unfortunate that the film can't keep that up for its entire duration. From then on, it just seems like the film adds more and more weird plot twists and ridiculous explanations. You'll want the film to have ended 20 minutes prior by the time Mr. Steward makes his second offer to the Lewis family.
The dialogue seemed to fluctuate between sounding natural and sounding forced throughout the film. The film takes place in 1976 and it's established rather well, for the most part. At times, it felt like some of the dialect from today slipped through the cracks and made it into a film that took place over 30 years ago. The acting wasn't entirely satisfying either. Was Cameron Diaz's accent noticeable in the trailer for the film? It didn't really click until around the five minute mark of the actual film and seemed to kind of come and go depending on how much dialogue Diaz actually had in a particular scene. Frank Langella was the most enjoyable, but if he wasn't missing half of his face or being so mysterious then his character would probably be kind of dull since he doesn't actually show any range of emotion in the film. The CG also seemed to look a bit low budget during the three gateways scene, which is odd since the pool scene was pulled off incredibly well. With all of these superbly CG animated films coming out as of late like Disney Pixar's Up, Disney's A Christmas Carol, and even next year's Toy Story 3, if CG of a lower quality is contained in a film after that it becomes extremely evident in comparison.
Richard Kelly's The Box puts a modern day spin on a classic story and while it isn't entirely satisfying, it does have its high points. As the puzzle the film is wrapped in unravels, its first few reveals are interesting, but it was like they tried to cram in as many twists and turns as possible as the film went on. While Kelly has at least one great film under his belt, it seems like he still hasn't found a specific stride to being a great director. That doesn't mean he's not capable of doing so and he certainly has his trademarks that seem to bleed through in his films (usually something relating to another gateway or dimension), but that he hasn't been able to channel a similar formula to what made Donnie Darko his standout film. That, in itself, is disappointing.

Charlie Cobra Reviews (1840 KP) rated the Nintendo Switch version of Secret Neighbor in Video Games
Sep 4, 2021
The Concept (1 more)
Playing as the Neighbor
Balancing, the Neighbor is too OP (1 more)
Playing as a kid isn't very fun
Fun And Intriguing Concept But Suffers From Balancing Issues
Secret Neighbor is a multiplayer Social/Horror game developed by Hologryph and published by tinyBuild Games. It is a spin-off of the Hello Neighbor franchise/series and is available on Nintendo Switch, Xbox One, and PC. Secret Neighbor was initially released in October 2019 and just recently on August 26th 2021 for Nintendo Switch. The game supports up to 6 players who must work as a group to unlock the basement. Just one catch, one of you is the Neighbor in disguise.
I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.
However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.
So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.
The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.
The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.
The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.
I have to say first off that this kind of game is not something that I would normally play. I think my favorite games to play are FPS's, RPG's and probably fighting or adventure games. That being said, I'm also an OG gamer who have been playing games for over 30 years since Super Mario Bros. on the NES. So I've played all kinds of different kind of games and have definitely found some that were more fun than I thought they would be. This was not one of them. The game has an easy enough concept that I didn't understand at first but after reading about the game it's based off of, it makes sense. The game Hello Neighbor is kind of like a kid's version of the movie Disturbia. Your Shia LeBeouf and need to get into your Neighbor's basement after witnessing something suspicious and disturbing.
However in this game Secret Neighbor, your not on your own. You have a group of neighborhood kids, your friends, who are there to help get into the basement too. Your job is to work together to sneak around the house and collect the keys that unlock the basement door. You can use perks and abilities unique to each class of characters. For example the detective starts with a photo of a key location, while the bagger has an extra item slot. There are six different characters altogether and you can cooperate by teaming up and staying together or splitting up and exploring alone. What could go wrong right? Well that's where the secret in Secret Neighbor comes to play. One of you is a traitor, the Neighbor in disguise. As the neighbor your job is to stop the intruders by capturing them all. You can transform in and out of your disguise and also setup traps. There are a couple of different game modes as well as a level editor for you to create your own maze and invite friends to play.
So I went into this game with low expectations. Like I said, I'm not that big a fan of this genre or style type of game but I've heard good things about similar games like Dead by Daylight and Among Us which share some characteristics with this game, so I said why not. So going into the game right away I realized there was a learning curve. As I was trying to learn the controls and figure out what was what, I was immediately scooped up by the Neighbor and game over. This game can be really frustrating for new players in that way. Kind of reminded me of some games that are Battle Royale, like Apex because once you are captured by the Neighbor, it's game over. You can stay and watch the game and see if any of the kids make it or if the Neighbor captures everybody and win, or you can choose to leave the game without penalty. I chose to start a new game because I was determined to do better.
The controls are actually really simple, so it's not real confusing or hard to learn. You have two slots for items, and start off with the flashlight. It's like your best friend because of how dark the lighting is in the game. You can pick up items along the way, random things you can throw like boxes, milk cartons, potted plants, etc... You can also pick up more important items like key cards and keys. The key cards get you into restricted rooms and the keys unlock the basement which is where you need to go to win the game. I think this game is really unbalanced. On way play through a player didn't even try being sneaky and just transformed into the Neighbor and captured us all. There wasn't even anything we could do about it. Then on another play through I was actually with some competent or experienced players who were finding keys right away. The problem this game faces, is the same every cooperative game faces, which is nobody works together. The Neighbor has the edge every time. I played a game where there were some really good players who knew how to throw items really good and would rescue each other and the other players from the Neighbor but he still won and captured everyone.
The concept was interesting and sounded cool. To me it seemed something like Among Us, where you got to figure out who the Neighbor is because it's secretly one of the group and they will use that to capture everyone in secret without revealing their identity. As far as playability however, that isn't usually how it goes down and I feel the game suffers from balance issues making it not as fun as it could be. When you're the Neighbor it can be extremely fun but as the kids not so much. The graphics were good and I liked the character designs and the enviroments. It had it's own weird charm kind of like the movie Coraline. A little bit creepy and strange but not bad. There are some bad animations that happen here and there and things that don't go as smooth as they should. For example, sometimes you can close a door and someone will walk right through it. I also sat and watched as someone playing as the Neighbor couldn't capture someone hiding in a wardrobe because they kept closing the door or they kept closing the door on accident trying to capture the kid. It happened for like 3 minutes and eventually the Neighbor moved on. I also didn't like the speed movement as you walked around, I think you could push in on the control stick to run but it didn't seem that much faster or last for that long.
The sound was great. I particularly liked the little guitar riff when waiting for a game to load up. The sound effects for actions in the game were adequate and the voice overs fit the characters but nothing that really stood out. The game definitely has its moments and can be pretty fun at times. I really enjoyed playing as the Neighbor. To sneak around as a kid and then transform into the Neighbor when you're alone in a room and capture them, then transform back and rejoin the group is thrilling. But lack of team work and communication makes most playthrough as a kid very frustrating. Playing as the detective lets you find keys easier, playing as the bagger helps you hold an extra item, but nothing really helped to escape the clutches of the Neighbor. I think one of the characters the Brave class is supposed to make escape easier but when I played as her it didn't really help. Maybe if the game had a story mode I would be more invested in it but since it was just multiplayer it got pretty repetitive and not as fun rather quickly. I would say that this game isn't for everybody but if it sounds like something similar to a game you've liked playing before, then I can see you picking it up and playing for a couple of hours here and there. As such I would say it has a moderate replay value. I give this game a 6/10.

Sophia (Bookwyrming Thoughts) (530 KP) rated The Faerie Prince (Creepy Hollow, #2) in Books
Jan 23, 2020
<b><i>I received this book for free from Author in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<b>It's weird to get back into a series after over an entire year.</b> Everything that happened back in the <a title="Read Sophia's review of The Faerie Guardian" href="https://bookwyrmingthoughts.com/review-the-faerie-guardian-by-rachel-morgan/" target="_blank" rel="noopener">first <i>Creepy Hollow</i> book</a> has either been entirely forgotten or stored away and wouldn't be recovered unless Rachel Morgan refreshed me in the sequel.
I suppose the memorable ones the ones I'm extremely passionate or enraged about are the ones that are remembered. Someone do an experiment on this. I digress.
<b>The second book in the <i>Creepy Hollow</i> series brings us back to Creepy Hollow (of course)</b>, shortly after Violet was handed over to the Unseelie Court by Nate, a half human and half faerie she fell in love with. Violet and Ryn decide to forget their ugly past and become friends, and Violet gets her final assignment as a trainee before becoming a guardian and finding out whether or not she gets the top prize of her graduating class.
<i>The Faerie Prince</i> <b>isn't exactly as action-packed</b> this time, mainly focusing on Violet's final assignment as a trainee before graduation definitely <b>the slowest out of all three books in this first arc of the series</b> (I just hope Morgan doesn't pull off a Cassandra Clare/Erin Hunter). It's more of an observation, lose the magic, and walk home in midst of <b>developing the overall plot of the first arc and Violet's relationship with Ryn.</b>
Reading <i>The Faerie Prince</i> probably <b>opened up my eyes on quite a few things about the series</b> that I probably wouldn't have noticed while reading the first book, and had I actually read the first book again this year, I may not have rated it as high as I did. However, <b>the series definitely has the majority of everything I would want in a book:</b>
<b>A fantastic main character Violet is just like any other ordinary teenager</b>, even if she's not a human. She has her moments and her quirks. She's extremely determined, wanting to do things on her own if at all possible without any help. She also <b>kicks butt and she has an attitude filled with sass and the occasional sarcasm that makes the book more entertaining</b>. It certainly made the second book entertaining. I suppose part of that sarcasm is to be blamed on Ryn.
<b>The writing</b> It's fantastic. The way Morgan writes, <b>you can almost <i>feel</i> Violet's emotions</b> her anxiety, fear, nervousness, happiness, joy, etc.
<blockquote>Oh dear Seelie Queen I'm going to trip in these heels and land on my butt and my dress will tear right down the middle and everyone will see my ridiculous enchanted underwear and </blockquote>
<b>A world I want to live in</b> I would love to live in Creepy Hollow. It might just be the faeries and other cool creatures (like Filigree, who I want as a pet), but <b>I imagine the world to be absolutely magical and fantastical</b>. I even want a story from another guild, so long as the traditions are different. Maybe from another creature? (I repeat: I seriously don't want a bunch of spin-offs, but that topic will be discussed another day.)
<b>The ending of <i>The Faerie Prince</i>, however, felt a little abrupt. It also felt appropriate for some unknown reason</b>, but with the slowness of the book, the fast ending just felt skewed and a little out of place. <b>Everything seems to be going well and peachy for Violet, but all of a sudden, everything just falls apart and the book ends.</b>
I'm not too sure how I feel about that.
<a href="https://bookwyrmingthoughts.com/review-the-faerie-prince-by-rachel-morgan/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
<b>It's weird to get back into a series after over an entire year.</b> Everything that happened back in the <a title="Read Sophia's review of The Faerie Guardian" href="https://bookwyrmingthoughts.com/review-the-faerie-guardian-by-rachel-morgan/" target="_blank" rel="noopener">first <i>Creepy Hollow</i> book</a> has either been entirely forgotten or stored away and wouldn't be recovered unless Rachel Morgan refreshed me in the sequel.
I suppose the memorable ones the ones I'm extremely passionate or enraged about are the ones that are remembered. Someone do an experiment on this. I digress.
<b>The second book in the <i>Creepy Hollow</i> series brings us back to Creepy Hollow (of course)</b>, shortly after Violet was handed over to the Unseelie Court by Nate, a half human and half faerie she fell in love with. Violet and Ryn decide to forget their ugly past and become friends, and Violet gets her final assignment as a trainee before becoming a guardian and finding out whether or not she gets the top prize of her graduating class.
<i>The Faerie Prince</i> <b>isn't exactly as action-packed</b> this time, mainly focusing on Violet's final assignment as a trainee before graduation definitely <b>the slowest out of all three books in this first arc of the series</b> (I just hope Morgan doesn't pull off a Cassandra Clare/Erin Hunter). It's more of an observation, lose the magic, and walk home in midst of <b>developing the overall plot of the first arc and Violet's relationship with Ryn.</b>
Reading <i>The Faerie Prince</i> probably <b>opened up my eyes on quite a few things about the series</b> that I probably wouldn't have noticed while reading the first book, and had I actually read the first book again this year, I may not have rated it as high as I did. However, <b>the series definitely has the majority of everything I would want in a book:</b>
<b>A fantastic main character Violet is just like any other ordinary teenager</b>, even if she's not a human. She has her moments and her quirks. She's extremely determined, wanting to do things on her own if at all possible without any help. She also <b>kicks butt and she has an attitude filled with sass and the occasional sarcasm that makes the book more entertaining</b>. It certainly made the second book entertaining. I suppose part of that sarcasm is to be blamed on Ryn.
<b>The writing</b> It's fantastic. The way Morgan writes, <b>you can almost <i>feel</i> Violet's emotions</b> her anxiety, fear, nervousness, happiness, joy, etc.
<blockquote>Oh dear Seelie Queen I'm going to trip in these heels and land on my butt and my dress will tear right down the middle and everyone will see my ridiculous enchanted underwear and </blockquote>
<b>A world I want to live in</b> I would love to live in Creepy Hollow. It might just be the faeries and other cool creatures (like Filigree, who I want as a pet), but <b>I imagine the world to be absolutely magical and fantastical</b>. I even want a story from another guild, so long as the traditions are different. Maybe from another creature? (I repeat: I seriously don't want a bunch of spin-offs, but that topic will be discussed another day.)
<b>The ending of <i>The Faerie Prince</i>, however, felt a little abrupt. It also felt appropriate for some unknown reason</b>, but with the slowness of the book, the fast ending just felt skewed and a little out of place. <b>Everything seems to be going well and peachy for Violet, but all of a sudden, everything just falls apart and the book ends.</b>
I'm not too sure how I feel about that.
<a href="https://bookwyrmingthoughts.com/review-the-faerie-prince-by-rachel-morgan/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Bob Mann (459 KP) rated The Fate of the Furious (2017) in Movies
Sep 29, 2021
Blood is thicker than Diesel.
All work and no play makes bob-the-movie-man a tardy reviewer. Still, what better way to break the fast than with “Fast and Furious 8” (aka “The Fate of the Furious”)?
Well, quite a lot of things actually!
Now, I have a confession to make (and I know for some this will be the equivalent of an appalling statement like “I’ve never seen Star Wars”). I have actually never ever seen Fast and Furious 1 through 7! (If it’s any mitigation to this cinematic crime, I did see the F-and-F wannabe “Need for Speed“).
So I was going to be completely lost with the “plot” right? Well actually, no. It was pretty easy to jump in and follow as a piece of popcorn nonsense.
The M25 water main burst was a real bitch for the Monday morning rush-hour.
For nonsense it is (hence the “rabbit ears” round the word “plot” above). The story isn’t just a bit far-fetched. It’s bat-shit crazy where the bat in question has downed a questionable vindaloo two hours earlier!
Dom (Vin Diesel) has turned on his “family”, including his squeeze, the lovely Letty (Michelle Rodriguez), and Hobbs (Dwayne Johnson, “San Andreas“), to team with the above-the-law (and above the clouds) cyber-super-terrorist Cipher (Charlize Theron, “Mad Max: Fury Road“). They have teamed up, apparently, for no other reason than to allow Cipher to ‘kick some global ass’ with a nuclear threat. But given his caring and sharing side, why the sudden betrayal of his nearest and dearest by Dom?
Ice Queen Metallica fan Theron, showing off her hardware.
Where do you begin with the nonsensical story? Jumping from Cuba (with some admittedly fun scenes, but shamelessly objectifying scantily-clad women) via Berlin and New York to the icy wastes of Siberia, it’s just an excuse to show fast cars doing ludicrously unlikely things. There is zero logic within any of the script. Here are just a handful of examples:
the team know (through enormous jumps of speculation) to be present at a particular location in the world and at exactly the time that Dom is there (arrive, look through binoculars, “Oh, there he is”!);
all cars can be automatically hijacked and remotely driven (who knew), but NOT those of the team (obviously);
fast cars/tanks/etc can be magicked from New York to Siberia (wot, no Hertz Siberia available?);
Russian nuclear codes are stolen, so obviously they can’t be changed?
a nuclear submarine is out of the water on wooden blocks, but spin the propeller really REALLY fast and it can suddenly be sailing away.
Muscle for muscle it never looked like being a fair fight.
I appreciate I am being enormously po-faced about this, and this is designed as pure escapism. But is there REALLY any need for this to be such mindless escapism? The director (Gary Gray, “The Italian Job”) and writer (Chris Morgan, responsible for parts 6 and 7) should credit their audience with rather more in the way of intelligence.
Diesel and Johnson are never going to set the acting ablaze, but Rodriquez (“Lost”) is as watchable as ever. Theron has fun with her villainy and the supporting turns by Tyrese Gibson and Ludacris are enjoyable. Nathalie Emmanuel though as Ramsey seems as uncomfortable with her “sexy English” stereotype as she should be.
A long way from Brookside. Nathalie Emmanuel uncomfortable as “the sexy one”.
Luke Evans (“The Hobbit“), Kurt Russell (“Deepwater Horizon“) and Helen Mirren (“Eye in the Sky“) turn up in entertaining but underused cameos, but it is Jason Statham as Deckard that has the most fun in the whole film, and his scenes – done largely for comic effect – are the best part of the movie. (But “math” Jason? “MATH”?? I hope your old maths teacher back in London doesn’t get to see this film).
Parking enforcement by the City Council was getting more and more stringent.
If you’re willing to park your brain at the door for two hours then it has some fun moments. But I felt the damage to my IQ might not have been worth the risk, and this really didn’t fill my cinematic tank.
Well, quite a lot of things actually!
Now, I have a confession to make (and I know for some this will be the equivalent of an appalling statement like “I’ve never seen Star Wars”). I have actually never ever seen Fast and Furious 1 through 7! (If it’s any mitigation to this cinematic crime, I did see the F-and-F wannabe “Need for Speed“).
So I was going to be completely lost with the “plot” right? Well actually, no. It was pretty easy to jump in and follow as a piece of popcorn nonsense.
The M25 water main burst was a real bitch for the Monday morning rush-hour.
For nonsense it is (hence the “rabbit ears” round the word “plot” above). The story isn’t just a bit far-fetched. It’s bat-shit crazy where the bat in question has downed a questionable vindaloo two hours earlier!
Dom (Vin Diesel) has turned on his “family”, including his squeeze, the lovely Letty (Michelle Rodriguez), and Hobbs (Dwayne Johnson, “San Andreas“), to team with the above-the-law (and above the clouds) cyber-super-terrorist Cipher (Charlize Theron, “Mad Max: Fury Road“). They have teamed up, apparently, for no other reason than to allow Cipher to ‘kick some global ass’ with a nuclear threat. But given his caring and sharing side, why the sudden betrayal of his nearest and dearest by Dom?
Ice Queen Metallica fan Theron, showing off her hardware.
Where do you begin with the nonsensical story? Jumping from Cuba (with some admittedly fun scenes, but shamelessly objectifying scantily-clad women) via Berlin and New York to the icy wastes of Siberia, it’s just an excuse to show fast cars doing ludicrously unlikely things. There is zero logic within any of the script. Here are just a handful of examples:
the team know (through enormous jumps of speculation) to be present at a particular location in the world and at exactly the time that Dom is there (arrive, look through binoculars, “Oh, there he is”!);
all cars can be automatically hijacked and remotely driven (who knew), but NOT those of the team (obviously);
fast cars/tanks/etc can be magicked from New York to Siberia (wot, no Hertz Siberia available?);
Russian nuclear codes are stolen, so obviously they can’t be changed?
a nuclear submarine is out of the water on wooden blocks, but spin the propeller really REALLY fast and it can suddenly be sailing away.
Muscle for muscle it never looked like being a fair fight.
I appreciate I am being enormously po-faced about this, and this is designed as pure escapism. But is there REALLY any need for this to be such mindless escapism? The director (Gary Gray, “The Italian Job”) and writer (Chris Morgan, responsible for parts 6 and 7) should credit their audience with rather more in the way of intelligence.
Diesel and Johnson are never going to set the acting ablaze, but Rodriquez (“Lost”) is as watchable as ever. Theron has fun with her villainy and the supporting turns by Tyrese Gibson and Ludacris are enjoyable. Nathalie Emmanuel though as Ramsey seems as uncomfortable with her “sexy English” stereotype as she should be.
A long way from Brookside. Nathalie Emmanuel uncomfortable as “the sexy one”.
Luke Evans (“The Hobbit“), Kurt Russell (“Deepwater Horizon“) and Helen Mirren (“Eye in the Sky“) turn up in entertaining but underused cameos, but it is Jason Statham as Deckard that has the most fun in the whole film, and his scenes – done largely for comic effect – are the best part of the movie. (But “math” Jason? “MATH”?? I hope your old maths teacher back in London doesn’t get to see this film).
Parking enforcement by the City Council was getting more and more stringent.
If you’re willing to park your brain at the door for two hours then it has some fun moments. But I felt the damage to my IQ might not have been worth the risk, and this really didn’t fill my cinematic tank.

Gareth von Kallenbach (980 KP) rated Venom: Let There Be Carnage (2021) in Movies
Sep 30, 2021
Venom: Let There Be Carnage Has Some Moments But Could Have Been So Much More
When audiences last saw Eddie Brock (Tom Hardy); the journalist and his parasitic symbiote Venom; had just saved the day and cemented their unusual bond with one another.
In the new film “Venom: Let There Be Carnage”; Eddie and Venom are at the end of their Honeymoon phase as Venom is lingering to be free to eat bad people and do what is natural for him. Eddie meanwhile wants a more conservative approach feeding Venom chicken and chocolate as he knows the eyes of the authorities are still upon him and he has to convince the world that Venom is dead and no longer a threat.
At the same time; serial killer Cletus Kasady (Woody Harrelson) has selected Eddie to interview him in San Quentin and the two form an unusual connection as Cletus cryptically speaks to Eddie which underlines a deeper motivation.
With the help of Venom; Eddie is able to decipher clues found on the walls of Cletus’s cell which leads authorities to several of his victims. This results in a rapid rise in status for Eddie and fast tracks Cletus for execution as his main means of leverage is now gone.
This leads to a rift where Eddie and Venom split and each has to struggle to adjust to life without one another.
At this point, the film has mainly been odd bits of whimsy between Venom and Eddie around the establishment of the plot and threat. However, things go into chaos mode when Cletus becomes infected with a Symbiote and turns into a destruction spewing death machine known as “Carnage”.
Cletus and Carnage both have their own agendas and Cletus uses Carnage to exact his revenge as well as locate a figure from his past that is as big a danger as he is.
As any fan of films of this genre knows; this scenario leads to a showdown between the central characters which are awash in abundant CGI, loud noises, and destruction. While this is not a bad thing and certainly one of the main reasons I enjoy films of this type; the film never seemed to fully click for me and as such was not as good as I thought it could have been.
In many ways, the film reminded me of how comic-based films were done before Marvel started their own studios and their phenomenal run of hits based on their work.
There have been multiple attempts to adapt comics into films over the last few decades and many of them have not lived up to expectations or failed outright. One of the biggest reasons is in my opinion is that those behind the projects were hindered by the studio, wanted to put their own spin on the material and strayed from the source; or failed to show the attributes that made the characters so appealing to fans.
What we often get is action sequences and CGI galore but without stories or characters that fully draw in the audience and fail to capture the essence of the comics.
Director Andy Serkis has done a great job with the visuals of the film but the tone seems off. The early part of the film is filled with comedic moments that are either hit or miss. Some of which was almost to the point where I wondered if it was supposed to be a parody.
The plot is fairly linear with nothing unexpected as it is simply bad guys get loose; bad guys cause death and destruction, can the heroes stop them. The climactic scene lacks any “wow” moments for me as it was mainly CGI characters rapidly moving around causing damage to one another and their environment. There was no real tension for me and the ultimate resolution seemed a bit anti-climactic.
For me the best moment of the film was a mid-credits scene that really popped as it sets up all sorts of interesting options and indicates that Venom may be about to graduate to bigger and better things.
For now; the cast is solid as is the CGI; I just wish the story was more engaging as it had the potential to be so much more.
3 stars out of 5
In the new film “Venom: Let There Be Carnage”; Eddie and Venom are at the end of their Honeymoon phase as Venom is lingering to be free to eat bad people and do what is natural for him. Eddie meanwhile wants a more conservative approach feeding Venom chicken and chocolate as he knows the eyes of the authorities are still upon him and he has to convince the world that Venom is dead and no longer a threat.
At the same time; serial killer Cletus Kasady (Woody Harrelson) has selected Eddie to interview him in San Quentin and the two form an unusual connection as Cletus cryptically speaks to Eddie which underlines a deeper motivation.
With the help of Venom; Eddie is able to decipher clues found on the walls of Cletus’s cell which leads authorities to several of his victims. This results in a rapid rise in status for Eddie and fast tracks Cletus for execution as his main means of leverage is now gone.
This leads to a rift where Eddie and Venom split and each has to struggle to adjust to life without one another.
At this point, the film has mainly been odd bits of whimsy between Venom and Eddie around the establishment of the plot and threat. However, things go into chaos mode when Cletus becomes infected with a Symbiote and turns into a destruction spewing death machine known as “Carnage”.
Cletus and Carnage both have their own agendas and Cletus uses Carnage to exact his revenge as well as locate a figure from his past that is as big a danger as he is.
As any fan of films of this genre knows; this scenario leads to a showdown between the central characters which are awash in abundant CGI, loud noises, and destruction. While this is not a bad thing and certainly one of the main reasons I enjoy films of this type; the film never seemed to fully click for me and as such was not as good as I thought it could have been.
In many ways, the film reminded me of how comic-based films were done before Marvel started their own studios and their phenomenal run of hits based on their work.
There have been multiple attempts to adapt comics into films over the last few decades and many of them have not lived up to expectations or failed outright. One of the biggest reasons is in my opinion is that those behind the projects were hindered by the studio, wanted to put their own spin on the material and strayed from the source; or failed to show the attributes that made the characters so appealing to fans.
What we often get is action sequences and CGI galore but without stories or characters that fully draw in the audience and fail to capture the essence of the comics.
Director Andy Serkis has done a great job with the visuals of the film but the tone seems off. The early part of the film is filled with comedic moments that are either hit or miss. Some of which was almost to the point where I wondered if it was supposed to be a parody.
The plot is fairly linear with nothing unexpected as it is simply bad guys get loose; bad guys cause death and destruction, can the heroes stop them. The climactic scene lacks any “wow” moments for me as it was mainly CGI characters rapidly moving around causing damage to one another and their environment. There was no real tension for me and the ultimate resolution seemed a bit anti-climactic.
For me the best moment of the film was a mid-credits scene that really popped as it sets up all sorts of interesting options and indicates that Venom may be about to graduate to bigger and better things.
For now; the cast is solid as is the CGI; I just wish the story was more engaging as it had the potential to be so much more.
3 stars out of 5