Search
Search results

Cambodia
Lonely Planet, Nick Ray and Jessica Lee
Book
Lonely Planet Cambodia is your passport to the most relevant, up-to-date advice on what to see and...

DaveySmithy (107 KP) rated Wicked (2024) in Movies
Dec 3, 2024
A Magical, If Slightly Uneven Journey
The long-awaited Wicked movie finally graces the big screen in 2024, bringing the beloved Broadway musical to life with all the magic, heart, and soaring melodies that made it iconic. Directed by Jon M. Chu, this adaptation dives deep into the untold story of the witches of Oz, offering stunning visuals, powerhouse performances, and emotional depth that will captivate fans of the musical and newcomers alike.
The film explores the complex relationship between Elphaba (played by Cynthia Erivo), the misunderstood green-skinned girl who will become the Wicked Witch of the West, and Glinda (Ariana Grande), the glamorous and ambitious witch-in-training. Both actresses deliver strong performances, with Erivo’s soulful voice shining in ballads like “Defying Gravity” and “I’m Not That Girl.” Grande brings charm and humor to Glinda, though her performance occasionally leans into caricature rather than character depth.
Visually, Wicked is breathtaking. The vibrant and intricate production design transports viewers to a fantastical Oz, from the emerald spires of the Emerald City to the mystical forests of Shiz University. Coupled with dazzling costume design and vivid CGI, the world feels alive and immersive.
However, the film does falter in pacing. At over two hours, certain scenes—particularly in the first act—feel overly drawn out, while others are rushed. Some of the musical numbers lose their emotional weight due to awkward transitions from dialogue to song, a challenge many stage-to-screen adaptations face.
Despite these shortcomings, Wicked soars where it matters most: its emotional core. The themes of friendship, identity, and the cost of doing what’s right resonate deeply. By the time the climactic “For Good” duet arrives, the film earns its tears and applause.
While not perfect, Wicked (2024) is a spellbinding adaptation that captures much of the magic of the original musical. Fans will walk away satisfied, and newcomers will find themselves enchanted. A solid 8/10.
The long-awaited Wicked movie finally graces the big screen in 2024, bringing the beloved Broadway musical to life with all the magic, heart, and soaring melodies that made it iconic. Directed by Jon M. Chu, this adaptation dives deep into the untold story of the witches of Oz, offering stunning visuals, powerhouse performances, and emotional depth that will captivate fans of the musical and newcomers alike.
The film explores the complex relationship between Elphaba (played by Cynthia Erivo), the misunderstood green-skinned girl who will become the Wicked Witch of the West, and Glinda (Ariana Grande), the glamorous and ambitious witch-in-training. Both actresses deliver strong performances, with Erivo’s soulful voice shining in ballads like “Defying Gravity” and “I’m Not That Girl.” Grande brings charm and humor to Glinda, though her performance occasionally leans into caricature rather than character depth.
Visually, Wicked is breathtaking. The vibrant and intricate production design transports viewers to a fantastical Oz, from the emerald spires of the Emerald City to the mystical forests of Shiz University. Coupled with dazzling costume design and vivid CGI, the world feels alive and immersive.
However, the film does falter in pacing. At over two hours, certain scenes—particularly in the first act—feel overly drawn out, while others are rushed. Some of the musical numbers lose their emotional weight due to awkward transitions from dialogue to song, a challenge many stage-to-screen adaptations face.
Despite these shortcomings, Wicked soars where it matters most: its emotional core. The themes of friendship, identity, and the cost of doing what’s right resonate deeply. By the time the climactic “For Good” duet arrives, the film earns its tears and applause.
While not perfect, Wicked (2024) is a spellbinding adaptation that captures much of the magic of the original musical. Fans will walk away satisfied, and newcomers will find themselves enchanted. A solid 8/10.

Skyscrapers by Tinybop
Education and Entertainment
App
Explore the tallest buildings in the world! Discover how people build, live, and play in...

The Cleaner of Chartres
Book
'A lovely book ...wise at heart and filled with colourful characters' Joanne Harris, author of...

Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.