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Kin by The Duke Spirit
Kin by The Duke Spirit
2016 | Alternative, Indie
7.0 (1 Ratings)
Album Favorite

"The track that I'm obsessed with at the moment is a song called 'Blue and Yellow Light' by The Duke Spirit. I never really heard much of The Duke Spirit that's really done it for me before, but this new song's amazing. I'm really excited about the album which is out that's called KIN."

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Onitama: Way of the Wind
Onitama: Way of the Wind
2018 | Abstract Strategy
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the excellent two-player game Onitama, and the expansion is named Way of the Wind, from Arcane Wonders.


This expansion includes two new Move cards, a new Wind Spirit mini, and eight Wind Spirit cards. The Wind Spirit mini is placed in the middle of the board at setup. Either player can move the Wind Spirit on their turn by playing one of the specific Wind Spirit Move cards. These special Move cards are divided into two segments where the top segment is for normal student/master movement and the bottom is for Wind Spirit movement. Should the Wind Spirit be moved onto an existing student, the Wind Spirit and student switch spots on the board. It can never be moved onto a master’s spot, and the Wind Spirit cannot be captured nor can it capture another piece on the board.
Right away, this small expansion adds more animal Move cards to the base game. That’s a good thing. Variety is the spice of life, no? It also adds another wonderful mini in a translucent blue to be moved around the board. That’s also a good thing. Along with the mini the Wind Spirit also brings its own special Move cards and rules for movement. Good. All in all, the expansion adds more things to the base game and new things for the expansion. I like it.

Is it necessary to own? No. Is it nice to have to spice up your game of Onitama? Absolutely. Being able to thwart your opponent’s plans by placing the Wind Spirit in the way is a nice touch, and it adds more great table presence with the new mini.

Official recommendation: Grab it if you are a fan of Onitama and want to throw something new into the mix, but do not feel obligated to add it. Onitama is good enough on its own without this, but I am certainly glad I have my copy.
  
Give A Glimpse Of What Yer Not by Dinosaur Jr
Give A Glimpse Of What Yer Not by Dinosaur Jr
(0 Ratings)
Album Favorite

"Once the Seattle scene exploded and the band names became living-room buzzwords, Dinosaur Jr. got a modicum of recognition. They deserve a little more. If there is such a thing left as the avant-garde – as you know, all of the foreboding walls of the forbidden zone have been removed – it seems to me that Dinosaur Jr. have a bit of an edge. Nirvana was everywhere you went at that time. I was living in Laguna Beach. Some friends stopped in for a visit and we wound up on Balboa Island. To get to the other side there were two routes: the roundabout way, or a small five-car ferry that makes the short hop across. I remember waiting in line to board the ferry and some cute young barefooted hippie chick walked up to the car window and, out of the clear blue, gazed in with a smile and said, ""It smells like teen spirit in here."" I was going, wow. Okay.
"

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Fatoumata Diawara recommended Wari by Coumba Sidibe in Music (curated)

 
Wari by Coumba Sidibe
Wari by Coumba Sidibe
(0 Ratings)
Album Favorite

"This song is very blue, it makes me cry a lot. The bass line is very heavy. It's like facing yourself, facing your problems and your issues: Who are you? What are you looking for? What would you like to achieve? This is song is very important to me. I still listen to it, when I'm not feeling good. 'Wari' means 'money'. When you make money, you can really forget your past. You can forget your mum, you can forget your father. You can become someone else. The lyrics are very deep. It's advising you: money is good but never forget where you come from, never forget your soul, never forget your spirit, your family. Be yourself.
 Women are used to talking about society, children, our husbands, emancipation, money. They teach you to be humble, to go back to your roots. Never be somebody else, fight to be yourself. It's a good message for what we're doing, always being in a different hotel, taking the plane everyday. I needed those women."

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<b>3.5 stars

A carnival full of odd workers comes to Sunnydale, Buffy's friends are preoccupied dating a couple of these workers, and a pack of strange coyotes are running amok in the streets. Buffy suspects all of these events are related but has no proof. What's a slayer to do?</b>

Set in the summer between the first and second seasons of <b>Buffy the Vampire Slayer</b>, <b><u>Coyote Moon</u></b> is a short and concise story that conveys the spirit of the show without too many noticeable inaccuracies. The major anachronism was Buffy staying in Sunnydale for the summer, which didn't happen during this time. Since this was written before any of the major angst occurred in the series, this has a lighter feel that carries through to the end. The author manages to get the characters and dialogue right via few lines and passages. The only misstep I caught was Giles' wrong definition of a blue moon -- I don't believe that's something he wouldn't have known. Otherwise everyone (Buffy, Willow, Xander, and Giles) rings true to their early incarnations, though more as a basic outline of their characters than anything too substantial. At first the plot reminded me slightly of the episode "The Pack," though this had to do with coyotes instead of hyenas, but once I got into it the story was completely different. The pace was brisk, and though the Big Bad's defeat was over in the blink of an eye, it was a solid read. I can easily see this fitting right in on screen and it's a good companion piece to read in between re-watching episodes.
  
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James Wood recommended Falling Awake in Books (curated)

 
Falling Awake
Falling Awake
Alice Oswald | 2016 | Fiction & Poetry
(0 Ratings)
Book Favorite

" Oswald is probably best known for her last book, “Memorial,” an extraordinarily free reinterpretation of the Iliad. (At public readings of “Memorial,” she recites it from memory, in homage to the orality of the original. I was lucky enough to witness this in London. The effect is rhapsodic, spellbinding.) Oswald does indeed have a classical power: she’s at once a grand elegist and a close celebrant of life, a rhetorician and a playful contemporary—a writer who can describe Hector dying in battle but can also depict how he “used to nip home deafened by weapons / To stand in full armour by the doorway / Like a man rushing in leaving his motorbike running.” At the heart of her new book is a long poem titled “Tithonus,” after one of Eos’s lovers from Greek mythology. It is a minutely detailed, ravishing, and rapturously observant account of the English countryside waking up at dawn—what Oswald calls “46 Minutes in the Life of the Dawn.” Slowly, the light builds and the stars disappear and the woods awaken to the birds: “as soon as dawn one star then / suddenly none then blue then pale / and the whole apparition only / ever known backwards already too / late now almost gone.” I’m sometimes reminded of Gerard Manley Hopkins and Edward Thomas, but the tutelary spirit seems to be Virginia Woolf’s “The Waves,” and that novel’s patient italicized passages (written from the point of view of the author) about sunlight building and spreading across the English landscape. (“The day waves yellow with all its crops” is one of my very favorite sentences from Woolf’s novel, and one that Oswald might easily have written herself.) This poet is, for me, a perpetual inspiration."

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Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
Death In Provence
Death In Provence
Serena Kent | 2019 | Fiction & Poetry, Mystery
10
10.0 (1 Ratings)
Book Rating
Many twists and turns of the plot (1 more)
Great pacing
A Light And Relaxing Read
DEATH IN PROVENCE is a wonderful, light, and relaxed read with all of the matching vibes you get when on holiday. That’s exactly how I felt - this novel is almost as good being on a long vacation.

It is a refreshing, mystery fiction novel set in wonderfully scenic St Merlot, a sleepy, quiet village that has infrequent visitors at the unfashionable end of the Luberon Valley, France. St Merlot is unspoilt, with dry stone walls and wildflowers.

What’s really likeable about it straight-away are the opening chapters that draw you into the main character, Penelope Kite. Recently retired and divorced, she is an optimistic, happy, fifty-year-old with plenty of joie-de-vivre. Penelope, or Penny to her friends, has put her unfaithful ex-husband and her ungrateful stepchildren first, for a long time. Since she left her job in forensics at the Home Office in England, she’s been an unpaid babysitter and chauffeur for her grandchildren. Now, she’s going to start living for herself so she buys her dream house, Le Chant d’Eau, or The Song of Water. The stone farmhouse tucked high in the hills is in need of major restoration but is complete with a garden, swimming pool, and sweeping mountain vistas.

But not long after her arrival at Le Chant d’Eau, a corpse is found floating in her swimming pool. The local detective doesn’t seem particularly interested in finding out either the truth or the murderer, but Penny knows a thing or two about murder investigations herself so she starts an investigation of her own.

Enter Clemence Valencourt, the chic but supercilious estate agent, the disdainful chief of police, Inspector Paul Gamelin brought in from the headquarters of the Police Municipale in Cavaillon to investigate. He is 40-ish, has a tanned narrow face, greying hair and a grave demeanour. He also speaks excellent English. The devilishly handsome local mayor is called in to formally identify the corpse. He is the maire de St Merlot, and is gorgeous, with floppy sun-streaked hair, a caramel tan and chiselled cheekbones He also has stunning dark blue eyes...

All this and being tempted by the delightful food and drink delicacies that Provence has to offer. Luckily her kind and high-spirited, old friend, Frankie who is conveniently fluid in French is just a flight away.

One of the highlights of the book is following the many twists and turns of the plot. I liked the fact that Penny is a smart 50-year-old woman who has lots of life experience and is trying to come to terms with ageing and that she is not quite as naive as her new neighbours in St. Merlot seem to believe. Both the plot and the character development are excellent, and the story is captivating and engaging. It held my interest from start to finish.

DEATH IN PROVENCE was an interesting novel particularly for the interplay of the different secondary characters as well as the primary ones - a reticent and monosyllabic neighbour, an eccentric but honourable gardener, a jaunty and smiling electrician, and a close-knit village community, to name but a few. Plenty of ups and downs along the way and plenty of surprises. I loved Serena Kent’s writing style which I found to be so vivid and very easy to read. The descriptions of the places, people and food were very real and it was easy to imagine that you were actually there. She has reflected the spirit of the French villagers, their individuality brilliantly.

Although I did not figure out who was behind the murders, even though all the clues were there, I had a great time guessing and I loved it! I was very satisfied with the ending. I have been inspired to read more from Serena Kent and I highly recommend this book. I suggest wholeheartedly that you add it to your reading list.

Thank you to Edelweiss and the publisher for a free ARC of this book in exchange for an honest review.
  
A Gentle Rain
A Gentle Rain
2021 | Puzzle
“Take a deep breath and relax…” These words greet you as you open the box for A Gentle Rain, and they certainly set the tone for some cathartic experience. Such was the case when upon opening a mystery mailer I found a copy of A Gentle Rain. I had no idea it was coming to me, but it came, I played it, and it did indeed set my soul at ease for the 30 minutes I spent playing several games of it. Mystery games are always good, right? Even when they are bad? But how was this little soothing surprise?

A Gentle Rain is a solo tile placement puzzle game. In it the player is attempting to help eight lily varieties to bloom during a rain shower. This magnificent experience sets alight the spirit of the player and transports them to a new level of zen. Or they simply win the game. It just depends how into it one likes to be.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup A Gentle Rain, gently place on the table the eight blossom tokens. Near these place the shuffled stack of lake tiles, face-down. Flip over the top lake tile and place it on the table in whichever orientation your heart desires. You may now begin your tour of the lake.
On a turn the player will draw a tile from the top of the lake tile stack and attempt to place it on the table, joining a matching straight side to an existing lake tile on the table. As more and more lake tiles are revealed and placed the player may notice a group of four adjoining tiles forming a square. Once this is achieved the player may choose one of the completed lilies showing in this completed square and place a related blossom token in the created circular space. Placing the tokens allow this type of lily to bloom and nurture the player’s natural essence. Should a drawn tile have no space to occupy, it will be safely discarded and allowed to watch the magical spectacle unfold before it.


The lake journey continues in this fashion until either all blossom tokens have been placed in their respective safe spaces or all lake tiles have been drawn and placed or discarded. The player will count all blossom tokens placed for their final score, and if all eight blossom tokens were placed, will also add the number of lake tiles remaining with their brethren in the draw stack. These scores represent the level of enlightenment achieved by strolling near the lake to take in its beauty.
Components. This game is comprised of eight blossom tokens and a bunch of lake tiles in a small box. The lake tiles are all different and feature different lily semi-circles on the edges. They are thick enough to withstand multiple multiple plays and feature incredibly serene artwork. Similarly, the blossom tokens contain beautiful lily depictions upon painted wooden discs. The components in this game are high quality, and suited for addicted gamers’ need for play after play.

Again, I was surprised, not only by simply receiving the game out of the blue with no prior notification, but also by how much I truly enjoy playing this. The rulebook suggests pouring a cup of tea or other soothing beverage (chai is by far my favorite, with Earl Grey several leagues behind), and I certainly follow rulebooks’ suggestions every chance I get. What I was given here is a wonderful solo experience that I will absolutely be rewarding myself with many times in the future.

The puzzly bits of the game are not at all frustrating, as some puzzle games can be, but you truly feel bad for the lilies that you were unable to find a suitable match for it so it can bloom and display its beauty. And when a blossom token is finally placed, I found that I smiled a bit and wished the blossom a nurturing rain shower. Now, of course I have been using flowery words mostly in jest, but truthfully, this game does put one’s mind at ease for a spell. I have been slightly more stressed than normal lately and for some reason this game was EXACTLY what I needed at this point in my life. Destiny? Perhaps. Extremely lucky coincidence? Perhaps that is the same thing…

If you are a fan of puzzle games that can be played solo and that are addicting, then you must take a look at A Gentle Rain. I believe every gamer can appreciate the theme and artwork, and the design is so refreshing and simple. I will be treasuring this little gem for a very long time, and its small footprint makes it a near perfect travel companion. I give this one a very high recommendation for ALL gamer types and ages. Go find a copy today!
  
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Bob Mann (459 KP) rated Soul (2020) in Movies

Dec 30, 2020  
Soul (2020)
Soul (2020)
2020 | Adventure, Animation, Comedy
Gorgeous to look at and listen to (0 more)
Like "Coco", perhaps not as appropriate for younger kids (0 more)
Soul is Pixar at its most cerebral
In the last few days I've seen Pixar's latest animation - "Soul" - described by various reviewers as a cross between "Inside Out", "Coco", "La La Land" and "Whiplash". I'll add to that some older movies with more obvious parallels with the story: 1946's "A Matter of Life and Death" with David Niven; 1941's "Here Comes Mr Jordan" with Robert Montgomery and its 1978 remake - a personal favourite of mine - "Heaven Can Wait" with Warren Beatty. For these all tell the story of someone plucked from the world a tad too early.

In "Soul", Joe (Jamie Foxx) is a talented jazz pianist always dreaming of getting to be a big time session musician. He is stuck though in a worthwhile but unappreciated job as a high school music teacher. But his luck is - temporarily - about to change when an old successful student (nice touch) recommends him to provide backing to the fearsome jazz star Dorothea Williams (Angela Bassett).

Just as things seem to going his way, an open manhole cover has other ideas, and Joe falls to his 'death'. Feeling his soul has exited the world too early, and just before he gets his big shot, Joe's spirit struggles to return to the world with the help of reluctant soul/recruit "22" (Tina Fey).

Pete Docter seems to have done it again with "Soul". The man behind Pixar's hugely successful "Up" and "Inside Out" has the magic touch with these animated classics. He's had more than his share of Oscar success. (Although having gone straight to streaming on Disney+, does it qualify for the Oscars this year? Or have they relaxed the rules?) Assuming it is eligible, you'd be a brave man to bet against "Soul" winning Best Animated Feature this year.

For there are some sequences of this movie that are breathtakingly effective. The fall of Joe from the "stairway to the great beyond" to the pre-life domain (as shown in the trailer) is a masterpiece of graphic design. (And do I detect in there a tribute to the "stargate" in "2001: A Space Odyssey"?) What makes these sequences distinctive is not the afterlife soul's or the "great before" souls, who resemble blue variants of Casper. It's the 'counsellors' of the realms. They are surreally drawn Picasso-style in 2D and - although easy to draw for preschooler's with a crayon - might be a bit of a stretch for them to relate to.

But will the kids get it? I know that my 6-year old grandson enjoyed watching it. But ultimately, this is principally a Pixar film squarely targeted at adults to enjoy. Indeed, the themes of death and afterlife might be disturbing for younger children (as in "Coco"). They will certainly struggle to understand the land of lost souls, where those obsessed with their work or hobbies (metal detecting! LOL!) are almost beyond reach. And surely the message of 'enjoying the everyday here and now' rather than getting too wrapped up in career or life goals will only be relatable to adults.

"Soul" is brim-full with Pixar quirkiness. As per normal, the movie has a lot of detail that will need multiple watches. And I can confirm that the pause button helps! For example, "22" has been an earth-apprentice for so many millennia that he has had just about every mentor who's ever passed through. His 'den' is wallpapered with "Hello, My Name is ...." badges, and a pause at that point reveals mentors as varied as Gandhi, Aretha Franklin, Albert Einstein and Stephen Hawking! And in the end titles, the usual list of babies born during production are "Recent You Seminar graduates"!

The movie also features two of the most distinctive voices from UK television. Graham Norton plays Moonwind: a sign-spinning hippy and lost-soul-sea piratical captain (I've honestly not been taking drugs). And Richard Ayoade, a UK TV regular but familiar to US audiences from his role in "The IT Crowd", plays Counsellor Jerry (well, one of them!). Alice Braga, as another Counsellor Jerry and most recently seen as the doctor in "The New Mutants", is another familiar voice

For once, Michael Giacchino doesn't get the scoring gig. Instead, this went to the "Nine Inch Nails" partnership of Trent Reznor and Atticus Ross. (The soundtrack for "Mank" was their most recent work). The music is perhaps not as immediately accessible as some of the previous Pixar scores. But I think will be a 'grower'.

I have a "but" in my review. I sobbed like a young child during parts of "Up". And similarly, I was a mess as 'Bing Bong' faded away in "Inside Out". And yet here, my tear ducts remained stubbornly unchallenged. Perhaps this is a personal thing, and others were a soggy mess after this movie. But, for me, it simply didn't connect with me at the same raw emotional level that Docter's other work (and indeed other Pixar movies) have done. So, for that reason (only), I'm going to hold off my highest rating.

It's highly recommended since, notwithstanding this, it's a magnificent effort. (At the 11th hour, it made my "Number 7" slot in my Top 10 of 2020). It's also worth noting that it's mildly groundbreaking in being the first Pixar movie with a black leading character.

(For the full graphical review, please check out the full review in One Mann's Movies here - https://bob-the-movie-man.com/2020/12/30/soul-is-pixar-at-its-most-cerebral/).