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    Predynastic Egypt

    Predynastic Egypt

    Games and Education

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    ***Localizations: English, Русский, 中文, Español, Deutsch, Français, Italiano,...

The Lion and the Cobra by Sinead O'Connor
The Lion and the Cobra by Sinead O'Connor
1987 | Pop, Rock, Singer-Songwriter
7.0 (1 Ratings)
Album Favorite

"She's one of my all-time favourite artists, all-time favourite spirits and one of my all-time favourite voices. I think she's incredibly fragile and I continue to worry for her because I don't think she's being very well taken care of as an artist. There's certain artists need everybody's help to continue to be creative and she's one of them. 

 I'm a tank – I can take care of myself and I don't need anybody's help, but Sinéad O'Connor is a jewel and has a voice like no other – one of the great voices of this century. I worry that we're going to lose her. She has mental health problems and has spoken very openly about them and is really brave and courageous for doing so. She's a great rebellious spirit who was punished for being a rebel in ways that we can barely imagine or conceive of. I have nothing but great admiration for her. 

 She has this extraordinary voice that just does things to my insides. She's a complete iconic gem and touches me in ways that so few can; she's made so many beautiful records. I wish I could sort of throw myself at her feet, because I feel like she finds love, I think, difficult to absorb, and yet she's so deserving of it. This voice comes, again, from a different universe. Its spectacular ability to both emote and communicate. I'm so grateful to her for this record; I just love it and I love hearing her sing so much. She's one of my touchstones, someone I always can rely on to bring magic. 
 When greats die, like when David Bowie died, there's this great outpouring of grief as I know there will be if and when, god forbid, we lose, finally, an artist like Sinéad O'Connor. Yet she's alive now and is capable of producing these spectacular pieces of work, and yet she's treated so brutally by the music industry – an industry who would rather laude in applause an uncreative, stage-schooled kid who's got a great voice but no soul. They'll get more excited about that than they will the possibility of signing a great like Sinéad O'Connor. And therein lies the ludicrousness of the modern music business."

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Ross (3284 KP) rated Legacy of Ash in Books

Dec 21, 2020  
Legacy of Ash
Legacy of Ash
Matthew Ward | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Epic but too lengthy
A very ambitious debut novel, epic in scope, cast of characters and plot. However, I found myself struggling to pick it up too often.
The book takes place in an empire with far-from-happy constituent parts and angry neighbours. The heirs of the traitorous Southweald "phoenix" are held captive as figureheads warning off any thoughts of rebellion. Meanwhile, a cliched corrupt council tries to keep the empire safe from impending invasion.
The book is filled with interesting magical creatures and abilities, with a demon, witches, crow-themed goth assassins and ancient spirits. These were at the fore nowhere near often enough, treated as curses and cast aside in favour of political plotting and old fashioned battle.
The first third of the book was awesome: learning about the richness of the world, its history, politics and magic. It really was set up to be an epic story of political intrigue, deception, plotting and underhand nastiness.
Sadly, this all lead to a battle sequence that lasted far too long. It was really like Joe Abercrombie had taken one of the First Law books and shoved The Heroes into the middle of it. I really struggled to get past this long, fairly boring conflict.
The second half of the book then calms down and focuses once again before taking a massive left-turn and changing to something very different.
As with many books of this size, the cast was massive and a number of characters not distinct enough to remember by name. And so many had such promising abilities to offer but were largely absent when they would have been so useful. It was like having a superstar in an amateur dramatic society and leaving them out of most of the script. Having said that, I once saw a pantomime with David Van Day in the cast and it was in everyone's best interests that he was largely absent.
The book finished well, but it was an 800-page book that read like a 1200-page one, taking me 5 weeks to read.
  
    The Paranormal Society™

    The Paranormal Society™

    Games and Entertainment

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    From the company that brought you Hidden City® comes the first-ever free-to-play hidden object...

Destiny (The Academy #1)
Destiny (The Academy #1)
D.D. Larsen | 2021 | Paranormal, Romance
6
8.0 (2 Ratings)
Book Rating
DESTINY is the first book in The Academy series, and we start off with Jamie leaving her job and life in the city to return to the town she left so abruptly several years earlier. You find out about her feeling trapped and the circumstances behind that, as well as about the situation with her job and boss. Upon her return to town, she tries to mend fences with her ex-boyfriend and ex-best-friend, and there is also Wren to contend with.

Whilst I enjoyed the story, I can't say as I was enthralled by it. Jamie seems like she runs on something other than logic or feelings. I don't even know what. She makes major, life-changing, decisions without thinking them through, as well as ghosting people because she can't deal. Then she swings like a pendulum from Liam, the ex-boss/boyfriend, to Wren. She sleeps with both and yet says she is taking things slowly.

Apart from Jamie (which admittedly is a big part of the book!) I enjoyed the story. I liked the back story of the Lady in the Woods and the Wolf Spirits. I want to know more about the prophecy, about Wren, even more about Jamie's mum and Edward. But most of all, what I really want, is for Jamie to choose Wren and leave Liam behind. Although he's done 'nothing' wrong, the author has written this to make you have doubts about him. He's simply too good, considering how he was before. I don't like him, so there! LOL

As the first book in a series, I expect to have questions left unanswered, and I am looking forward to continuing with this series to find them out. I really hope Jamie makes her mind up soon. I do recommend this book but will also give a love-triangle warning if that's not your thing.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

 Merissa
Archaeolibrarian - I Dig Good Books!
  
Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.