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Destiny (The Academy #1)
Destiny (The Academy #1)
D.D. Larsen | 2021 | Paranormal, Romance
6
8.0 (2 Ratings)
Book Rating
DESTINY is the first book in The Academy series, and we start off with Jamie leaving her job and life in the city to return to the town she left so abruptly several years earlier. You find out about her feeling trapped and the circumstances behind that, as well as about the situation with her job and boss. Upon her return to town, she tries to mend fences with her ex-boyfriend and ex-best-friend, and there is also Wren to contend with.

Whilst I enjoyed the story, I can't say as I was enthralled by it. Jamie seems like she runs on something other than logic or feelings. I don't even know what. She makes major, life-changing, decisions without thinking them through, as well as ghosting people because she can't deal. Then she swings like a pendulum from Liam, the ex-boss/boyfriend, to Wren. She sleeps with both and yet says she is taking things slowly.

Apart from Jamie (which admittedly is a big part of the book!) I enjoyed the story. I liked the back story of the Lady in the Woods and the Wolf Spirits. I want to know more about the prophecy, about Wren, even more about Jamie's mum and Edward. But most of all, what I really want, is for Jamie to choose Wren and leave Liam behind. Although he's done 'nothing' wrong, the author has written this to make you have doubts about him. He's simply too good, considering how he was before. I don't like him, so there! LOL

As the first book in a series, I expect to have questions left unanswered, and I am looking forward to continuing with this series to find them out. I really hope Jamie makes her mind up soon. I do recommend this book but will also give a love-triangle warning if that's not your thing.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

 Merissa
Archaeolibrarian - I Dig Good Books!
  
When the World Tips Over
When the World Tips Over
Jandy Nelson | 2024 | Contemporary, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
The Fall siblings live in Northern California wine country where years ago, their father mysteriously disappeared. Now Dizzy, twelve, bakes cakes, sees kissing, floating spirits, and wishes she was a part of a romance novel. Miles, seventeen, is a brainiac, athlete, and telepathic dog-whisperer, but he’s desperate to step out of being perfect. Wynton, nineteen, is an amazing violinist, but is set on a path of self-destruction he can’t seem to get off of. They all seem to be spiraling.

But then a rainbow-haired girl shows up. She may be an angel. Or a saint. But her showing up tips the Falls’ world over. Before anyone can figure out who she is, catastrophe strikes, leaving the family more broken than ever.

With a story filled with road trips, rivalries, family curses, love stories (with many layers), unsent letters, and generational trauma, this young adult novel peels back the layers of a family’s complicated past and present.

This will definitely stick with me for years to come. And, I honestly don’t know how to put into words what I thought of this, because I’m in love with the entire Fall family (okay, there are a few I don’t like…) and their many, many layers of their lives. I just tried to explain this all to my coworker and the amount of time I said, “well but you find out this…” was endless.

It absolutely gave me East of Eden by Steinbeck vibes - the length alone, but also how good and overcome evil in the end is also a running theme in this novel too. Again, this is a long read, and it’s not one you can skim over either, because you want to take your time with it and immerse yourself in with these characters and this family. As much as I love to devour book after book, this one reminded me to slow down and to enjoy it.

Overall, this book is long and is a multi-sit read, but I can guarantee you will fall in love with at least one member of the Fall family after reading this!
  
Buru
Buru
2021 | Economic, Exploration, Medieval
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.

Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.

During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.

In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.

At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.

The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.

Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.

The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.

Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.


In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.

I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.

The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.

I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.

It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
  
The Caretaker (The Sin Bin #2)
The Caretaker (The Sin Bin #2)
Dahlia Donovan | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
The Caretaker (The Sin Bin #2) by Dahlia Donovan
The Caretaker takes us back to Cornwall, this time via Cardiff. Freddie has finally managed to leave home where his loving but interfering dads constantly try to suffocate him. Unfortunately, there are a couple of homophobic idiots living in the same house as him, and they delight in making his life a misery. This is something he doesn't need, not on top of his very stressful job. Freddie is the 'happy bunny' that was able to support Graham and BC through his cancer in The Wanderer. Of course, being a happy bunny for others doesn't mean that Freddie doesn't have deep emotions, it's just that he tries to keep everyone else's spirits high, to the detriment of his own at times. Taine is one of BC's rugby buddies, and sees Freddie for the first time at the hospital as he drops in to try and cheer up the young children on the oncology ward. Taine is convinced that Freddie is too young for him, but feels an attraction to him anyway. The attraction only deepens the more time they spend with each other. However, the interfering dads strike again and it could all be over before it really got started.

With appearances from old favourites, there is an abundance of characters in this book that will delight and frustrate you. It is very well written, showing Freddie's depths of emotions plus everything else that he is dealing with too. Taine is a bit of fool in parts of this, but to be fair, I could understand how he felt, given the insult that was thrown at him. The Caretaker is very well written, and draws you back into the world of The Sin Bin. Now we know what they are going to do with the name, so I'm sure it will be interesting reading in the future, to say the least!

Filled with humour and emotions, this book is a wonderful addition to both The Sin Bin series, and Dahlia Donovan's collective works. Absolutely recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
http://glbt.theromancereviews.com/viewbooks.php?bookid=24681
  
Chakra Wisdom Oracle: How to Read the Cards for Yourself and Others
Chakra Wisdom Oracle: How to Read the Cards for Yourself and Others
Tori Hartman | 2017 | Mind, Body & Spiritual
8
8.0 (2 Ratings)
Book Rating
It’s quite possibly a little known fact that I used to review a lot more new age, self-help books and products in the past, hence the name ‘alternative’ in my website address. So when I saw this available for review it reminded me of those days, and I jumped at the chance of reviewing this – “How to Read the Cards for Yourself and Others (Chakra Wisdom Oracle) Tori Hartman“. Tori is a professional intuitive following a near-death experience some twenty years ago.

Unfortunately, this whole book is built around a set of Tarot style 49 mystical fable cards, revealed to Tori, which do not come with this book. It also focuses on The Chakra Wisdom Oracle Toolkit, which I also do not own. But there is an iPhone app! You can also go online and try them out there for free (an online shuffler).

I really must get these cards… they look gorgeous and after reading all about them I am definitely curious. I also quite like the idea of the toolkit too. Chakra Wisdom Oracle Toolkit: A 52-week journey of self-discovery with the lost fables.

The book itself explains what the cards mean and how to interpret them. You learn about the Great Servant and the 17 Great Spirits of the Council, which all relate to chakra coloured cards, with different aspects and teachings on. It’s written in a concise and well laid out format. There are also some handy quick reference tables to help simplify the teachings, plus reading techniques and meditative journaling are also covered.

With 320 pages, it is quite full on, which in my eyes is a good thing. It doesn’t skimp on detail. Plus, if you visit Tori’s website there are now courses you can take up to train you how to use these cards even further, and more in depth.

I can recommend this book to anyone who is already a fan of spiritual guides and tarot cards, or if this is something that just appeals to you, (there’s a reason for that) just try it out and see. If you’re dedicated enough you can learn so much more by repeated use to better your understanding of what these cards are telling you and how to read them fully.
  
The Haunting of Hill House
The Haunting of Hill House
2018 | Horror
Genuinely creepy (2 more)
The tall man
The amazing 6th episode
Horror done right
What is the chance that I would watch the original "The Haunting" movie, only to see that the following day, a TV show based on the book that spawned the original movie, would appear on Netflix? Well, this is what happened to me. I'll start by saying I love the original movie. I love the psychological aspect of the horror. Sounds & shapes can be so much more terrifying that gore & jump-scares. When I saw the show under my recommendations, I couldn't wait, so I just jumped in.
I am not one to binge watch shows. My time is limited & I watch lots of stuff. But I was immediately hooked on this show. I watched half the season in one day & the rest the following.

The show does a very good job in taking the original movie's plot, changing things around & creating a terrifying tale that takes the psychological horror of the original, mixes it with some minor jump-scares & a compelling story of a family dealing with it's own demons as well as the spirits that live within Hell House. Yes, that was a very long sentence, which reminds me of the 6th episode, which is filled with long shots. The camera spins around, while things change around them. in fact, throughout the series, things change all the time. Sometimes statues turn their heads, ghosts appear in the background, faces appear in the furniture. Once I noticed one of these faces, just there, staring at the family. My fiance didn't even notice. I backed it up to show her. She went "Ooh! How did I not see that?"

The story does jump around in time, showing when the family first moved into the house, with 5 children & their parents & then in current day, still being haunted & compelled by the house. Every actor in the show is fantastic. Even the children really pull it off.

The ghosts in the show are creepy as all hell. My favorite is the tall man. I haven't been freaked out by a movie or TV show in decades, but I held my breath & stared as he...well, just watch.

I have recommended this to all my friends & those who watched it all got back to me to thank me. So, I'm recommending it to all of you too.
  
13 Days of Midnight
13 Days of Midnight
Leo Hunt | 2015 | Thriller, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review

Thirteen Days of Midnight</i> is the slightly lighthearted, young adult novel by Leo Hunt set in contemporary Northeast England. Luke Manchett is an average sixteen-year-old boy who mostly cares about his reputation as a member of the school rugby team, and attracting the attention of his crush, Holiday Simmon. However, his life drastically changes on discovering that his absent, psychic exorcist, of a father has died.

Luke is not affected by the actual death, as he barely knew his father; it is the things he inherits as the only named beneficiary of his father’s will that twist his life upside down. It turns out that Horatio Manchett was not a television phony but actually a powerful necromancer. The biggest shock of all is that Luke is now the owner of a collection of eight sinister ghosts who want him dead. With Halloween fast approaching, when the souls’ powers will be at their strongest, Luke with the help of mysterious school friend, Elza Moss, and an ancient book they cannot read, must find a way to release the ghosts without causing harm to anyone else.

<i>Thirteen Days of Midnight </i>is not scary in the way some readers may expect paranormal novels to be. Although it contains ghosts and death threats it is not written in a way meant to terrify, rather to entertain. Luke and Elza’s lack of knowledge and experience with a large number of spirits helps the reader relate to the story, as it is with great doubt that any other teenager would have known exactly what to do. Luke’s dog, Ham, also adds a bit of humour to the book.

There were a few typical aspects to the story, which made it less original. A paranormal novel based at Halloween seems a fairly obvious choice of setting, and popular boy developing a friendship (and possibly more) with an unpopular girl seems rather mainstream in regards to current young adult books.

Some paranormal/horror novels can be a bit over the top and occasionally confusing, therefore it was a surprise to discover how good Thirteen Days of Midnight is. The main characters are likable, the narrative flows well and it is overall entertaining to read. It is definitely a recommendable book.
  
Evil Dead II (1987)
Evil Dead II (1987)
1987 | Comedy, Horror
A Blood Fest
Contains spoilers, click to show
The Evil Dead II- is a great and fantasic sequel to the oringal movie. It is horrorfying, terrorfying, creepy, spooky, funny, chilling, thrilling and so much more. You got to thank Sam Raimi and Bruce Campbell. Those two togther are unstoppable.

Lets talk about the plot: The second of three films in the Evil Dead series is part horror, part comedy, with Ash Williams (Bruce Campbell) once again battling horrifying demons at a secluded cabin in the woods. After discovering an audiotape left by a college professor that contains voices reading from the Book of the Dead, Ash's girlfriend Linda (Denise Bixler) becomes possessed by evil spirits that are awakened by the voices on the tape. Ash soon discovers there is no escaping the woods.

The movie opens with a brief (and altered/reimagined/truncated) recap of the first movie. Ash Williams and his girlfriend, Linda, take a romantic vacation to a seemingly abandoned cabin in the woods. While in the cabin, Ash plays a tape of archaeologist Raymond Knowby, the cabin's previous inhabitant, reciting passages from the Book of the Dead, Necronomicon Ex-Mortis, which he has discovered during an archaeological dig. The recorded incantation unleashes an evil force (also known as the Kandarian Demon) that kills and later possesses Linda, turning her into a "deadite". Ash is then forced to decapitate his girlfriend with a shovel and bury her near the cabin.

The gore in this movie is overtop, so much blood and gore in this movie. This movie is were ash gets his chainsaw hand. Also Groovy.

I love this movie and the other movies as well.

Also Ash and his Oldsmobile land in the year 1300 AD. He is then confronted by a group of knights who initially mistake him for a deadite, but they are quickly distracted when a real one shows up. Ash blasts the harpy-like deadite with his shotgun and is hailed as a hero who has come to save the realm, at which point he breaks down and screams in anguish. Which sets up to Army of Darkness.

I would highly reccordmend watching this film and the others.



Lastly shout to @LeftSideCut for getting the hints/clues for this review correct.
  
Patient Seven (2016)
Patient Seven (2016)
2016 | Horror
6
6.0 (1 Ratings)
Movie Rating
Characters – Dr Daniel Marcus is the man trying to learn about six disturbed patients at a mental hospital, each story needs to be broken down in a different way, he is doing research for his book, but leaving us wondering what his motives are is the biggest mystery in this film. we do meet the different patients which all have different stories and we follow the events of their stories each different from the rest. We do meet the doctors, but as the film is an anthology we just don’t get enough time to look into their characters.

Performances – Michael Ironside is the star of this film with his calming presence while interviewing the patients that can turn on them in a heartbeat. We have a couple of known names in the supporting cast with Alfie Allen in the second story being the highlight of the rest of the performances, while no one is bad in their roles here, they just don’t get the time they deserve.

Story – The story here is told like an interview process to give us seven short horror stories, the fact each one goes in a different direction helps the audience find one they can enjoy even if the previous one isn’t for them. Vampires, ghost, spirits, serial killers and zombies are the main topics each one feels short enough to be entertaining, even if one did make me want to see a feature film about that character. For a horror anthology this does check the boxes well and is one that can be enjoyed.

Horror – The horror in the story comes from the different stories, while we don’t always get the best build up to the horror moments, we do follow the horror guidelines well.

Settings – Each story does take us to a new setting which helps make the film feel fresh, though I don’t quiet understand how the crimes from England, New Zealand and Iceland ended up in an American mental home.

Special Effects – The effects in the film across the different stories are great and make you feel like you are part of them.


Scene of the Movie – The second story.

That Moment That Annoyed Me – Some of the stories are slightly too short though.

Final Thoughts – This is a good horror anthology even if the ending feel slightly flat, we get plenty going on and can enjoy the different ideals of horror.

 

Overall: Horror anthology does correctly.
  
Annabelle Comes Home (2019)
Annabelle Comes Home (2019)
2019 | Horror, Mystery, Thriller
The third instalment of the Annabelle franchise as Annabelle Comes Home delivers where the previous two did not.

Demonologists Ed Warren (Patrick Wilson) and his wife Lorraine (Vera Farmiga) return back to their home with the cursed Annabelle doll. Safely locked away in their occult museum of the paranormal they leave for another case and leave their babysitter Mary (Madison Iseman) and her best friend Daniela (Katie Sarife) in charge of looking after their daughter Judy (McKenna Grace). One curious friend breaks into the paranormal museum situated in the Warren’s basement and all hell breaks loose.

Annabelle Comes Home is a well-rounded horror. It has a completely different feel than the films previous to it. It has a very goosebumps style goofiness about it with a more sinister tone. The Annabelle doll acts as a beacon for spirits. So when she is unleashed within the museum the other entities contained within that room escape. It really is a Goosebumps style injection of horror as various creatures and entities roam the house.

Whilst these horror movies have cut and paste jump scares and quite predictable outcomes Annabelle Comes Home just about keeps it somewhat fresh. The film is heavily held up high from strong performances by our three lead girls. The film has a lovely dark tone and the detail within the museum is incredible. If you’re a paranormal/haunted object junkie like me just seeing the attention to detail in the set dressing was impressive indeed.

Director Gary Dauberman takes Annabelle out of the one trick pony setting and allows this freedom of entities to run amok without convoluting the plot in any way shape or form. Each item is linked to a spirit and they’re carefully injected at spaced intervals through the story.

There’s nothing really new on display here. Horror movies just aren’t scary anymore. They rely on jump scares to provide a ‘scare’ which is actually a fabricated effect. A jump scare will never make a movie scary. I wish filmmakers wouldn’t over-saturated jumps every 10 minutes to make something ‘scary’. This movie isn’t bad whatsoever but my god is the horror genre becoming a little repetitive and boring in some aspects. It’s time to spice things up without pushing agendas! Yes, I’m talking to you Jordan Peele.