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The Hunger Games: Mockingjay - Part 1 (2014)
The Hunger Games: Mockingjay - Part 1 (2014)
2014 | Action, Drama, Sci-Fi
Too slow in parts
The Hunger Games series has become something of a worldwide phenomenon over the last few years, with over $1bn in takings between two films, success is a bit of an understatement.

A year after the critically acclaimed Catching Fire, director Francis Lawrence returns with the first part of Suzanne Collins’ underwhelming finale – Mockingjay, but can it continue with the series’ success and improve on the lacklustre novel?

Partially is the short answer. Lawrence continues to provide a slick environment in which the film resides and commands the best from the actors, but severe pacing issues occasionally stop the movie dead in its tracks.

Mockingjay begins just hours after the end of the second film with Jennifer Lawrence becoming a completely deflated Katniss Everdeen when she realises that Peeta wasn’t rescued with her in the arena.

She is now hiding out in District 13, along with a host of familiar faces including Elizabeth Banks’ brilliant Effie Trinket who provides the majority of the film’s comedic moments – though these are few and far between this time around. The late Philip Seymour Hoffman also returns as Plutarch Heavensbee and completely commands the screen in every scene.

However, the standout performance doesn’t belong to one of the old favourites. Julianne Moore enters the series as President Alma Coin and is a complete joy, her warm yet steely persona is engaging and mesmerising and her character promises to be even more intriguing in the next instalment.

It’s also nice to see Liam Hemsworth take on a more central role as Gale, which leaves Josh Hutcherson’s whiny Peeta very much in the background.

The film centres around the creation of numerous propaganda videos, each designed to threaten the Capitol and President Snow, played by such a convincing Donald Sutherland you actually believe he is evil, made by the rebellion to show they are fighting back.

The lack of a games for a focus point could’ve had a huge impact on this film’s popularity, but Francis Lawrence gets around the lack of them with style and flair, blending truly horrific images of war with those of running water, forests and wild animals – all the while showing us how even in the darkest of times, there is beauty in this world.

Moreover, the special effects have once again been stepped up a gear. The onslaught of the Capitol’s bombers is realised beautifully and really drives home how brutal this film can be in parts. It is the first in the series where its 12A certification may have been slightly too lenient, with images of Snow’s increasing brutality proving a shock to the system.

Unfortunately, the decision to split Collins’ last novel into two films was a controversial one which hasn’t paid off. The pacing of the film is appalling and some of the worst I’ve seen. You can fill a 2 hour runtime with as much beautiful scenery as you like, but if there isn’t enough action to counterbalance it, you end up with something that feels a little hollow.

The story simply isn’t there and we spend the majority of the film watching Katniss recoil in shock at seeing Peeta in the Capitol and wandering around the different districts aimlessly, searching for more atrocities to become angry at.

Mercifully, there is one scene towards the climax which rivals Gareth Edward’s Godzilla for the most eerily quiet and exquisitely shot action sequence of the year – see if you can spot it.

Overall, Mockingjay: Part 1 is a decent film if not quite to the standard of last year’s Catching Fire. The decision to create two films has destroyed the series’ pacing and reeks of money grabbing.

However, stunning performances from all the actors, in particular Julianne Moore and Donald Sutherland ensure that fans of the series will be dying to see the next instalment in a year’s time.

https://moviemetropolis.net/2014/11/22/too-slow-in-parts-mockingjay-part-1-review/
  
Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
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Kristy H (1252 KP) rated Lies She Told in Books

Feb 13, 2018  
Lies She Told
Lies She Told
Cate Holahan | 2017 | Fiction & Poetry, Mystery, Thriller
4
7.8 (5 Ratings)
Book Rating
Liza is a struggling writer given an ultimatum by her editor: write a thriller for me in a month. It's been ages since Liza was on the bestseller list (truly, only her first novel was a real success). Meanwhile, she's a mess of fertility drugs and hormones, as she and her lawyer husband, David, are trying to start a family--and getting nowhere. Even worse, David's best friend and business partner, Nick, has been missing for over a month. David is increasingly frantic and distracted, and the police have no leads. So Liza pours her heart and soul into the story of Beth, a new mom who suspects her own lawyer husband of cheating on her. Beth catches him the act and makes a split-second decision that will change their lives forever. As Liza continues to write, the lines between fact and fiction become increasingly blurred.

I was excited to finally pick this one up, as so many of my friends had enjoyed it, but alas, I'm going to be the killjoy here <i>who stands against the popular wave of public opinion.</i> Please note that most people really loved this book and who knows, maybe I'm just getting cranky in my old age. ;) Or maybe I got too caught up in all the hype.

Either way, this one was a let down for me. <i> The clues left along in the story for the reader stand out as huge glaring red flags, basically just screaming the plot twists out</i>. Nothing came as a surprise, I had the entire thing worked out in about the first 15 minutes. Now, I won't lie, this is still an incredibly readable book - <i>it's a fast read</i> for sure. You immediately realize that Liza is an unreliable narrator and a ticking time bomb. I never really warmed to her, but she's somewhat fascinating in trying to figure out what she's up to and what's truly happening.

I've seen some complaints about it being hard to figure out what chapters were Liza's and which were Beth's--I didn't have that problem. They alternate and in my version, Liza's were marked. I occasionally had to remind myself who had which backstory, but I believe that was part of the idea--of Liza blurring the reality around her. And, truly, it was a great idea in concept.

Unfortunately, I found both women to be somewhat frustrating and didn't really buy all of their actions or relationships. Liza's quick attachment to Trevor, for instance, or some of Beth's bizarre decisions. That made it harder to root for them. And, again, absolutely nothing that occurred was a surprise. That was my biggest issue. I want my thriller to surprise me, but none of the twists were shocking whatsoever, right up to the end. Sigh.

Still, as I said, it's an oddly compelling read with the blurred parallels between Liza and Beth and you "wondering" what happened to Nick. At the end, I pondered for a moment whether it was brilliant or awful, but I just couldn't enjoy something I found so predictable, even if it was a page-turner at times. But, I'm certainly in the minority here, so take my review with a grain of salt!

I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review. It's available everywhere as of 09/12/2017.

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Blood of Assassins
Blood of Assassins
RJ Barker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
I can't quite see what the fuss is all about
*** Disclosure: I received an advance copy of this book from NetGalley in return for an honest review ***


I read Blood of Assassins straight on the back of Age of Assassins, which I thought was OK.
Here we are back with Girton Club-Foot and his assassin master 5 years after the conclusion of the first book. Having travelled as mercenaries during this time, Girton has stopped training with the sword and picked up a warhammer instead. The book opens with he and his master seeing off some foreign assassins of their own, his master becoming poisoned in the conflict.
The Tired Lands has deteriorated over this time with Girton's three fellow squires all vying to become king, resulting in a long war that has taken its toll on the land and its people.
Girton becomes tasked with finding the spy within his old friend, Rufra's, camp and soon becomes embroiled in finding a murderer and fending off attacks on the camp and nearby towns.
Girton is one of the most annoying characters I have come across for a while, being incredibly stupid, selfish and childish. He is mooted as an incredible warrior on his return, which I thought of as odd due to nobody seeing his true skills in the first book - he always had to pretend to be mostly useless to hide his assassin and sorcery abilities. Hi is also praised for solving the mystery over the assassin-hiring in the first book, even though he solved that by luck, people just confessing to him or other people working it out instead of him.
Here he again does next to nothing to solve the mystery of the spy and only when he is confronted by them does he work it out.
As in the first book, he again becomes embroiled in identifying a murderer in the camp, which he again does despite his stupidity.
I'm all for an anti-hero but they are supposed to still make you either love them or hate them, I found myself completely indifferent to Girton's plight and just wanted to get through it.


There were more typical fantasy battle scenes in this book, which were well executed, but these were few and far between and came somewhat at odds with the plot. This redeemed the book for me.
However, as with the first book, there were no hints at who the culprit was, too much of it was left to the reveal, meaning the mystery aspect of the book was a little clumsy.
And the dream sequences, which in the first book served to tell the story of Girton's upbringing, here are a complete nonsense and add nothing to the story. Just flowery nonsense.
Barker has a good turn of phrase, but at times I thought it just confusing:


"The impact came from behind, high in the centre of my back, throwing me forward.
An arrow.
I knew the way they killed. Felt its ghost as it ruptured my lungs, split my breastbone and burst from my chest. I hit the floor, dust billowing from the carpet. The weight on my back forced me down into the choking cloud.
Not an arrow."


For me this was style over substance and left me unnecessarily confused as to what was happening.


The first person perspective is also fatally flawed in this setting as we therefore automatically know Girton survives, taking the edge off all the battles he is involved in.


In summary, a little flowery at times and doesn't know whether it wants to be a fantasy book or a thriller and succeeds in neither all that well.
  
TB
The Book
10
10.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> towards the end of December).


The Book by Jessica Bell is a book that I've been wanting to read for awhile. The synopsis really intrigued me. I was thrilled when I won a copy of The Book. Luckily, this book didn't disappoint.

Bonnie is a 5 year old girl. While her mother Penny is pregnant with Bonnie, John, Bonnie's dad, starts a journal (referred to as the book) where he writes his thoughts and wishes for Bonnie. However, Penny is the one who starts writing in it more than John. However, things don't go as planned. When John and Penny split up, the book becomes Penny's release for her feelings. Bonnie notices that her mom always cries when writing in the book, so she thinks the book is what is causing Penny's sadness. Bonnie sees her mom and her mom's boyfriend, Ted, fighting over the book, so Bonnie just wants to get rid of the book. Little do all the adults know how their actions will affect Bonnie.

I love the title! It's super mysterious but such a fitting tile. I think Ms. Bell did a fantastic job at picking this title.

I'm also a fan of the cover. I like the shadow of the child, which I believe to be Bonnie, with words written over it. I also like the pink (my favorite color) and the font.

Jessica Bell does a fantastic job with the world building. I felt like she creates the world of a 5 year old almost perfectly. I did find it strange that Bonnie's parents refer to themselves by their first name instead of mom and dad when writing things to Bonnie, but that's just me.

The pacing starts off a little slow, but before I realized it, it had really grabbed me and pulled me into the story. After that, the pace never slows down nor does it speed up where I didn't know what was going on.

The plot was very original which made for a refreshing read. It was interesting to read everyone's thoughts through journal entries (Penny and John) and through Bonnie's point of view. I also would've never predicted the ending of The Book!

The characters were all well written and rounded. I felt for Penny when she was torn between two men and doing what was best for Bonnie. I felt for John who wanted to be there for his daughter yet his hands were tied. I felt for Ted who was oblivious to what was going on around him through no fault of his own. I mostly felt for Bonnie who, due to her age, didn't know why everyone was acting the way they were over this book. Bell captures the emotion of each character perfectly!

Bell writes like a 5 year old would think when it came time for Bonnie's point of view. I found this annoying sometimes, but I understand why it needed to be done. It needed to be done to really capture the essence of Bonnie. There were times when I felt that Bonnie was acting or thinking like that of an older child, but this could've just been a personal thing as all children develop at different levels. Other then that, I found the dialogue to be very interesting. It also flows very smoothly and never feels rushed.

Overall, The Book is a fantastic and emotional read. It has an original plot line with memorable characters and fantastic dialogue.

I'd recommend this book to those aged 18+ who are after a read with an original story with a lesson to be learned.

I'd give The Book by Jessica Bell a 4.5 out of 5.
  
The House at the Edge of the Night
The House at the Edge of the Night
Catherine Banner | 2017 | Fiction & Poetry, History & Politics, Romance
8
8.5 (2 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.</i>

Castellamare, a small island off the south coast of Italy, is the perfect setting for a captivating epic tale that traces a family from the beginning of the 1900s until the more recent year of 2009. Centred at the island’s only bar ‘The House at the Edge of the Night’, the island inhabitants suffer through two world wars, fascism, tourism and recession, however, the bar determinedly stays standing. But what happens in the rest of the world is largely ignored by the island dwellers that prefer to come to the bar to learn about friendships, betrayals and love affairs.

<i>The House at the Edge of the Night </i>begins on the mainland where the Dr Esposito removes the foundling Amadeo from care. Following in his foster father’s footsteps, Amadea Esposito trains to be a doctor and eventually lands himself a position on Castellamare. Having never had a doctor on the island before, Amadeo is welcomed by almost everyone, however, an illicit affair puts an end to his career. Fortunately, The House at the End of the Night provides Amadeo with an income and a home for his new wife, Pina, and his four children.

The story takes the reader through the Second World War, something that is interesting to read from the Italian’s point of view. Rejecting fascism, the Islanders are enraged when their boys are called up to join the war, especially as many, including Amadeo’s three boys, never return. With only a daughter, Maria-Grazia, remaining, the Esposito’s keep the bar going for lack of anything better to do.

But war brings good things as well as bad. Washed up on sure, the British soldier Robert brings good luck to the superstitious villagers, eventually marrying the lovely Maria-Grazia. The story continues through the childhood of their unruly boys, coming to an end as their granddaughter reaches adulthood.

A doctor and a barman, Amadeo also had a love for stories. Listening to his patients and patrons fantastical tales, Amadeo keeps note of them all in his personal notebook. Split into five parts, the book contains a story at the beginning of each section that, although mythical, set the scene for the subsequent narrative.

Alienated from the rest of the world, the Islanders are stuck in their ways, attributing any luck – good and bad – to their patron saint, Sant’Agata. Whenever life gets tough, the people on Castellamare turn to prayer, which although is part of their Catholic faith, often comes across as superstitious and irrational. They refuse to believe any logical explanation, preferring to regard their island as a magical, preternatural site.

There is no specific storyline with the usual climax and conclusion; instead, it works as a biography of a fictional family. It is interesting to regard the impact of the rapidly developing world on the island, from the introduction of a building society and the eventual launch of the Europe – something that the Islanders are naturally against. The inhabitants of Castellamare come across as naïve, but their backgrounds and beliefs are far more interesting than the average person.

<i>The House at the Edge of the Night</i> is a story of stories. It provides more than to be expected from a novel. Catherine Banner writes of beautiful settings, compelling characters and fascinating events that both amuse and entertain in a moving way.

With Victoria Hislop’s novels such as <i>The Island</i> being all the rage amongst many female readers, Catherine Banner’s <i>The House at the Edge of the Night </i>is destined for success. It is a great book to read on holiday or at home, and perfect for book clubs. This book is the ideal escape from the stresses of everyday life.
  
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Emma @ The Movies (1786 KP) rated Red Joan (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Red Joan (2018)
Red Joan (2018)
2018 | Drama, Thriller
There are some films that just stop me in my tracks, not because they're good or bad, but because they're so mediocre. I watched this two weeks ago and I've sat down to try and write this review about 8 times, each time I've ended up barely writing a sentence before giving up.

The film is split between present and past, this means that there's very little Dench despite what we're led to believe in the trailer. Old Joan doesn't get much of a chance to do anything other than be old, when she does get the chance to do something else it is effective but far too rare.

When the whole story relies so heavily on stories from the past I was surprised that they didn't use more of a storytelling idea. You don't see any of the evidence that they have in the modern case, we're just propelled back into Joan's memories. This made for a very easy leap from the interview room to the past. Joan was there telling her story so the fact they didn't use this opportunity to have her telling a story that spills over into the flashbacks as a voiceover seems like a rather large missed opportunity. It also might have helped form a bigger connection between the two versions of the main character and allowed us a better connection with her.

Dench was definitely not used to the best effect. I'd expect Joan in her old age to still have some of the pep from her youth about her, but there seemed to be few similarities between the two incarnations. I think I enjoyed Sophie Cookson as young Joan, but again, it wasn't something I was wowed about.

The whole production erred too much on the side of relationships rather than the espionage. I certainly think it could have stood up to having something a bit grittier in it. As it was it felt very much like a TV movie, and I possibly would have been more interested in it had it been a TV movie rather than a general release. Now I said that I feel it's completely mad that I have different expectations from the two areas for film releases.

Red Joan had very little that stood out for me, there were only two moments that shone. Tom Hughes as Leo giving his speech before meeting Joan, the reaction of the crowd to him was tremendous and overall the scene worked well. Then there's Ben Miles as Joan's son, Nick. He isn't bad in any of his scenes but right at the end of the film when he stands with his mother I was actually moved. The first of these scenes made me think there was hope for the film, the second sadly came too late to make a difference to the whole thing.

Everything about Red Joan was just okay in the end. When someone asked me about it my response was a shrug and the comment "it was a film". Coming from me that generally means the film will be forgotten very quickly.

I wish there was more to say about it. Ultimately I think I would have had more enjoyment out of researching the story this was loosely based on.

What you should do

This isn't one I'd recommend, the moments that are interesting and satisfying to watch do not outweigh the mediocre. Red Joan is something I would say is more interesting as non-fiction than fiction.

Movie thing you wish you could take home

One thing from the movie that I feel we should all take as a top life tip is that men are easily scared by sanitary products, a very handy thing to remember.
  
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Emma @ The Movies (1786 KP) rated Long Shot (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Long Shot (2019)
Long Shot (2019)
2019 | Comedy
Fred Flarksy is a controversial journalist who likes to uncover the evil and corrupt in the world, when his paper is brought by a company that they themselves have uncovered as the "bad guy" he quits on the spot. Lance, his best friend, knows exactly what he needs to feel better, drink, steak, and a fundraiser with Boyz II Men.

It's fair to say that Fred didn't expect leaving his job to lead him to a chance reunion and such a wild ride.

It's fair to say that I wasn't too sure what this one was going to be like. I've never been a massive fan of Seth Rogen, a lot of his roles seem pointlessly crude. I don't mind that particularly, but too much of it just isn't my cup of tea. The line-up of him and Theron seemed a little mad, and a bit off balance, but the trailers looked like they had something to them so I was willing to have my mind changed... and oh boy did I change my mind.

At this point I've seen the movie twice and it really is great fun, and surprisingly heartwarming.

The odd headlining duo actually work wonderfully together, they bounce off each other so well throughout and that chemistry has shot this up into my favourite rom-coms.

Seth Rogen seems to have a knack for the outraged outbursts in films and we get a few of those at the beginning of the film. We quickly see Fred become a loveable character when he first sees Charlotte across the room at the fundraiser. He's sweet, he's vulnerable and he's funny. That's when you really start rooting for him.

Had you asked me to sum up Charlize Theron's previous acting roles I'd have said they were all of the dramatic and action persuasion, and mostly they are, I'd completely forgotten things like Gringo and A Million Ways To Die In The West. I hope we'll see more of her doing this sort of comedy, she's obviously well suited for it.

It's not just the lead roles though, the support cast are brilliant. June Diane Raphael as Charlotte's right-hand woman was so snippy with Fred to great effect, and O'Shea Jackson Jr. as Lance was the sort of supportive friend we all need. The highlight though was Tristan D. Lalla as secret service Agent M, he takes adorable to a whole new level.

My only negative on the casting was Alexander Skarsgård, but that's not because of his acting, it's because of what they did to him... that slurping, that laugh... why would you do that?! Why!!? After the wonder of him in The Aftermath this has ruined the image of him for me.

Long Shot's plot is entirely predictable. Two people are reunited after years, they catch feelings, something gets in the way, they split up, then they get back together. The fact you know where it's leading just means that you can sit back and enjoy it more. I was expecting the funny, but I really wasn't expecting to cry... yes, I know I'm a wreck. There are some surprisingly touching moments involved and the way they brought the film together at the end was perfect.

This probably deserves 5 stars, and I would give it that extra half star in a heartbeat if it wasn't for the Skarsgård thing and the fact that there's no way I could watch this with my parents even though I know dad would find it hilarious.

What you should do

It's definitely one to see, it doesn't need the big screen but you certainly won't be wasting your money if you went and saw it at the cinema.
  
Eternal Darkness: Sanity&#039;s Requiem
Eternal Darkness: Sanity's Requiem
Action/Adventure
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....

The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.

The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.

The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.

While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Lets talk about the plot/story....

The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.

The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.

This game is so good, its epic, im surprised that not of people know about this game and heard about this game.

I highly reccordmend playing this game.

Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
  
Escape: The Curse of the Temple
Escape: The Curse of the Temple
2012 | Adventure, Dice Game, Electronic, Exploration, Real-time
Being a treasure hunter definitely sounds like a ton of fun – you get to travel to and explore exotic locations, decipher some hidden clues, and ultimately uncover some cool (and probably expensive!) artifacts and treasures! No reward is without risk, however, and you must be willing to put your life on the line, literally, to hack it in the treasure-hunting world!

Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!

One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.

That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.

If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.