
Matthew Krueger (10051 KP) rated Eternal Darkness: Sanity's Requiem in Video Games
Oct 28, 2019 (Updated Oct 28, 2019)
The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.
The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.
The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.
While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.
Lets talk about the plot/story....
The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.
The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.
This game is so good, its epic, im surprised that not of people know about this game and heard about this game.
I highly reccordmend playing this game.
Lastly shout out to @LeftSideCut for getting the hints/clues for this review.

Purple Phoenix Games (2266 KP) rated Escape: The Curse of the Temple in Tabletop Games
Jul 16, 2019 (Updated Dec 10, 2019)
Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!
One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.
That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.
If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.

Gareth von Kallenbach (980 KP) rated The Twilight Saga: Breaking Dawn Part 1 (2011) in Movies
Aug 7, 2019
The film opens with awkward, melancholy teen Bella (Kristen Stewart), preparing for her wedding to Edward (Robert Pattinson), as their human and vampire friends assemble for the ceremony. Of course Edward’s rival Jacob (Tayler Lautner), is highly against the union as he still carries a flame for Bella. Nonetheless, the ceremony goes off as planned and Edward whisks Bella away to a remote Brazilian island to consummate their union, which apparently is a tricky endeavor, being that she is still a mortal and he is a century old vampire.
What at first is an ideal honeymoon is soon complicated when Bella and Edward discover an unexpected challenge that threatens Bella’s well-being and poses a threat to the pact between the vampires and werewolves. I will not spoil the film, even though fans of the series and books will not be any strangers to the drama and politics of the situation, but suffice it to say there is a lot on the line for all of the characters involved.
The film was rife with issues, the main one being the atrocious acting. One would think that after three previous films with the same cast, these actors would have developed some timing and chemistry with one another, especially Stewart and Pattinson who are a couple offscreen. Nothing could be further from the truth as they stiffly deliver their lines with pained and remote expressions. I am honestly at a loss as to why Bella is so captivating to both Edward and Jacob
as she is basically a dour girl who looks incredibly uncomfortable in her own skin, and yet the two are utterly captivated by her. I found the supporting cast far more interesting than the heroine and her besotted heroes. Another issue I had was that Pattinson, who got to show his acting ability in “Water for Elephants” is given little to do aside from staring at Bella and doing profile shots.
The first half of the film is basically an MTV-style wedding and honeymoon music video but the second half of the film did manage to grab and hold my attention with the ongoing plot points. It is obvious that the story is being stretched to cover two films as there are numerous unnecessary scenes such as people walking up stairs, throwing things in a garbage can, looking in mirrors, which serve little purpose other than increasing the run time of the film. Of course all of this matters little to fans of the series. The studio knows who the core audience is and the movie panders to them every chance they can, as proven by Lautner doffing his shirt not 60 seconds into the film to the squeals of delight from the teens, tweens and grown women in the audience.
Still, because it pits the Cullens against the werewolves who were their allies in the previous film, Breaking Dawn is better than the previous films. While it raises the angst and tension, it does not provide much growth for the actors as they dutifully go through the motions as best they can with the material. While it attempts to be a darker and more mature film, it still comes across as eye candy and fantasy for young women when the story and cast deserved so
much more. That being said, the film stays true to it’s core audience and gives them exactly what they have come to expect and does not stray from what has been a successful formula.

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