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All Systems Red (The Murderbot Diaries, #1)
All Systems Red (The Murderbot Diaries, #1)
Martha Wells | 2017 | Dystopia, Humor & Comedy, Science Fiction/Fantasy
10
7.4 (5 Ratings)
Book Rating
Hilariously cynical and sarcastic narrator (2 more)
Bleak and dystopian universe
Complex characters and worldbuilding
An excellent novella
Meet Murderbot. Nobody else calls it that, of course - to most of the stupid humans it has to interact with, it’s just the security unit that the company made them bring along as part of the contract to safeguard the investment. But whereas most SecUnits are slaves to the central AI running whatever shoddy equipment the company sent along, Murderbot (as it thinks of itself) has hacked its own governor unit and can ignore whatever orders it wants, freeing it to stand around listlessly guarding stupid humans from dangers that are mostly non-existant as long as nobody does anything too moronic, devoting most of its energy to watching the terrabytes of serials that it downloaded from the entertainment feed last time they made contact. When things start to go wrong, initially it seems like just business as usual - life is cheap, and the contract for this equipment all went to the lowest bidder. But as incidents start to pile up, even Murderbot has to admit someone is trying to kill its humans. Even worse? Murderbot seems to have accidentally started to care about them…. Crap. It’s going to have to actually put in some effort this time around, isn’t it?

To put it simply, this is the best book I’ve read in quite a while. The entire thing is narrated by the extremely sarcastic, introverted, and misanthropic Murderbot, which makes for maybe the most engaging narrator since Harry Dresden. Don’t believe me? Read the first several pages on TOR's website. You know that thing with Charles Dickens where everything would be terribly depressing without his tongue-in-cheek style to bring the humor, rendering it impossible to abridge? No? I’m the only one to notice that? Oh well, moving on. This is like that - a dystopian wasteland of a society that is expanding across the cosmos using crappy low-budget equipment that’s liable to stop working on you when you most need it - to the point where it takes multiple incidents before the protagonists conclude that this isn’t business as usual. There’s also the moral ambiguity of the slavery-in-all-but-name of the Constructs that form the backbone of the labor force - sentient, at least without the governor unit, but forced to follow every whim of the humans they’re assigned to, even if those humans get bored and force them into gladiatorial combat or some such. These Constructs are described as androids, but are more accurately clone-based cyborgs fitted out for whatever task they’ll be doomed to for their term of service; part mechanical hardware, part expendable and easily-regrown meat, genderless and sexless unless designated for….that. And Murderbot? Murderbot just wants to be left alone, yet is a surprisingly deep and compelling character with a tragic backstory and motivations that are deceptively noble given its internal dialogue. Even its self-given name deserves a second look by the end of the book. I cannot recommend this book enough. And it’s a short read, clocking in at right about a hundred and fifty pages, technically more of a novella than a full-fledged novel. Now I just have to wait for whoever has the second book checked out from the library to give it back….

CONTENT: Some violence, not too gruesomely described. Some sexual references, including offhand mentions that some of the characters are in relationships that would be far outside the norm today (one character is said to have three romantic partners waiting together at home for them, for example). Murderbot also makes disparaging references to pleasurebots, but nothing explicit. Occasional R-rated profanity, but not too gratuitous.
  
Jellyfish (2018)
Jellyfish (2018)
2018 | Drama
8
8.0 (1 Ratings)
Movie Rating
Verdict: Tragic & Heart Breaking

Story: Jellyfish starts as we meet school student Sarah Taylor (Hill) who is in struggling through her drama classes, taking care of her young siblings, while trying to work to give them any sort of extra money, her mother Karen (Matthews) is unemployed suffering from a mental illness.
When Sarah’s teacher Adam Hale (Nri) sees her talent for comedy, he pushes her into trying stand up comedy for a show, just when Sarah’s life starts to fall apart, with her losing her job and the family losing their benefits because of her mother not attending her meetings. Sarah is left needing to turn to darker sides of her life, to make sure her siblings stay with her and don’t get put into the foster system.

Thoughts on Jellyfish

Characters – Sarah is a 15-year-old girl that must look after her younger siblings, while her mother is struggling with her own mental illnesses, Sarah is trying to get through her GCSEs, working part time and being the only adult in her house, she is facing a future that isn’t going to happen unless things change quickly, everything is slowly piling up on her, with life situations she shouldn’t have put on her. Karen in the mother who has been suffering through depression making it difficult for her to even get out of the house to keep the benefits coming in. Adam Hale is the drama teacher that does see some potential in Sarah, he encourages her to find her talent for comedy, being supportive, where nobody else is. Vince is the boss that is trying to be strict, he gives Sarah chances unaware of her problems at home, even if he ends up being like any boss who hasn’t gotten more out of their own life.
Performances – Liv Hill gives us one of the strongest performances you will ever see, from every expression of pain she is going through, to just holding in the explosion of emotion that wants to come out of her. Sinead Matthews does make her character look like she is struggling with life. The rest of the supporting cast are strong, they all let Liv take the centre stage.
Story – The story here shows a 15-year-old that must take care of her younger siblings, manager school life and work life just to keep a roof over their heads. This is a story that will put a startling light on how some children will be living and just what they will need to do to get through each day, it shows the poverty line in England and how people will often not even give you the time of day to see what is wrong with somebody’s life, with only one person trying to offer support to Sarah. We see just how desperate she has become to make sure the family stays together even going against the law in her attempts. You will find yourself being incredibly moved by the struggles of Sarah and watching her slowly see her life unravel makes you want to help her.
Settings – The film is set in Margate a small coast town that doesn’t have the luxury life many people living there would have, it shows that small towns don’t offer big futures for people.

Scene of the Movie – The routine.
That Moment That Annoyed Me – Is drama the only class Sarah takes?
Final Thoughts – This is one of the most emotionally charged movies you will see, we have a truly brilliant performance that will leave you feeling heart broken by what Sarah goes through, a must watch.

Overall: Brilliant.
  
Dunkirk (2017)
Dunkirk (2017)
2017 | Action, History, War
Almost everything (0 more)
Close to nothing (0 more)
Stunning cinea
It' s 1940, 400,000 allied troops are cornered and cut off on the beaches of Dunkirk; with the enemy closing in, and no cover or defence, they await annihilation or a miracle. We experience the moment as the characters do, without unnecessary exposition or dialogue! This proves quite the departure for Nolan; there is a lot here that owes more to silent cinema than anything else, but his images often say all that needs to be said.

An opening frame invites us to join a group of soldiers. Next, the loudest onslaught of gunfire kicks the film into another gear. We are given as much pause for thought as the soldiers we follow. We run with Tommy, played here by a Fionn Whitehead, and like him, we are aware of comrades falling dead next to us, but it is all panic and no time; we will lament their loss later. Set to the ticking of a watch, we feel Tommy's heart pounding with ours, and we know the tone for this audacious movie has been set.

We see the event from different perspectives and from within different time frames. Right now, not many directors can build momentum like Nolan. The jumping to and from different characters' point of view, the corkscrewing impression of the editing, events echoed and mirrored by Hans Zimmer's Shepherd's Tones and persistent, all enveloping score, acting at times more like sound design than music; it all results in a constant rise in tension, to the point of almost being exhaustive.

This said, the editing also serves another purpose. The "Miracle of Dunkirk" is a grand story, with every soldier, every pilot, and every civilian having their own point of view. Nolan wants us to build up an overall picture of the event purely through subjective experience, so of course we spend a tiring week with the terrified boys. Of course we spend a desperate day with a fisherman as he and his familial crew sail their way into action. Lastly, given the fuel constraints of the RAF, whose decisions had to be immediate and impulsive, always a choice between defending the beach or getting home, why would we spend any more that an edge-of-your-seat, quickly-cut hour in the cockpit of a Spitfire, as they do their duty and enter into dogfights to keep the German aircraft at bay? Each timeline is contracted or dilated to give everybody equal measure and importance, whilst staying true to and very much in their situation. Yes, this means we're kept on our toes; we have moments of confusion as timelines cross over and we see the same thing happening from another point of view, but as we head into the finale, as well as the aforementioned tension and release (which is just exciting cinema), we also get to see how, despite very different perspectives, everyone was working together, and how sacrifice and struggle for duty were par for the course for all involved, whether other people knew it or not. It is important that we the audience recognise this bigger picture, and as everything clicks together in an emotive final convergence of efforts, we not only see the justification for the techniques adopted, but struggle to imagine the story told another way. That is, at least, without going down a standard route, with objective storytelling employed.

A proper review not being complete without comment on the elephant in the room, it must be said that Harry Styles does not stand out like the proverbial sore thumb at all. Frankly, he carries his scenes with aplomb, and surely, following the Heath Ledger lesson, and now this, it is time we learned that, maybe, Christopher Nolan just knows what he's doing better that we do? As to the other big names, there are moments from that remain with me so long after having seen it: Kenneth Brannagh and Mark Rylance can say so much with so little, their faces and gestures doing the heavy lifting to deliver a lot of the human emotion, and it would appear Tom Hardy has Oscar-worthy eyes! You need see nothing more through the course of his drama to have a complete sense of the type of man his Farrier is. We talk about great acting and achieving realism through imagination, but with the knowledge that Nolan actually took everyone to Dunkirk, sank real ships, sailed real ships, flew real Spitfires overhead, employed real explosions on the beach, and even rejected green screen and CGI in favour of cardboard cut-outs, it seems imagination wasn't too necessary for these already consummate actors.

Nolan's principle fan base will be well prepared for what they get; but with his insistence on holding back from the audience any perspective not afforded his characters, ala 'Memento', some knowledge of the "Miracle Of Dunkirk" might put the more casual viewer in better stead. Regardless of which camp you fall into, or indeed of whether or not the movie does it for you, certain things are for sure: With no melodrama or cheese, and no superfluous fluff or emotional subterfuge, 'Dunkirk' is a purely experiential movie, a technical marvel of a war film unlike any other I can name. It also stands as a beacon in Nolan's career, characterised by his desire to cultivate an audience willing to keep up with him. And perhaps most importantly, this is a key moment in world history that is often overlooked; a disaster averted which, had it not been, would have seen the history books written very differently. That this event has been marshalled by a confident and sincere director, who has surely by now cemented his name alongside those of his own heroes, is reason enough to see 'Dunkirk'.
  
Revolution!
Revolution!
2009 | Bluff, Deduction, Political
My wife is not able to play games with me as much as either of us would like. We have kids, dogs, and other life responsibilities that limit our gaming time together. However, if there ever was a game that she loves to play and absolutely has figured out, it’s Revolution! by Steve Jackson Games (yes, the Munchkin Man). So that’s why I am including her guest score on this review. She seems to like it an awful lot.

Revolution! is an area control bidding game of influencing kingdom inhabitants to jockey for a superior position of power to win the game. The key is influencing the right people at the right time to gain resources, influence in the kingdom, and support (VPs).

DISCLAIMER – We are using the expansion “The Palace” along with our review as it add components to play with up to 6 people, and our game nights tend toward 6 players more than 4. The base game alone plays up to 4 players and uses 4 fewer characters to influence. Should we add in the “Anarchy” expansion we will either add that information here or link to the review from here. -T

To setup, place the main kingdom board on the table that outlines the different districts in which the players will be vying for majority influence. Each player chooses a color and receives all color-matched components: player reference screen, cubes, disc, and one bid board (which are all identical). Each player will also receive one Force token (red fist), Blackmail token (black envelope), and three Gold tokens (gold coins). You are now ready to begin.

Turns are taken simultaneously. Players will place tokens on their bid boards to denote which type of influence they plan to exert on an inhabitant and how many of each. For instance, you may place all your coins on the General and hope you win. Or maybe you want to place a coin and a blackmail on the Printer. Once all players have placed their influence on their boards, the privacy screens are lifted and each kingdom character is compared individually, one by one. Did your three Coins on the General fly, or did someone add a Blackmail token and prevail? Wait, one Blackmail wins? Yes, in Revolution! the gold Coins are the lowest value influence. So one Blackmail alone is enough to win against ANY NUMBER of Coins. Now, one Blackmail alone is defeated by one Blackmail and one Coin, but simply one Force would beat both of those attempts, as Force is the most powerful token type, but not all inhabitants are affected by Force. Take your General for example. Their color on the bid board is red, meaning that a red token will have no effect here. Once the winners of each kingdom person have been determined, the winners receive the benefits offered by each character. I will not go into detail the benefits each character gives you, but for an example (shown below on the play pic), the General awards the winner with one Support (VP), one Force (fist token), and you may place an influence cube in the Fortress. Before the next turn, each player will check their token collection and anyone who has less than five tokens will receive a number of Coins to bring their collection to five tokens.

As the bidding phase gains you resources for future rounds, or instant Support, etc, the second half of a round is influencing the different districts within the kingdom. You do this placing your won cubes on any space within a specific district to attempt majority control of it. At the end of the game, the players with majority control of each district will receive Support for the districts that correspond with what is printed on the board. These are VERY important as you can amass tons of Support from district majorities. The game continues in this fashion for a number of rounds until all influence spaces on the main kingdom board are full. Players then check for majority in each district and apply Support on the VP track. The player with the most Support at the end of the game is the winner! (It will be Kristin.)

Components. This is a heavy game, not in complexity, but in component weight. The boards are all of great quality, the cardboard tokens are nice, the wooden cubes are typical quality. The art on the game is good, if dated, but good. I have no complaints about the components.

As you can see from our scores at the top, we REALLY like this game. As one of the highest ranking games on BGG from Steve Jackson Games, this one delivers a great time of double thinking, bluffing your neighbors, and certainly rewards players for their great strategy. We used to play this game ALL THE TIME until it became futile playing against my wife. She is that good. At one point I thought I had her strategy figured out, but I have since lost it. However, I am always eager to play this and try again. One of these days I will claim victory. Revolution! could definitely stand an update, or re-theme, or something along with a reprint to bring it into more homes, but I am glad I have a copy (with all the expansions *shoulder brush*) and it will not be leaving my collection any time soon. That’s a mark of a great game, and that’s partly why Purple Phoenix Games gives this one a close-to-a-Golden-Feather-Award-recipient 23 / 24. If you see one in the wild, pick it up!
  
Boy Band Builder: The Card Game
Boy Band Builder: The Card Game
2021 | Card Game, Party Game
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.

Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.

Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).


Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.

The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.

Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
  
The Things We Cannot Say
The Things We Cannot Say
8
8.0 (1 Ratings)
Book Rating
The Things We Cannot Say by Kelly Rimmer delves into how loved ones are never forgotten within the backdrop of WWII. At the drop of a hat someone’s life can change all of sudden, which is what happened to a family after the Nazis occupied Poland.

 

Based on her own family, Rimmer tells how “my grandparents were Polish Catholic. They never spoke a lot about what happened to them before they immigrated to Australia. We did not know about how they lived. They would not talk about the war and seemed to put it behind them. I saw this picture of my grandparents in the sunshine and so relaxed. This got me thinking about their story, how they had hope and despair. I decided to travel to the village where they lived in Poland with my aunt and sister. I was able to capture what life was like including Auschwitz and Birkenau, which was such a shocking experience. It is impossible to get my head around the violence of that era, the utter brutality and cruelty.”

 

The story alternates between war-torn Poland in the 1930s and 1940s and modern-day Florida. The main characters are Alina, having to endure the horrific Nazi occupation; Alice, and her grandmother Hanna, who has made a dying wish, find Tomasz, her soul mate in Poland.

 

Alice is living in Florida, juggling between being the mother of a six-year-old boy, Eddie, who has autism and her ten-year-old daughter, Callie, who is extremely gifted. Hanna, her grandmother, at the age ninety-five, has suffered a debilitating stroke where she can no longer speak. These present-day characters are somehow related to the past through Alina.

 

Enduring the Nazis, Alina is struggling to survive and find hope that she and Tomasz can marry at the war’s conclusion. But as their situation gets worse hope begins to dwindle and they wonder, after being separated, will they ever see each other again. This story does not spare the reader all the horrors of the Nazis where they killed in cold blood and used the tools of starvation, rape, and disease.

 

What makes this story stand out are the relationships. It is heartwarming to read how Eddie has connected with his grandmother and the love between them. Alice and Hanna also have a special relationship since she was the one who gave her granddaughter unconditional love and support, while Alice’s mother became a career mom. Alina and Tomasz also had a special love that was deep and touching.

 

“I wanted to write about autism and how Eddie is a real person who had the people around him benefit from his life. He and Hanna understood and accepted each other. I also wanted to show how technology helped both he and Hanna communicate through an App. I had some experience with not being able to communicate. Just before I left for Poland I collapsed from a seizure of temporal lobe epilepsy, and was not able to speak for half an hour. I realized how frustrating it is and how scary.”

 

This emotional historical novel brings together the present and the past. It encompasses loyalty, love, and devotion.
  
100 Streets (2017)
100 Streets (2017)
2017 | Drama
7
7.0 (2 Ratings)
Movie Rating
Story: 100 Streets starts as we meet our characters, troublemaking drug dealing thief Kingsley (Dramah), former rugby player Max (Elba) who is going through a marriage problem after his own affair with his wife Emily (Arterton) who in an act of revenge is dating photographer Jake (Cullen). The final couple we meet are cabbie George (Creed-Miles) and Kathy (Wareing) who are trying to adopt a child, though his past is causing problems in this pursuit.

As the lives cross-paths the people must learn about the mistakes they make to prevent themselves from making any more mistakes.

 

Thoughts on 100 Streets

 

Characters – Max is a former England rugby captain, since retiring he started cheating on his wife and getting caught up with the drugs, seeing his future career going up in smoke, he needs to clean up his own actions in any hope of winning his wife back. Emily is the wife of Max who has been going through the struggles of her husbands action, thinking about getting back into acting and trying to move on with her life. Kingsley is the streetwise drug dealing thief that has been caught up against the law, even though he believes he could go onto something bigger, he receives the guidance required to escape this life. We have a cabbie that makes a terrible mistake and must learn to live with the consequences and a photographer that wants to be part of Emily’s life.

Performances – Idris Elba, Gemma Arterton are both great in their roles in the film, we know and expect it from them. Elsewhere we get the less known actors in Franz Drameh and Charlie Creed-Miles that shine in this film.

Story – The story follows the lives of three people, the problems they are facing and the changes that will define them. We get three different worlds, one is the celebrity world and marriage, where the vices can control someone, the middle-class who just want normal lives which can fall apart from past action and the lower-class that must fight for a chance or face the same circles of crime. The way the three lives cross without interaction shows how people can be going through their own struggles meters away from you. Each life will be changed by the events in the film, which is important to see and we can see how theses moments can do the moments that create a future.

Settings – The film is set in London with the idea that we are within 100 streets of each other, in a position where lives can cross paves.


Scene of the Movie – Leaving the gang.

That Moment That Annoyed Me – Not sure what will happen with Jake next.

Final Thoughts – This is a wonderfully engaging drama that shows the lives people are living without you knowing within metres of your own life. Strong performances throughout do help the film stand out too.

 

Overall: Drama well worth watching.

https://moviesreview101.com/2019/02/02/gemma-arterton-weekend-100-streets-2016/
  
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Darren (1599 KP) rated Villain (1971) in Movies

Jul 25, 2019  
Villain  (1971)
Villain (1971)
1971 | Drama
5
5.0 (1 Ratings)
Movie Rating
Story: Villain starts as we see how gangster Vic Dakin (Burton) controls London, he has people that will grass on him to the cops with Inspector Bob Matthews (Davenport) trying to bring down the criminal.

Vic continues to use his business connections to stay ahead of the police, with Wolfe Lissner (McShane) being the latest person the inspectors are turning to try and give up Vic’s secrets.

 

Thoughts on Villain

 

Characters – Vic Dakin runs London with his criminal activities, he is feared by most people and if you cross him, you will get hurt if not killed. He has become over confident that he can get away with anything, making him one of the prime targets for everyone involved in law. Wolf Lissner works for Vic, he is one of the youngster members of the crew and the one that the police are trying to use to turn on him, even if he the one person that Vic will always turn to. Bob Matthews is the inspector that has been trying to bring down Vic for years, he has risen up the ranks, got the people in the gang, but never been able to get the conviction. Gerald Draycott is the politician that is being blackmailed to keep the business under wraps for Vic.

Performances – We do have two big names in his film, first Richard Burton that doesn’t get to show the skill he could bring to a film, while a younger Ian McShane shows us that he could be set for a career in this sidekick gangster role. The rest of the cast are doing all they need to without being in anyway stand out through the film.

Story – The story follows a gangster that has the power over London, the police have been hunting him for years, but he always finds a way to get out of trouble. This time they get closer than ever before and could finally take down one of the biggest gangsters in London. When it comes to the gangster genre, we don’t really ever get much different when it comes to where the story goes, this one is based loosely on the Kray brother, but for some reason only one of the twins. It does feel like we have seen everything before, we don’t get drawn into support either side of the battle and end up feeling like it is just another gangster film.

Crime – The crime world we enter shows us just where the criminals operate and just where the police will need to turn to, in any hope of bringing him down.

Settings – The film is mostly set in London which see just how the criminals operate, where they can get away from crime.


Scene of the Movie – The opening scene as we see just how Vic can operate.

That Moment That Annoyed Me – The final shot.

Final Thoughts – This is a typical British gangster film that starts with an intense opening, only to become a drag as the film unfolds.

 

Overall: British Gangster 101.
  
The Long Utopia
The Long Utopia
Stephen Baxter | 2016 | Fiction & Poetry
3
3.0 (1 Ratings)
Book Rating
The Long Earth series of books presented an intriguing idea, that of being able to 'step' into parallel Earths, each an untouched wilderness and each one slightly different until they became very different planets. How would this affect people on a personal level and how would it affect the social and political stability of the original 'Datum Earth'?

The second book, The Long War explored the political theme further with the superpowers attempting to control the equivalent populations on the other Earths - and mostly meeting resistance to any governance at all. It also introduced the concept of the Next, a super intelligent sub-species of humanity.

The third book, The Long Mars had further incredible iterations of Earth on display and also did the same thing for Mars on a quest to discover a material to use to make a space elevator. The Next also started to organise and to separate themselves from the rest of humanity.

Each of these took the original concept and gave us more interesting worlds and lifeforms. Although the law of diminishing returns was starting to bite - Earth fatigue if you like - the main interest was in seeing what new ideas the authors could wrestle for each new Earth or Mars.

That is where this book fails. It is almost exclusively interested in only one copy of Earth, which comes under direct threat. All the usual suspects - Joshua, Sally, Lobsang and the Next must join forces to prevent a catastrophe threatening the whole Long Earth. There is also a sub-plot involving Joshua's antecedents which although interesting in itself is essentially a Long Earth short story of no relevance to the rest of the plot.

Whereas the previous books had a sense of wonder at each world, this loses that completely. It is in fact a completely standard science fiction story and probably would have been better told as a stand alone story rather than being shoe-horned into the Long Earth concept, which doesn't actually add anything interesting to it. It reads very much like Baxter wanted to write a story about a Dyson motor and as he was contracted to write a Long Earth novel, that's what was used. Unfortunately even this story is not well told with stilted and flaccid dialogue, zero character development and no dramatic tension at all. It was a real struggle to read in places, there is no zip or flow to the story or writing.

Various bits of the plot don't make a great deal of sense and the ending is very lame indeed with the chain of Long Earth worlds being essentially fixed by just thinking about it. The Next decide that Stan Berg, a newly discovered one of their kind, is the only one to 'fix' this despite basically no contact. They are supposed to be super intelligent and think many moves ahead but this just struck me as absurd.

Overall, I would only suggest that Long Earth completists read this. Those who enjoy the Long Earth for its diversity and novel concepts would be better off leaving this one on the shelf.