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Hadley (567 KP) rated Old Bones in Books

Sep 22, 2019  
Old Bones
Old Bones
Douglas Preston, Lincoln Child | 2019 | Mystery, Thriller
9
7.2 (5 Ratings)
Book Rating
Donner Party tale (1 more)
Lots of mystery
Inconsistencies (1 more)
Changes characters referred name too much
Authors Preston and Child did such a great job on 'Old Bones' that once you start reading, you won't be able to put it down.

'Old Bones' follows two women, Nora Kelly and Corrie Swanson, with a small segment following a man named Clive Benton, all of who end up being intertwined within this one novel. The entire story revolves around the dark history of the cannibalistic Donner Party, while bringing in fictitious elements to give the readers a well-rounded adventure.

The story gets rolling after Benton visits Kelly with a historical diary that belonged to a member of the Donner Party- - - Kelly is a well-known archaeologist, while Benton is an accredited historian - - - Benton tells Kelly that the journal revealed a lost camp which had never been discovered by anyone, and that this camp could be one of the biggest archaeological finds of the century. While Kelly has to convince the director of the Archaeology Institute to fund the expedition, Benton springs on her and the director that there is a possibility of twenty million dollars worth of gold coins that belonged to a member of the Donner Party could still be located at this lost camp, and, of course, the director quickly agrees to fund the expedition.

Before this, I have never read a book by Preston and Child, but after reading 'Old Bones,' I am anxious to read their other works. The writing is fluid, and keeps the pace going quite well, and the transition between the two main characters is done flawlessly without any confusion as to whose view point you are viewing. The fictitious take on the historical Donner Party is done masterfully enough that even I had to go back to actual historic documents to see what was true and what was not. In one book, readers get dark history, paranormal elements, archaeology, thriller moments, mystery and suspense.

Although the story is a well-written one, there is one scene that could have had great potential, but nothing ever came of it: "Taking a few more steps, she passed through a particularly dense stand of trees and suddenly emerged into a roughly circular clearing. Odd: there was no reason for a break like this in such thick forest. She shone her light around, but there was nothing: just a soft bed of green moss, undisturbed by tracks, and a few scattered boulders." The way this scene is written leaves readers to believe that this may be important later on, but the area is unfortunately never mentioned again.

The story brings FBI agent Swanson into the lives of Benton and Kelly after a string of grave robberies and one presumed murder takes place; the former and latter have one thing in common: they are descendants of a member belonging to the Donner Party.

" 'So where do we fit into this?' asked Nora.

'The commonality I referred to. All four individuals were descended from a single person: a man named Parkin.'

Nora saw Clive start in surprise. 'Albert Parkin?' he asked. 'Of the Donner Party?'

'Exactly. And I've been led to understand he's one of the individuals in the camp you're excavating.' " Agent Swanson isn't exactly welcomed with open arms at the expedition.

The amount of archaeological understanding that was put into this novel is astounding. Preston and Child relay a lot of terms and devices used in the career field such as when Benton uses a bamboo pick to loosen the surface of a quad area and a whisk to gently work dirt away from findings. But this story isn't all archaeological terms, there's also a lot of great development among the characters.

These characters are written differently just enough that the reader should be able to tell them apart easily. Kelly is a leading archaeologist, who has led many different expeditions, but she is also still dealing with the grief of losing her husband years before. Benton is a historian that is a descendant of a member belonging to the Donner Party,and Swanson is a junior FBI agent that is eager to work on her first active case. Even minor characters are distinct among themselves.

Yet, the story is not flawless, there are quite a few inconsistencies, but the major problem I have found with the novel is the changing of characters' names in which they are addressed by. One scene, Nora would be referred to as Kelly - her last name - then more than usually the next paragraph, she would be called Nora. This happens with the main characters too often than it should, that it can confuse the reader and upset the flow of the story itself.

And unfortunately, the paranormal and horror elements are few and far between. We get an amazing retelling of the Donner Party tragedy not once, but throughout the story, reliving the cannibalism that took place, as well as the fictional element of gold leading to murder:

" 'Then you'll recall that when Wolfinger's wagon became stuck while crossing the Great Salt Lake Desert, two men - - - Reinhardt and Spitzer- - - volunteered to go back and help dig it out. Those two men returned, claiming Indians had killed Wolfinger.'

' Yes, yes, ' Dr. Fugit said, concealing a growing impatience.

'Well, that was a lie. Even at the time the members of the party were suspicious that something untoward had happened to Wolfinger. Reinhardt and Spitzer were viewed with a great deal if suspicion, and the two men afterwards kept to themselves and were somewhat ostracized by the rest. When Reinhardt was dying of starvation in the Lost Camp, he made a deathbed confession: Wolfinger had not been killed by Indians. Reinhardt and Spitzer had gone back, murdered Wolfinger, and taken his gold.' He paused. ' This information has been known to historians for over a century, but nobody, incredibly enough, thought to ask the next question: what happened to the gold? ' "

I highly recommend this book to fans of Thomas Harris; the writing is very similar and the character Swanson reminds me a lot of Harris' character Clarice Starling (refer to 'Silence of the Lambs' and 'Hannibal'). I also recommend this book to anyone who enjoys history, especially that of dark history, such as the Donner Party tale.
  
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Mothergamer (1546 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
The Dark Descent of Elizabeth Frankenstein
The Dark Descent of Elizabeth Frankenstein
Kiersten White | 2018 | Thriller, Young Adult (YA)
8
7.8 (4 Ratings)
Book Rating
Great characters (0 more)
Inconsistency in some parts (0 more)
Contains spoilers, click to show
The most amazing thing about classic horror stories is how they still influence many writers today.

To read 'the Dark Descent of Elizabeth Frankenstein,' you don't have to know anything about Mary Shelley's original creation. No, this book seems to take the story of Dr. Frankenstein in a completely different direction than what was known 200 years ago. I, personally, haven't read Shelley's book, but after reading this one, I certainly want to now. Victor Frankenstein is the most interesting character I have read about in a long time.

'The Dark Descent of Elizabeth Frankenstein' takes us to Victor's childhood, where we observe him becoming the insane doctor that he was in 'Frankenstein' - but this one doesn't pass Victor's 21st birthday, and his creation of a 'creature' is much earlier than in Shelley's version. This book was still very enjoyable,even if it doesn't line up with the classic. But instead of following Victor's descent into darkness, we follow Elizabeth's ascension from darkness through her need to be taken care of for the remainder of her life - 'And if Victor did not seem to respond to my sweetness,I would simply cry. He never could stand it when I cried. It would hurt him. I smiled in anticipation, letting the meanness at my core stretch like ill-used muscles' Another interesting part of this book is seeing how well the author, White, creates a sociopathic lead female character, who has tailored herself to wearing the right faces and acting a certain way to get what she wants.

We enter the book with Elizabeth and her good friend, Justine, on a trip to find Victor, who has stopped writing from school some months before - Victor's mother had died before he left, and now Elizabeth was questioning whether or not his father was going to keep her around. We get flash backs here and there of Elizabeth and Victor as children together. The reader is shown that Elizabeth is the only person who can calm Victor during his 'rages,' and she seems to be the only person he allowed inside his world. We're led to believe that Elizabeth truly cares for Victor,but quickly we are told that she only cares if she has a roof over her head or not. Eventually, Elizabeth finds Victor, but he is in the midst of a fever - an ailment he falls under quite often whenever his studies would keep him from eating, drinking and sleeping - he whispers in a fever state 'Do not tell Elizabeth.' and 'It worked.' The horror quickly takes place when Elizabeth explores his surroundings to find a makeshift lab with body parts,both human and animal.

The book spends a lot of time with Elizabeth waiting on Victor, usually for him to return home to the Frankenstein estate. Although White does an amazing job of bringing back words and writing that was of 200 years ago, sometimes it seems she's too busy concentrating on that rather than paying attention to consistency. The story had me glued to the book from part one, but what really kept me going was the character, Victor. If this entire story had been from his point of view, I would have put this book at the top of my favorite books list. This also should have been titled 'the Dark Descent of Victor Frankenstein,' because it's Victor who seems to slowly descend into madness, not Elizabeth, she seems to know what he is going to become, but because she is so occupied with keeping her place at the Frankenstein household, she does nothing to stop it.

Victor, by today's standards, is a murderer in the making:

"The deer stopped keening. It did not die as Victor tugged the knife through the skin over its stomach. I had imagined it parting like the crust of a loaf of bread,but it was tough, resistant. The sound of tearing made me sick. I turned away as Victor strained to make progress with blood coating his hands and making the knife slippery."

Elizabeth takes great measures to keep Victor out of trouble,even when he nearly severs the arm of his little brother out of curiosity. She focuses on keeping the little brother alive, then placing blame on the nursemaid by planting a pair of scissors from her sewing supplies. Elizabeth was not only a good liar, but she was also an antagonist. When Victor seems to not be able to cope with what he did to his little brother, she quickly tells him what they will say to his father: " ' We know what happened. It was the nursemaid's fault for leaving out her sewing supplies. She is stupid and lazy and still sleeping. She will be punished and relieved of her duties. Ernest will be fine.' I paused to be sure Victor understood that this was our story,no matter what. 'And we are fortunate that she is stupid and lazy and convenient, and nothing like this will happen again. Will it?' " She may have very well been the reason Victor did the things he did.

Victor, of course, ends up making a monster, but White didn't try to retell the Shelley novel, instead she tried to give it a different spin from a different perspective. As a storyteller, White did an impressive job with wording and flashbacks. For die-hard fans of Shelley's 'Frankenstein,' I wouldn't recommend ' the Dark Decent of Elizabeth Frankenstein' unless you are willing to read it with an open mind. I only wish there had been more scenes with Victor - an unforgettable character.
  
X-Men: First Class (2011)
X-Men: First Class (2011)
2011 | Action, Drama, Sci-Fi
When the “X-Men:The Last Stand” failed to score big with critics and audiences in 2006, many fans began to wonder if they would ever see their favorite mutant superhero team on screen anytime soon. Despite mixed reviews, 2009’s standalone film “Wolverine“, did sufficient box office numbers to warrant a sequel which is currently in development, indicating that the likely future of the series was with standalone character films.

Then 20th Century Fox decided to tell a team-based origin story that focuses on the early days of the X-Men and how they became the team that they are today. This is a bit of a controversial move as it involves recasting several roles to play younger versions of beloved characters.

The result is X-Men: First Class which stars Scottish actor James McAvoy as Charles Xavier, a brilliant young academic who hides his unique and amazing telepathic gifts from the world. When a chance encounter proves to Charles that there are others in the world who share his gifts he dedicates his studies to unlocking the mysteries of genetic mutations and their possibilities.

At the same time a young man named Eric Lehnsherr (Michael Fassbender), has embarked on a path of destruction and revenge against those who wronged and tormented him and his family during the Nazi occupation of their native Poland. Eric’s main target is man who now calls himself Sebastian Shaw (Kevin Bacon), who has surrounded himself with a team of skilled mutants and is manipulating US and Russia to the brink of nuclear war, for his own evil purposes.

When CIA Agent MacTaggart (Rose Byrne), learns of Shaw’s plans, she recruits Xavier, not knowing that he and his friend Raven (Jennifer Lawrence) are mutants themselves, with the hopes of understanding their new enemy and mounting a proper defense.

When the truth of his true nature is revealed, Charles teems with MacTaggart and scientist Hank McCoy (Nicholas Hoult), to locate and recruit other gifted individuals to their cause. Fate steps in when Erik and Charles meet and eventually become friends over there mutual pursuit of Shaw. Despite a great deal of understanding between the two individuals, Eric is intent upon killing Shaw. He warns his new friend not to trust humans, as his time under Nazi control taught him that it’s only a matter of time until he and his fellow mutants are targeted for extinction by the world. Despite this the Eric and Charles recruit and train a team to prepare to face Shaw and his followers, with the fate of the world hanging in the balance.

The film starts off well and it was very enjoyable to see a deeper side of the characters. From young Charles hitting on women in bars and making jokes about losing his full head of hair to the deadly side of Eric and his abilities as well as the early relationship between the iconic characters. Somewhere along the way the film loses its initial momentum as the plot of the film takes a while to get going. As good as the cast is, they need something to do and after numerous debates and a few training and recruitment segments the film became somewhat boring. There simply was not a lot of action to sustain the plot.

Kevin Bacon was an interesting choice for the villain. He did a good job, although watching him strut around I kept expecting him to break into dance at any moment. Another issue I had was that some of the supporting characters were basically throwaway as I cared little about their stories and outcomes. Only the characters of Raven, Eric, and Charles held any real interest for me and watching their interplay with one another was one of the strong points of the film.

As the film move toward the finale there were several things about it that did not work for me starting with the makeup for The Beast. Complete with spectacles it was almost a laughable look that brought to mind Jason Bateman in “Teen Wolf 2“. The fact that the character was annoying as well did very little to help.

The biggest issue I had with the film was that after all this buildup the finale was actually very ho-hum and while it did contain some visually nice moments, I do not feel the action balanced with the storytelling, certainly not to the extent that audiences expect from nor require of a summer blockbuster.

There are a couple of moments in the film that will certainly be questioned by fans of the series as well as scenes which conflict with information from the earlier films in the series. It seems certain elements of continuity have been omitted for creative license. I will not spoil those here but suffice it to say that if my wife, who is a casual fan of the series, was able to note conflicts and discrepancies between this film and a previous film, then certainly hard-core fans may have some real issues.

The film does a good job with explaining the origin and nature of the characters, but fails to provide an adventure worthy of the effort and instead plays out in a very underwhelming fashion. Director Matthew Vaughn proved himself highly adept with adventure films when he produced “Kick Ass“, and other action-oriented films. He is clearly a fan of comics and action and I would love to have seen what could’ve resulted had he been given carte blanche with the film.

In the end, “X-Men: First Class“, for me was more entertaining than the previous ensemble films, but fails to live up to its potential and severely lacks enough action to sustain the early momentum of the film.
  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.
  
Century: Golem Edition - An Endless World
Century: Golem Edition - An Endless World
2020 | Fantasy
If you’ve read our reviews on the first 2 games of the Century: Golem Edition games, then you will know that we are big fans. The art and theme really drew us in, and the gameplay is what keeps us coming back for more. Now that the third and final game has dropped, how does it fit in with its predecessors? Is it the finale we were hoping for? Or does it leave us yearning for the OG Century Golem? Keep reading to find out!

Disclaimer: This game comes with rules to incorporate any/all of the Century Golem games into one bigger game. In this review, I will only be discussing the stand-alone final game in the Century Golem trilogy. -L

Century: Golem Edition – An Endless World (referred to as just An Endless World for this review) is a game of set collection and worker placement in which players are trying to earn the most points by the end of the game. To setup the game, follow the instructions outlined in the rules, dependent upon your player count. Each player begins the game with 6 Trader meeples (or 7 in a 2-player game) in their supply, and a specified number/type of crystals. The game is now ready to begin!

On your turn, you will have 2 options: Work or Rest. To Work, you will first select a location square on the board. You may not choose a location where you already have Traders, or that has an Exploration tile. You will then place Traders from your supply onto the chosen location – the number of Traders required is printed on the location. If the location is unoccupied, simply place the required number of Traders. If the location is occupied by an opponent, you may place Traders there, but you must match the opponents Traders, plus an additional Trader, to take control of the location. Any opposing Traders ousted in this manner are returned to their players’ supply. Once you have placed Traders on a location, you can then perform the action listed on that location. Action options are: producing gems, upgrading gems, trading gems, or collecting Point cards/bonus tokens. If you cannot or do not want to use a location on your turn, you can Rest. To Rest, you will collect all of your Traders from the board and place them back into your supply.

Point cards can provide immediate, ongoing, or end-game benefits for players. Help cards allow you to place 1 fewer Trader than required on certain locations. Tool cards give players an additional gem of a specified color when they place Traders on corresponding locations. New Trader cards allow players to add either 1 or 2 more Traders to their supply, thus increasing their ability to play each ’round’ before needing to Rest. Finally, Exploration cards allow the player to select an Exploration token from the board. Any time an Exploration token is claimed, that location is now ‘uncovered’ and can be used for the remainder of the game. Bonus tokens grant end-game points based upon sets of icons collected, number of Traders in your supply, or simply straight-up points.


The game continues in this fashion, alternating turns, until a player has collected their 8th Point card. The current round is played out, and then points are counted. Points are earned through Point cards, bonus tiles, Exploration tiles, and any remaining gems in your supply. The player with the highest score wins!
One thing I really like about worker placement games is that the actual gameplay is pretty logical and straight-forward. Place your worker, perform action. And An Endless World is no exception to that. Of course, how you decide to play all comes down to your strategy, and again, An Endless World has tons of options for players. Maybe you want to just get 8 Point cards as quickly as possible and call it a day. Or perhaps you want to maximize your bonus tokens and eke out as many points from those as possible. Or maybe you even just want to keep your opponent(s) from achieving their goals. You can play this game so many different ways, and you can totally adapt and change strategy mid-game if you so choose. Each game feels unique and new, and I have yet to tire from this gameplay.

An Endless World is a worker placement game, but there is one factor that I find extremely unique for the mechanic. Usually, in worker placement games, once a worker has occupied a location, it remains there until the player chooses to recover their workers. An Endless World offers players the chance to oust opponents from locations, by placing the same number plus 1 additional worker. I just think this is super neat, because it means that you can’t just ‘block’ a location from everyone. If someone really wants that location, and they have the workers, they can get to that location. Also, along those lines, since ousting a player from a location means you have to match their workers plus an additional worker, you have to decide if you want to risk dedicating that many workers to a single location. You might reaaaaally want to perform that action, but for the cost of 4 Traders, is it worth it at this moment? Could those workers better be used on different locations and you just snatch your desired location on a future turn? All part of your strategy for the game, and definitely keeps all players engaged.


Let me touch on components for a minute. As with the other Century Golem games, An Endless World is extremely well-produced. The gems are the same quality, the cards are nice, thick, and clear to read, and the cardboard tokens are nice and sturdy. Plan B Games has hit the mark on this trilogy of games, and they truly are a pleasure to play. Obviously, the artwork and theme consistency throughout the Century Golem trilogy has been really satisfying, but that also carries over into the gameplay. All 3 games use much of the same iconography, so honestly learning An Endless World was super fast and easy for me. That uniformity is extremely user-friendly and is a huge plus for me.
So I guess you can see from my score and from reading this review that I am a huge fan of An Endless World. The final game of this trilogy is a home run for me, and I just keep thinking about what strategy I want to try in my next game. That in and of itself is an indication of a great game – thinking about it even when you’re not playing it! I have yet to try the variants that include the other 2 Century Golem games, and I am very much looking forward to integrating them all into one giant and (hopefully) awesome Century Golem saga. Purple Phoenix Games gives this one an expansive 16 / 18. Give it a shot, even if you haven’t played the other Century Golem games!
  
Slither (2006)
Slither (2006)
2006 | Comedy, Horror, Sci-Fi
Mixing elements of The Blob, The Fly, Invasion of the Body Snatchers, Night of the Creeps and countless other horror films, the new Horror/Comedy Slither has oozed its way into theaters with a mix that will likely delight hardcore horror fans.

The film is set in a small southern town and features the usual mix of horror film stereotypes. There is the Chief of Police named Bill Pardy (Nathan Fillon) who watched over the sleepy town while secretly holding a torch for the lovely Starla Grant (Elizabeth Banks). The only issue is Starla’s older husband Grant (Michael Rooker), who is not only a very prosperous man, but took Starla in when she was younger and provided for her.

Of course there are also the stock characters of the loud and obnoxious Mayor of the town (Gregg Henry), who is more trouble than he is good and spouts a string of profanity and insensitive remarks that would make a Drill Instructor blush. Add to the mix the various assortments of yokels, deputies and towns folk, and you have a setting ripe for invasion.

The invasion arrives in the form of a meteor that breaks apart in the atmosphere save for a small segment that lands harmlessly in the woods. Unfortunately, an organism has hitched a ride on the meteor and in short order a parasitic organism has infected Grant causing him to exhibit odd behavior and have a ravenous desire for large amounts of meat in all forms.

Despite the changes, Grant still has his eye firmly on his wife and as the changes become more and more radical, he becomes even more fixated upon his wife.

Eventually Grant’s odd behavior and ongoing transformation has him on the run from the authorities who organize a manhunt to bring him in and end the carnage in his path.

Naturally things do not go as planned as before long there are hordes of slug like creatures unleashed upon the town whose entire purpose is to infect the town making zombies out of all who are infected.

As if all of this was not bad enough, Bill must figure out how to protect those uninfected people as well as search for a way to end the devastation at all cost.

Slither is a film that strives to blend horror and comedy but seems better suited to be a comedic send up of the horror genre. Unlike the “Scary Movie” series, it does not come in as a parody but rather presents itself as a horror film, yet one that seems devoid of any real suspense or frights. There is plenty of gore, violence, and other mayhem in the film, but at my advanced screenings the vast majority of the film garnered laughs from the audience rather than shrieks.

Since there were several segments of the film that were obviously intended to create laughs such as the zombie family trying to coax their uninfected daughter out of hiding by proclaiming she is missing out on family fun day, and a very gory, yet humorous outcome for a yokel who decides to stand down a very infected Grant armed only with a pistol.

James Gunn who did such a good job with the “Dawn of the Dead” lets it all out as writer and Director for Slither, but seems unsure if he is trying to make a comedy or a horror film with comedic elements. To me the film works best as a comedy as the over simplified resolution combined with the strained performances and simple plot as well as the genuine lack of any suspense or scares seriously undermined this film for me as a horror film.

That being said, if you look at the film as a gross out comedy set amidst a generic horror backdrop where the plot, acting, and other pitfalls were designed elements, then the film works.

If you are looking for a bad horror movie with some funny moments, than Slither may indeed be your thing, as it is either a very bad horror film, or one of the best satirical tributes of the genre to date. I choose to pick the latter.
  
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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
  
Evolution
Evolution
2014 | Animals, Card Game, Environmental, Prehistoric, Print & Play
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.

Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B

You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.

After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.

It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)

Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.

I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
  
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Hadley (567 KP) rated Chosen Ones in Books

Jul 21, 2021  
Chosen Ones
Chosen Ones
Veronica Roth | 2020 | Dystopia, Mystery, Science Fiction/Fantasy
5
7.5 (4 Ratings)
Book Rating
The idea was intriguing (0 more)
Writing (3 more)
Inconsistencies
Constantly stopping the story
Stereo-typical character
What usually draws readers into a hero versus villain story is to see the hero's fight to victory. The struggle, the refusal to back down - - - we usually put ourselves into this character and root for them to win at any cost. But the Chosen Ones starts us off after our heroes are victorious in the battle against the villain. The heroes are trying to cope with every day life after achieving the most important thing they would ever accomplish, but memories of the war against the Dark One keep them from returning to that normal life.

Sloane is our main character - - - one of the five heroes that was picked by a prophecy years ago to take down the Dark One. One of the effects of battling the villain for her is she now endures PTSD-induced nightmares. We meet her in the midst of one of these nightmares, where she nearly stabs her boyfriend, Matt (also one of the five heroes), with a kitchen knife. And this isn't the first time this has happened: it happens enough that Sloane was put on medication to help with her PTSD, as well as going to therapy.

But with the ten year anniversary of the Dark One's defeat looming ahead, life seems to be getting even harder for the heroes. All the heroes want is to move on and forget the war had ever happened - - - but then something happens that causes them to relive the Dark One's fight all over again.

The heroes end up on a magic-using world called Genetrix where a man going by the name the Resurrectionist is causing the same destruction as the Dark One did on their world. Disoriented and curious, the heroes have no choice but to believe the two main magic users who brought them there, Aelia and Nero. The two seem to be the ones in charge of finding the chosen one to take down the Resurrectionist. But soon after the heroes agree to take down this world's Dark One, they begin to believe that Aelia and Nero are hiding information from them.

The heroes decide to focus on learning to use magic, so they can defend themselves on this world. With the help of siphons, the heroes are able to begin practicing magic for their fight with the Resurrectionist. . . but for Sloane, she is unable to get her siphon to work, instead, she contains an ability that came from a cursed object from their world, a cursed object that wants her back.

This book contains a lot of the problems that went on during 2020, possibly too many of them. Unlike most books released last year, Chosen Ones didn't do a well enough job of hiding reality in plain sight. Chosen Ones also made the mistake of cutting up the story with intermissions of newspaper articles and government reports. Divergent author Veronica Roth disrupted the flow of the story by doing such that it felt like the story continuously came to a stand still.

Chosen Ones also plays up the Young Adult genre tropes. The relationship between Sloane and Mox happens so quickly that it isn't believable to the reader, and the result is awkward to the point of embarrassing. Also, the friendship between the heroes is very flat, so much so that when conflict arises, I was left believing that no one cared if the other one died.

But it was the idea of the story that hooked me as a reader - - - movies, television shows, and other novels normally focus on the heroes during the great fight with the villain, allowing readers to live the war and pick the fighter they want to win. In this novel, the connection with the heroes is severely lacking, especially when the only character development happens to Sloane. Very reminiscent of Mira Grant's 'Feed,' I couldn't bring myself to like the main character. Sloane tries too hard to be a strong and independent woman, she comes off as a teenager trapped in an adult woman's body, even Ines, one of the other female heroes, is a more well-put together character than Sloane is. This is the trope that is killing lead female characters in the Young Adult genre, but I suppose it's better than having the stereo-typical ditzy female lead characters most adult novels have.

Although the synopsis caused me to buy this book, I was really disappointed with the path in which Roth took it down. The biggest issue was how much of 2020's problems were shoved into one book because it took away from what this story could have been. The heroes are blatantly fighting Donald Trump aka the Dark One, and this subject has been done to-death so much that I couldn't get fully immersed into the story. They also fight against people who can do magic, including people who are apparently Wiccans - - - but Roth labels them as 'evil. ' Having known actually Wiccans in my life, I know that they believe in harming none. Roth's stereo-typing of anyone who is not her heroes shows a shallowness that is becoming more prevalent, unfortunately, in female writers.

Chosen Ones could have been so much more than what it was because it just ends up being another empty story that takes on today's problems just to sell a book. With inconsistencies and bad writing throughout, I can't recommend this book to anyone, but if you love YA tropes, then you'll love this one.