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Debbiereadsbook (1197 KP) rated Unrivaled (Hockey Ever After #3) in Books

Mar 24, 2024 (Updated Mar 24, 2024)  
Unrivaled (Hockey Ever After #3)
Unrivaled (Hockey Ever After #3)
Morgan James, Ashlyn Kane | 2023 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
so bloody good!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book 3 in the Hockey Ever After series, and I am reading it after I read book 4. They can all read as a stand alone, the characters from previous books do pop up, but you don't need to haveread those to fully enjoy this book.

And I bloody LOVED this book! It is absolutely on a par with book 2, that got 5 stars from me, but for a very different reason. That book was very emotional, heavy on the angst scale. THIS one? Opposite end of the scale, low on the angst. Emotional, still, but different.

Max and Grady has chemistry on the ice, just the sort that the media have billed it as hatred. Grady doesn't hate Max, Max breaking Grady's arm years previously really was an accident. But when a hookup who Max thinks is a catfish usingGrady's picture turns out to be Grady, that attraction goes into overdrive. And from that very first time, both men were hooked. But they play for rival teams, can it really work when one or both could be traded and moved at a moments notice?

I loved this, I really did!

Max and Grady are perfect for each other, each with their quirks and faults that compliment the others and I fell in love with these guys right from the start.

The chemistry is powerful, and plays a huge part all the way through the book. But I found this one was a bit more fade to grey, than full on page smexy times, and I think for THESE two, it was perfect.

The hockey match descriptions, while a lot, I found I enjoyed then more because of the interaction between Max and Grady when they were on ice together. Even when they played other teams, I didn't feel overwhelmed by the technical stuff. I still have no clue how it works, but having been to an ice hockey match here in the UK, I can appreciate the SPEED these matches are played at!

The only real angst, I think, was when Grady got traded. He reacted badly to something someone said, and instead of reaching out to Max, Max bore the brunt of Grady's anger...? No, he wasn't angry, he was HURT. But Grady does redeem himself, quite wonderfully.

I have already read the short that comes after this, and I'm finding it really REALLY hard not to write in here, what happens there. So I will leave this one as this:

5 full and shiny stars!

*same worded review will appear elsewhere
  
Jennifer's Body (2009)
Jennifer's Body (2009)
2009 | Comedy, Horror, Mystery
6
6.4 (17 Ratings)
Movie Rating
Devil's Kettle is a small town where everyone knows everybody. The story revolves around the relationship between Needy (Amanda Seyfried) and Jennifer (Megan Fox) and other than having similar interests, the two are polar opposites. Needy is more of the quiet, girl next door type that is a bit of a bookworm with a heart of gold whereas Jennifer is more spontaneous, mean spirited, and the stuck-up, hot cheerleader type that every high school boy seems to dream about being with. One night, Jennifer drags Needy to Melody Lane, the one bar in town, to see a new flavor of the week indie band called Low Shoulder. When the bar catches on fire and most of the people inside are crushed or burned in the destruction, Needy thinks that's where this horrible night gone wrong would end. That is until Jennifer decides to go off with the band in their van and Needy has to make her way back home alone. After that night, a demon is transferred into Jennifer's body with an unquenchable hunger for high school guys. As Needy begins to accept what's happened to her BFF, she realizes that she's the only one that has a chance of stopping Jennifer once and for all.

Other than Megan Fox, the other factor that was pushed really hard in the advertising campaign for Jennifer's Body was the fact that Diablo Cody, the screenwriter for Juno, was attached to this film. To be honest, I think Cody's contributions are what I enjoyed most. The dialogue and humor of the film are both witty and laugh out loud funny at times. The writing, in general, made what otherwise would have been your average horror film worth watching and fairly entertaining in the long run.

This is probably the best we've seen acting-wise when it comes to Megan Fox. She isn't much other than eye candy in the Transformers films and was just an egotistical tramp that just so happened to be a rising star in How To Lose Friends and Alienate People. Other than the demonic possession part, her role in Jennifer's Body isn't too different from her role in How To Lose Friends and Alienate People. I'd give most of the credit to Cody's great writing, but Fox is actually able to display a bit more of her acting range this time around. While it probably isn't much compared to, you know, actresses with talent and she sounds like she has a cold most of the time, it's more than what we've seen from the actress in the past and everyone has to start somewhere.

The storyline doesn't offer much fresh material when it comes to horror films, but it gets the job done. The ending offers a bit of a different take on what would otherwise be an ending that would leave room for a sequel. With the conclusion to Jennifer's Body, however, it's more open ended. They could stop here and it would be a fine stand alone film, but it leaves enough questions unanswered that a sequel could see the light of day. Since the movie only made around $18 million worldwide, a sequel seeing theatrical distribution seems unlikely. A direct to DVD sequel with B-actors is definitely a possibility though. Aren't they always with horror films?

Jennifer's Body is superbly written on one hand, but feels like a run of the mill horror film on the other. The high point is definitely the screenplay by Diablo Cody, who manages to make Megan Fox's acting abilities look better than they ever have. But it seems the films enjoyment will rest solely on the shoulders of how much you enjoy horror films that don't shy away from blood. If you're not a fan of horror, I'd recommend staying away from this one. But if you're a fan of great writing, quite a bit of blood, horror, or Megan Fox's sex appeal then you should definitely give this one a go.
  
Revolution!
Revolution!
2009 | Bluff, Deduction, Political
My wife is not able to play games with me as much as either of us would like. We have kids, dogs, and other life responsibilities that limit our gaming time together. However, if there ever was a game that she loves to play and absolutely has figured out, it’s Revolution! by Steve Jackson Games (yes, the Munchkin Man). So that’s why I am including her guest score on this review. She seems to like it an awful lot.

Revolution! is an area control bidding game of influencing kingdom inhabitants to jockey for a superior position of power to win the game. The key is influencing the right people at the right time to gain resources, influence in the kingdom, and support (VPs).

DISCLAIMER – We are using the expansion “The Palace” along with our review as it add components to play with up to 6 people, and our game nights tend toward 6 players more than 4. The base game alone plays up to 4 players and uses 4 fewer characters to influence. Should we add in the “Anarchy” expansion we will either add that information here or link to the review from here. -T

To setup, place the main kingdom board on the table that outlines the different districts in which the players will be vying for majority influence. Each player chooses a color and receives all color-matched components: player reference screen, cubes, disc, and one bid board (which are all identical). Each player will also receive one Force token (red fist), Blackmail token (black envelope), and three Gold tokens (gold coins). You are now ready to begin.

Turns are taken simultaneously. Players will place tokens on their bid boards to denote which type of influence they plan to exert on an inhabitant and how many of each. For instance, you may place all your coins on the General and hope you win. Or maybe you want to place a coin and a blackmail on the Printer. Once all players have placed their influence on their boards, the privacy screens are lifted and each kingdom character is compared individually, one by one. Did your three Coins on the General fly, or did someone add a Blackmail token and prevail? Wait, one Blackmail wins? Yes, in Revolution! the gold Coins are the lowest value influence. So one Blackmail alone is enough to win against ANY NUMBER of Coins. Now, one Blackmail alone is defeated by one Blackmail and one Coin, but simply one Force would beat both of those attempts, as Force is the most powerful token type, but not all inhabitants are affected by Force. Take your General for example. Their color on the bid board is red, meaning that a red token will have no effect here. Once the winners of each kingdom person have been determined, the winners receive the benefits offered by each character. I will not go into detail the benefits each character gives you, but for an example (shown below on the play pic), the General awards the winner with one Support (VP), one Force (fist token), and you may place an influence cube in the Fortress. Before the next turn, each player will check their token collection and anyone who has less than five tokens will receive a number of Coins to bring their collection to five tokens.

As the bidding phase gains you resources for future rounds, or instant Support, etc, the second half of a round is influencing the different districts within the kingdom. You do this placing your won cubes on any space within a specific district to attempt majority control of it. At the end of the game, the players with majority control of each district will receive Support for the districts that correspond with what is printed on the board. These are VERY important as you can amass tons of Support from district majorities. The game continues in this fashion for a number of rounds until all influence spaces on the main kingdom board are full. Players then check for majority in each district and apply Support on the VP track. The player with the most Support at the end of the game is the winner! (It will be Kristin.)

Components. This is a heavy game, not in complexity, but in component weight. The boards are all of great quality, the cardboard tokens are nice, the wooden cubes are typical quality. The art on the game is good, if dated, but good. I have no complaints about the components.

As you can see from our scores at the top, we REALLY like this game. As one of the highest ranking games on BGG from Steve Jackson Games, this one delivers a great time of double thinking, bluffing your neighbors, and certainly rewards players for their great strategy. We used to play this game ALL THE TIME until it became futile playing against my wife. She is that good. At one point I thought I had her strategy figured out, but I have since lost it. However, I am always eager to play this and try again. One of these days I will claim victory. Revolution! could definitely stand an update, or re-theme, or something along with a reprint to bring it into more homes, but I am glad I have a copy (with all the expansions *shoulder brush*) and it will not be leaving my collection any time soon. That’s a mark of a great game, and that’s partly why Purple Phoenix Games gives this one a close-to-a-Golden-Feather-Award-recipient 23 / 24. If you see one in the wild, pick it up!