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The Odd Sisters: A Villains Novel (Villains #6)
The Odd Sisters: A Villains Novel (Villains #6)
Serena Valentino | 2019 | Science Fiction/Fantasy, Young Adult (YA)
8
8.6 (5 Ratings)
Book Rating
The Odd Sisters is the latest addition to the Disney Villains collection written by Serena Valentino. In truth I read this as soon as it came out but I have been so slow with my reviews that I am now looking forward to the next instalment this summer which focuses on the formidable Cruella De Vil.

As you may expect, the Odd Sisters focuses on the three witches whom we have come to recognise from every novel in the villain’s collection. When we left the sisters, they were trapped in the dreamscape; punished by Circe for the roles they had played in creating and revelling in the misfortune of others. This novel leads directly on from ‘Mother Knows Best’, with Circe scouring journals alongside Snow, revealing more and more of the story behind the sisters and their madness.

This is the one review of Serena’s novels that I have really struggled to write. Not because the book is not good! The story itself ties up all the loose ends from ‘Mother Knows Best’ but still leaves room for character development in the form of Tulip and Popinjay who have embarked upon their own adventure: I am sure it is not the last we will hear from them.
My struggles lie in not spoiling the story for a potential reader. This is one story which you just have to experience and read in the correct order! There is an established order for a reason people! Serena Valentino does not write and release these books on a whim- you must pay attention!

A unique characteristic of this novel is the addition of illustrations. The cover art for the series of villain tales is arguably iconic, yet, this is the first book which has included internal illustrations. These illustrations are beautiful as standalone drawings but they also bring a level of humanity to the Odd Sisters: quite apt, as this is the story which explains how they came to be so inhuman in their behaviour and values.
The inclusion of illustrations also allows the seamless addition of the sisters’ journal which eager readers have fallen on and devoured for clues of future villain tales. Later Serena Valentino herself (@blackbirdpirate) would reveal on Instagram that one fan had deduced these clues perfectly, leading us to expect upcoming tales from the likes of Lady Tremaine, Hades and the Shadowman.

‘The Odd Sisters’, although obviously centering around the three witches, seems to bend to Snow White as the main character in the tale. Snow’s journey concludes in this novel, finally allowing her to end her-frankly unhealthy- relationship with her stepmother. It also transpires that the odd sisters’ journey into madness began with Snow…but you will have to read the book to find out how.

Despite being significantly different from the previous villain tales, Valentino continues to keep us gripped with this almost cathartic novel. In tying up the loose ends such as the significance of the teacups (that has been bugging me for ages!), Valentino is able to build suspense in Circe’s journey and focus on dropping teasers for where the books will lead next. I for one, cannot wait to find out.
  
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Disney Villainous
Disney Villainous
2018 | Entertainment
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.

Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.

DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.

Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.

Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.

Play continues in this manner until one player has achieved their victory condition.

Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…

So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
  
Justice League (2017)
Justice League (2017)
2017 | Action, Adventure
Decent cast performances (1 more)
Good fun
Varying quality of SFX (1 more)
Painfully safe
Justice At Last For DC Fans?
Last weekend, a movie dropped that most comic book fans have been hotly anticipating for the last few decades. The follow up to the disappointment that was Dawn of Justice, Justice League had a lot to live up to. I’m not going to try and convince you that it is a perfect movie, but I enjoyed it. If I was judging the movie on it’s own I would probably be much harsher with my rating etc, but in the context of other DCEU movies, it’s a breath of fresh air.

 The first half of the movie is extremely choppy and unfocused and feels more like a grab bag of scenes cut together to resemble a story rather than any sort of coherent story. Then the last half of the movie plays it incredibly safe and plays out exactly how you would predict. There are no surprises or twists and then the credits roll and half heartedly set up a potential sequel, although with the huge amount of money Warner Bros lost on this movie if the rumoured budget amount of 300 million is to be believed, we may not be getting another entry any time soon. Which is sort of a shame because there are aspects of this movie that I really like, such as Batfleck and Jeremy Irons as Alfred.

 There isn’t really much to talk about here, which is disappointing. Although Batman V Superman left a great deal to be desired as a decent comic book movie, it at least gave all of us something to talk about. The cast is alright, Affleck was just as great as Batman as he’s been up until now, Cavill puts in a decent Superman performance if you can get by that dodgy CGI upper lip, Gal Gadot is great as Wonder Woman, Ray Fisher does fine as Cyborg, Jason Momoa’s Aquaman is pretty one dimensional, but I think that’s more to do with the script than with the actor. Ezra Miller is annoying but clearly supposed to be the comic relief in the film. JK Simmons is wasted as Jim Gordon, but it’s nice to see Amy Adams in a reduced role here. I don’t hate Amy Adams, but I am not a fan of her portrayal as Lois Lane and surprisingly, she actually serves a purpose in this film, as opposed to pondering about with a camera looking surprised. The SFX varies greatly, with some really impressive visual effects and some that look like absolute garbage.

 Slight spoilers going forwards I guess, but it’s not exactly a shocking revelation that they resurrect Superman from the dead in this movie, which as a long time comic book fan, I feel like could have been handled better.

 Overall, it’s not the worst movie in the world; it’s not even the worst movie in this universe, but really it should be great. This movie should be so much better than, ‘okay,’ it’s the Justice League for Christssake. This film isn’t even as good as Thor Ragnarok, the third sequel in one of the least popular Avenger’s solo film. Justice League should have blown Thor out of the water, both commercially and critically! However, as a standalone film, without any context around it, it is a fun film and I did enjoy my time with it.
  
40x40

Ross (3284 KP) rated Season of Storms in Books

Apr 23, 2018 (Updated Apr 25, 2018)  
Season of Storms
Season of Storms
Andrzej Sapkowski | 2018 | Science Fiction/Fantasy
7
7.5 (2 Ratings)
Book Rating
Some good short stories contained within (0 more)
2-d characters (2 more)
fantasy-by-numbers
Frequent incongruent Latin/French phrases
More a set of short stories than a novel in its own right
* I received an advance copy of this book from NetGalley in return for an honest review. Formatting issues (many) have not been factored into the review *


To my knowledge, the books of The Witcher are split into the short story collection prequels (one of which I have read) and the full books (which I have not read). This book is somewhere in between being neither strictly a collection of short stories nor a focussed standalone novel in its own right. Chronologically, this book falls in between the stories contained in The Last Wish) though it is impossible to say quite where it falls (as mention of the stryga is made near the end, which begins the Last Wish I have to assume it comes after the flashback stories from that tome but before the overarching story linking them all).
It may be because I haven't read the full novels, but I find the Witcher to be a thoroughly bland and unexciting character and I have no connection with him. He has next to no personality and contributes nothing to the dialogue of the book. Similarly, all other characters are very disposable - they are either supposedly strong-willed sorceresses (who smell of flowers and throw themselves at the Witcher and are bedded instantly) or they are otherwise instantly forgettable.
I think Sapkwoski was trying to give the sorcerers a sense of academic snobbery but they frequently use Latin phrases, which just gets irritating very quickly. Similarly French words and phrases are thrown in willy-nilly without translation which gets annoying as well. This seems even more unusual when you realise the story was written in Polish and translated into English, with some parts kept in French or Latin. And then further when it is meant to be in a different world where French wouldn't be a thing.
The story essentially follows Geralt of Rivia (The Witcher) who loses his swords and goes on a quest to get them back, and just happens along the way to meet people who need his skills (like on Neighbours where one character leaves and another comes in through the door at exactly the same moment). This aspect makes me think this was meant to be a series of short stories stitched together. But unfortunately here those short stories are not finished up within themselves and you have a number of unsatisfying loose ends in the back of your head throughout.
As with The Last Wish, I found the ending very confusing and had no idea what had happened. It may be that other works fill in the gap and I will have that filled in time, but if so that makes this not a satisfying read in its own right.
Overall, I don't mind Sapkowski's writing in general, other than a few irritating bad habits and I like the overriding idea of the stories but find the execution, character development and overall world-building somewhat clumsy and throw-away. But as I say, this may be because (I think) I have read these in chronological order, rather than published order. I will fill in the gaps and work out if that is the case.