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You May Now Kill the Bride (Return to Fear Street #1)
You May Now Kill the Bride (Return to Fear Street #1)
R.L. Stine | 2018 | Horror, Young Adult (YA)
10
7.0 (3 Ratings)
Book Rating
The Plot (3 more)
The Characters
The Pacing
The World Building
R.L.Stine Does It Again!
I was a huge R.L. Stine fan back when I was in school. I was constantly reading every book I could read by R.L. Stine. I credit him with my love of horror books. Anyway, when I heard R.L. Stine was writing new Fear Street books, I had to read them! The first in this series is You May Now Kill the Bride. I absolutely loved it!

The pacing for You May Now Kill the Bride is fantastic! This book really was a page turner. I found myself not wanting to put it down. Each page had me hungry for me.

I really enjoyed the plot of You May Now Kill the Bride. Part of this story takes places in 1924 where we learn about the Fear/Goode curse. A Fear wedding takes place, but it really doesn't good as planned and tragedy ensues. The other part of the story takes place in present day. Another Fear wedding is about to take place, but it doesn't happen because the bride has gone missing. Will this Fear wedding end in tragedy as well? There were a few plot twists which I really enjoyed even if a couple of the plot twists were somewhat predictable. Even though You May Now Kill the Bride is part of a series, it can be read as a standalone. There were no cliffhangers at the end of the book, and all of my questions were answered.

R.L. Stine did an amazing job with the world building like always. I always felt like I was part of the story. Even though this is a work of fiction, everything felt real. I found myself even holding my breath at the most climactic parts of You May Now Kill the Bride.

I felt that all the characters in You May Now Kill the Bride were fleshed out very well. I enjoyed all the characters very much. My favorite character was Ruth-Ann. It was hard not to like her as I could really relate to her on a personal level. However, all the characters were interesting to read about even the minor characters. Most of the story is told in first person from Harmony's point of view. While I did find Harmony annoying right at first, I quickly ended up liking her.

Trigger warnings for You May Now Kill the Bride include magic, the occult, murder/death, and minor violence. There's also one scene where a character hurts their hand which isn't overly graphic, but those who are a bit squeamish may not like it too much. There's also another scene about a body being found after being found at the bottom of a cliff. The description isn't very graphic, but some may find it unsettling.

Overall, You May Now Kill the Bride was such a really good and quick read. The plot is fantastic, and the characters are written very well. Fans of R.L. Stine will truly love this story especially those that loved the original Fear Street series. I would definitely recommend You May Now Kill the Bride by R.L. Stine to everyone aged 15+. It was so good!
  
Legends of Oz: Dorothy's Return (2014)
Legends of Oz: Dorothy's Return (2014)
2014 | Animation, Family, Musical
6
6.3 (4 Ratings)
Movie Rating
There are certain classic movies that should never be recreated or warrant a sequel. The 1939 cinematic musical masterpiece The Wizard of Oz happens to be one of them. I consider this movie to be the birth of the modern movie film industry, it set the standard for all movies to measure themselves against for many years to come. For those who have been living under a rock and are not familiar with the story of the Wizard of Oz, Dorothy, a young farm girl from Kansas, along with her dog Toto, get whisked in their house by a twister to the land of Oz, a magical fantasyland, where Dorothy wants nothing more than to return home. Per the advice of a Good Witch and some munchkins, and with a new pair of ruby slippers, Dorothy and Toto follow the yellow brick road to the Emerald City to meet the Wizard, who will hopefully help the two make their way back to Kansas. Along the way, she befriends a scarecrow in need of a brain, a tin man who is lacking a heart, and a cowardly lion desperate for courage. They each decide to join Dorothy on her adventure where she defeats the Wicked Witch of the West, who wanted those magical ruby slippers and in the end reaching the Emerald City and safely finds her way back home.

The Legend of Oz: Dorothy’s Return is 3-D animated musical follow up that begins shortly after Dorothy (Lea Michele) returns home from the Land of Oz. The aftermath of the tornado has left her hometown in shambles. Dorothy fights to try to convince everyone that this is their home and it can all be repaired despite the government demanding everyone to vacate the town and seek refuge elsewhere. Back in Oz, the Jester (Martin Short) who happens to be the brother of the Wicked Witch of the West, has sought to rule the World of Oz. He and his band of flying monkeys (same ones from the original movie), begin their reign of terror turning the leaders from all corners of the land into marionettes. The beloved trio of Scarecrow (Dan Akroyd), the Tin Man (Kelsey Grammer) and the Cowardly Lion (James Belushi) believe the only person who can stop the Jester’s tirade is Dorothy. With the help of Scarecrow’s new invention, a machine that can bring Dorothy back over the rainbow and to the land of Oz, they summon for Dorothy. Instead of arriving to the Emerald City, Dorothy arrives in a far off land where she tries to locate the yellow brick road, knowing it will lead her to the Emerald City. On her journey we are introduced to new lands, new people and creatures, new songs, and a new adventure and obstacles that she must overcome before it’s too late.

As a standalone movie, this is a great kids film, one the whole family can enjoy. Lots of fun musical numbers, a mediocre storyline, engaging characters, and beautiful scenery. I would recommend watching this movie with zero expectations and do not attempt to compare it to the original movie, it doesn’t hold a torch!
  
The Odd Sisters: A Villains Novel (Villains #6)
The Odd Sisters: A Villains Novel (Villains #6)
Serena Valentino | 2019 | Science Fiction/Fantasy, Young Adult (YA)
8
8.6 (5 Ratings)
Book Rating
The Odd Sisters is the latest addition to the Disney Villains collection written by Serena Valentino. In truth I read this as soon as it came out but I have been so slow with my reviews that I am now looking forward to the next instalment this summer which focuses on the formidable Cruella De Vil.

As you may expect, the Odd Sisters focuses on the three witches whom we have come to recognise from every novel in the villain’s collection. When we left the sisters, they were trapped in the dreamscape; punished by Circe for the roles they had played in creating and revelling in the misfortune of others. This novel leads directly on from ‘Mother Knows Best’, with Circe scouring journals alongside Snow, revealing more and more of the story behind the sisters and their madness.

This is the one review of Serena’s novels that I have really struggled to write. Not because the book is not good! The story itself ties up all the loose ends from ‘Mother Knows Best’ but still leaves room for character development in the form of Tulip and Popinjay who have embarked upon their own adventure: I am sure it is not the last we will hear from them.
My struggles lie in not spoiling the story for a potential reader. This is one story which you just have to experience and read in the correct order! There is an established order for a reason people! Serena Valentino does not write and release these books on a whim- you must pay attention!

A unique characteristic of this novel is the addition of illustrations. The cover art for the series of villain tales is arguably iconic, yet, this is the first book which has included internal illustrations. These illustrations are beautiful as standalone drawings but they also bring a level of humanity to the Odd Sisters: quite apt, as this is the story which explains how they came to be so inhuman in their behaviour and values.
The inclusion of illustrations also allows the seamless addition of the sisters’ journal which eager readers have fallen on and devoured for clues of future villain tales. Later Serena Valentino herself (@blackbirdpirate) would reveal on Instagram that one fan had deduced these clues perfectly, leading us to expect upcoming tales from the likes of Lady Tremaine, Hades and the Shadowman.

‘The Odd Sisters’, although obviously centering around the three witches, seems to bend to Snow White as the main character in the tale. Snow’s journey concludes in this novel, finally allowing her to end her-frankly unhealthy- relationship with her stepmother. It also transpires that the odd sisters’ journey into madness began with Snow…but you will have to read the book to find out how.

Despite being significantly different from the previous villain tales, Valentino continues to keep us gripped with this almost cathartic novel. In tying up the loose ends such as the significance of the teacups (that has been bugging me for ages!), Valentino is able to build suspense in Circe’s journey and focus on dropping teasers for where the books will lead next. I for one, cannot wait to find out.
  
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Disney Villainous
Disney Villainous
2018 | Entertainment
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.

Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.

DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.

Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.

Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.

Play continues in this manner until one player has achieved their victory condition.

Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…

So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.