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Purple Phoenix Games (2266 KP) rated Harry Potter: Death Eaters Rising in Tabletop Games
Dec 3, 2020
Have you read our review of Thanos Rising: Avengers Infinity War? If you have not, please do. I’ll wait. The reason I ask is because this Harry Potter version is a reimplementation of Thanos Rising with a few new twists. Great twists. In fact, I’ll spoil it for you and let you know that I now prefer the Harry Potter version even though I enjoy Marvel-related things in my life much more. But why is it good or better than its predecessor?
Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.
To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.
Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.
Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.
To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.
Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.
So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.
So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
Harry Potter: Death Eaters Rising is a game utilizing the Rising system of games (which also includes Batman, Star Wars, and SpongeBob Squarepants as of now) for two to four players. It is a cooperative game where players will take charge of one of the three factions: Dumbledore’s Army, Hogwarts, or Order of the Phoenix in order to defeat Voldemort and his Death Eater cronies. Though Voldemort will be menacing players throughout the game, the players will not be able to attack him directly until about half way through the game. Can you survive long enough to battle the big bad?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, follow the instructions in the rulebook, but generally the central board will have the large painted Voldemort “mini(?)” and three areas that hold Place cards: Hogwarts, Ministry of Magic, and Diagon Alley. Players will be given one Leader card in their chosen faction (obviously Order of the Phoenix is best) to begin the game. Set aside the damage counters, corruption gem tokens, and Spell tokens in their own piles. Shuffle the main deck of character cards, reveal and place three per Place and then insert the Voldemort card somewhere near half-way into the shuffled deck. The game may now begin.
On a player’s turn they must complete the following steps: 1. Travel to a Location, 2. Roll Voldemort Die and resolve actions, 3. Roll, assign, and resolve Wizard dice, and 4. End Turn. After taking these actions it will be the next player’s turn.
To Travel to a Location, the active player will place their faction-matching Mission token upon one of the Places on the board. This is the Place that the active player may now be able to recruit Wizards from and also attack enemies.
Once at a Location, the active player will Roll Voldemort Die and resolve actions thenceforth. The game affords players a large green Voldemort Die to be rolled. Upon the faces are sides that instruct players to turn the Voldemort mini Left or Right one Place and attack all Wizards there (including all Wizards on a player’s team if Voldemort is now in their Location). Two faces will also show the Dark Mark. When this face is rolled Voldemort does not move, but will attack all Wizards at his current Place (by placing damage counters on the card) as well as activating ALL Death Eater Dark Mark abilities. Not all Death Eaters will have Dark Mark abilities, but when they activate, they can be deadly.
Now that Voldemort has had his fun, the active player will Roll, assign, and resolve Wizard dice. Players will have in front of them faction cards that indicate how many and of which color dice to be rolled on a turn. These dice may be added to or otherwise altered as a result of recruited Wizards’ special abilities as well. Once a player takes the appropriate dice to be rolled, they must roll them and begin assigning faces to Wizards for recruitment, Death Eaters for damage, or other abilities on team cards. Recruiting more Wizards to a player’s team or damaging Death Eaters is how the game progresses because each time a card is recruited or defeated it is removed from the main board and a new card replaces it. As long as at least one die is removed from the player’s pool each time the dice are rolled the player may continue rolling to match symbols needed.
To End Turn, the active player will add any recruited Wizards to their team, discard any defeated Death Eaters, Wizards, or Places, and retrieve their Mission token to be used on the next turn.
Play continues in this fashion of taking turns through the four steps until the Voldemort card is drawn. He then comes into play as an enemy that may be attacked like normal. Players win when they defeat enough Death Eaters and Voldemort, but can lose if the players allow a Place to be completely corrupted (usually by Death Eater card abilities), allowing four Places to be corrupted, if too many Wizards have been defeated per number of players, or any player has all their Wizards defeated from their team.
Components. This game includes a lot of components of varying style and materials. The cards are all very glossy (meh) and feature headshots of the characters mostly. The board is three pieces fit together like a pizza and is great. The damage counters are little translucent red cubes, and the corruption gem tokens are also translucent gems but gray in color. The best components in the game are by far the Voldemort, well, statue and all the dice. The Voldemort piece is incredible, and pre-painted. The stance he is taking is formidable and somewhat intimidating when he’s pointing his wand right at you. The dice have been upgraded to a matte finish (as opposed to yucky polished finish) and feature some great inking. The one negative I have to say is also about the dice: I believe that the faces sometimes can be confusing because the icons are more detailed than is necessary. While some would argue that detailed dice are better than merely serviceable dice, I would much rather see a sword on a face and know it’s a sword than to look at a die face and wonder what I am looking at exactly. In any case, that’s my opinion and yours may be different. Let’s still be friends.
So overall this is a big upgrade over the Thanos version of a Rising game for several key reasons. In Thanos I always felt like every turn could lose the game for us, and Thanos seemed to gain the Infinity Stones too quickly for my taste. In this version, you know you have half a deck before you are able to even fight Voldemort, so being able to tackle his minions until then seems more surmountable. The dice have been upgraded, and the Voldemort die is wonderful and easy to read. That was an issue I had with Thanos: his die was hard to read and the colors were not distinct enough. Not a factor in this version at all. I also feel that this version has much more faction-dependency and interplay. What I mean is that an Order of the Phoenix card may require a player to also have a Dumbledore’s Army card on the team in order to unlock access to their special ability. I like that. I like a well-balanced team, though my first game saw me recruit eight Order of the Phoenix cards and one Dumbledore’s Army card. We won, but I felt bad.
So it’s no surprise that I love this game. I find it better and easier to learn/play than the Thanos version. I like the components a whole lot more. I like the interplay between the factions more. I am sad that I prefer Marvel to Harry Potter, but I do not dislike Harry Potter, let it be known. And I do enjoy this version much more. Purple Phoenix Games gives this one a triumphant 10 / 12. My wife and I truly love it and can’t wait to play it again very soon. If you are looking for a good Rising game, I certainly recommend you look at Harry Potter: Death Eaters Rising. It’s a guaranteed hit if you or a loved one is a Harry Potter fan. For sure. It’s brilliant.
Erika (17788 KP) rated Loki - Season 1 in TV
Jul 16, 2021 (Updated Jul 16, 2021)
I’ll stick with Loki’s original story-arc.
Contains spoilers, click to show
Loki, featuring the return of Tom Hiddleston to the MCU, has escaped with the tesseract, and is subsequently caught by the TVA. He agrees to help Owen Wilson’s Mobius track down a variant that is conveniently a version of himself. What ensues is a painful setup for Ironman with Magic… oh, sorry, Dr. Strange and the Multiverse of Madness.
On one hand, my ma always told me, if you don’t have anything nice to say, don’t say anything at all, but on the other hand, I haven’t been this pissed off at a major franchise since Star Wars: The Last Jedi. My visceral, negative reaction was caused by many things.
First, this series did not need to be made. Loki had a perfect ending to his overall arc, and it really didn’t need to be messed with. I am a huge Tom Hiddleston fan, I went to NYC to see him in a play, waited outside freezing my butt off to meet him, all of that. I was so glad when Loki was killed off, so he’d be free to do other things, and not just be known for Loki. Alas, that did not happen.
This series was made for two subsets of fans: the fans that can’t accept the death of their favorite character, and the fans that are absolutely, irrationally obsessed with having their favorite character paired up romantically. I fall into neither of these categories. ‘More Stories to Tell’ was the tagline… it should have been ‘More Money to be Made’.
After watching the same movie in a different flavor for over ten years, I realized that maybe the MCU wasn’t for me anymore. But, when Loki was announced, I was promised something new and weird! I thought, maybe this will be the show to get me back into the MCU. That was not the case. I cannot believe the rave reviews about this series; did we all watch the same thing?
The first warning sign for me was when it was announced that Michael Waldron, who was a writer for Rick & Morty was going to be helming this series. Rick & Morty is funny… if you’re a dude-bro, drunk, or high. When I read a few of his interviews prior to the release of Loki, another warning sign, this guy kind of sounded like a huge douchebag. I was then calmed and reassured that maybe it wouldn’t be a train-wreck because Hiddleston was heavily involved in the series.
As I’ve mentioned before, we were promised something new, different, and weird. Don’t make promises you can’t keep, creative team behind Loki.
Episode 1 was cheap; did I need to see clips from previous movies used in a very uncreative way? No, I did not. There was also something just off about the casting of Wilson. Now, this may be on me because my teen-years were spent quoting Owen Wilson films. There were a few things I liked about Episode 1, like the Blade Runner robot reference. There was a red flag in this episode though. Pro-tip: never, EVER have a character verbalize/confirm that they’re smart. Because it’s probably not the case.
Episode 2 was the bright spot, it was my favorite, by far. It was fast-paced, amusing, and the most interesting episode out of the whole series. The Mt Vesuvius/unleashing of the goats thing was the sort of thing I was looking for in this series. I actually chuckled a little, which rarely happens. It moved the story along, and we get the big reveal of the Loki variant that’s causing all the havoc.
Episode 3 was, for lack of a better word, boring. The pace slowed, and it was the infamous Disney+ show filler episode. We’re introduced to Mary Sue, sorry, I mean Lady Loki, but not really, Sylvie, the Enchantress, right? No, wait, she’s a completely different, new character. Probably shouldn’t have opted for the name Sylvie in that case. She’s a brand new, *strong* female, that shows her strength by punching people and has no personality (see: Carol Danvers - Captain Marvel, Hope van Dyne - Ant-Man). Y’all, you told me you were going to give me something different, new, weird. A Mary Sue isn’t new, different, or weird. This episode was a get-to-know-each-other, and build a pseudo-sibling relationship, right? Because anything else would be weird in a bad way, not an interesting way. There was a considerable shift in our TVA ‘Smart’ Loki character evolution, he opened-up, announced that he was a member of the LGBTQQIAAP nation, progress! First bi-sexual character in the MCU, way to go Disney, getting with the times! It was still a filler episode though, and while the stakes seemed high, you knew that there were three more episodes to go, of course they would live.
Again, I was reassured after this lackluster episode by Hiddleston, that 4 and 5 were his favorite. That fact is now disturbing.
Episode 4 was the death knell. I think the response from the creative team afterwards was also incredibly tone-deaf, and, quite frankly, insulting. The 4th episode was so bad, I legitimately had to go cleanse my eyes and brain with a GBBO marathon. The fact that the creative team had no idea that the insta-love (see: Jane and Thor - Thor) between two characters that had seemingly formed a pseudo-sibling relationship wouldn’t come off a little incest-y is really strange to me. If a pseudo-sibling relationship was not the intention, then it was poor writing, directing and acting by all parties involved. Sometimes, when a Mary Sue punches our main character, he falls in love with her (see: Hope and Scott - Ant-Man). The whole narcissism thing was hilarious, I’m glad our TVA ‘Smart’ Loki was cured of that by Sylvie and another *strong* personality-lacking woman (see: Sif -Thor/Thor: the Dark World) kicking him between the legs was what he’d needed all along. If a small portion of this episode was actually utilizing the myth of Narcissus, then I’m glad they followed it through to the dying part. This is when everything clicked for me. Our TVA ‘Smart’ Loki’s character evolution made him a big ol’ bowl of mushy, overcooked oatmeal. HOW and WHY would you take one of the best anti-heroes in the MCU, or any superhero franchise, and make him so mushy? More importantly, I didn’t care about what happened to any of the characters, except B-15. Normally, that’s my cue to stop watching a show, but I wanted to see if they tried to convince audiences that this Oatmeal Loki was actually smart and logical.
Episode 5 was when things slightly improved. Again, I couldn’t forgive the events of Episode 4, and I totally fast-forwarded during whatever talk Loki and Mary Sue, sorry, Sylvie, had with a blankie around their shoulders. All of the other Lokis were better in their tiny amount of screen time than Oatmeal Loki and Mary Sue Loki. Alligator Loki had more personality than Sylvie. Richard Grant is the superior Loki in my opinion. This episode also reintroduced hand holding with CGI colors swirling around characters (see: Guardians of the Galaxy).
Episode 6 was our finale. Thank God. We’re introduced to the real head of the TVA, which was who everyone was expecting. This episode was a little slow-paced, with a lot of interesting chit-chat. Oatmeal Loki actually seemed like he had a brain cell or two for a few brief, fleeting moments. He even showed off some of his powers, which, by the way, we were told we’d see more of… but didn’t. Then, our Oatmeal Loki was distracted by his Mary Sue, went for a kiss, and plopped right on his ass, looking like a fool. I almost snorted my coffee as I watched. Then, they confirmed a Season 2.
Honestly, I was hoping Oatmeal Loki and Mary Sue Loki would get killed off. Sadly, it didn’t happen, and they’re getting another series, and an appearance in Ironman with Magic. I’m so glad this series was something new, different, and weird, not just the bog-standard, MCU drivel we normally get. Oh, wait… I probably don’t even need to state that this wasn’t my cup of tea, and, again, solidified the fact that I’m over the MCU. I also know that I should avoid anything Michael Waldron and Kate Herron touch. Eventually, I’ll stop feeling betrayed by Hiddleston, but it may take a while. Is that ridiculous? Probably.
On one hand, my ma always told me, if you don’t have anything nice to say, don’t say anything at all, but on the other hand, I haven’t been this pissed off at a major franchise since Star Wars: The Last Jedi. My visceral, negative reaction was caused by many things.
First, this series did not need to be made. Loki had a perfect ending to his overall arc, and it really didn’t need to be messed with. I am a huge Tom Hiddleston fan, I went to NYC to see him in a play, waited outside freezing my butt off to meet him, all of that. I was so glad when Loki was killed off, so he’d be free to do other things, and not just be known for Loki. Alas, that did not happen.
This series was made for two subsets of fans: the fans that can’t accept the death of their favorite character, and the fans that are absolutely, irrationally obsessed with having their favorite character paired up romantically. I fall into neither of these categories. ‘More Stories to Tell’ was the tagline… it should have been ‘More Money to be Made’.
After watching the same movie in a different flavor for over ten years, I realized that maybe the MCU wasn’t for me anymore. But, when Loki was announced, I was promised something new and weird! I thought, maybe this will be the show to get me back into the MCU. That was not the case. I cannot believe the rave reviews about this series; did we all watch the same thing?
The first warning sign for me was when it was announced that Michael Waldron, who was a writer for Rick & Morty was going to be helming this series. Rick & Morty is funny… if you’re a dude-bro, drunk, or high. When I read a few of his interviews prior to the release of Loki, another warning sign, this guy kind of sounded like a huge douchebag. I was then calmed and reassured that maybe it wouldn’t be a train-wreck because Hiddleston was heavily involved in the series.
As I’ve mentioned before, we were promised something new, different, and weird. Don’t make promises you can’t keep, creative team behind Loki.
Episode 1 was cheap; did I need to see clips from previous movies used in a very uncreative way? No, I did not. There was also something just off about the casting of Wilson. Now, this may be on me because my teen-years were spent quoting Owen Wilson films. There were a few things I liked about Episode 1, like the Blade Runner robot reference. There was a red flag in this episode though. Pro-tip: never, EVER have a character verbalize/confirm that they’re smart. Because it’s probably not the case.
Episode 2 was the bright spot, it was my favorite, by far. It was fast-paced, amusing, and the most interesting episode out of the whole series. The Mt Vesuvius/unleashing of the goats thing was the sort of thing I was looking for in this series. I actually chuckled a little, which rarely happens. It moved the story along, and we get the big reveal of the Loki variant that’s causing all the havoc.
Episode 3 was, for lack of a better word, boring. The pace slowed, and it was the infamous Disney+ show filler episode. We’re introduced to Mary Sue, sorry, I mean Lady Loki, but not really, Sylvie, the Enchantress, right? No, wait, she’s a completely different, new character. Probably shouldn’t have opted for the name Sylvie in that case. She’s a brand new, *strong* female, that shows her strength by punching people and has no personality (see: Carol Danvers - Captain Marvel, Hope van Dyne - Ant-Man). Y’all, you told me you were going to give me something different, new, weird. A Mary Sue isn’t new, different, or weird. This episode was a get-to-know-each-other, and build a pseudo-sibling relationship, right? Because anything else would be weird in a bad way, not an interesting way. There was a considerable shift in our TVA ‘Smart’ Loki character evolution, he opened-up, announced that he was a member of the LGBTQQIAAP nation, progress! First bi-sexual character in the MCU, way to go Disney, getting with the times! It was still a filler episode though, and while the stakes seemed high, you knew that there were three more episodes to go, of course they would live.
Again, I was reassured after this lackluster episode by Hiddleston, that 4 and 5 were his favorite. That fact is now disturbing.
Episode 4 was the death knell. I think the response from the creative team afterwards was also incredibly tone-deaf, and, quite frankly, insulting. The 4th episode was so bad, I legitimately had to go cleanse my eyes and brain with a GBBO marathon. The fact that the creative team had no idea that the insta-love (see: Jane and Thor - Thor) between two characters that had seemingly formed a pseudo-sibling relationship wouldn’t come off a little incest-y is really strange to me. If a pseudo-sibling relationship was not the intention, then it was poor writing, directing and acting by all parties involved. Sometimes, when a Mary Sue punches our main character, he falls in love with her (see: Hope and Scott - Ant-Man). The whole narcissism thing was hilarious, I’m glad our TVA ‘Smart’ Loki was cured of that by Sylvie and another *strong* personality-lacking woman (see: Sif -Thor/Thor: the Dark World) kicking him between the legs was what he’d needed all along. If a small portion of this episode was actually utilizing the myth of Narcissus, then I’m glad they followed it through to the dying part. This is when everything clicked for me. Our TVA ‘Smart’ Loki’s character evolution made him a big ol’ bowl of mushy, overcooked oatmeal. HOW and WHY would you take one of the best anti-heroes in the MCU, or any superhero franchise, and make him so mushy? More importantly, I didn’t care about what happened to any of the characters, except B-15. Normally, that’s my cue to stop watching a show, but I wanted to see if they tried to convince audiences that this Oatmeal Loki was actually smart and logical.
Episode 5 was when things slightly improved. Again, I couldn’t forgive the events of Episode 4, and I totally fast-forwarded during whatever talk Loki and Mary Sue, sorry, Sylvie, had with a blankie around their shoulders. All of the other Lokis were better in their tiny amount of screen time than Oatmeal Loki and Mary Sue Loki. Alligator Loki had more personality than Sylvie. Richard Grant is the superior Loki in my opinion. This episode also reintroduced hand holding with CGI colors swirling around characters (see: Guardians of the Galaxy).
Episode 6 was our finale. Thank God. We’re introduced to the real head of the TVA, which was who everyone was expecting. This episode was a little slow-paced, with a lot of interesting chit-chat. Oatmeal Loki actually seemed like he had a brain cell or two for a few brief, fleeting moments. He even showed off some of his powers, which, by the way, we were told we’d see more of… but didn’t. Then, our Oatmeal Loki was distracted by his Mary Sue, went for a kiss, and plopped right on his ass, looking like a fool. I almost snorted my coffee as I watched. Then, they confirmed a Season 2.
Honestly, I was hoping Oatmeal Loki and Mary Sue Loki would get killed off. Sadly, it didn’t happen, and they’re getting another series, and an appearance in Ironman with Magic. I’m so glad this series was something new, different, and weird, not just the bog-standard, MCU drivel we normally get. Oh, wait… I probably don’t even need to state that this wasn’t my cup of tea, and, again, solidified the fact that I’m over the MCU. I also know that I should avoid anything Michael Waldron and Kate Herron touch. Eventually, I’ll stop feeling betrayed by Hiddleston, but it may take a while. Is that ridiculous? Probably.