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    Lost Within

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    Named one of the best games in the App Store Best of 2015. “Gorgeous visuals and a tense...

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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
  
Days Gone
Days Gone
2018 | Action/Adventure
Deep story (3 more)
Interesting characters
Cool mechanics
Beautiful environment
Bit fiddy control choices (1 more)
AI sometimes seems asleep
Gone are the days!
Just started this game.

Days Gone is a really good game. Taking tropes from The Last Of Us and The Walking Dead. Days Gone, combines the threat on 'zombies' with the ongoing threat of humans in a number of guises.

From opening the game in pursuit of Leon, you are drawn into a beautiful world. One that is full of dangers. Freakers are tough and varied from Swarmers and Newts to things I am yet to run into.

Mechanics are nothing new. But as the saying goes 'If it ain't broke, don't fix it'. Great use of classic cover, stealth and instinct vision mechanics that we have seen in other games. However a mechanic that is relevantly new is that of monitoring the fuel usage. Only Mad Max used this idea before and this is supplemented by the mechanic of maintaining the bike. If either run low at the wrong time then it going be a nightmare to survive.

The only issue I have is the touch pad being used to access the menu. This leads to accidental opening of the menus.

Overall in the early days of playing this is a solid game. Hopefully the developers will add more content.
  
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Colin Newman recommended Sexuality by Sebastien Tellier in Music (curated)

 
Sexuality by Sebastien Tellier
Sexuality by Sebastien Tellier
2008 | Pop
(0 Ratings)
Album Favorite

"From the 90s onwards French music started to become very interesting. There have been quite a few French artists, especially in the dance-pop arena, who have found their metier when a lot of earlier French music just didn't translate. We lived in Belgium for quite a long time and one of the things I was completely aware of was the fact that as a British person I knew nothing about French music. And that's one good thing that's happened in music over the last twenty years: the increased internationalisation of music. Yes, Sebastian Tellier has to sing in English, but it doesn't necessarily matter as you don't understand what he's singing about anyway. He kind of does it by stealth. People told me about Sebastian Tellier and I was like, "yeah, it sounds quite interesting." And then you hear it, and you hear it again, and eventually you're like "my god, this is brilliant!" It's a combination of music and voice, it's groovy and funky; it's just incredibly listenable and a little bit bonkers. Again this is one of those records that we've listened to a lot. You can just put it on and it's just there, and sometimes it's just so beautiful, what he does. I'm not afraid of things that are just beautiful."

Source
  
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Derrik Osborn (5 KP) rated the PlayStation 3 version of Tomb Raider in Video Games

May 2, 2019  
Tomb Raider
Tomb Raider
Action/Adventure
Story, intensity, action, gameplay (0 more)
Replayability (0 more)
I have always been a huge fan of the Tomb Raider games since the first one in '95. I had high hopes for this game as the modern reboot and they were exceeded. The gameplay, story, and just overall fun of this game made it my favorite game of 2013. The multiplayer was even pretty fun. Much like the Uncharted multiplayer but less focus on action and more on stealth. Throughout the story, you will feel for Lara as she fights her way through overwhelming obstacles. She is the overcomer everybody wants to be.
The rpg elements of this game are very well placed. The level design has a good balance of linear and open world. Puzzles are cleverly thought out (something nobody seems to be able to figure out but creators of tomb raider games). Secrets are everywhere and pretty rewarding.

This is just all around a very well done game. They had a lot to overcome with the success of the Uncharted series but they really did their own thing and proved that Lara Croft is still the better Tomb Raider. The only complaint I have is that the multiplayer seems like they threw it together at the end to try to be like Uncharted. It was still pretty good and fun and somewhat unique but I think unnecessary. It did add longevity to the game. If you have not played this game, you are missing out!