Paul Kellett (118 KP) rated Gloom of Kilforth: A Fantasy Quest Game in Tabletop Games
May 1, 2019
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
Xanderath (690 KP) rated the Xbox One version of Assassin's Creed: Odyssey in Video Games
Feb 5, 2020
To start out you pick between either Alexios or Kassandra, i chose Alexios and have yet to experience Kassandra because even after restarting the main story i loved Alexios so much i kept him. So the game starts you on a small island called Kephalonia, which is a nice starting area with some basic quests and nice scenery. We get a bit of background on the hero's character and his motivation as we progress, once you get a ship you can pretty much explore anywhere on the map. i wouldnt recommend it though because the map is HUGE and there are plenty of areas that will kick your butt. Ive always been the kind of player to complete all the side quests, but there are so many in this game i kind of decided to plough on with the main story line, only to find out there are actually 3. The first "odyssey" is based around reuniting your family and if you make the right choices throughout the game this is achievable. its interesting to see how some choices turn out because honestly they werent always expected. The second "odyssey" is about destroying a cult of nutjobs that are responsible for a decent amount of tragedy both personal to Alexios and to the greater nation of greece. The third "odyssey" is somewhat disapointingly short but has some difficult boss fights. It is about gaining entrance to Atlantis the lost city and finding Alexios' real father. Overall the stories are very entertaining and i thoroughly enjoyed the inclusion of real historical figures such as herodotus and pythagorus.
Ive had so much fun in this game just sailing around or riding my magical horses, there is just soo much to do, but not in the overwhelming way. Ubisoft have done a great job making a magical game that is funny and gripping and exciting to play, i even learned some greek swearwords xD
I would recommend this game to anyone who likes fantasy, open worlds, stealth or just violence. 10/10 from me.
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