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Jordan Binkerd (567 KP) rated Star Wars, Vol. 1: Skywalker Strikes in Books
Jul 21, 2019
A stellar start
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….
Okay, cards on the table: I loved the Dark Horse Star Wars comics. Almost all of them, especially anything featuring the team-up of Ostrander and Duursema. So I was very much saddened to see that company lose the Star Wars license. Not surprised, following the purchase by Disney, as that mega-company also owns Marvel. I figured it was only a matter of time, and that turned out to be the case. So I was saddened, just as I was saddened by the relegation of a bunch of my favorite stories to the status of Legends. But the one thing I never expected was that Marvel would drop the ball. I mean, it’s bleedin’ Marvel! If there’s anything they understand, it’s comic books. Now, having read the first arc of their eponymous Star Wars series, I can confidently state that my faith was well-founded.
We join our cadre of heroes as they attempt a daring assault on the Empire’s largest weapons factory, the entire planet of Cymoon I. Posing as a trade delegation from Jabba the Hutt arriving to negotiate renewed supply lines in the wake of the destruction of the Death Star, our heroes slip through security and set about rigging the automated factory’s reactor to blow sky-high. Everything is going to plan, until Darth Vader shows up to negotiate for the Empire….
I mentioned that this was amazing, right? The writing and art sync perfectly to sell you on the fact that you’re watching the continuing adventures of Luke, Leia, and Han. Luke is still a brash hotshot, still feeling his way with regards to the Force, and can be kind of whiny when he’s confronted with just how far he has to go. Han is just as sardonic and impulsive as ever, though the backstory they’re teasing for him may help ground him a bit. We’ll see how that one turns out. Leia is clearly in charge, driven to achieve justice for Alderaan and her family, and even Chewbacca knows to follow her orders. It’ll be interesting to see where they take her character in future arcs.
One potential point of annoyance for some readers is going to be how closely this series and the Star Wars: Darth Vader series that runs concurrently are tied. Events from one series are offhandedly referenced in the other with no explanation, and have major repercussions at times. For example, Vader fails to apprehend our Rebel heroes in this book, is chastised by the Emperor and hires Boba Fett in the Darth Vader book, and then Fett shows up in this book to try and capture Luke. Complicating matters further is the fact that there’s a particular order you need to read these in to get the whole story, and even then you’ll get ahead of yourself unless you stop in the middle of an issue at times. I wasn’t that annoyed by it, but I’d checked out the timeline first and knew what I was doing. (In case you were wondering, the proper order is Star Wars #1-3, Darth Vader #1, Star Wars #4, Darth Vader #2-4, and then #5-6 of both series happen simultaneously, both culminating in the same scene from slightly different perspectives.) This is set in the first year following the destruction of the Death Star, maybe a couple months at most.
CONTENT: Some violence. Minor profanity. Mild flirtation, and a few scantily-clad females in Jabba’s Palace.
Original post: https://jordanbinkerd.wordpress.com/2015/08/25/review-star-wars-skywalker-strikes-by-jason-aaron-john-cassaday/
Okay, cards on the table: I loved the Dark Horse Star Wars comics. Almost all of them, especially anything featuring the team-up of Ostrander and Duursema. So I was very much saddened to see that company lose the Star Wars license. Not surprised, following the purchase by Disney, as that mega-company also owns Marvel. I figured it was only a matter of time, and that turned out to be the case. So I was saddened, just as I was saddened by the relegation of a bunch of my favorite stories to the status of Legends. But the one thing I never expected was that Marvel would drop the ball. I mean, it’s bleedin’ Marvel! If there’s anything they understand, it’s comic books. Now, having read the first arc of their eponymous Star Wars series, I can confidently state that my faith was well-founded.
We join our cadre of heroes as they attempt a daring assault on the Empire’s largest weapons factory, the entire planet of Cymoon I. Posing as a trade delegation from Jabba the Hutt arriving to negotiate renewed supply lines in the wake of the destruction of the Death Star, our heroes slip through security and set about rigging the automated factory’s reactor to blow sky-high. Everything is going to plan, until Darth Vader shows up to negotiate for the Empire….
I mentioned that this was amazing, right? The writing and art sync perfectly to sell you on the fact that you’re watching the continuing adventures of Luke, Leia, and Han. Luke is still a brash hotshot, still feeling his way with regards to the Force, and can be kind of whiny when he’s confronted with just how far he has to go. Han is just as sardonic and impulsive as ever, though the backstory they’re teasing for him may help ground him a bit. We’ll see how that one turns out. Leia is clearly in charge, driven to achieve justice for Alderaan and her family, and even Chewbacca knows to follow her orders. It’ll be interesting to see where they take her character in future arcs.
One potential point of annoyance for some readers is going to be how closely this series and the Star Wars: Darth Vader series that runs concurrently are tied. Events from one series are offhandedly referenced in the other with no explanation, and have major repercussions at times. For example, Vader fails to apprehend our Rebel heroes in this book, is chastised by the Emperor and hires Boba Fett in the Darth Vader book, and then Fett shows up in this book to try and capture Luke. Complicating matters further is the fact that there’s a particular order you need to read these in to get the whole story, and even then you’ll get ahead of yourself unless you stop in the middle of an issue at times. I wasn’t that annoyed by it, but I’d checked out the timeline first and knew what I was doing. (In case you were wondering, the proper order is Star Wars #1-3, Darth Vader #1, Star Wars #4, Darth Vader #2-4, and then #5-6 of both series happen simultaneously, both culminating in the same scene from slightly different perspectives.) This is set in the first year following the destruction of the Death Star, maybe a couple months at most.
CONTENT: Some violence. Minor profanity. Mild flirtation, and a few scantily-clad females in Jabba’s Palace.
Original post: https://jordanbinkerd.wordpress.com/2015/08/25/review-star-wars-skywalker-strikes-by-jason-aaron-john-cassaday/
Gareth von Kallenbach (980 KP) rated Zombieland (2009) in Movies
Aug 9, 2019
Columbus (Jesse Eisenberg) is an unassuming young man who makes his way through life the best way he can despite being plagued by Irritable Bowel Syndrome. This particular affliction is a serious concern for Columbus as according to his rules for survival, bathrooms are a very dangerous place.
In the new horror/comedy “Zombieland”, Columbus finds himself as one of the few remaining people left alive, and is trying to make his way from Texas back to his family in Columbus in the hopes of finding them alive.
Despite being alone, Columbus keeps himself sharp through constant vigilance, and a list of rules he has created for surviving a world gone mad which he has dubbed Zombieland. As the film opens, Columbus establishes some of his most common rules which are then illustrated in very funny examples, which also serve to establish the backdrop of the film.
As he travels, Columbus crosses paths with Tallahassee (Woody Harrelson), who is on a quest to find the last remaining Twinkies in the world. Tallahassee established a no names rule, hence the characters in the film are known by the locales they are from. When he is not cruising the roads in search of his elusive snack cake, Tallahassee is an avid Zombie killer and takes great delight in dispatching as many of them as he can.
When a stop introduces the duo to a pair of sisters named Wichita (Emma Stone), and Little Rock (Abigail Breslin), who are dedicated to survival at all costs, and are not above taking some serious measures of manipulation to get ahead.
After some initial difficulties, the group joins up and head for California where Wichita has convinced Little Rock that a local theme park is a Zombie free area that will provide them a safe haven.
Despite some skepticism but buoyed by his attraction to Wichita, Columbus tags along, and awkwardly attempts to impress her which results in some very touching and funny moments.
The film shifts into high gear when the group arrives in L.A. and takes refuge in a mansion which has tons of laughs as well as a very solid celebrity appearance which is a true gem.
Eventually the subplots of the film all converge in a frantic array of action, humor, and romance that had the audience at the preview screening cheering and laughing.
“Zombieland” is a very enjoyable film that provides plenty of laughs and a good mix of action yet remains a character driven story. The leads all work very well with one another and Eisenberg follows his turn in “Adventureland” with a performance that establishes him as a young actor to watch. His likeable everyman quality combined with his charming sincerity and awkwardness makes Columbus a great foil and companion for the outrageous antics of Tallahassee.
The young love storyline is handled well in the film, and does not resort to any of the usual staples, and unfolds as a very realistic event in a world where Zombies are commonplace.
Director Reuben Fleischer keeps things moving at a brisk pace yet allows time for the characters to shine.
Naturally the film will draw comparison to the classic British film “Shaun of the Dead”, which features normal guys trying to cope with a Zombie invasion. Shaun had plenty of laughs, but at times seemed unsure of what direction it was trying to go in, especially toward the end of the film.
“Zombieland” almost defies you to categorize it as it is great mix of horror, comedy, and action disguised as a romantic comedy. The winning cast and formula makes “Zombieland” one of the most enjoyable films of the summer and a real treat.
In the new horror/comedy “Zombieland”, Columbus finds himself as one of the few remaining people left alive, and is trying to make his way from Texas back to his family in Columbus in the hopes of finding them alive.
Despite being alone, Columbus keeps himself sharp through constant vigilance, and a list of rules he has created for surviving a world gone mad which he has dubbed Zombieland. As the film opens, Columbus establishes some of his most common rules which are then illustrated in very funny examples, which also serve to establish the backdrop of the film.
As he travels, Columbus crosses paths with Tallahassee (Woody Harrelson), who is on a quest to find the last remaining Twinkies in the world. Tallahassee established a no names rule, hence the characters in the film are known by the locales they are from. When he is not cruising the roads in search of his elusive snack cake, Tallahassee is an avid Zombie killer and takes great delight in dispatching as many of them as he can.
When a stop introduces the duo to a pair of sisters named Wichita (Emma Stone), and Little Rock (Abigail Breslin), who are dedicated to survival at all costs, and are not above taking some serious measures of manipulation to get ahead.
After some initial difficulties, the group joins up and head for California where Wichita has convinced Little Rock that a local theme park is a Zombie free area that will provide them a safe haven.
Despite some skepticism but buoyed by his attraction to Wichita, Columbus tags along, and awkwardly attempts to impress her which results in some very touching and funny moments.
The film shifts into high gear when the group arrives in L.A. and takes refuge in a mansion which has tons of laughs as well as a very solid celebrity appearance which is a true gem.
Eventually the subplots of the film all converge in a frantic array of action, humor, and romance that had the audience at the preview screening cheering and laughing.
“Zombieland” is a very enjoyable film that provides plenty of laughs and a good mix of action yet remains a character driven story. The leads all work very well with one another and Eisenberg follows his turn in “Adventureland” with a performance that establishes him as a young actor to watch. His likeable everyman quality combined with his charming sincerity and awkwardness makes Columbus a great foil and companion for the outrageous antics of Tallahassee.
The young love storyline is handled well in the film, and does not resort to any of the usual staples, and unfolds as a very realistic event in a world where Zombies are commonplace.
Director Reuben Fleischer keeps things moving at a brisk pace yet allows time for the characters to shine.
Naturally the film will draw comparison to the classic British film “Shaun of the Dead”, which features normal guys trying to cope with a Zombie invasion. Shaun had plenty of laughs, but at times seemed unsure of what direction it was trying to go in, especially toward the end of the film.
“Zombieland” almost defies you to categorize it as it is great mix of horror, comedy, and action disguised as a romantic comedy. The winning cast and formula makes “Zombieland” one of the most enjoyable films of the summer and a real treat.
Gareth von Kallenbach (980 KP) rated A Quiet Place: Part II (2021) in Movies
May 25, 2021 (Updated May 25, 2021)
Last year we had a screening for “A Quiet Place Part II” scheduled and eagerly awaited the follow-up to the suspenseful and popular original film. Sadly we all know what happened soon after as a two-week lockdown grew and cinemas around the world were closed.
As cinemas re-open with growing but limited capacity; the film is set for release and will be a great indicator as to if the public is ready to return to cinemas in significant numbers or will they sit it out and opt to see the film down the line on Paramount+.
The film opens with a look at the day things changed for the world as Lee (John Krasinski); does some shopping while news reports come in of an explosion in Shanghai. Enjoying the weather; he joins his family at a Little League game and talks with his friend Emmett (Cillian Murphy) when the game is interrupted by the appearance of a large fireball in the sky.
As they head home; the city falls under attack by deadly creatures and Lee and his family narrowly escape. The film then jumps forward immediately following the conclusion of the first film and Evelyn (Emily Blunt); attempts to lead her newborn son, daughter Regan ( Millicent Simmons), and son Marcus (Noah Jupe) to a safer locale.
When Marcus is injured along the way; Evelyn takes refuge with Emmett who is not happy to have to care for others after the loss of his wife and despite a secure locale in a foundry; demands the family leave the following day.
When an unexpected radio signal appears; Regan is determined to leave and find the source as she knows the frequency of her Cochlear Implant is a weapon against the creatures and she figures if that can be broadcasted and the information revealed; then humanity has a chance to fight back and win.
What follows is a very gripping and intense story as Regan and Emmett attempt to complete the mission while Evelyn and her family endure all manner of threats as they try to survive.
The film builds upon what made the first film so great in that there are strong and relatable characters and some very tense situations. The screening we attended was so quiet you could tell that audience members were so enthralled that they were afraid to make any noise.
The film ups the action and expands upon the universe without losing any of the strong character-driven elements or relying too much upon CGI to carry the film.
John Krasinski writes, directed, and produced the film, and while he has less screen time than he did in the original; the film is the rare sequel that holds its own and actually improves upon the original.
My only issue with the film was that the ending was rather abrupt and left me with several unanswered questions. While this would be more than fine if we were assured of a third film to resolve unanswered elements; word is that a spin-off is in development so hopefully this will resolve the issues I had or at the least co-exist with a third part of the series.
For now; “A Quiet Place Part II” drives home why we need the cinematic experience as from the large screen to the Dolby Atmos sound; the film is a sensory experience that needs to be enjoyed in a communal setting with maximum sensory input.
The film sets the tension meter to the max and never disappoints and I urge you to experience this film the way it was intended.
4.5 stars out of 5
As cinemas re-open with growing but limited capacity; the film is set for release and will be a great indicator as to if the public is ready to return to cinemas in significant numbers or will they sit it out and opt to see the film down the line on Paramount+.
The film opens with a look at the day things changed for the world as Lee (John Krasinski); does some shopping while news reports come in of an explosion in Shanghai. Enjoying the weather; he joins his family at a Little League game and talks with his friend Emmett (Cillian Murphy) when the game is interrupted by the appearance of a large fireball in the sky.
As they head home; the city falls under attack by deadly creatures and Lee and his family narrowly escape. The film then jumps forward immediately following the conclusion of the first film and Evelyn (Emily Blunt); attempts to lead her newborn son, daughter Regan ( Millicent Simmons), and son Marcus (Noah Jupe) to a safer locale.
When Marcus is injured along the way; Evelyn takes refuge with Emmett who is not happy to have to care for others after the loss of his wife and despite a secure locale in a foundry; demands the family leave the following day.
When an unexpected radio signal appears; Regan is determined to leave and find the source as she knows the frequency of her Cochlear Implant is a weapon against the creatures and she figures if that can be broadcasted and the information revealed; then humanity has a chance to fight back and win.
What follows is a very gripping and intense story as Regan and Emmett attempt to complete the mission while Evelyn and her family endure all manner of threats as they try to survive.
The film builds upon what made the first film so great in that there are strong and relatable characters and some very tense situations. The screening we attended was so quiet you could tell that audience members were so enthralled that they were afraid to make any noise.
The film ups the action and expands upon the universe without losing any of the strong character-driven elements or relying too much upon CGI to carry the film.
John Krasinski writes, directed, and produced the film, and while he has less screen time than he did in the original; the film is the rare sequel that holds its own and actually improves upon the original.
My only issue with the film was that the ending was rather abrupt and left me with several unanswered questions. While this would be more than fine if we were assured of a third film to resolve unanswered elements; word is that a spin-off is in development so hopefully this will resolve the issues I had or at the least co-exist with a third part of the series.
For now; “A Quiet Place Part II” drives home why we need the cinematic experience as from the large screen to the Dolby Atmos sound; the film is a sensory experience that needs to be enjoyed in a communal setting with maximum sensory input.
The film sets the tension meter to the max and never disappoints and I urge you to experience this film the way it was intended.
4.5 stars out of 5
Ross (3284 KP) rated Foundryside in Books
Aug 31, 2020
Great world-building, good story
The world the author has created is very impressive. I hate to do it, but the magic system is very Brandon Sanderson-esque. Over time, symbols used by ancient civilisations to make contraptions and control objects have been deciphered and are now used in everyday life. Self-driven carts, guns, machinery: all are controlled by this clever magic system, but there is a feeling this is just the tip of the iceberg. The city of Tevanne is controlled by a council of the main merchant families, and each of those families is striving for the next big innovation in the use of these symbols. And with any major corporate hierarchy, there is a black market: a set of individuals striving to make things more cost effective, though of lower quality than the merchant houses.
Sancia is a key customer for some of this black market. She is a mercenary who will, for a fee, steal things. Not much of Sancia's past work is given, whether she is just a thief for hire, or has killed. She is a good strong, complicated character. Sancia has the ability to sense the thoughts of inanimate objects. For example, she can touch a wall and find out where the wall joins to other walls, whether there are gaps, whether someone is leaning on the other side, etc. This comes in handy when she successfully steals a box from a storage facility that contains a magical key that she can speak to.
There then follows a gripping plot to dethrone the merchant houses by seeking to stop them achieving more than just market share.
As with all the best fantasy worlds, the nature of things is revealed gradually over the course of the book. At times this verges on deus ex machina, but never quite goes over that line, things being mostly plausible given what we already know.
The dialogue of the book is where I have most of my issues with it. As with a number of recent books, the author is clearly an American and puts a number of Americanisms into the prose. While I am no language snob and can happily accept these in general, it is harder to do so in a fantasy book, especially one where other aspects of the language are clearly supposed to be more British English. The combination of a character saying "you all" or "most always" or "goddamn" and then using the word "arse" rather than "ass" just really ground my gears. It would have been much better to have been consistent and stick with "ass" and closer to the author's true voice.
Additionally, as with a number of fantasy books, new swear words are invented. These are partly explained and linked to the world, but it just comes across as a means of swearing without saying the actual "f" word. The word "scrumming" is far too twee a word to convey the same emotion as the word it is trying to replace and takes me right out of the book.
The pacing of the book was mostly fine, a few times it did seem to grind to a halt or there were long chapters of gradual exposition, but the action sequences, of which there were plenty, were thrilling and well told.
Overall, I did really enjoy this book, but the language used at times took me out of it and spoilt the mood a little. I can always tell how much I am enjoying a book by how quickly I read it and the number of comics I read simultaneously. My comic reading did go up a notch while reading this book.
Sancia is a key customer for some of this black market. She is a mercenary who will, for a fee, steal things. Not much of Sancia's past work is given, whether she is just a thief for hire, or has killed. She is a good strong, complicated character. Sancia has the ability to sense the thoughts of inanimate objects. For example, she can touch a wall and find out where the wall joins to other walls, whether there are gaps, whether someone is leaning on the other side, etc. This comes in handy when she successfully steals a box from a storage facility that contains a magical key that she can speak to.
There then follows a gripping plot to dethrone the merchant houses by seeking to stop them achieving more than just market share.
As with all the best fantasy worlds, the nature of things is revealed gradually over the course of the book. At times this verges on deus ex machina, but never quite goes over that line, things being mostly plausible given what we already know.
The dialogue of the book is where I have most of my issues with it. As with a number of recent books, the author is clearly an American and puts a number of Americanisms into the prose. While I am no language snob and can happily accept these in general, it is harder to do so in a fantasy book, especially one where other aspects of the language are clearly supposed to be more British English. The combination of a character saying "you all" or "most always" or "goddamn" and then using the word "arse" rather than "ass" just really ground my gears. It would have been much better to have been consistent and stick with "ass" and closer to the author's true voice.
Additionally, as with a number of fantasy books, new swear words are invented. These are partly explained and linked to the world, but it just comes across as a means of swearing without saying the actual "f" word. The word "scrumming" is far too twee a word to convey the same emotion as the word it is trying to replace and takes me right out of the book.
The pacing of the book was mostly fine, a few times it did seem to grind to a halt or there were long chapters of gradual exposition, but the action sequences, of which there were plenty, were thrilling and well told.
Overall, I did really enjoy this book, but the language used at times took me out of it and spoilt the mood a little. I can always tell how much I am enjoying a book by how quickly I read it and the number of comics I read simultaneously. My comic reading did go up a notch while reading this book.
Clash of Crime Mad City
Games and Entertainment
App
Deceive police, double-crossed the mafia, have fun, go for a drive on steep sport muscle cars, earn...
Fallen Land: A Post Apocalyptic Board Game
Tabletop Game
Set in a post-apocalyptic sci-fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid...
Bob Mann (459 KP) rated Shang-Chi and the Legend of the Ten Rings (2021) in Movies
Sep 16, 2021
Relationship between Shaun and Katy (1 more)
Great Shakespearean level of story
Ten rings to rule them all
Positives:
- This is Marvel at its best. A script (with Shakespearean undertones) that melds action with good character development and laugh-out-loud feel-good dialogue. The great thing is that you don't need to be a Marvel nerd to enjoy this one. Yes, there are some fabulous Easter Eggs for Marvel fans (and a wonderful return of a character from one of the early films). But it's almost a standalone feature in its own right.
- The action sequences are top-notch, particularly an early fight on a careering San Francisco "bendy-bus". Some great martial-arts reminiscent of "Crouching Tiger, Hidden Dragon", made more exciting by the fact that the impressive Simu Liu did all his own stunts.
- The relationship built between Shaun and Katy is wonderful, and the actors deliver on it brilliantly: no wonder when you have the exceptional Awkwafina on the other end of it. Similarly, the relationship built between Shang-Chi and his father is powerful, thanks to some wonderful acting from Tony Chiu-Wai Leung. So good in the gripping (and erotic) 'Lust, Caution', I believe this is his first English-speaking film.
- With the odd exception (see below), the special effects are top-notch.
Negatives:
- I thought this was 5* all the way until the final reel, when we descended into a CGI-driven "Godzilla vs Kong" finale. I hate CGI that's just a blur of action across the screen where you're struggling to understand what's going on. Less would be more here for me.
- The movie makes extensive use of 'flashbacks' and, for me, there was a bit too much heavy-handedness in their use. I muttered "enough already" to a few of them, since they were taking us out of the movie's current narrative.
- There were a couple of effects that looked like the intern at the special effects company had put them together during a coffee break. An early plunge of a jeep into a forest and some rather obvious green-screen stuff in the finale. Surprised that these weren't caught and redone.
Timeline?: So, it took more of a Marvel nerd than I am (my wonderful daughter-in-law Bronwyn) to point out that although this film is set (largely) in the "Present Day", the events of "Avengers: Endgame" actually happen in 2023. So in the Marvel timeline, this is set in between Thanos's "blip" and "the return". This is the reason why Wong is present but not Doctor Strange, for example.
Summary Thoughts: Marvel goes East! This is a really entertaining addition to the franchise, mixing Marvel action with Eastern mysticism and martial arts. It's an impressive job by director and co-writer Destin Daniel Cretton, in only his second feature (he did "Just Mercy" in 2019).
As a Marvel film, there are of course end-credit scenes ("monkeys" in onemannsmovies speak). A mid-title one is the best, bringing some additional Marvel characters into the mix. And there's a post-credits one which sets up for further sequels but which I found rather irritating.
It's ironic that a Marvel movie so right for the Chinese market - the first to be headlined by an Asian actor and with substantial Mandarin dialogue - might not get a release in China. According to this report, this appears to be for two reasons: firstly that the actor Simu Liu made some derogatory remarks about China in the past, and secondly that in the comics Shang Chi's father is Fu Manchu - a Western-derived character with racial overtones.
This doesn't seem to have hurt it so far. After less than two weeks of opening, it has made $262 million on a budget estimated to be $150-200 million.
(For the full graphical review and video check out #onemannsmovies on the web, Facebook and Tiktok. Thanks).
- This is Marvel at its best. A script (with Shakespearean undertones) that melds action with good character development and laugh-out-loud feel-good dialogue. The great thing is that you don't need to be a Marvel nerd to enjoy this one. Yes, there are some fabulous Easter Eggs for Marvel fans (and a wonderful return of a character from one of the early films). But it's almost a standalone feature in its own right.
- The action sequences are top-notch, particularly an early fight on a careering San Francisco "bendy-bus". Some great martial-arts reminiscent of "Crouching Tiger, Hidden Dragon", made more exciting by the fact that the impressive Simu Liu did all his own stunts.
- The relationship built between Shaun and Katy is wonderful, and the actors deliver on it brilliantly: no wonder when you have the exceptional Awkwafina on the other end of it. Similarly, the relationship built between Shang-Chi and his father is powerful, thanks to some wonderful acting from Tony Chiu-Wai Leung. So good in the gripping (and erotic) 'Lust, Caution', I believe this is his first English-speaking film.
- With the odd exception (see below), the special effects are top-notch.
Negatives:
- I thought this was 5* all the way until the final reel, when we descended into a CGI-driven "Godzilla vs Kong" finale. I hate CGI that's just a blur of action across the screen where you're struggling to understand what's going on. Less would be more here for me.
- The movie makes extensive use of 'flashbacks' and, for me, there was a bit too much heavy-handedness in their use. I muttered "enough already" to a few of them, since they were taking us out of the movie's current narrative.
- There were a couple of effects that looked like the intern at the special effects company had put them together during a coffee break. An early plunge of a jeep into a forest and some rather obvious green-screen stuff in the finale. Surprised that these weren't caught and redone.
Timeline?: So, it took more of a Marvel nerd than I am (my wonderful daughter-in-law Bronwyn) to point out that although this film is set (largely) in the "Present Day", the events of "Avengers: Endgame" actually happen in 2023. So in the Marvel timeline, this is set in between Thanos's "blip" and "the return". This is the reason why Wong is present but not Doctor Strange, for example.
Summary Thoughts: Marvel goes East! This is a really entertaining addition to the franchise, mixing Marvel action with Eastern mysticism and martial arts. It's an impressive job by director and co-writer Destin Daniel Cretton, in only his second feature (he did "Just Mercy" in 2019).
As a Marvel film, there are of course end-credit scenes ("monkeys" in onemannsmovies speak). A mid-title one is the best, bringing some additional Marvel characters into the mix. And there's a post-credits one which sets up for further sequels but which I found rather irritating.
It's ironic that a Marvel movie so right for the Chinese market - the first to be headlined by an Asian actor and with substantial Mandarin dialogue - might not get a release in China. According to this report, this appears to be for two reasons: firstly that the actor Simu Liu made some derogatory remarks about China in the past, and secondly that in the comics Shang Chi's father is Fu Manchu - a Western-derived character with racial overtones.
This doesn't seem to have hurt it so far. After less than two weeks of opening, it has made $262 million on a budget estimated to be $150-200 million.
(For the full graphical review and video check out #onemannsmovies on the web, Facebook and Tiktok. Thanks).
Bob Mann (459 KP) rated Molly's Game (2017) in Movies
Sep 29, 2021
Wordy but entertaining.
You can never accuse Aaron Sorkin of skimping on his words. Sorkin is of course the award-winning writer of “The West Wing” but on the big screen he has also written many classics: “A Few Good Men”; “The Social Network” and “Steve Jobs” for example. Here he also makes his directorial debut in a movie about the true-life turbulent career of Olympic wannabe skier Molly Bloom.
Bloom is played by Jessica Chastain, from films such as “Zero Dark Thirty” and “Miss Sloane” (one of my films of the year last year). Chastain’s roles as an actress are often quite cold and calculating, as suits her demeanour. As such her characters are not often easy to warm to in movies (and as such, my wife is not a fan).
Taking the piste. Molly in her younger ski-centric role.
Here as Molly Bloom she is as equally driven as in “Miss Sloane“, but the drive is learned from her father (Kevin Costner), bullying her to be the best she can be at skiing in a highly competitive family. Forced out of the skiing business (for reasons I won’t spoil), she takes a “gap year” from law school that turns into a “gap life” after she falls into the slightly shady business of running poker nights for LA’s rich elite. It’s here that Chastain’s Bloom is able to show a gentler and more compassionate side, trying to talk some of her clients (who invariably fall in love with her) off the ledge of their gambling addiction.
Chris O’Dowd as one of the punter’s in deep.
Sorkin’s script (based on Molly’s own autobiography, I should add) does a really nice job of cutting backwards and forwards through Molly’s timeline to drill into motivations and her mental state, and in doing so he pulls out an award-winning (or at least Golden-Globe award-nominating) performance from Chastain in the process. Also very effective though is Kevin Costner (“Hidden Figures“, “Man of Steel“), who is quietly building an impressive portfolio of supporting actor roles. Here he rather dials in his “tough and aloof guy” performance until the park bench scene (below) where he surprises in a good way.
Benches with wolves. Kevin Costner impressive as Molly’s hard-line father.
It’s also a blessed relief to find a decent vehicle to showcase the undoubted talents of Britain’s Idris Elba – an actor who has been woefully served by rubbish such as “Bastille Day“, rather lame sequels like “Star Trek: Beyond” or minor roles such as in “Thor: Ragnarok“. Here he can really get his teeth into the role of Molly’s lawyer, with a multi-layered character that reveals a little – but not too much of – his back-story to leave you with intriguing questions.
An indecisive Charlie Jaffey (Idris Elba) can make his mind up about Molly (Jessica Chastain).
So it’s a good film, but an intelligent watch that mandates your attention. The script is sufficiently dense and wordy that it requires significant concentration: this is not a “park your brain at the door” type of ‘Michael Bay film’. (As such, while it remains a recommended watch, I’m not sure it would be one that would necessarily make my DVD list for repeat watchings).
Michael Cera (centre) as the mysterious but powerful “Player X”; a Hollywood actor, but who is he supposed to be? (Answers on a postcard!).
But again, I must comment on what an amazing year this is turning out to be for women in film. Less #Me-too and more #She-do! Once again, here is a movie where a confident woman is firmly in the driving seat, and while powerful men try to bring her down, it is not them that succeeds. (The studio bill for talent in the past year must be a LOT less than it was the year before! #don’tshootme #topicalhumour #CarrieGracey). #TimesUp.
Bloom is played by Jessica Chastain, from films such as “Zero Dark Thirty” and “Miss Sloane” (one of my films of the year last year). Chastain’s roles as an actress are often quite cold and calculating, as suits her demeanour. As such her characters are not often easy to warm to in movies (and as such, my wife is not a fan).
Taking the piste. Molly in her younger ski-centric role.
Here as Molly Bloom she is as equally driven as in “Miss Sloane“, but the drive is learned from her father (Kevin Costner), bullying her to be the best she can be at skiing in a highly competitive family. Forced out of the skiing business (for reasons I won’t spoil), she takes a “gap year” from law school that turns into a “gap life” after she falls into the slightly shady business of running poker nights for LA’s rich elite. It’s here that Chastain’s Bloom is able to show a gentler and more compassionate side, trying to talk some of her clients (who invariably fall in love with her) off the ledge of their gambling addiction.
Chris O’Dowd as one of the punter’s in deep.
Sorkin’s script (based on Molly’s own autobiography, I should add) does a really nice job of cutting backwards and forwards through Molly’s timeline to drill into motivations and her mental state, and in doing so he pulls out an award-winning (or at least Golden-Globe award-nominating) performance from Chastain in the process. Also very effective though is Kevin Costner (“Hidden Figures“, “Man of Steel“), who is quietly building an impressive portfolio of supporting actor roles. Here he rather dials in his “tough and aloof guy” performance until the park bench scene (below) where he surprises in a good way.
Benches with wolves. Kevin Costner impressive as Molly’s hard-line father.
It’s also a blessed relief to find a decent vehicle to showcase the undoubted talents of Britain’s Idris Elba – an actor who has been woefully served by rubbish such as “Bastille Day“, rather lame sequels like “Star Trek: Beyond” or minor roles such as in “Thor: Ragnarok“. Here he can really get his teeth into the role of Molly’s lawyer, with a multi-layered character that reveals a little – but not too much of – his back-story to leave you with intriguing questions.
An indecisive Charlie Jaffey (Idris Elba) can make his mind up about Molly (Jessica Chastain).
So it’s a good film, but an intelligent watch that mandates your attention. The script is sufficiently dense and wordy that it requires significant concentration: this is not a “park your brain at the door” type of ‘Michael Bay film’. (As such, while it remains a recommended watch, I’m not sure it would be one that would necessarily make my DVD list for repeat watchings).
Michael Cera (centre) as the mysterious but powerful “Player X”; a Hollywood actor, but who is he supposed to be? (Answers on a postcard!).
But again, I must comment on what an amazing year this is turning out to be for women in film. Less #Me-too and more #She-do! Once again, here is a movie where a confident woman is firmly in the driving seat, and while powerful men try to bring her down, it is not them that succeeds. (The studio bill for talent in the past year must be a LOT less than it was the year before! #don’tshootme #topicalhumour #CarrieGracey). #TimesUp.
Purple Phoenix Games (2266 KP) rated Divinus in Tabletop Games
Aug 10, 2021
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
BankofMarquis (1832 KP) rated Stand by Me (1986) in Movies
Jun 15, 2018
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A
Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.
Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.
But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.
Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.
What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.
The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.
Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.
But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).
This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".
Letter Grade: A