
Mothergamer (1568 KP) rated the PC version of Fable III in Video Games
Apr 3, 2019
Once you have your army, the revolution can begin and Fable 3 becomes a tactician strategy game where the tough decisions you make actually have an impact in the story. Interaction with others is one on one now making it easier to recruit followers or woo a spouse. Another thing that I loved is the solution to the clunky menu system. That is gone and you now have the sanctuary where you can organize weapons, costumes, and your full magic arsenal. There is also an offline and online co-op feature that works really well so you can play with others and pool together treasure, resources, and rewards from adventuring together.
That isn't to say that there aren't any problems. There are a few. At times, there are loading time issues with the load screen as you enter a new area. There are also little graphic errors here and there where you're holding an npc's hand for a quest and as you are running, it looks like they're not holding hands with you, or they end up stopping and standing there so you have to come back to get them. Even with the world map and fast travel, there still seems to be a loading issue.
However, you forget all that as you play Fable 3 immersed in fun quests, planning a revolution, and deciding if you will be a hero or a villain. Who knew revolution could be so much fun?

Paul Kellett (118 KP) rated Dawn of the Zeds (Third edition) in Tabletop Games
May 20, 2019
As a solo player, having a town defense game designed as a solo game first was a big draw for me and the game certainly doesn't disappoint.
After hearing so much about it and the complexity, I was surprised to find it a lot smaller than I expected - the board is smaller than most modern board games and there aren't anywhere near as many chits and cards as other wargames. The game will play easily on a coffee table.
The first thing you see are the 5 rule books, but these are handily split into a "Start Here" basic game book which lets you quickly jump in and play a basic game, just your heroes fending off the Zeds from reaching the town, the advanced rules which lead you through the next level of difficulty, adding in extra rules, the set-up guide with all the instructions for each difficulty level plus epilogues to see how well you did. Next there is the Farmingdale Dossier - a reference book with all the various hero and zombie special skills and finally, the complete rules A-Z with rules for all difficulty levels and game modes.
The levels are all colour coded so it is easy to sort and set up the desired difficulty level and the rules are similarly split up and each rule numbered so you can quickly find what you need.
Gameplay is tight and atmospheric, you really feel like you are holding back the zombie hoardes. Careful planning and strategy is vital as actions are limited (and you never actually know how many actions you will get from turn to turn making you make some hard choices as to what is best to do each turn.
Overall a very satisfying game that will keep me busy for a long time and the ability to add more advanced rules when I feel comfortable is great.

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