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Dpaint43 (16 KP) rated Keyforge: Call of the Archons in Tabletop Games

May 31, 2019 (Updated May 31, 2019)  
Keyforge: Call of the Archons
Keyforge: Call of the Archons
2018 | Card Game, Fantasy
Every deck is yours. Unique. No one else has it. Cheap entry point. (0 more)
Some decks will be more powerful but that is the fun of the draw. (0 more)
Welcome to their world and become their god
Fantasy Flight and Richard Garfield have fixed the problem with Magic (Richard's other design and maybe the biggest money maker ever) and every copycat collectible card game that came after. Mr. Garfield's original plan for Magic the Gathering was to have a competitive card game that people can enjoy and buy a pack of cards for, say "wow" this is an awesome card and can make a deck more interesting. He did not expect thousands of dollars to be spent to create decks that are full with nothing but "wow" cards, but not fun, that win every time. The talent and fun was replaced by the more money you spend, the better your deck. Keyforge is a two player game that everyone can get into and enjoy. For $10 you can buy a single deck and only play that deck forever against any other deck and have fun. Every deck of 36 cards is made up using an algorithm to make sure no one has the same combination of cards. You get a unique deck name, unique deck sigil and a one of a kind combination of fun you can truly call your own. Of course you won't want to stop at just one deck because they each open up a new world. Your goal as a god (Archon) is to ascend to a higher level of being by opening 3 keys. Each key needs six aember to open. This aember is collected each turn by choosing one of the 3 houses that follow you (there are 7 in the game but only 3 per deck) and using the creatures, spells, items and crazy concoctions of that house of followers to reap and fight your way to victory. The rules are simple but the strategy is deep. There aren't many key words to remember nor rules to memorize. Young kids can play as easily as adults. The flavor text on most cards give a great synergy with each family and cards actions. It won't take long to have a favorite house or creature to play. And play. And play.
  
Roll Player
Roll Player
2016 | Dice Game, Fantasy
Are you up for some role play? If so, you’ll have to find a different website for that. But if you’re up for some *roll* play, then you’ve come to the right place! Welcome to Roll Player – a strategic game of dice rolling, card drafting, and character creation!

On your way into town, you bump into a mysterious stranger. He tells you that he’s on a quest and is looking for companions to share in the journey (and loot!). A sneaky rogue like yourself might just pick-pocket the man and be on your way. But as a warrior, maybe you’ll go along for some action! What? You’re a wizard? That’s ok! Every good adventuring party needs a character knowledgeable in the mystical arts! The point is, your character is what you make it, and that is exactly how Roll Player works – think RPG character creation, but game-ified!

You take turns rolling dice and drafting cards to hone up your skills and attributes – the player at the end of the game with the best adventurer (determined by Victory Points) is the winner! You start with a set race, class, and backstory that determine your end-game attribute goals, and any extra Victory Points are up to you! How will you manipulate your dice to achieve your goals? How can you draft the perfect skills to outperform your opponents? The possibilities are endless!

Having played Roll Player at least a dozen times, I can honestly tell you that I thoroughly enjoy it. Rolling dice and drafting cards seems simple enough, but the amount of strategy needed to try to meet all of your end-game goals is what makes Roll Player a fun challenge. This game requires more thought than others, but I don’t think that necessarily makes it any harder to learn or play. I’ve found that once I help walk a new player through their first turn, the rest of the game is fine, and turns generally pass quickly enough too (as long as your opponent doesn’t suffer from AP…) so that the game doesn’t actually feel that long.

All in all, Roll Player does make you think, but it’s not such a heavy game that it’ll feel super serious. Purple Phoenix Games gives it a 17 / 18 (Josh has yet to play it).

https://purplephoenixgames.wordpress.com/2018/12/03/roll-player-review/
  
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The Marinated Meeple (1853 KP) Jun 12, 2019

I was lucky enough to learn the game from the designer.... I'll never forget it.... sorry for the humble brag.

The Poppy War (The Poppy War #1)
The Poppy War (The Poppy War #1)
R.F. Kuang | 2018 | Science Fiction/Fantasy
10
9.3 (6 Ratings)
Book Rating
Have you ever read a book that is so good you don't know what to say about it? It's taken me almost two weeks to even attempt this review because I just don't know what to write. The Poppy War is your typical story of downtrodden, disadvantaged girl testing into the highest school in the land and gaining the opportunities and privileges that come with that, but then the book takes a sharp twist into war. Rin doesn't exactly get the most typical of educations, even before war breaks out. And when war breaks out, the school is disbanded, the students getting flung all over the land to where the government thinks they will help the most. For Rin, that's joining The Cike. The Bizarre Children. The division of people who can do....things. Things the rest of the military isn't comfortable with. The Cike can call on the powers of gods, and doing so makes them not-quite-untouchables. Rin, who was never short on resentment before this, grows ever more resentful.

Rin is an interesting character; she's been hard done by, yes, but she makes decisions that only make things harder on herself. So I feel for her a little, but at the same time, girl. Check yourself. What's been done to you doesn't justify what you plan to do to others. I am hoping she comes to see that in the next book, because her rage and need for vengeance definitely gets the best of her in this one.

The Poppy War is an excellently written blend of military fantasy, epic fantasy, and coming-of-age novel. Unlike some books, where the military aspect far overshadows the characters, leaving them flat, Poppy War doesn't ignore the characters to focus on the bigger picture. It's a very good mix of both close-up focus on characters, fights, battles, and zoomed-out strategy and war. It's probably the best military fantasy I've read, and the Asian aspect of it makes it even better. So much military fantasy is western European, or Steampunk, or both. I've been finding more and more Asian and African fantasy, and I am SO HERE FOR IT. I need to try to find more South American fantasy. I know it's out there.

I will definitely be watching for the next book in this series, because it's awesome.

You can find all my reviews at http://goddessinthestacks.com
  
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Ross (3284 KP) Oct 10, 2018

Great review. I have heard good things about this, and it has just leapt up my pile.

Village Attacks
Village Attacks
2018 | Horror, Miniatures
Fantastic miniatures and great concept (0 more)
A tad pricey, but well worth it. (0 more)
UK Games Expo 2018 was filled to the brim with new and shiny games, but one of our stand out picks was a cooperative castle defence game, with a twist. In Village Attacks, you take on the role of some of the most infamous and feared folklore legends. What could go wrong?

Set within the depths of a particularly immense castle, you and your fellow villains must defend your home from the local villagers who are laying siege to your home in an effort to exorcise your evil from the world.

Although the villagers themselves may be weak, they aren’t alone. Hunters and heroes from across the world have come to lend sword, shield and gun to rid the world of your taint.

The castle interior is constructed using a modular tile system made up from beautifully illustrated game tiles that allow for near limitless combinations and layouts. The villagers will attempt to reach the heart of the castle and destroy it, but they must be stopped! Only by slaying enough villagers and breaking their morale will you be able to drive them from your home for good.

The brainchild of two friends, Adam Smith and Mike Brown of Grimlord Games, an independent developer of tabletop games, Village Attacks uses custom dice to control the outcome of your turn. Dice results can be used to move your monster, activate your abilities, purchase traps, defend yourself from incoming attacks and even be stored for the next round.

Each monster possesses their own unique abilities that they are able to level up by slaying villagers and completing objectives. Monsters are categorised into types, which can affect how they interact with the enemy forces. Hunters and Town Heroes deal extra damage to monsters that match their types, creating another level of strategy and planning.

I had the opportunity to give Village Attacks a whirl at UK Games Expo and I really did fall in love with it. I’m a sucker for a good miniature and this has plenty of options, particularly if you backed the Kickstarter. While the game itself comes with a lot of components (see the list below), it’s fairly quick to get into. Once the heroes and hunters take to the board, that’s when things really start to heat up. This one is certainly going on the wish list.
  
Plants vs. Zombies: Battle for Neighborville
Plants vs. Zombies: Battle for Neighborville
2019 | Shooter, Strategy
The latest game in the popular Plants Vs Zombies series has arrived with Plants Vs Zombies: Battle for Neighborville. The game continues the recent trend of the Third Person Shooter style of recent games vs the tactical strategy of the earlier games in the series.

Set in a vibrant and highly-detailed theme park; players go through various tutorial missions which provide instruction on everything from combat to customization as well as upgrades and all aspects necessary to survive the Zombie hordes.

The game cleverly divides gameplay between campaign and multiplayer by allowing players to use Launch Pads to access the Multiplay area of the park where you can battle with or against other online players.

The campaign is a fun and whimsical adventure where players have to do things such as increase their cool by gaining a new look in order to access a specific area.

Moving around a large open-world area complete with all sorts of characters, main, and side quests. From the Suburbs to the beach, and downtown, players will battle all kinds of dangerous and funny Zombies. There are the traditional ones, as well as ones who use traffic cones and window panes in order to block your attacks and absorb more damage. There are also more dangerous Zombies and players will be happy to see some old favorites like the Football Zombie.

Picking the right characters is key as I started with a Pea Shooter but upgraded to a large ear of corn that I dubbed “Colonel Corn” for my gameplay. There are other plants and customizations but I liked the rapid-fire attack that works better for me. There are also special abilities such as being able to flip a large distance which is key in avoiding combat and also firing a corn rocket to take out large hordes.

This is where the customization really shines as players can not only update their look and class; but also their abilities which is key to gaining the upper hand in the game.

Players who have been fans of the prior games in the series will see much to like in the game as the world is fun, visually appealing, and inviting and lots of fun to play.

The graphics and sound in the game are great and even after playing the previous games; this one blends old and new in a winning formula.
  
Coloma
Coloma
2019 | American West, Business / Industrial, City Building
Tight economy (3 more)
You build your engine for resources
everything is a good choice, there are no terrible choices.
good amount of planning is needed without being too deep.
non- deluxe copy feels a bit cheap. (0 more)
Very well made Western Euro style game
I have played two games of it and so far I really like it. This is a euro game based in the gold rush american west about managing your resources and building an town (engine), and you select the actions you want to take and get a bonus if you don't do the same as other players. it's simultaneous, so you have to guess what other players are doing. I got my Kickstarter copy about a week or two ago, and finally got to break it out this weekend. we played it Saturday and then Sunday morning my wife requested we play it a 2nd time... always a very good indicator of a great game. We generally like more medium to heavy weight games, so the fact that she requested a game that is this light was another vote in its favor. It's not light like Catan, or Kingdomino, or splendor, but it's Lighter than say a Tzolkin, Newton, Castles of Burgundy, or Terraforming Mars. I would say this game is above gateway, but not too deep past that. We plan to introduce this to our newer game friends and see what happens, the turns are quite quick early as you don't do much and then get longer as you get to do more, and I'm anxious to see how that plays with larger play counts. One of the major pluses in the game is how you control how you want to play the game and what you want to do. You could go after horses, and then ride the territory and focus on the post office and stables, and then also go after gold and dudes and then chase the rivers and bridges.... or maybe you just buildup your town to the max and get more of everything on every turn... there seems to be lots of plausible routes to winning and it's just about how efficient you are with your strategy. Looking forward to having this in my collection for a long time.
  
    San Juan

    San Juan

    Games and Entertainment

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    Boardgamegeek.com: 4/5 – “San Juan is one of my favorite card games and this implementation on...