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Stan & Ollie (2018)
Stan & Ollie (2018)
2018 | Biography, Comedy, Drama
I think that almost everyone has some knowledge of Laurel and Hardy. Certainly growing up with a love of black and white comedies meant that I saw a fair few myself. There's certainly a familiarity in what we see from Coogan and Reilly that brings a smile to your face. The main problem is that it's such a hard act to follow. I can't say that I'm left raving about what was presented. It's a charming film... I'm just not sure if that's a compliment or not.

Seeing the BBC Films logo come up at the beginning gave me some hope. Having never really enjoy either of the main actor's work this actually gave me some hope that this would be an amazing sort of production that I've come to love from the BBC. Sadly, again, I wasn't wowed by what I saw.

Coogan and Reilly do both manage to capture their part of the double act well, and seeing those trademark moves briefly gives you that spark of joy. Nostalgia is a very powerful thing and you get a great buzz but I'm not sure it's enough to make up for the overall feeling of the film.

Both Shirley Henderson and Nina Arianda make for a fiery support cast in the roles of Lucille Hardy and Ida Laurel, but I have to say that Ida was the character for me. Self promoting and yet fiercely loyal. Loving and yet tinged with a streak of harsh reality. It was pleasing to see how she evolved to show such heart and unite the pair at the end.

Capturing snippets of a lifetime is always difficult. There are so many things going on that you have to choose whether to feature or not and that inevitably leads to gaps and slight inconsistencies. Hardy's gambling made several appearances but at no point is it really shown as a severe problem , most of it was done in a very lighthearted manner which sort of defeated the point of it being mentioned at all.

The first half of the film is incredibly slow and dare I say dull. So much so that I did wonder whether it was anything like the film that the trailer had promised. While I did silently chuckle to myself it was by no means laugh out loud funny with it's comedy... although the woman across the aisle from me would probably disagree on that point.

Despite my rather bland feelings about the film it did have some excellent moments. The opening sequence of them walking through the studio lot is really well set up, but shots after that were all very traditional. My other stand out moment was right at the end where they're doing their last performance. In that moment I had a stream of tears running down my face. The fact that they managed to convey the end of Laurel and Hardy's career in such a relatively short sequence was amazing.

Ultimately I think some of the greats from history should probably be left in that iconic position. I'm really not sure that this added anything to their story.

What you should do

If you#re one for nostalgia then you should head on out to see this in January.

Movie thing you wish you could take home

I'd have to have just a little piece of Stan Laurel's creativity and dedication.
  
Lover by Taylor Swift
Lover by Taylor Swift
8
7.5 (2 Ratings)
Album Rating
Taylor Swift is an iconic singer-songwriter based in Nashville, TN. Not too long ago, she released a charming music video for her “Lover” single.

“Ladies and gentlemen, will you please stand? With every guitar string scar on my hand. I take this magnetic force of a man to be my lover. My heart’s been borrowed and yours has been blue. All’s well that ends well to end up with you. Swear to be overdramatic and true to my lover. And you’ll save all your dirtiest jokes for me. And at every table, I’ll save you a seat, lover.” – lyrics

The imaginative music video, directed by Drew Kirsch & Taylor Swift, showcases the ups and downs of a budding relationship.

Also, the audiovisual features Swift and her lover inside a life-sized dollhouse located within a giant snow globe.

Each decorated room, painted a different color, finds the couple wearing matching outfits which synchronizes their energy within each room.

‘Lover’ contains a relatable storyline, ear-welcoming vocals, and sugar-sweet melodies. Also, the endearing tune possesses lush instrumentation scented with a nostalgic pop aroma.”

Taylor Swift’s “Lover” single tells a romantic tale of a young woman who is head-over-heels in love with her significant other.

Apparently, they’ve been together for three summers, but every day feels brand new, like the first day they met.
If the woman could have it her way, she and her sweetheart would be together forever until the end of time. If that’s the case, she’ll be more than happy to be by her lover’s side.
“Have I known you 20 seconds or 20 years?”
“I think that with this album, the word lover encompasses like someone who possesses the ability to make you feel all the ranges of emotion that you have, you know. Because when people say like: “We just don’t have that spark”, what they’re talking about that’s missing is the element that I’m singing about on this album. If that makes sense to you.” – Taylor Swift via Elvis Duran Show.

‘Lover’ is the third song and title track on Swift’s highly-anticipated seventh studio album.

The 18-track project also contains the lead single, entitled, “ME!”, featuring Brendon Urie of Panic! At The Disco.

“‘ME!’ is a song about embracing your individuality and really celebrating it, and owning it. I think that with a pop song, we have the ability to get a melody stuck in people’s heads, and I want it to be one that makes them feel better about themselves.” – Taylor Swift, with Robin Roberts

‘ME!’ tells an interesting tale of a young woman who tells her beau that he will never find another woman who will love him like how she does.

Apparently, he feels the exact same way. Therefore, he promises that she will never find another man as awesome as he is.

Taylor Swift reveals her favorite scene in “Lover” video

‘Lover’ secured the #1 spot on the US iTunes charts on its first day of being released.

This monumental accomplishment extended Taylor Swift’s record as the female with the most #1 songs on US iTunes.

“This album is very much a celebration of love, in all its complexity, coziness, and chaos. It’s the first album of mine that I’ve ever owned, and I couldn’t be more proud.” – Taylor Swift
  
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Paths of Glory (1957)
Paths of Glory (1957)
1957 | Classics, Drama, War
Early Kubrick Masterpiece
Dore Schary, then head of production of MGM, like Stanley Kubrick’s first film, THE KILLING (1956) so he hired Kubrick to develop film stories from the studios pile of scripts and purchased novels. Finding nothing the he liked, Kubrick remembered reading Humprhey Cobb’s anti-war novel PATHS OF GLORY and suggested that. Schary (like every other studio exec in Hollywood at the time) turned down the opportunity to make this bleak anti-war film.

When Schary was fired by MGM, Kubrick went to Kirk Douglas (who liked THE KILLING as well and was anxious to work with Kubrick). Using his clout as one of the Major Stars of Hollywood at the time, Douglas got United Artists to agree to make the picture.

Starring Douglas, PATHS OF GLORY tells the WWI tale of a group of soldiers who mutiny when asked to take on a suicide mission to take the impregnable “ANTHILL”.

In this film, Kubrick starts to come into his own as a unique and visionary filmmaker who would insist on take after take until he got the exact shot he was looking for.

The highlight of the film is the 5 minute tracking shot of the troops attacking the Anthill, a tracking shot that films such as SAVING PRIVATE RYAN and 1917 owe a debt to. It is a masterclass of filmmaking from Kubrick.

As for Douglas – who was also used to having complete control of his films – PATHS OF GLORY was a battle of wills between Kubrick and Douglas with each man coming out on top (at times)…to the betterment of the film.

On the acting front, Douglas has never been better as the Commander of the unit that has the mutiny and who decides to defend the soldiers who are on trial for mutiny and cowardice and who quickly realizes that the trial is a sham and that there is no way for him these soldiers to get a fair trial.

Adolph Menjou (the 1937 version of A STAR IS BORN) and George Macready (GILDA) are appropriately blustery and out-of-touch as the Senior Officers who give (and then defend) their impossible orders. Richard Anderson (Oscar in the SIX MILLION DOLLAR MAN) is slimey and slippery as the prosecuting attorney (who knows that the outcome of the trial is a done-deal) while Ralph Meeker (THE DIRTY DOZEN), Joe Turkel (the bartender in THE SHINING) and Timothy Carey (who famously clashed with Kubrick during filming in a calculated attempt to get some publicity for himself and was subsequently fired from the film) are the unfortunate 3 who are put on trial as representatives of their troops while the outstanding performance in this film is fomer child actor Wayne Morris (KID GALAHAD) as drunken Lt. Roget.

Even though this film is about ½ war battle film and ½ a court-room drama, it is the visuals of the folly of war that will stick with the audience long after it is over…and stick with it it does as this film was selected for preservation in the United States Film Registry in 1992 and is still listed in IMDB’s TOP 100 Rated films.

Letter Grade A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
40x40

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.