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Pocket Paragons
Pocket Paragons
2020 | Card Game, Fantasy, Fighting
It’s a duel then? Fine. Choose your paragon and let’s see who can outwit whom. The ol’ “Battle of Wits” from “Princess Bride” now comes in card format with many planned IPs to skin over it. No, this isn’t a “Princess Bride” game, nor does it have any affiliation to the story, but once you play Pocket Paragons, you will immediately see why I made the connection.

Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T


To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.

On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.


After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!

I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…

Back it on Kickstarter launching October 6, 2020!
  
2001: A Space Odyssey (1968)
2001: A Space Odyssey (1968)
1968 | Classics, Sci-Fi

"I kind of briefly threw The Shining out there, so that gets its own due, which means I can fall back on 2001, I suppose? I think that film speaks for itself, if I could explain that film to you, then I’d be… I don’t know what I’d be, one in ten who could explain it to you, but there was a followup called 2010 with Roy Scheider, which wasn’t a great film, but if it did anything, it helped explain 2001 a little bit, but 2001… I remember my father took me to see that in the theater, and that was so awe inspiring, and just to see where the imagination and creativity could go on screen as an 11-year-old kid, or however old I was. And to have seen that film over and over and over again and ask new questions every time I do, it’s been a pretty profound staple in my house for years. Then you get into all the conspiracy stuff. You attach the lunar landing — Kubrick shot the lunar landing stuff in it, and the rear screen projection that was used in the space scenes and in the ape scenes in the beginning, and how conspiracy theorists surmise that that’s what he used to shoot the moon landing. Did you hear all that? The theory is that NASA got a hold of the footage from 2001, saw it, and got Stanley Kubrick to shoot all the moon landing stuff in his studio and broadcast it across the country. Now, they’re not saying that we didn’t go to the moon, they’re saying that what the people in America saw was shot in a studio, because at that time we didn’t want to broadcast to the world what we may or may not have found on the moon — which actually makes more sense then it just being… It’s not, “We didn’t go.” We went. But we didn’t want the Russians to see, or we didn’t want Japan to see, or China to see what we’re discovering, you know? In case there’s anything there, or anything that we could weaponize, so Kubrick shot all this stuff in a sound stage, and that was the agreement. That’s why NASA gave Kubrick a super, super special space lens that he used for Barry Lyndon, because Barry Lyndon wasn’t shot with any lights. It was all natural light… candles, or sunlight, or whatever, so he used the lens, and that’s what allowed the light to get in for the film process, but there’s so many layers to the Kubrick stuff and I just, as a conspiracy theory fan, I like to have that in the back of my brain while I’m watching those films."

Source
  
Stonehearst Asylum (2015)
Stonehearst Asylum (2015)
2015 | Mystery
8
6.7 (3 Ratings)
Movie Rating
In the late 19th century in England, medicine was by today’s standards primitive and at times barbaric. The nature of psychiatric care of the times was even more frightening as maladies that today are treated with medication often resulted in a lifetime of confinement in an Asylum where all manner of treatments which today would be considered torture were used.

In the new thriller “Stonehearst Asylum” a young doctor named Edward Newgate (Jim Sturgess), travels to a remote asylum on Christmas Eve to being a practical study following his time at Oxford.

He is greeted upon his arrival by Silas Lamb (Ben Kingsley, who is eager to size up the new assistant upon his arrival.

Newgate is fascinated by the patients especially one named Eliza (Kate Beckinsale), who shows a grace and range of talents not normally associated with those who have been committed. It is explained that all of those assigned to Stonehearts are from the upper class of society and as such, their maladies have made them outcasts from polite society.

Edward begins to have concerns when he is told by Eliza that he must leave immediately and not return and despite her warnings, he remains and soon makes a startling discovery.

It is learned that a patient named Salt (Michael Caine) is actually the man in charge of the facility and that Lamb is a dangerous psychopath who has imprisoned or killed the asylum staff and has replaced them with his fellow inmates.

Trapped in a world gone mad, Edward must strive to do his duty as a physician to care for those in need, while trying to walk the line between the madness of Lamb and his fellow inmates.

The film is a well-cast and exciting thriller that keeps you entertained without resorting to the standard scares and tricks of other suspense films.

The characters have a complexity and compassion to them as you will find yourself engrossed by the various characters and their situations.

Director Brad Anderson is no stranger to suspense and he has crafted a captivating take that is rich with the visuals of the era yet remaining a character based drama it its core.

The film is based on a short story by Edgar Allen Poe and Mel Gibson is one of the Producers attached to the film which helps underscore how they were able to assemble such a strong cast to the film despite the lack of a major studio to finance or distribute the film.

The film does have some moments that at times make you wonder why some characters did not take more obvious courses of action but yet the film works in spite of this.

In the end the haunting setting and subject matter mesh well with the characters to create a thrilling and entertaining drama that is one of the more enjoyable surprises of the year.

http://sknr.net/2014/10/24/stonehearst-asylum/
  
Lethal Weapon 2 (1989)
Lethal Weapon 2 (1989)
1989 | Action, Drama
8
7.5 (11 Ratings)
Movie Rating
Joe Pesci (0 more)
Protect Joe Pesci
Lethal Weapon 2- adds more action, drama, suspense, thrills, comedy, lots of comedy and more chemistry.

The production:

Shane Black and Warren Murphy's original Play Dirty script:

Their original title for the script was Play Dirty. Although many people thought that their script was brilliant, it was rejected by Silver, studio and director Richard Donner for being too dark and bloody, and because in the ending of the script Riggs dies, while they wanted to keep him alive in case of further sequels. They also wanted the second film to focus more on comedy, while Black's draft focused more on courage and heroics, like Riggs willing to die to protect Murtaugh and his family, due to his love for them

When his script was rejected, Black felt that he had failed the producers. He initially offered to give his payment back, but his agent talked him out of it. Black also refused to re-write the script and quit from the project after working for six months on it. Black later said how the problem with the second film was that they did too much comedy, and how he dislikes the third and fourth films because of the way Riggs' character was changed.

Director Richard Donner said in the film's Blu-ray commentary that the film was shot in such a way that it could be edited with two different endings, one in which Riggs dies and one in which he lives. Audiences in test screenings responded well to Riggs' survival, and this was kept, though the last shot in the film with the camera moving away from Murtaugh holding Riggs was shot for the ending in which he dies.

Jeffrey Boam's final script:

Originally, the character of Rika was intended to survive, with the last scene in the film being Riggs and Rika eating Thanksgiving dinner with the Murtaughs, but the director decided to kill the character to increase Riggs' motivation to destroy the South African drug smugglers. The film was the debut of Leo Getz (Joe Pesci), a crooked but whistle-blowing CPA who is placed in protective custody by Riggs and Murtaugh, and makes the detectives' more difficult due to his neurotic behavior. The Getz character remained a regular throughout the remainder of the film series.

The plot: South African smugglers find themselves being hounded and harassed by Riggs and Murtaugh, two mismatched Los Angeles police officers. However, the South Africans are protected by diplomatic immunity, and so the two are assigned to witness-protection duty in an attempt by their captain to keep his job. It is only when this witness reveals to them that he has already dealt with the smugglers that the trouble really starts.

I love the chemistry between Mel and Danny and now adding Joe Pesci to the mix its perfect. The perfrct trio.

Lethal Weapon 2- is a good sequel to the first one, and adds more. Highly recordmend watching it.
  
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Fight Club (1999)
Fight Club (1999)
1999 | Thriller
Subversively Funny
The first rule of this review is that I cannot talk about this movie.

The second rule of this review is that I CANNOT TALK ABOUT THIS MOVIE!

So...I'm going to talk about this movie.

David Fincher's 1999 mind-tripping epic about 2 friends who join forces to create chaos is not the movie that you think it is. Not even if you've seen it.

Directed by one of the my favorite Directors of all time, FIGHT CLUB tells the story of Edward Norton's character (who's name is never mentioned in the film) who is suffering from insomnia and an all around lack of enthusiasm for life - that is until he runs into 2 people that will profoundly change his life - Marla Singer (Helena Bonham Carter) and, especially, Tyler Durden (Brad Pitt).

This film was poorly marketed by the studio at the time of it's release - focusing on the "FIGHT CLUB" aspect of this film - and if that is turning you away from this film, then you are missing out, for the "Fight Club" aspect is only one sliver of what this film is about. This film is an incredibly funny parody of society and "fitting in" with over-the-top scenarios and characters masquerading as people and events in "the real world".

David Fincher is perfectly suited for this work. He handled the pacing, style and subject matter with aplomb balancing seriousness and absurdity perfectly to create a subtle parody. It is a masterwork in that you don't notice his Direction - always a mark of a good Director.

Edward Norton, of course, is wonderfully cynical as the Narrator. When this film came out, I went to see it because of him - he was (is?) an actor that (more often than not) picks quality material and delivers a quality performance. Brad Pitt, of course, has the "showier" role and he nails it. This film marked the "coming out" of Pitt as an actor for me - and he hasn't stopped (right up until his deserved Oscar this year for ONCE UPON A TIME...IN HOLLYWOOD). But, it is the performance of Helena Bonham Carter that caught my eye on this re-watch. Fight Club is one of those films that becomes a different film upon a 2nd (and 3rd and 4th and 5th...) watch - mostly because of the change in perspective of the Marla character. I've now seen this film multiple times and in this viewing it was Marla's journey that captured my attention. It is a terrific performance that is an optical illusion.

This film is not for everyone - so be warned - but if you give it a shot, I think you'll find a richly rewarding - and subversively funny - movie going experience.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Dead by Daylight: The Saw Chapter
Dead by Daylight: The Saw Chapter
Simulation
The Horror-Survival game Dead By Daylight has taken the immersion of Horror themed gaming to a new level with the release of the SAW content DLC. The game casts players as one of four survivors or a killer who must work with one another to survive and escape random locales. Players must locate and repair various generators to escape all the while avoiding a deranged killer who will be stalking their every move.

Players can play characters inspired by “Texas Chainsaw Massacre”, “Halloween”,” Nightmare on Elm Street” and other films and uses random locales like Haddonfield, swamps, asylums, and so on.

The killer must locate and eliminate players by wounding them and carrying them to a hook station where they can attempt to impale and eliminate players. Players can try to free themselves but may damage themselves in the process and other players face the choice of helping free or heal injured players or using them as a distraction to complete tasks needed to escape.

Players do not have any weapons and have to use pallets to slow the path of the killer or take advantage of cabinets and cover to hide from danger.

When the killer strikes, players are informed of where other players are in need just the same way that wounded players and those working on generators can give away their location.

Playing a “SAW” Themed map did result in me getting caught and fitted with a Bear Trap but I was able to escape and find a way to remove the trap. This was key as the killer had me firm in their grasp when the exit opened and thankfully I was able to wriggle free and escape.

Playing as the killer is lots of fun as I was able to twice eliminate all who encountered me which required some hard choices and brutal tactics.

Players are able to access new abilities as they go on and this helps them survive. Players can also get objects like a flashlight and toolkit to help them make repairs and blind the vision of the killer.

While the game is not what gamers may expect from a major studio release, it is a fun distraction that allows players a great horror experience with their friends or other gamers online.

http://sknr.net/2018/01/29/saw-comes-dead-daylight/