Search
Search results
ClareR (6250 KP) rated The Unravelling in Books
Feb 23, 2022
I absolutely adored this thoughtful, beautiful story of a young woman, Tartelin, going to live on the island of Dohhalund as an assistant to Marianne Stourbridge, and elderly lepidopterist.
Marianne is a difficult woman to get to know: she’s short tempered, doesn’t really want to share any of herself with Tartelin - and she has a lot of secrets to share.
Tartelin is mourning the death of her mother. She’s a young woman, alone in the world. She probably chooses the job with Marianne because it’s somewhere so different from her childhood home and her mother’s art studio.
I do think that Dohhalund goes some way to helping Tartelin begin the grieving process. It sounds like a stark, beautiful place. At one end is a military base, and at the other is Marianne’s house and land. Her family had lived on Dohhalund for generations, until the military had ordered them to leave. After her return, it’s evident that many of the buildings have started to fall into the sea. This reflects to some extent, Marianne’s physical and Tartelin’s mental states. Both women are deeply affected by what has happened in their pasts.
This is such an emotive, beautifully descriptive book. It’s a slow burner, a story of friendship and love, where secrets are revealed, people are reunited and new friendships forged.
This gorgeous book had me in tears by the end, with characters I really cared for. As the Pearl Women in the book often said: “The sea is made up of unspeakable sadness”, and whilst this novel was sad, there was also hope.
Highly recommended (as is Polly Crosby’s first book “The Illustrated Child”).
Marianne is a difficult woman to get to know: she’s short tempered, doesn’t really want to share any of herself with Tartelin - and she has a lot of secrets to share.
Tartelin is mourning the death of her mother. She’s a young woman, alone in the world. She probably chooses the job with Marianne because it’s somewhere so different from her childhood home and her mother’s art studio.
I do think that Dohhalund goes some way to helping Tartelin begin the grieving process. It sounds like a stark, beautiful place. At one end is a military base, and at the other is Marianne’s house and land. Her family had lived on Dohhalund for generations, until the military had ordered them to leave. After her return, it’s evident that many of the buildings have started to fall into the sea. This reflects to some extent, Marianne’s physical and Tartelin’s mental states. Both women are deeply affected by what has happened in their pasts.
This is such an emotive, beautifully descriptive book. It’s a slow burner, a story of friendship and love, where secrets are revealed, people are reunited and new friendships forged.
This gorgeous book had me in tears by the end, with characters I really cared for. As the Pearl Women in the book often said: “The sea is made up of unspeakable sadness”, and whilst this novel was sad, there was also hope.
Highly recommended (as is Polly Crosby’s first book “The Illustrated Child”).
Mini Monet - Creative Studio and Art Club for Kids
Education and Games
App
Award winning Coloring Book with over 120 Coloring Pages, 40 Stickers, 20 Stamps -- FREE. Featured...
touchAble Mini
Music and Productivity
App
touchAble is THE controller app for Ableton Live. Countless artists around the globe - from bedroom...
Dave Navarro recommended 2001: A Space Odyssey (1968) in Movies (curated)
Play-Doh TOUCH - Shape, Scan, Explore
Games and Entertainment
App
** The following devices are not compatible with the Play-Doh TOUCH app: iPad Mini (1st generation),...
Purple Phoenix Games (2266 KP) rated Cleocatra in Tabletop Games
Mar 3, 2020
It is said, and now generally accepted, that Cleopatra and ancient Egyptians revered and respected cats so much that they would include them in the burial sites of pharaohs as protectors of the bodies. Cats can protect the dead from mice and snakes and the like, but I have seen cats. They probably just sat there indifferent and annoyed until they were hungry and then scavenged for food. Some protectors. In any case, I am a sucker for a punny title, and thus our relationship with Sunrise Tornado Game Studio came into being for a preview of their upcoming game Cleocatra.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
Purple Phoenix Games (2266 KP) rated Pocket Paragons in Tabletop Games
Sep 25, 2020
It’s a duel then? Fine. Choose your paragon and let’s see who can outwit whom. The ol’ “Battle of Wits” from “Princess Bride” now comes in card format with many planned IPs to skin over it. No, this isn’t a “Princess Bride” game, nor does it have any affiliation to the story, but once you play Pocket Paragons, you will immediately see why I made the connection.
Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.
On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.
After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!
I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…
Back it on Kickstarter launching October 6, 2020!
Pocket Paragons is a two player dueling card game where the winner is the player to knock out their opponent’s character(s). This game employs a lot of card play with minimal amounts of cards and tremendous amounts of double-think and flat out guessing as to what your opponent might be thinking.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are prototype media set components, and all complete copies will have extra components including these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to back it on Kickstarter, order from your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup a game of Pocket Paragons, players will choose one character (or three in a Tournament Mode), all associated cards, and an HP/Energy dial (I am using dice for my game). Players will display in front of them their character’s main Character card as well as the Ultimate card. All other cards related to their character will begin the game in hand and will be ready to be played immediately.
A game of Pocket Paragons could range from one card played to several rounds and upwards of 10 minutes. Tournament play can be longer still. For this preview I will be describing game play for single games.
On a turn each player will choose one of the cards in hand to be played, lay it face-down on the table, and flip it once both players are ready. When the cards are flipped, the players will compare and check for Counters. Each card may counter other card types and will have text stating so (Example: the Malice card from above shows that it counters Agility cards). If a player can play a card to counter their opponent’s card then the countering player sends the opponent’s card back to their hand and will gain one Energy. If the card played had damage printed on it, the countered player will reduce their HP by the printed damage amount. However, if no cards were countered, then both cards will activate and assign any damage. The next round may now begin with players choosing cards to be played one by one until a player is knocked out of the game.
After a card is played and used the player will be discarding into a discard pile. The only way to regain these cards into hand is by playing a rest card (yellow sun). Using the rest cards at just the right time will certainly reflect the strategy of the player. Players may use a rest card at any time, but some red Weapon cards can immediately Execute an opponent if played while they are resting (think coup de grace in RPGs). Therefore, while waiting until all cards in hand are used before playing a rest card makes logical sense, smart players may be saving their Execute cards for that exact instance.
Components. Again, this is a prototype copy that cobbles six characters from multiple sets to create the Media Set we were sent. We have been informed that retail (or Kickstarter) boxes will contain six related characters and dials to track HP and Energy. The cards we were sent are of okay quality, and I do not believe this is the stock that will be used on the final game. The art and art style on the game is quite nice. Icons and placement are logical, and cards are easy to read and understand. The artwork is very colorful and one thing I VERY MUCH appreciate on this (because I almost was lost after taking the messy components shot below) is that each card belonging to specific characters show the same artwork in fade in the background. I had a hot flash (weird for a guy right?) when I was sorting the deck back together after playing it and not knowing exactly which cards belonged with which characters. So, thanks for that Solis Game Studio!
I truly enjoyed my plays of Pocket Paragons. The games are super quick, but certainly test your ability to out-think your opponent and try to guess when they might be using their rest card so you can bust out the Execute. And each character plays so differently from others that it’s truly a joy to try out each and every character you can to see which one resonates with your style of play. The art is fabulous with bright colors (a definite plus for me), and the learning curve is nice and smooth – anyone can play this in about three to five minutes of learning. If your collection is screaming for a super quick card game that can be played in under 10 minutes and you can get some brain cells moving around, then Pocket Paragons is for you. It’s certainly for me and my collection. I love everything about it and can see myself diving down the rabbit hole once more and more IPs are released. Oh boy, this is gonna hurt the wallet…
Back it on Kickstarter launching October 6, 2020!
Gareth von Kallenbach (980 KP) rated Stonehearst Asylum (2015) in Movies
Jun 19, 2019
In the late 19th century in England, medicine was by today’s standards primitive and at times barbaric. The nature of psychiatric care of the times was even more frightening as maladies that today are treated with medication often resulted in a lifetime of confinement in an Asylum where all manner of treatments which today would be considered torture were used.
In the new thriller “Stonehearst Asylum” a young doctor named Edward Newgate (Jim Sturgess), travels to a remote asylum on Christmas Eve to being a practical study following his time at Oxford.
He is greeted upon his arrival by Silas Lamb (Ben Kingsley, who is eager to size up the new assistant upon his arrival.
Newgate is fascinated by the patients especially one named Eliza (Kate Beckinsale), who shows a grace and range of talents not normally associated with those who have been committed. It is explained that all of those assigned to Stonehearts are from the upper class of society and as such, their maladies have made them outcasts from polite society.
Edward begins to have concerns when he is told by Eliza that he must leave immediately and not return and despite her warnings, he remains and soon makes a startling discovery.
It is learned that a patient named Salt (Michael Caine) is actually the man in charge of the facility and that Lamb is a dangerous psychopath who has imprisoned or killed the asylum staff and has replaced them with his fellow inmates.
Trapped in a world gone mad, Edward must strive to do his duty as a physician to care for those in need, while trying to walk the line between the madness of Lamb and his fellow inmates.
The film is a well-cast and exciting thriller that keeps you entertained without resorting to the standard scares and tricks of other suspense films.
The characters have a complexity and compassion to them as you will find yourself engrossed by the various characters and their situations.
Director Brad Anderson is no stranger to suspense and he has crafted a captivating take that is rich with the visuals of the era yet remaining a character based drama it its core.
The film is based on a short story by Edgar Allen Poe and Mel Gibson is one of the Producers attached to the film which helps underscore how they were able to assemble such a strong cast to the film despite the lack of a major studio to finance or distribute the film.
The film does have some moments that at times make you wonder why some characters did not take more obvious courses of action but yet the film works in spite of this.
In the end the haunting setting and subject matter mesh well with the characters to create a thrilling and entertaining drama that is one of the more enjoyable surprises of the year.
http://sknr.net/2014/10/24/stonehearst-asylum/
In the new thriller “Stonehearst Asylum” a young doctor named Edward Newgate (Jim Sturgess), travels to a remote asylum on Christmas Eve to being a practical study following his time at Oxford.
He is greeted upon his arrival by Silas Lamb (Ben Kingsley, who is eager to size up the new assistant upon his arrival.
Newgate is fascinated by the patients especially one named Eliza (Kate Beckinsale), who shows a grace and range of talents not normally associated with those who have been committed. It is explained that all of those assigned to Stonehearts are from the upper class of society and as such, their maladies have made them outcasts from polite society.
Edward begins to have concerns when he is told by Eliza that he must leave immediately and not return and despite her warnings, he remains and soon makes a startling discovery.
It is learned that a patient named Salt (Michael Caine) is actually the man in charge of the facility and that Lamb is a dangerous psychopath who has imprisoned or killed the asylum staff and has replaced them with his fellow inmates.
Trapped in a world gone mad, Edward must strive to do his duty as a physician to care for those in need, while trying to walk the line between the madness of Lamb and his fellow inmates.
The film is a well-cast and exciting thriller that keeps you entertained without resorting to the standard scares and tricks of other suspense films.
The characters have a complexity and compassion to them as you will find yourself engrossed by the various characters and their situations.
Director Brad Anderson is no stranger to suspense and he has crafted a captivating take that is rich with the visuals of the era yet remaining a character based drama it its core.
The film is based on a short story by Edgar Allen Poe and Mel Gibson is one of the Producers attached to the film which helps underscore how they were able to assemble such a strong cast to the film despite the lack of a major studio to finance or distribute the film.
The film does have some moments that at times make you wonder why some characters did not take more obvious courses of action but yet the film works in spite of this.
In the end the haunting setting and subject matter mesh well with the characters to create a thrilling and entertaining drama that is one of the more enjoyable surprises of the year.
http://sknr.net/2014/10/24/stonehearst-asylum/






