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Retribution Falls (Tales of the Ketty Jay, #1)
Retribution Falls (Tales of the Ketty Jay, #1)
Chris Wooding | 2009 | Science Fiction/Fantasy
7
7.0 (3 Ratings)
Book Rating
World building (0 more)
Lots of focus on Frey, Jes, and Crake too little on the rest of the crew (0 more)
This book was good. There are some rough spots here and there which does start to iron out in the next books as his writing style develops. I'm slightly glad this wasn't my introduction to the Katy Jay crew as it didn't really have many of my favorite people (Silo, who does become more prominent as the book series goes on, and Harkens who has a great overall character arc) so I'd recommend you read this book last or later as a way to answer questions you had that the other books didn't quite get into. (I read it 3rd). Frey is the least likable in this book.
  
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Merissa (12911 KP) rated Death & Maia in Books

Jun 13, 2025  
Death & Maia
Death & Maia
A. C. Jolly | 2025 | LGBTQ+, Paranormal, Romance, Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
DEATH & MAIA is a standalone story about a young woman beating a plague and trying to survive the best way she can. There are fantasy and historical elements to this story.

While I enjoyed the story, the writing style wasn't for me. There were parts that just didn't make any sense, and to be fair, I wasn't in a state of mind where I could dive deeper.

Some people will love this book, but it wasn't for me. Sorry!

** Same worded review will appear elsewhere. **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jun 13, 2025
  
Arcane Arena
Arcane Arena
2020 | Card Game, Fantasy, Fighting
The Tournament of Champions is coming! The Tournament of Champions is coming! The bravest fighters must prepare themselves to face-off in a three-round arena match to determine the ultimate warrior. There is no time to waste learning finishing moves here. Combatants will only have three rounds to prove they are superior in this all-out brawl!

Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.

The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.

Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.


Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.

Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.

I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.

So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!
  
Freiyon Fables: A Tail to Remember
Freiyon Fables: A Tail to Remember
Justin T Hunt | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
What I liked best about this book is that it is a rare occasion when I can honestly say that the ending, specifically the Epilogue is my favorite part. (0 more)
the writing style felt simplified and rushed at the same time. (0 more)
Honest Review for Free Copy of Book
Freiyon Fables: Tail to Remember by Justin Hunt was a book that I could only compare to one other book and that would be Chronicles of Narnia by C. S. Lewis. The Prologue promises an amazing tale, yet I feel as if the book doesn't quite live up to it. So even though I compare it to Narnia in style it is nothing like it when it comes to the actual material. The complete book itself is separated into three smaller books (or parts) that is then spread out into chapters.

In A Tail to Remember a squirrel by the name of Micklang escapes from a zoo and in the process is electrocuted, giving his tail a lightning-bolt shape. He then falls into another world in an Alice in Wonderland – down the rabbit hole style. In this new world, Micklang receives dreams about his warrior-self telling hi how to become that version of himself. During his journey, Micklang makes some surprising new friends and is reunited with some he has met before in the human world. It is with these friends that Micklang travels this new world, mapping it out.

At one point Micklang comes across an island where his traveling companions are captured and must rescue them before their captors harm them. Then after abandoning ship in a bad storm Micklang finds himself on yet another island, but this one is home to only other lightning-tail animals. Towards the end, Micklang goes back to one of the first islands that he visited in this new world, now called Freiyon. It is there that Micklang and his friends fight in the first battle in a war between The Grabbers and King Karel. It is during this battle that Micklang’s story ends but it is not the end of the stories about Freiyon. This is because a little human boy is told about Freiyon by his mother and decides it is time for him to visit this land of talking animals.

What I liked best about this book is that it is a rare occasion when I can honestly say that the ending, specifically the Epilogue is my favorite part. The epilogue tied the entire story together with the prologue when frankly I originally was confused about how it all connected. This actually redeemed the entire book in some ways. What I did not like was that the talking animals and being in a different world or realm gave the book a Chronicles of Narnia feel. Normally that would be a good thing but in this case, the writing style felt simplified and rushed at the same time. Also, this book felt like it was intended for children up until book three. In Book Three: The Switch Between Stories the phrases “What the HELL” and “how the HELL” were both used and that doesn't feel kid-friendly.

It was hard for me to pick a target audience for this book. My best guess would be for early middle school students and late elementary students, age-wise anyway. This is because the length might make it difficult for some elementary students (and some parents may not be thrilled about all the violence, who knows). Yet the simplified writing style may (or may not) appeal to older readers. Most likely it would be dry and boring for anyone out of middle school. That being said I rate this book a 2 out of 4. This is because this story falls in that dangerous zone between being simple enough for young readers and having just enough detail to feel rushed. The action moves from one major event to another without much of a break in between yet the story is still interesting

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PH
Perfect Harmony
6
6.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<h2><em><strong>Perfect Harmony</strong></em><strong> speaks of two things: cuteness and music.</strong></h2>
In fact, it is probably the embodiment of a dream my mom once had for me when<strong> </strong>I used to play the violin when I was 10-years-old. Maybe I've mentioned this at one point in my blogging career, who knows. She wanted me to be famous <span style="font-size: 8pt;">(well, actually, she still does)</span> and as a result, I stopped playing after a year because of too much pressure to practice, practice, practice <span style="font-size: 8pt;">(and 10-year-old me probably didn't care about fame more than actually enjoying the instrument itself).</span>

<strong>But I do like the violin when I think about it!</strong> It's such a delicate and tiny instrument making pretty music. But I digress - <em>Perfect Harmony</em> reminded me a lot about my orchestra memories.

<h2 style="text-align: center;"><strong>Soooo What Can We Expect From <em>Perfect Harmony?</em></strong></h2>
Because that's the most important question of them all.

<h3>Lots of music!</h3>
Pippa is super passionate about playing the cello - it's become a part of who she is as a person, and if someone takes it away from her, it's like they're taking away her soul. Music to Pippa allows her to express her emotions much like words allow writers to express their emotions. There is not a page that goes by without some reference to music in <em>Perfect Harmony</em>.

<h3>Cuteness (or rather, a cute and fictional boy)!</h3>
Pippa's life seems perfect until she meets her competition in the form of Declan during her senior year, who is just as good at the cello as she is and seems determined to keep her dreams as dreams. Declan is the cutest and sweetest boy ever - omg he did not deserve the harshness of his life. He's a precious cinnamon roll, and I'll keep him forever if Pippa ruins his soul.

<h3>Sometimes there were too many love crises.</h3>
It was hard to keep track who was attracted to who and who was pissing off who deeper into the story. I'm sorry I get confused so easily.

<h3>Friendship! Family! Siblings!</h3>
All of these play a huge role in addition to the musical competition and passion. Since a lot of the characters grew up together or watched each other grow, it was fun to see them get through all the obstacles life throws at them and find their path to each other, whatever it may be.

<h3>Writing that is meh?</h3>
The writing style is why I rated the book lower than I wanted to since I enjoyed the novel. A lot! But it was so hard to look past and see into the book itself because I just didn't like the writing for some reason - maybe it's just me. It is, however, easy and quick to read. It just didn't ring well with my reading preferences.

<a href="http://bookwyrmingthoughts.com/perfect-harmony-by-emily-albright-musical-and-cute/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
D
Dreamstrider
8
8.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Every time the concept “body invasion” appears in a book, I regard it with absolute awe and creepiness (an odd combination, methinks).
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Have I mentioned I feel really disturbed over the idea of someone – a dreamstrider – having the ability to take control of your body and access to your thoughts while unconscious, even for a short period of time?

The concept, however, is uber-cool. Smith brings us to a fantasy world where using dreams in the form of espionage is completely acceptable – as a dreamstrider, Livia works for the ministry, and she inhabits another person’s body while they are asleep.

If I placed Livia in a character category, she would be right next to Alina Starkov from Leigh Bardugo’s <i>Grisha</i> trilogy. Over the course of the book, she’s on the downside; on the plus side, it fits so well with Livia’s character and past. Livia lived her entire life as a tunneler, trying to survive day by day until she meets Professor Hesse, where she is introduced to her potential as a dreamstrider and the good she can do for the empire for her citizenship and freedom.
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Unlike Alina Starkov (Alina is too mopey over Mal, okay?), Livia’s mope is more realistic. She has big dreams and strives to achieve them, crushes over her best friend (it’s harder for males to be one of my best friends – that circle is <em>elite</em>), secretly sweet, and insecure/cautious about many things.

But enough about Livia and how she’s secretly awesome even though she will never <i>ever</i> admit it. I didn’t feel very into <em>Dreamstrider</em> – the passphrases in the Land of the Iron Winds are written in a very rhythmic style, but I didn’t care too much aside from the fact it sounds poetic. But poetry and I don’t get along, and this is why I will never read Ellen Hopkins. I have nothing against the author, though.
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Ellen Hopkins aside, dreaming is a big deal – it plays a part in almost everything in the Barstadt Empire, but it felt more like a cultural thing (like Greek myths are to Greeks). I’m taking it all in, but the whole dreaming thing? It’s just there, and the only big deal seemed to be using dreaming in detective work and finding out information. The whole point of the book is really just Livia becoming more confident in not just herself, but her abilities. By the end of the book, I felt satisfied, but I just wanted more from the book.

<a href="https://bookwyrmingthoughts.com/arc-review-dreamstrider-by-lindsay-smi/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
The Music Man
The Music Man
Moonyani Write | 2018 | Children
6
6.0 (1 Ratings)
Book Rating
What I liked best was the lessons this story offers. All the characters go through some kind transformation and many experience personal growth. (0 more)
What I didn't like was the style itself, in fact it was a major negative for me. I lost track of who was talking to who frequently because of the lack of paragraphs (0 more)
Honest Review for Free Copy of Book
The Music Man by Moonyani Write is Written in a very different style, with no long paragraphs. Each sentence seems to be tarted on a different line, at least the dialogue is written this way. I recommend reading this book at a slower pace, there is no need to rush through it. In fact if you rush while reading this book there is a good chance that the reader wll miss things. Over all this book is a good way to kill some time.

A young boy by the name of Jimmy runs away from home on a cold day. He finds himself knocking on the door of the Music Man asking to come out of the cold. Jimmy and the Music Man find that they both have a love for music, especially melodies. With the help of a few neighbors, they bring the Music Man's piano downstairs from the attic. Then while playing a song together that the Music Man wrote on his piano they are magically transported to another world.

In this new world, the Music Man is a famous conductor who is scheduled to perform a concert in a few days. There is another conductor called Hornsbury who is using his music to possess people in an attempt to take over the world, one town at a time. Now Jimmy and his new friends must set out to stop Hornsbury. They travel to the town that Hornsbury came from in search of answers while the Music Man stays in Harmony town with his new friend Olivia. In the course of trying do defeat Hornsbuy it becomes clear that not everyone living in Harmony is exactly who they claim they are.

What I liked best was the lessons this story offers. All the characters go through some kind transformation and many experience personal growth. The happy ending, although expect was still a nice touch even with all the twists along the way. What I didn't like was the style itself, in fact, it was a major negative for me. I lost track of who was talking to who frequently because of the lack of paragraphs. The lack of paragraphs also caused me to get confused when the story shifted from Jimmny to Hornsbury. It was also extremely anti-climatic during the big battle at the end and did not build tension very well.

The target readers for this book are young teens. To be honest I would not recommend this book to teens with a high reading level. The content and subject matter should not be a problem if younger
readers would like to give this book a try as well. On face value the book may seem a bit on the longer side but readers should not let this intimidate them because it really is not that long of a book. I rate this book 2 out of 4. This is because while the story itself was decent the writing felt inconsistent. The style it was written in made it choppy to read. There were also times when it would be nicely detailed and then vague all in the same chapter.

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