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A Time to Kill (1996)
A Time to Kill (1996)
1996 | Drama, Mystery
Story: A Time to Kill starts a we see 10-year-old Tonya beaten and raped by Billy Ray Cobb (Katt) and James Louis Willard (Hutchison) and with the case taken to court it looks like they will get off the charge, her father Carl Lee Hailey (Jackson) takes matters into his own hands.

Carl Lee facing a double murder charge Jake Tyler Brigance (McConaughey) takes the case having to go up against powerful DA Rufus Buckley (Spacey) in what is a case fuelled with racial tension.

When the case brings the Ku Klux Klan back from grave Jake puts his own family in danger but thanks to young law student Ellen Roark (Bullock) and his mentor Lucien Wilbanks (D.Sutherland) to help him keep his business a float and win this case.

A Time to Kill is a racial driven courtroom crime thriller that touches on everything with the nice amount of time. We get left to question what you would do if you were in any of the position between the case which is a huge plus for the film. The idea that we get the racial tension going on because of how the case could be treated differently depending on the skin colour of a character also helps drive the story. when it comes to courtroom drama this is by fair one of the best out there.

 

Actor Review

 

Matthew McConaughey: Jake Tyler Brigance is a young lawyer who has taken over a small law firm from his mentor who struggles to keep the business afloat. When this case comes his way he wants to do the right thing because he knows how this can be a difficult decision and believe he can win the case against the odds. Matthew shows early on in his career he could handle the serious films in leading role.

Sandra Bullock: Ellen Roark is a young law student who has helped on many murder cases and wants to help Jake with this case to help clear Carl Lee from the charges. She has different political beliefs to him which they do class on but their passion together can drive the case. Sandra shines in this role in her early career showing how she can pull of the serious roles too.

Samuel L Jackson: Carl Lee Hailey is the man that finds his daughter beaten and raped and decides to take justice into his own hands by killing the men involved. He doesn’t care what happens to him just as long as he makes these men pay but not faces a double murder charge. Samuel is great in this role as a man who got pushed to his limits.

Kevin Spacey: D A Rufus Buckley is the cocky DA who thinks this case is a slam dunk as he knows he can get the white man’s vote on the jury and questions Jake ability in a courtroom. Kevin while playing a standard character for the villain of the courtroom hit it ot the park in every scene.

Support Cast: A Time to Kill has a supporting cast which is filled with stars in nearly every scene and each one gives a brilliant performance throughout the film.

Director Review: Joel Schumacher – Joel gives us one of his best films that balance the racial tension with the crime case perfectly.

 

Crime: A Time to Kill leaves us in the middle of a court case handle a sensitive subject which poses us questions on where you would stand on such a case.

Thriller: A Time to Kill does keep us one edge wondering where the next twist will come in the story be it in the courtroom or the tension building outside the courts.

Settings: A Time to Kill keeps nearly all the settings within the Louisiana town where racial tension is still strong and you can see the difference in both sides even with the same struggles.

Suggestion: A Time to Kill is one of the most must watch courtroom dramas out there with such a sensitive subject. (Must Watch)

 

Best Part: Closing speech.

Worst Part: Slightly long if you are being picky.

 

Believability: Parts could be.

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Budget: $40 Million

Runtime: 2 Hours 29 Minutes

Tagline: A lawyer and his assistant fighting to save a father on trial for murder. A time to question what they believe. A time to doubt what they trust. And no time for mistakes.

 

Overall: One of the all-time best courtroom drams out there

https://moviesreview101.com/2016/11/06/matthew-mcconaughey-weekend-a-time-to-kill-1996/
  
Bloodrush (The Scarlet Star Trilogy #1)
Bloodrush (The Scarlet Star Trilogy #1)
Ben Galley | 2014 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
It is hard to describe this book purely because it appears to try to do too much.

It is set in an alternate universe where much is familiar but some things are very different.
It is a western, mostly set in an frontier town in Wyoming with the usual cast of restless townspeople, lone prospectors and ruthless land owners.
It is a fantasy involving faeries and magick

Yet in Galley's capable hands these elements are moulded into a seamless and thrilling story. All the different aspects fit together neatly and consistently producing a terrific platform for the characters and plot.

The main character is 13 year old Tonmerion Hark (known as Merion), son of the Prime Lord (think Prime Minister) of an alternate version of Victorian Britain. When his father is murdered by assailants unknown he is sent to his last remaining relative - an aunt living in Wyoming. Travelling with him is is best friend, a faerie called Rhin who is a fugitive from the rest of the Fae. Desperate to get back to London to find his father's killer and rescue his inheritance, Merion is instead drawn into conflict and underhand dealings in the small town of Fell Falls where is aunt is the undertaker.

The alternate universe is particularly striking. Very nearly everything is familiar but with important differences. The biggest of these is clearly that creatures such as the Fae exist (even if few people have ever seen one) but other changes include the natives of America, the Shohari, not being quite human and a lot of clever differences in London that really make it clear what kind of world Merion inhabits. The magick is also well thought out with a lot of thought and imagination given to its mechanics and its implications.

Galley's writing is a joy. It is clear and concise yet conveys the scene to the reader with impressive ease. The hot sun and gritty sand of the desert feel very real indeed. The characters are very well described and a great deal of care has been taken to express them. These are not cardboard cliches, which would have been easy. Merion is the hero but at heart is still a 13 year old boy, a boy who is impetuous and complains how life is unfair. All through the book there is a subtle undercurrent of wry humour.

What this whole book reminded me of - both in the writing and in the almost but not quite like our world setting - was a slightly darker Terry Pratchett. That is not an exaggeration, This book really is up there with the very best Discworld books in terms of story and inventiveness. It is darker in tone than anything Pratchett would write and not quite as laugh out loud funny in places but it is damn close.

The story itself unfolds at a fast pace - which is good because there is a lot to get through with several plots running intertwined through the narrative and sparking off each other as they twist and turn through every reveal. The final showdown is suitably climactic and the prose as well as the magick crackles off the page in a breathless rush towards the final chapter.

I do like to balance my reviews with maybe some small point that counts against the book but I really can't think of one for Bloodrush. It simply is a magnificent piece of work. You may not have known you wanted a alternate reality fantasy western but once you have read this you will wonder where the next one is coming from.

Very very highly recommended and the 5 star rating was easy to give.

Rated: Strong language so not for the youngest of young adults
  
Oz the Great and Powerful (2013)
Oz the Great and Powerful (2013)
2013 | Action, Drama, Sci-Fi
7
6.8 (20 Ratings)
Movie Rating
Taking on a movie as beloved as “The Wizard of Oz” is a daunting task. The iconic Judy Garland film is considered a classic and many of the songs from the film have remained part of our culture since it was released in 1939. Despite several book sequels, the attempts to continue the series have had little success as there have been animated films as well as an urban remake, “The Wiz”, which also failed to reach the success of the original. Director Sam Raimi opted to do an original prequel story that tells of how the fabled Wizard of Oz came to be.

Oz (James Franco), is a small-time magician toiling away in small circus in Kansas in 1905. Life on the road has allowed him to be a womanizer and an egomaniac who dreams of greatness. When his actions catch up with him, Oz is forced to flee and takes refuge from an angry mob in a hot air balloon. An unexpected storm funnel grabs the balloon, and whisks Oz to a dazzling and colorful world filled with all manner of strange creatures and wonders.
Upon his arrival, Oz is greeted by Theodora (Mila Kunis), who believes that Oz is the great wizard that legend has said will arrive to save the land and rule the people in a kind and just way. It is revealed that the land is under siege from a wicked witch, and a prophecy indicates a great wizard will arrive with the same name as the land, and will save the day.

Naturally Oz does not believe this but is more than willing to charm Theodora and her sister Evanora (Rachel Weisz), and plot to get his hands on the abundant gold that will come with his appointment as the great wizard. Oz learns that in order to take the throne, he has to defeat another witch (Michelle Williams), and sets off on a journey to the Dark Forest with his flying monkey companion Finley (Zach Braff). Along the journey, Oz learns first hand of the horrors the witch has unleashed on the unsuspecting and learns that his selfish behavior has serious consequences not just for himself, but for innocent people as well. This leads to some serious soul-searching and a confrontation that will force Oz to become the man that many believe he is, less they all perish.

The film has some great visuals as Raimi wisely shot the movie in 3D and mixed CGI with some very impressive sets. It is clear that much of the film is shot against a CGI backdrop but the visual wonder of the film is something to behold. The biggest issues I had with the film were that it was slow-paced and did drag in several parts. Franco does his best to play up the seedier side of Oz, but makes some very odd facial expressions throughout the film that seem very forced and out of place for the film and the situations he finds himself in. Kunis and Weisz make excellent witches and their backstory is a very interesting and an integral part of Dorothy’s adventures in the original film. Williams does well with her role but never seems to develop the needed chemistry with Franco. I was also surprised that the film was very light on musical numbers as there was only a hint of one that was quickly halted by Franco. “Oz: The Great and Powerful” is a visually enjoyable film that sets the stage well for the original film and Raimi is to be praised for taking on such sacred material and providing a new chapter for the modern generation. While it is not likely to be considered a classic like the original film, it is still a worthy chapter in the series which will provide good nostalgic entertainment for fans new and old alike.
  
Cosmic Run: Express
Cosmic Run: Express
2019 | Science Fiction, Space
Components are obviously an integral part of games. Some games are beasts when it comes to components – boasting large numbers of included components to bolster the gameplay. And then you have games that have mastered the art of gameplay utilizing a minimal number of components. Cosmic Run: Express is one of these games, consisting of only 25 cards. But does the gameplay hold up for such a physically small game? Read on to find out!

The latest game in Dr. Finn’s Cosmic Run universe, Cosmic Run: Express pits two players against each other, racing to be the first to reach 3 new planets. It is a game of area influence and simultaneous action selection played over a series of rounds in which players are playing cards to the 3 planets to advance their movement trackers the necessary 12 points to reach the planets. To setup the game, place the 3 planet cards in numerical order between the two players. Each player takes a set of 3 movement trackers in their chosen color and places one on their side of each planet card. All of the movement trackers are set to 0 for the start of the game. Players are dealt 6 ship cards, and the game is ready to play!

To begin a round, players look at their hand of 6 cards and choose 2 to pass to their opponent. Taking the new cards into your hand, you can decide to discard 1 card and draw a new card. This is not required, but can be performed by each player in each round. Next, players will simultaneously choose a card from their hand to be played face-up next to any planet, beneath their corresponding movement tracker. You can only play a maximum of 2 cards per planet.. If the color of the card you play at a planet matches the color at the top of your movement tracker, you may immediately move your tracker up by 1. Play continues, simultaneously playing cards, until all 6 cards in hand have been played and each movement tracker has 2 cards next to it.


Now we move to the scoring/movement phase. Starting with Planet 1, compare the 2-card hands and determine which player played the best hand. The hierarchy for determining best hand is described in the rules, and that player earns 2 movement points for that planet, and adjusts their tracker accordingly. After scoring best hand, players score arrows. Underneath the number on each card is an arrow pointing either left or right, with a corresponding color. Beginning with the player who did not win best hand, look at the arrows on their 2-card hand, and score movement points if the arrows match any cards in their adjacent planets. Repeat these scoring steps for Planets 2 and 3. If, by the end of scoring, a player has earned 12 movement points and reached all 3 planets, that player is the winner! If not all 3 planets have been reached, collect all the cards, shuffle them, deal 6 to each player, and begin a new round. Rounds continue until one player has reached all 3 planets.
As a fan of the Cosmic Run universe, I was excited when I saw Cosmic Run: Express on Kickstarter. It seemed light, simple, and in the same universe as other games I loved, so I decided to back it. How does it fare? I think it’s great! For starters, I really appreciate that it is a small, portable game that can be played virtually anywhere. Lots of games these days are real table-hogs, and I enjoy the minimalistic approach of this game. Getting into the gameplay – it requires way more strategy than you initially think. There are 3 different ways in which you can score movement points (color matching, best hand, and arrow scoring) and you need to utilize all 3 for success. You are constantly evaluating your hand of cards and trying to determine which placements will yield the most points for you. Maybe you don’t have a color match, but the arrow on that card could make up for that and earn you up to 2 movement points. Another neat strategic point is that you have to pay attention to your opponent as well. The best hand points are a direct head-to-head between players, so not only do you have to maximize your own strategic points with card placement, you have to watch your opponent’s card placements and see if you can get a better hand than they do for a given planet. You are constantly engaged in this game, and that’s what I love about it.


Another great thing about Cosmic Run: Express is that it plays so quickly and effortlessly. Yes, at first there’s a tiny bit of a learning curve to remember the hierarchy for best hand, but after a couple of rounds the game flow is streamlined. It only takes 10-15 minutes to play, so it is easy to play “just one more” when you’re done. It’s light and fast enough to be a great filler between games, but it is also strategic enough to hold its own in a full game night.
So overall, how do we feel about this game? For being a nice and small 2-player game, it packs quite a punch! I was very pleasantly surprised by the amount of engagement and strategy in this game, and it is definitely one that I want to play multiple times in a row. So mission accomplished, Dr. Finn – in this case, less IS more. It’s a great little card game, and I highly recommend giving it a shot if you’re looking for something small but mighty. Purple Phoenix games gives Cosmic Run: Express a stellar 9 / 12.
  
Final Girls
Final Girls
Riley Sager | 2017 | Fiction & Poetry
10
8.0 (26 Ratings)
Book Rating
More reviews on https://bbookinspector.wordpress.com

I don’t know about you, but I get this feeling after reading a great book, where I need to breathe out and have some free time before I pick up another book. I just need some time to digest what I just read, the same feeling I had after reading Final Girls. It is one of my favourite books this year and I think everybody should read it.

I was hooked from the first pages of this book, as it starts of Quincy’s escape from Pine Cottage. The main characters in this book were Quincy and Samantha (Sam). Two strong survivors of massive slaughter, but there is one small problem, Quincy can’t remember what happened that night.

All the characters in this book are really mysterious and very interesting. Most of the story was told from Quincy’s perspective, which made other characters more intriguing, because the only way to find out about them was through Quincy’s story. I needed to find out more about other characters, that’s why the pages just flew while looking for more information about them. Even though, for me, it was enough to hear the story from Quincy’s point of view, I would’ve loved to read the thoughts of other characters as well, at least at the end of the book.

The plot of this book was amazing to me. You cannot trust what you read, because as soon as you will start to believe in something, Author changes the flow of story, throwing in twist after twist and story changing turns, making this book very compelling and an absolute page turner. The narrative was changing between present and past, telling the true story of Quincy’s survival, and what happened that night in Pine Cottage. I really loved the topics author was discussing in this book, such as: pressure you get from media after surviving something horrible; mental illnesses and lifelong healing, where you can slip at any time; difficult family relationships.

The writing style of this novel was very smart, finishing every chapter with a cliff hanger, building curiosity and suspense, chapter after chapter. Add to this lovely and short chapters and a language, which was easy and pleasurable to read. The ending of the book was very nicely thought through and concluded the story really well for me. The characters and story are so awesome, that in the hands of skilled producer it could be an awesome film, and I really hope that this book will be transformed into one. It deserves it! So, to conclude, this book has a lot of interesting action going on, continuously playing with your mind and not letting you to believe in anything, throwing in twists and turns, making it a very fast paced, compelling page turner, and I think it is an ABSOLUTE MUST READ this year.
Was given this book by publisher and NetGalley for honest review.
  
Sleepless (2017)
Sleepless (2017)
2017 | Action, Drama, Mystery
5
6.7 (6 Ratings)
Movie Rating
A potentially good ‘B’ movie undone.
Ecclesiastes 1:9 came up with the oft used quote that “there is nothing new under the sun”. “Sleepless” proves that in spades.

Bent copper drama? Check.
Dodgy casino owner? Check.
Nasty “Black Rain” style hoodlum? Check.
Kidnapped teen (“I WILL find you”)? Check.
Misunderstood family man? Check.
All of these standard tropes are lobbed into the movie blender and pulsed well.

Holding it all together are solid performances from Jamie Foxx (“Django Unchained”) as Vincent Downs, the cop with a dodgy background, and Michelle Monaghan (“Source Code”, “Patriot’s Day”) as the internal affairs cop doggedly on his trail.

In terms of the storyline it’s best to go into the film (as I did) with limited knowledge of the plot (on which more below). As the film opens, and playing out a strong anti-hero role, Downs with his equally dodgy partner are involved in a shootout at a drug deal in the streets of Las Vegas. This allows them to get their hands on a significant quantity of heroine. Naturally they pocket this, but unbeknownst to them the deal was between casino boss Rubino (Dermot Mulrooney, “The Grey”) and the vicious mafia son of the local Novak family, Rob (Scoot McNairy, “Argo”). For Downs the pressure is on when his teenage son Thomas ( Octavius J. Johnson) is kidnapped as a trade for the drugs.

The film delivers some good fight scenes and action, but nothing we haven’t seen before in countless other movies like Bourne. What drags the film down though is the scripting and direction. There are such a range of implausibilities on show here that it makes you wonder why anyone involved in the film didn’t just stop and say “WAIT A MINUTE HERE GUYS” and demand a rewrite.

For example, Foxx suffers a severe knife wound early in the film, but repeatedly bounces from ‘full action hero fighting machine’ mode to ‘staggering and holding his side’ mode without pause. The wound adds nothing but implausibility to the action, so why include it at all??

And a scene in an underground car park involving copious quantities of tear gas brought tears of embarrassment to my eyes: an affliction that didn’t seem to affect any of the protagonists in the film!

This is a great shame, and writer Andrea Berloff (“Straight Outta Compton”) and Swiss-born director Baran bo Odar should have more respect for their audience’s intelligence (that’s the third movie in recent weeks I’ve made that comment on… it must be the time of year!).

It’s also extremely irritating that one of the key twists in the movie (although you may guess it) is so blatantly spoiled: both by an audio line in the trailer (commented on below) and – more appallingly – by one of the two straplines on the posters (I haven’t used that one to head my post). Thankfully I never noticed this before I saw the film.

Fox and Monaghan are too good for the material but have screen chemistry that keeps the film watchable. I also thought Scoot McNairy was great as the cold-eyed crazy hoodlum and it’s also interesting to see Dermot Mulrooney, so memorable as the male lead in 1997’s “My Best Friend’s Wedding”, back in a mainstream role.

By the way, I have no idea why the film is called “Sleepless”, other than it being based on a 2011 French film called “Nuit Blanche” which was perhaps written in a way where it made more sense. Vincent is no Jack Bauer and he gets more than a small opportunity to catnap during the running time!
In summary, the movie is perfectly watchable for its action moments. In fact, as I *think* my wife, who is a great fan of “Die Hard, “Taken”, et al would like it I’ve added a half-Fad to my initial rating. And it’s done with some style such that it has the *potential* to be a good film – – which is frustrating. But in my view it’s not worth the ticket price at the cinema: wait instead for it to arrive on Amazon/Netflix.
The end of the film suggests a set-up for a sequel. I doubt this is a sequel that will ever get made.
  
Mass Transit
Mass Transit
2021 | Card Game
Remember back in the day when you used to get off work, have to walk a ways to the bus station, then hop a train to the marina so you could grab a boat, and then walk the rest of the way home? No? Just me? Well imagine having to plan six different peoples’ treks home this way. Which way is the easiest? Can they all make it home by dinner time? Did that guy just prematurely jump off the boat to try to get to the train? What am I even doing here?

Mass Transit is a cooperative, network building card game where players take on the roles of urban planners attempting to lay routes for commuters to head to and from work in the Big City. As the game is cooperative, all urban planners either win or lose together. But in either case, it’s the commuteeples (maybe?) that win or lose.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, assemble the Big City tiles to make a sweet hexagon. Each commuteeple (ok I think I’m not doing this one any longer) is placed on their worksite in the Big City. Shuffle the big deck of Mass Transit cards and deal each player four cards. The players choose a first player and the game may begin!
On a turn players will need to play at least two of their cards and can play up to all four if they wish. The choices of card play are to add it to a route line or discard it for movement. To add the card to the route line, players simply choose a route line and place the card at the end. This extends the route by one card. To finish a route, players will need to place the suburb card at the end of a line with the appropriate number of cards (some suburbs may show a 4, which means they can only be placed once four route cards have been placed in the same line).

The other way to play cards are to discard them for movement. Cards are discarded out of the game and used for the printed movement type. Green cards are walking, blue are ferry, gray are bus, red are train, and yellow are unavailable to use for movement. For example, a player could discard a green walk card in order to move the meeple one card closer to the suburb card, or could use a red train card in order to move the meeple from one train station icon to the next (which could actually move the meeple over several cards at once). There are some movement restrictions, such as the inability for meeples to simply jump out of a vehicle at a Traffic Stop in order to take an alternate movement type.


If the players can all work together (without expressly verbalizing strategy) and move all six meeples to their suburb homes before a player is unable to play two cards from their hands, they win! However, should a player be unable to play the required two cards from their hand and all meeples are not in their comfy homes, the players all lose together in sweet sadness.
Components. I absolutely love the interconnecting Big City tiles. They are just the right size, and even hold the draw deck. Speaking of the deck, the cards are all nice quality with slight linen finish and excellent graphic stylization. Mass Transit looks great on the table and when finished, looks like a funky subway map with little blue meeples. The meeples come with a sticker sheet, and while you can add your favorite stickers to one side of the meeple, we opted to just randomly add stickers to both sides and it works for us. I have zero issues with the components, and have come to expect that from Calliope Games titles.

All in all, this little game packs a great experience into about 15 or 20 minutes. What I really enjoy is trying to figure out the best usage for the cards in hand. Is it better to use the gray card to add to the route or to use it for fast travel (any Skyrim fans out there?)? To add to this thinkiness, the rules explicitly state that players are unable to discuss strategies, but can hint aloud at what they may be considering. So while this is not a silent game, players will need to carefully decide how best to communicate what they wish the party to accomplish without specifically stating such.

Mass Transit is a game that I can easily pull out and play with my 10-year-old twin niece and nephew, with other adults, or with harder gamers. When a small game can be so versatile, it certainly earns a place in my collection. If you are also looking for a small box game with a smallish table footprint and great presence, consider picking up a copy of Mass Transit. Purple Phoenix Games gives this one a blues travelin’ (hehe) 11 / 12. Pro tip: use the yellow cards early and for route addition only, as they cannot be used for movement. Also, stay away from alpha gamers, and they might not be able to handle the communication ban.
  
Crimes & Capers: High School Hijinks
Crimes & Capers: High School Hijinks
2021 | Murder & Mystery, Puzzle
High School. While many have horrible memories of that time period of life, I personally did not have many negative experiences. However, I do remember the different cliques, and those that could and could not be trusted. So when I heard about the new Crimes & Capers series from Renegade Game Studios, and that one of the options was a high school, I knew we had to take a look at it. Come see why we enjoy it.

A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!

Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.

The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.

However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.

The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.